Dark Garuda drop rates
One run of Dark Garuda rolls its reward once. These are the game's own odds, per stage.
| Stage | Energy | Raw Dark Essence | Refined Dark Essence | Pure Dark Essence |
|---|---|---|---|---|
| 1 | 5 | — | — | |
| 2 | 5 | — | — | |
| 3 | 5 | — | — | |
| 4 | 7 | — | — | |
| 5 | 7 | — | — | |
| 6 | 7 | — | ||
| 7 | 7 | — | ||
| 8 | 9 | |||
| 9 | 9 | |||
| 10 | 9 | |||
| 11 | 9 | |||
| 12 | 11 | |||
| 13 | 11 | |||
| 14 | 11 | |||
| 15 | 11 | |||
| 16 | 13 | |||
| 17 | 13 | |||
| 18 | 13 | |||
| 19 | 13 | |||
| 20 | 14 | — |
Omnissi (DARK) – The Elemental Garuda

Dark Garuda Overview
While Omnissi shares some skills across each Element, there are also unique mechanics to overcome to master each version.
Dark Omnissi centres around two things:
- First, she doesn’t want you to have any buffs. Her Combo Attack will decrease the durations of all buffs on a single target by 3 seconds, while her first Skill, Falling Eclipse, removes 1 buff from every member of your team.
- Second, her special Passive reflects 55% of ALL the damage the Garuda receives from Active Skills back to the attacker — meaning you'll constantly be damaging yourself with all your Active Skills.
This sounds bad, but you can mitigate this passive by bringing the right debuffs. If Dark Omnissi has a Decrease Combo Speed debuff on her, then her passive will be disabled — she will no longer reflect damage back at your team.
This Passive alone decides how you should approach this battle. Ignore it, and you’ll slowly (or quickly) take your own team out through your Active Skills alone. You’ll need to bring one or more Invokers that can cast Decrease Combo Speed debuffs to win this fight — or someone to extend the debuff to ensure high uptime. If the debuff drops for even a few seconds, you’re in trouble again.
DO
✓ Bring Combo SPD Down.
✓ Bring Invokers that can extend debuff duration.
✓ Make sure you have enough ACC to land these key debuffs consistently.
DON'T
✕ Forget Combo SPD Down. Seriously, we can't let that slide.
✕ Rely on Skills that deal enemy MAX HP-based damage.
✕ Try to rely on buffs to keep you alive. You're going to lose them.
Dark Garuda Skill Breakdown
Each version of Omnissi shares most of their Skills, but they do have a few key differences and unique skills.
Each version of Omnissi has:
- A unique Combo Attack #1
- A unique Skill 1
- A unique Passive Skill
These are the main differences that you need to know to help build your team to counter each version – the rest of the Skills are identical across every Element, aside from the Corruptions, which change for each one.
We'll start off by going over the three unique Skills that define the fight.
Dark Mirror [Passive]
Reflects 55% of all incoming damage from Active Skills back to the attacker. Does not work if Omnissi is under a [Combo SPD Down] debuff.
TIP #1: Bring Invokers with Combo SPD Down. Every time you damage Omnissi through Active Skills, a good chunk of that damage is coming right back at you. Ensuring maximum uptime of Combo SPD Down will make your life easier, which means multiple sources of the debuff, or also bringing Invokers that can extend the duration of the debuff when it's up.
TIP #2: Skills that deal damage based on enemy MAX HP can insta-kill you. Omnissi has very high HP (much higher than your team), and 55% of damage dealt based on that incredible HP will come right back at your Invokers.
TIP #3: The reflection includes all damage from Active Skills, but does not include MAX HP Damage from Burns and Bleeds. It's a pretty safe way to output a lot of damage.
TIP #4: When relying on debuff extenders to maximize the uptime of the Combo SPD Down debuff, make sure you don't waste the Skill that extends debuffs. Taking manual control can help make sure you use that Skill when the Combo SPD debuff is up.
TIP #5: Using offensive buffs (such as ATK Up) doesn't work as well against Dark Omnissi as it does against other bosses. The more you hurt her, the more she hurts you. On the flipside, it might sound like a good idea to try and use protective buffs, like Invincibility or Strengthen, to block the reflected damage – but Omnissi's Combo Attack and first Skill, Falling Eclipse, put a stop to that idea…
Combo Attack #1
Attacks 1 enemy, dealing N damage. Decreases the duration of all buffs on the target by 3s.
- TIP #1: This isn't especially complicated, but if you were hoping to block the reflected damage from Omnissi's Dark Mirror Passive, this makes it much harder to do so. Dark Omnissi will use this attack constantly throughout the battle, making it very hard to keep your team buffed up.
Combo Attack #2
Attacks all enemies in the arena, dealing N damage per hit.
Combo Attack #3
Attacks 1 enemy, dealing N damage.
Combo Attack #4
Attacks all enemies in a 5m radius, dealing N damage per hit.
Skill 1 – Falling Eclipse
Targets 3 random enemies in a 30m radius, tracking them for 1.9s. Then, creates a 4m radius AoE zone around the targets, dealing N damage to all enemies in the area. Each hit removes 1 random buff from the target.
Each hit casts 1 stack of Manaburn Corruption on each target. The Manaburn Corruption ticks 1 time every 10s. Each tick damages the target by 0.5% of their MAX HP. Each stack of Manaburn Corruption decreases the target's Mana Gen by 3%.
TIP #1: This attack is unavoidable for at least 3 of your team – but it's also going to hurt everyone else in the area. You can spread out to reduce damage, but you'll need to ensure you have a good amount of Manaburn Tolerance to minimize the damage.
This Skill also removes a buff from each of the initial 3 targets. Combine this with her Combo Attack, and it makes it very hard to rely on buffs to protect you (or take down Dark Omnissi faster) throughout the fight.
Skill 2 – Paths of the Penumbra
Divides the arena into 3 zones, then creates Penumbral Waves that fill the zones one by one, in random order.
Each Wave takes 2.9s to charge, dealing N damage to all enemies in the area.
Each hit casts Manashock Corruption on each target, lasting 15s. Manashock Corruption instantly decreases the target's Ultimate Mana by 50%.
Each hit casts 1 stack of Manaburn Corruption on each target. The Manaburn Corruption ticks 1 time every 10s. Each tick damages the target by 0.5% of their MAX HP. Each stack of Manaburn Corruption decreases the target's Mana Gen by 3%.
TIP #1: Move. This Skill is scary, but thankfully you are able to avoid it and get out of the way. If you get hit, not only do you take insane damage, but you also end up on the wrong end of a long-lasting stun from Manacrush Corruption.
TIP #2: Use the Group Up button to huddle your team together and ensure they get out of the way. Relying on your team's Instinct here is never going to be as reliable as doing it yourself.
Skill 3 – Hunt of the Dark
Dives through an 8x20m path, towards the furthest enemy in a 15m radius, damaging each enemy hit, dealing N damage per hit. Launches each target in the air for Ns, launching them Nm away.
- TIP #1: Once again, get out of the way. This is a long-lasting launch that pushes you backwards, along with some serious damage. The saving grace is that you can actually avoid it entirely – if you're on your toes.
Skill 4 – Shimmer of the Void
Casts a [Shield] buff on Omnissi, equal to 30% of her MAX HP, lasting 10s.
Then, Omnissi channels. While channeling, continuously hails Void Rain, attacking all enemies in the arena, dealing N damage per hit. Void Rain will fall on each enemy 3 times every 2s.
Channeling will be interrupted when Omnissi loses 10% of her MAX HP.
- TIP #1: Unleash everything you have to stop the Skill as soon as possible. Here, Omnissi will continue to channel until one of two things happens: either your whole team dies, or you manage to deal enough damage to her. This is a pretty hard damage-check for your team – if you don't have enough DPS to shut this down quickly, you're done.
Dark Garuda Corruptions
The Dark version of Omnissi has two Corruptions: one Damage Corruption (Manaburn), and one Control Corruption (Manashock).
Each of Dark Omnissi's attacks will deal extra damage as Manaburn Damage, which is not decreased by your Invokers’ DEF Stat.
DAMAGE CORRUPTION – MANABURN

Manaburn Corruption
Each stack of Manaburn damages the target by a percentage of their MAX HP every tick. Each stack also decreases the target's Mana Gen. Infinite duration.
Manaburn Tolerance
Manaburn Corruption is a damage-over-time effect that damages the recipient by a percentage of their MAX HP every tick. It also decreases the target's Mana Gen by a certain percentage. Manaburn Corruption has an infinite duration and cannot be removed. Manaburn Corruption stacks additively, so each stack of Manaburn directly increases the damage per tick along with the Mana Gen reduction.
Bosses with Manaburn Corruption also deal direct Manaburn damage from their Skills, in addition to their regular damage. Direct Manaburn damage ignores the target's DEF stat, and can only be decreased by the target's Manaburn Tolerance.
Increasing an Invoker's Manaburn Tolerance will decrease all Manaburn damage by the Invoker's Tolerance percentage, along with decreasing the effects of the Mana Gen reduction.
Read a complete guide about Corruptions and Tolerances for more information
CONTROL CORRUPTION – MANASHOCK

Manashock Corruption
Stuns the target, making them unable to move or use Skills. Decreases all Ultimate and Titan Mana gained by 50%.
Manashock Tolerance
Manashock Corruption stuns the target, while also decreasing the amount of Ultimate and Titan Mana the target gains from any source.
This can massively decrease the effectiveness of a Support Invoker whose job it is to generate Mana for their team, as even if they have high Manashock Tolerance themselves, their power is greatly decreased if their teammates only receive 50% of the Mana they generate.
Increasing an Invoker's Manashock Tolerance decreases the duration of Manashock and its effects by the Invoker's Tolerance percentage, reducing the duration of the stun and decreasing the Mana gain penalty.
Read a complete guide about Corruptions and Tolerances for more information
Invokers That Help Beat Dark Garuda
Dark Garuda asks for two things a roster can answer: Tolerance against Manaburn and Mana Shock, and Invokers who bring Combo SPD Down and Extend Debuff Duration. Each list below is every Invoker in the game who has it.
Best Invokers for Dark Garuda
Dark Garuda is slowed down rather than out-damaged, so this is every Invoker who brings Combo SPD Down — all of them, by rarity, in the order the fight rates them.
Best Legendary Invokers for Dark Garuda
Ravizia
Raziel
Lektrine the Storm Witch
Saducine
Tassia the Lost
Nautila the Unfathomable
Lightwind Iristeia
Admiral GladstoneBest Epic Invokers for Dark Garuda
Kisanka
Ulsos the Dark Star
Judicator Kalistia
Zalasi Bloodthorne
Lazenne
Atanna the Convincer
Rikharel the SeascaleBest Rare Invokers for Dark Garuda
Invokers with Manaburn and Mana Shock
These Invokers carry both Tolerances: less Corruption damage, and less time under Dark Garuda's Control.
Invokers with Manaburn
Manaburn is Dark Garuda's Damage Corruption. Invokers with Manaburn Tolerance take less damage from every stack.
Jutsubo
Lektrine the Storm Witch
Saducine
Valentu the Devoted
Kosmi the Voidsmith
Akrila the Oathpainter
Kyoze the Testament
Tassia the Lost
Erdix
Hasuna
Kera Deathkiss
Kisanka
Caileth the Last Rose
Fulrik the Animator
Gohshu the Faceless
Kolan Deepreef
Rikharel the Seascale
Kandra
Deepdrill Gemm
Nightcap Zirdel
Arissa
Akara the CleaverInvokers with Mana Shock
Mana Shock is Dark Garuda's Control Corruption. Invokers with Mana Shock Tolerance get out of it faster.
Lektrine the Storm Witch
Saducine
Nautila the Unfathomable
Vanato the Fiend
Ardell The Torrent
Charvaine the Hypnomancer
Kingpin Tatsulow
Admiral Gladstone
Quinnto the Proclaimer
Realm Wanderer Sakamoji
Princess Kaelis
Hasuna
Rikharel the Seascale
Custodian Plumia
Granvil
Madalea
Tenso the Fixer
Railbolt Sarienne
Vagur the Tethered
Avria the Mirage
Sitri
Skrimp
Rilven
Orvadal the Lost King
Icehound Torann
Ranme the Cloudshrike
Bosko
Lukos the ExileInvokers with Combo SPD Down and Extend Debuff Duration
Beyond Tolerance, Dark Garuda asks for Combo SPD Down and Extend Debuff Duration. These are the Invokers who bring it.
Lektrine the Storm Witch
Saducine
Nautila the Unfathomable
Tassia the Lost
Ravizia
Raziel
Admiral Gladstone
Lightwind Iristeia
Kisanka
Ulsos the Dark Star
Judicator Kalistia
Rikharel the Seascale
Lazenne
Zalasi Bloodthorne
Atanna the Convincer
Corvith
Deepdrill Gemm
Orvadal the Lost King
Winterpage Desmara
Akara the Cleaver
Braith
Noltis of the Dark Passage
Calamity KottraDark Garuda Tier List
Here you can see a tier list of the Invokers who will help you beat Dark Garuda. You can filter them by rarity, faction and element, and the stage filters show you the Invokers used most often on each stage.
Open the Dark Garuda tier list
Dark Garuda FAQ
How do you beat Dark Omnissi in Invokers: Titan Legacy?
Keep a Decrease Combo Speed debuff on her. Her Passive reflects 55% of all Active Skill damage back at the attacker, and that debuff switches it off; bring more than one source, or someone who can extend it, because the moment it drops your own rotation starts killing your team again.
Why is my own team taking damage from my Skills?
That is her Passive reflecting 55% of Active Skill damage back at you. It is not a debuff on your Invokers and it cannot be purged - it is disabled by putting Combo SPD Down on her.
What Corruptions does Dark Omnissi use?
Manaburn as her Damage Corruption and Manashock as her Control Corruption. She also strips buffs constantly: her Combo Attack cuts three seconds off every buff on a target, and Falling Eclipse removes one from everybody.
What does Dark Omnissi drop?
Dark Essence - Raw, Refined and Pure, with the higher tiers appearing on the deeper stages.
Which days is Omnissi (Dark) open?
Omnissi (Dark) is open on Wednesdays and Sundays. Astral Omnissi is the only Garuda open every day; the other five elements each have their own days.
What do you do if Omnissi (Dark) is closed?
Wait for the next Wednesday or Sunday, or unlock it on any other day for 500 Gems. Better still, farm every element a little ahead of time: when a strong new Invoker arrives you will want its Essence immediately, and buying your way in every time is expensive.
Which Garuda should you farm the most?
Astral. Astral Essence is used by every Invoker in the game, whatever their element, while elemental Essence only serves Invokers of that one element — so it is the material you will always be short of. It is also the only Garuda open every day.
Which Invokers and Titans are good against Dark Garuda?
Dark Garuda asks for Tolerance against Manaburn and Mana Shock, and for Invokers who bring Combo SPD Down and Extend Debuff Duration. Tolerance is an Invoker stat — a Titan does not have one, so choose your Titan to suit the Invokers you are taking rather than the boss. Every Invoker in the game who qualifies is listed on this page: Invokers That Help Beat Dark Garuda











