Avria the Mirage guide: skills, build and team roles
Overview
Avria the Mirage is an Epic Wind Ranged Attacker from the Freeborn Faction in Invokers: Titan Legacy. Her kit feeds her own Ultimate. Duplicity steals buffs, which makes her stronger, Illusion and Betrayal put debuffs on her target, which makes it weaker, and Last Sight hits harder for both.
Her damage scales from ATK. Fully Awakened and before Gear, Avria has 967 ATK, 658 DEF and 7,181 HP, with 58 Accuracy, 46 Skill SPD and 33 Skill RECOV. Her HP is typical for a Ranged Attacker and her DEF is ordinary, so she needs a Tank in front of her.
Duplicity gives her stolen buffs, and Illusion moves debuffs from a teammate onto an enemy, so the Skills also help your team. If a teammate is stuck with a debuff, Illusion takes it off them and onto the target, though moving it onto an enemy needs enough Accuracy to beat the target's RES.
She has no healing, Shields or Taunt, and her steals, transfers and ATK Down all need Accuracy to land. Enemies with Immunity or no buffs take away much of her Ultimate's damage.
Skills To Prioritize
Duplicity steals random buffs from one enemy and lengthens them. At Level 1 it steals three buffs and adds five seconds. At Level 4 it adds ten seconds, and at Level 10 it steals five buffs. The cooldown falls from 30 seconds to 24 at Level 10 and 23 at Max Level. It needs Accuracy.
Illusion hits one enemy and transfers debuffs onto it. It moves one debuff at Level 1, two at Level 6 and three at Max Level. The cooldown falls from 28 seconds to 22 at Level 10.
Betrayal hits one enemy and casts ATK Down. At Level 1 it's 15% for five seconds, at Level 4 it lasts six seconds, at Level 8 seven seconds, and at Level 10 it's 22%, rising to 23% at Max Level, on a ten-second cooldown. It needs Accuracy.
Last Sight, her Ultimate, hits one enemy hard. It deals more damage per buff on her and per debuff on the target: 10% each at Level 1, 15% each from Level 7. The cap on each is +30% at Level 1, +40% at Level 4 and +50% at Level 10. If it kills the target she gains Ultimate Mana, 200 at Level 1, 350 at Level 9 and 400 at Max Level. Its cost falls from 1,100 Mana to 1,050 at Level 8 and 1,000 at Max Level.
If you want Avria to take buffs from Bosses, upgrade Duplicity first, as Level 10 steals five buffs and Level 4 doubles how long they last. If you want her to protect your team from debuffs, upgrade Illusion first, as Level 6 moves two and Max Level three. If you want her to hit as hard as possible, upgrade Last Sight first, as its caps reach +50% at Level 10.
Build And Team Support
Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. She casts debuffs and steals buffs, so put Accuracy on your Chestplate and Flask and keep stacking it. Mana Gen on your Talisman gets her to Last Sight sooner, and Skill RECOV on another piece brings back Duplicity, which sets up her Ultimate.
For Relic Sets, Crit Rate and Crit Damage Relics make her hits land harder, and Predator suits a Crit build. Accuracy Relics help her steals, transfers and ATK Down land, and Mana Relics help her reach Last Sight. Fury Relics bring back Duplicity and Illusion sooner. Her native Blight and Mana Shock Tolerances already match Koltmos's Corruptions, so you don't need Tolerance sets there.
Pair her with a Tank and a healer. A teammate who casts buffs on the team gives her more to share, and one who casts debuffs on enemies adds to her Ultimate's bonus.
Arena, Bosses And Spires
In Arena, Duplicity can strip a team's buffs and give them to Avria, and Betrayal cuts the attack of its strongest member. Be wary of enemy Invokers with Immunity, as it can block her debuffs and steals.
Against Koltmos, Avria is an excellent pick. Ranged Attackers are the key to that fight, and her native Blight and Mana Shock Tolerances match both of his Corruptions. Against Sakiel, Duplicity can steal his buffs, but Accuracy has to beat his RES, so stack Accuracy. Against Earth Omnissi, who needs Invokers that steal or purge her buffs, Duplicity does exactly that.
Against Sedula, Betrayal casts ATK Down on her, which lowers the damage she deals, particularly once she resurfaces with more ATK. Her Combo Attack hits up to nine enemies in a 3.5m radius, which helps clear her Tentacles, and Illusion can move a debuff off a teammate and onto an enemy, although landing it on Sedula needs enough Accuracy to beat her RES. Sedula changes Element every day, and Avria has Elemental Advantage on the days she is Water.
In the Wind Spire, Duplicity and Illusion keep her team buffed and clean. Pair her with Invokers of a similar Rarity: Luxare the Prismatic, a Legendary Wind Support, casts Shields, Immunity and Willpower, Atanna the Convincer, an Epic Wind Tank, casts Taunt, and Kravul the Iron Shaman, an Epic Wind Support, casts Evasion, Harden and Willpower.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Avria's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





