Invokers: Titan Legacy
Deadlash Vakia

Deadlash Vakia

Freeborn

Vakia Story

Deadlash Vakia runs the largest mafia in Amara, with the help of two ancient and powerful water spirits – one Angelic, one Demonic. How she got them on her side, and how she keeps their loyalty, only she knows. Everyone else just watches their step and pays their dues.

Vakia Stats

  • HP828
  • ATK96
  • DEF73
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC3
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN5 (2.5%)
  • INSTINCT5 (32%)
  • MOVE SPD92 (7.72 m/s)

Vakia Skills & Tolerances

Level

Mana Lash

Skill 1

Cooldown10sRange1 mMana Gen+49 Ult · +27 Titan
Attacks 1 enemy 2 times, dealing 147 damage per hit. Each hit Instantly ticks 2 [Bleed] debuffs on the target.

Accuracy requiredDebuff Instant Tick

#FormulaValue
1Damage153% ATK

Deadlash Vakia guide: skills, build and team roles

Overview

Deadlash Vakia is a Legendary Fire Melee Attacker from the Freeborn Faction in Invokers: Titan Legacy. She spreads Bleed across a group of enemies, speeds it up on a single target and then boosts her own ATK so every tick hurts more. Bloody Sunlight casts the Bleeds, Mana Lash ticks them instantly, and Feeding Frenzy adds a 65% ATK Up. Prize Catch gives her a Stun to open with.

Her Bleeds deal a percentage of enemy MAX HP per tick, capped by her ATK. That makes ATK and Accuracy the stats that matter most, because Accuracy lets the Bleeds land and ATK raises the cap on each tick. Her Combo Attacks and Skills also deal direct damage that scales from ATK.

Fully Awakened and before Gear, Vakia has 1,173 ATK, 766 DEF and 8,873 HP, with 23 Accuracy and 37 Mana Gen. Her ATK is one of a handful of the highest in the game. Her HP and DEF are good for a Melee Attacker but not extraordinary, so she needs a Tank in front of her.

Only ten Invokers can Pull, and Prize Catch brings the furthest enemy to her, preferring a Back Line Support. That's a way to drag a dangerous Support into your team's range and Stun it for four to six seconds.

Bleed is her whole identity, which is also her limit: Bosses that are immune to Bleed or punish it make her a poor pick.

Skills To Prioritize

Bloody Sunlight is her main damage Skill. It selects an enemy up to 14m away, hits up to ten enemies in a 5m radius three times, and casts a Bleed with each hit. The Bleed lasts four seconds at Level 1, six at Level 5 and eight at Max Level. Each tick is 0.75% of MAX HP at Level 1 and 1.25% from Level 10, and the cap on that tick rises from 200% ATK to 400% at Level 9 and 500% at Max Level. Its cooldown falls from 25 seconds to 22 at Level 10 and 21 at Max Level.

Mana Lash hits one enemy twice, and each hit instantly ticks one Bleed on the target. At Max Level each hit ticks two. It needs Accuracy. Her fifth Combo Attack also gives her Ultimate Mana for each Bleed on the target: 2 at Level 1, 2.9 at Level 10 and 3 at Max Level.

Prize Catch Pulls the furthest enemy, hits it and Stuns it. The Stun lasts four seconds at Level 1 and six seconds at Level 10, and the cooldown falls from 29 seconds to 25 at Level 10 and 23 at Max Level. Both the Pull and the Stun need Accuracy.

Feeding Frenzy, her Ultimate, casts ATK Up on her and then hits one enemy three times, casting a Bleed with each hit. The ATK Up is 45% at Level 1, 60% at Level 5 and 65% at Level 9, lasting 18 seconds at Level 10. Max Level lengthens the Bleeds to 12 seconds, raises their cap to 500% ATK and lowers the cost from 900 Mana to 800.

If you want Vakia to spread Bleed across waves, upgrade Bloody Sunlight first, as Level 5 stretches the Bleed to six seconds and Max Level to eight. If you want her to melt a single target, upgrade Feeding Frenzy first, as Level 9 reaches 65% ATK Up and Level 10 holds it for 18 seconds. If you want her to open fights with a Stun, upgrade Prize Catch first for the six-second Stun at Level 10 and a shorter cooldown.

Build And Team Support

Build ATK and Accuracy to the maximum. She relies on Bleed, so don't build Crit Rate or Crit DMG, as those rolls do nothing for the part of her damage that matters. Put Accuracy on your Chestplate and your Flask, then keep stacking it, because Bleed, Mana Lash's instant ticks, Pull and Stun all need to land. Mana Gen on your Talisman gets her to Feeding Frenzy sooner, and Skill RECOV helps bring back Bloody Sunlight.

For Relic Sets, Attack Relics raise the ATK her Bleed cap scales from, and Accuracy Relics help her debuffs land. Spark Relics add Skill SPD, which makes Bleed tick more often, and Fury Relics bring Bloody Sunlight back sooner. Mana Relics help her reach her Ultimate. Her native Blight and Paralysis Tolerances match Light Omnissi's Corruptions.

Pair her with a Tank to soak damage, since she wants to stay in melee range, and a healer or Shielder. A Tank who draws enemies' attention gives her the time to tick her Bleeds.

Arena, Bosses And Spires

In Arena, Prize Catch can pull a dangerous Support out of position and Stun it, while Bloody Sunlight puts damage over time on the whole team. Be wary of enemy Invokers with Immunity or debuff cleansing, as they can wipe out her Bleeds.

Her Bleeds work best against Bosses that take full damage from them. Against Light Omnissi, her native Blight and Paralysis Tolerances match Light Omnissi's Corruptions exactly, and a fight that rewards attack output over healing suits her damage over time. Against Ulgorim, her Bleeds still work and her native Blight Tolerance matches one of his Corruptions, although he is immune to Control Debuffs, so Prize Catch's Stun won't land.

Several Bosses punish Bleed. Don't bring her against Althar, because a Bleed on him gives him Invincibility for ten seconds. Earth Omnissi and Koltmos are immune to Bleed. Sakiel takes half damage from it. Against Hyxxis, each Bleed cast on her shortens Ensacment's cooldown by one second, and Bloody Sunlight and Feeding Frenzy each cast three at once, so she can use Ensacment more often. Plan your Tank's position carefully there, or bring another damage dealer.

Against Sedula, Bloody Sunlight's 5m area helps clear her Tentacles, and Feeding Frenzy's ATK Up raises Vakia's damage while Sedula is on the Ship. She takes 70% less damage from Bleed, so treat Vakia's Bleed as a bonus there and rely on her direct hits. Sedula changes Element every day, and Vakia has Elemental Advantage on the days she is Earth.

In the Fire Spire, Bloody Sunlight's 5m area and Bleeds are a good fit for waves. Pair her with Invokers of a similar Rarity: Furnos the Iron Wall, a Legendary Fire Tank, casts Taunt and Weaken, Ravizia, a Legendary Fire Support, casts Shields and ATK Up, and Custodian Plumia, an Epic Fire Support, heals, removes debuffs and casts Immunity.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Vakia's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Vakia Tier List Ratings

Vakia is rated S+ for Light Garuda on the official tier lists.

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