← BossesAlthar, boss in Invokers: Titan Legacy
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Althar Boss Guide

Althar, the Bone Lich, is a Relic Boss in Invokers: Titan Legacy and the most frantic fight in the game. The danger isn't Althar himself, it's the Undead army he keeps summoning and reviving while he pushes, launches and teleports to stay away from you. Bring high damage, Move SPD, Block Revive, and Fatigue and Crush Tolerance — and never bring Bleed.

ALTHAR – THE BONE LICH

Althar – the Bone Lich

Althar at a Glance

Boss type
Relic Boss
Corruptions
Fatigue (Damage) and Crush (Control)
Summons
Undead Minions and Minibosses, revived and reinforced through Deadraise
Bloodless
Any Bleed cast on Althar grants him 10 seconds of Invincibility
Counters
Block Revive, Fatigue Tolerance, Crush Tolerance, Move SPD, RES, high damage
Never bring
Bleed

Althar Relic Drops

Althar is the second Relic Boss you unlock, after Ulgorim and before Sakiel. Farm him for Accuracy: almost every Invoker needs it, and without enough of it their debuffs just don't land.

Every set below is listed in full in the Relics guide, together with how Rank, Rarity and upgrading work.

Standard sets
Set3 pieces5 piecesFull set
Crit DamageCrit DMG +20%Crit DMG +40%Crit DMG +60%
AccuracyACC +50ACC +75ACC +125
ResistanceRES +50RES +75RES +125
Advanced sets
Set3 pieces5 pieces
VampireATK +10%Lifesteal +6% on Skills, +1% on Combo Attacks
SparkSkill SPD +30Skill SPD +45
Manashock ToleranceManashock Tolerance +50%HP, ATK and DEF +20%
Frost ToleranceFrost Tolerance +50%HP, ATK and DEF +20%
Mindfog ToleranceMindfog Tolerance +50%HP, ATK and DEF +20%
Bloodrot ToleranceBloodrot Tolerance +50%HP, ATK and DEF +20%

Accuracy is the main reason to come here. Almost every Invoker needs it, and until they've got enough, their debuffs do nothing at all. Resistance helps in this very fight too — it's what stops Althar throwing your team around the arena with his Pushes and Launches.

Crit Damage is for later, once your damage dealers crit often enough for it to matter. Vampire keeps an attacker alive without a healer, and Spark gets their Skills back faster.

Don't write off the Tolerance sets. Three pieces gives you +50% Tolerance against one Corruption and not much else, so they can look weak next to a flat stat set. Five pieces is the part people miss: +20% HP, +20% ATK and +20% DEF, 60% of Stats on one set. Once you're farming Bosses above stage 16, Epic and Rare Tolerance Relics get very important.

Althar drop rates

One run drops 2 Relics, and the chances below are rolled for each of them on its own.

Stages 1 to 4 only drop 3★. 4★ starts at stage 5, 5★ at stage 7 and 6★ at stage 13 — those are the three stages worth learning to beat.

Low Ranks drop out as you climb. 3★ stops after stage 9 and 4★ after stage 19. Stage 20 is the hardest Althar there is, and it's the only stage that never drops 4★ — 90% 5★ and 10% 6★. That's why it's worth pushing to.

StageEnergy3★4★5★6★
18100%
28100%
38100%
48100%
5886%14%
6875%25%
71259%35%6%
81243%50%7%
91221%70%9%
101287%13%
111283%17%
121282%18%
131675%24%1%
141672%26%2%
151670%27%3%
161666%30%4%
172057%38%5%
182055%39%6%
192054%39%7%
202090%10%

How to Beat Althar

  1. Treat it as a race. Althar's army only gets bigger. Deadraise fully heals the Minions still standing, doubles their ATK and brings the dead ones back, so a fight you can't finish is a fight you lose. Bring enough damage to end it before the arena fills up.
  2. Bring Block Revive. It's the one thing that takes a Miniboss off the board for good, instead of until the next Deadraise.
  3. Stay on him. Lifereap teleports Althar to the furthest Invoker, pushes them away and Crushes them. A team grouped on him has nobody to single out.
  4. Build Move SPD. Shadefall's Fatigue slows you down and Realmbreak launches you away from him. With Move SPD you lose a second getting back; without it you lose a whole rotation.
  5. Stack Fatigue and Crush Tolerance. Fatigue damages a percentage of MAX HP and cuts your Move SPD, and the stacks never run out. Crush stuns you flat. Tolerance cuts both down.
  6. Never bring Bleed. Every Bleed you land gives Althar 10 seconds of Invincibility — and he spends all ten of them summoning.

Althar Overview

While his bones may be brittle, don’t take this lich for a weakling. The fight against Althar is one of the most frantic in the game, thanks to the hordes of minions he summons to do his bidding.

The main source of danger may not be from Althar himself, but from the endless waves of Undead he summons to fight you. He will attempt to keep you away from him by Pushing or Launching your Invokers, teleporting around the arena, then using Fatigue and Crush Corruptions to slow you down or completely lock you in place.

While you may dispatch one wave of minions, he will simply bring them back to life and continue to summon more, meaning his army will grow and grow in size. If you give him the time, there will come a point where he will overwhelm you. You need to take him out before that time comes.

This means bring a team of high damage, high mobility Invokers who can strike hard and fast. Resistance will help fend off his Pushes and Launches, while Block Revive can also provide some assistance for thinning Althar’s ranks.

There's one major thing to mention if you want to succeed in this fight - do not bring Bleed. Althar's Bloodless Passive will grant him Invincibility for 10 seconds if you place a Bleed debuff on him. The last thing you want to do is give Althar 10 uninterrupted seconds to summon more Undead, so leave those Bleed teams on the bench!

DO

✓ Bring Block Revive

✓ Use Invokers or Relics with Fatigue and Crush Tolerance

✓ Deal with Althar’s minions

✓ Bring high DPS and high Move SPD – Althar teleports around the area, so you need to keep on top of him

DON'T

✕ Waste time. This battle is a race – you need to lay Althar to rest before his army gets too large

✕ Ignore the minions.

✕ Neglect Move SPD. Althar will be continually Pushing and Launching your Invokers away from him, so you need to be able to reposition quickly

✕ Spread out. Stick to Althar like glue, as he teleports to the Invoker furthest away from him

✕ Bring Bleed. Althar's Bloodless Passive will grant him an Invincibility buff if you place Bleed on him. The last thing you want is an undead sorcerer who can't take damage!


Althar Skill Breakdown

Combo Attack #1

Attacks 1 enemy, dealing N damage.


Combo Attack #2

Attacks the 2 furthest enemies in a 10m radius, from a distance of 20m, dealing N damage.

Each hit decreases the target's Ultimate Mana by 25.


Combo Attack #3

Attacks all enemies in a 180°, 11m semicircle in front of Althar, dealing N damage.


Skill 1 – Shadefall

Attacks all enemies in the arena, dealing N damage per hit.

Each hit casts 1 stack of Fatigue Corruption on each target. The Fatigue Corruption ticks 1 time every 10s. Each tick damages the target by 0.5% of their MAX HP. Each stack of Fatigue Corruption decreases the target's Move Speed by 2%.


  • TIP #1: Bring Fatigue Tolerance. The consistent Move SPD reduction from growing stacks of Fatigue Corruption will be the death knell for this fight. You need to be on Althar’s heels at all times and be able to respond to the minion waves he summons quickly. Don’t let him slow you down.

Skill 2 – Realmbreak

Selects all enemies in the arena. Attacks all enemies in a 3m radius around each target, dealing N damage per hit. Launches the targets for 0.4s.

Then, attacks all enemies in a 5m radius around each target, dealing N damage per hit. Launches the targets for 3s, knocking them 10m away.


  • TIP #1: Keep moving! Once selected, Althar creates a damaging area around the target which you can then move out of. Don’t stay still and let him pinball you around with Launches – get your butt in gear!
  • TIP #2: Resistance is your friend. Should you not manage to dive out of the way, Launches are subject to ACC vs RES checks, like any other debuffs. Having a high RES stat will see you not launched sky-high by Althar’s spectral blasts.

Skill 3 – Necrocall

Summons a wave of Minibosses and Minions.

Then, attacks all enemies in the arena, dealing N damage per hit. Casts Crush Corruption on each target, lasting 7s. Targets under Crush Corruption take 100% more damage.

Summons alternating minion waves each time this Skill is used.

Wave A: 1 Death Giant (Miniboss), 3 Lost Rangers (Minions)

Wave B: 3 Lost Rangers (Minions), 1 Undead Grunt (Minion)

Wave C: 1 Necroknight (Miniboss), 3 Ripper Ghouls (Minions)

Wave D: 3 Ripper Ghouls (Minions), 1 Death Acolyte (Minion)

Will not summon Minibosses if 2 or more are alive.

Will not summon Minions if 10 or more are alive.

Damage: 40% ATK + 20% ATK as Fatigue Damage


  • TIP #1: Don’t let Althar’s reinforcements overwhelm you. While there is a cap of 10 Minions and 2 Minibosses, they constantly get stronger when they are healed by Deadraise, Althar’s Skill 5. You will be overrun if the fight drags on for too long. Don’t waste time.

  • TIP #2: Bring Crush Tolerance. Getting hit with Crush Corruption will lock your Invoker down completely – that’s no Skills, no movement. Add on that you take double damage while you’re locked in place and all of Althar’s minions will be swarming you? You’ll wish you were dead.

  • TIP #3: Keep track of which wave he’s summoning. Wave C always has the Necroknight appearing from the right hand portal. Wave A sees the hulking Death Giant arriving via the left hand portal. Position your Invokers in front of those portals, so you can take out those Minibosses as soon as they appear!

  • TIP #4: Be wary of the Necroknight and Death Giant’s Skills. Both these minibosses will cause you aggravation if not dealt with swiftly. The Necroknight will look to lower your Move SPD, Crit DMG, Crit Rate and ATK, while the Death Giant will sap your Ultimate Mana and try to charge you out of the way. Consult their Skills below, and prioritise them as the target for any Block Revive debuffs.


Skill 4 – Lifereap

Teleports to the furthest enemy in a 15m radius. Attacks the target, dealing N damage. Pushes the target 11m away.

Casts Crush Corruption on the target, lasting 15s. Targets under Crush Corruption take 100% more damage.


  • TIP #1: Keep your Invokers grouped up. The last thing you want is Althar teleporting all the way across the arena, meaning you have to chase him down again, while being mobbed by his minions. Have your Invokers move as a unit, so Althar will actually teleport to you, rather than away from you.

  • TIP #2: Like with Realmbreak, having a high RES means you won’t get pushed away from Althar when he teleports to you. Don’t let him push you around!


Skill 5 – Deadraise

Heals all alive Minions and Minibosses by 100% of their MAX HP, then doubles their ATK.

Then, revives all dead Minions and Minibosses.

Minions and Minibosses will retain their doubled ATK even if they are defeated and revived again.

This Skill's cooldown will double every time it is used. Starts the battle on cooldown.


  • TIP #1: Use Block Revive (if you have it). As this skill revives all dead Minions and Minibosses, it means more and more minions will reappear, on top of new ones coming with each cast of Necrocall. You can at least mitigate old foes coming back to life by inflicting them with Block Revive (and stopping the return of enemies with continuously doubling ATK). They’ll stay quiet in their graves, meaning you’ll only need to deal with brand new ones.

  • TIP #2: Block Revive is great here, but it's not a perfect cure. You're not going to have enough Invokers or Skills with Block Revive to use on every single enemy – but you can target the Minibosses. Hit the Death Giant and Necroknight with Block Revive and suddenly these waves become a lot easier to handle.

  • TIP #3: The ATK doubling effect only applies to enemies who are alive. If you can wipe out Althar’s forces before he can cast Deadraise, they won’t receive this ATK boost.

  • TIP #4: But you know what’s the real solution? Vanquish Althar fast. Focus on exorcising the Bone Lich before he can build an insurmountable revenant army.


Passive – Bloodless

Casts an Invincibility buff on Althar, lasting 10s, every time a Bleed debuff is cast on Althar.


Minion - Death Giant - Skills

Skill 1 – Soulfire Crash

Attacks all enemies in a 20m radius around Death Giant, from a distance of 5m, dealing N damage. The targets lose 50% Ultimate Mana.


Skill 2 – Unleash Revenants

Attacks all enemies in a 4m radius around the target, from a distance of 8m, dealing N damage. Launches the targets, knocking them away, for 0.5s.


Skill 3 – Death Giant’s Charge

Charges 1 enemy in a 15m radius. Damages each enemy hit in a 15x6m path, dealing N damage. Casts a 1% Bleed debuff on each target hit, lasting 4s. The Bleed ticks every 2s, damaging targets by 1% of their MAX HP per tick.


Minion - Necroknight - Skills

Skill 1 – Avert Your Gaze

Attacks all enemies in a 8m semicircle in front of Necroknight, from a distance of 2m, dealing N damage. Casts a 25% Crit Rate Down debuff on the targets, lasting 8s. Then, casts a 50% Crit DMG Down debuff on the targets, lasting 8s.


Skill 2 – Quake With Fear

Attacks the 10 enemies with the lowest current HP in a 20m radius, from a distance of 10m, dealing N damage. Casts a 50% Move SPD Down debuff on the targets, lasting 6s.


Skill 3 – Scour Your Soul

Charges 1 enemy in a 16m radius, damaging each enemy hit. Attacks all enemies in a 5m radius around Necroknight, from a distance of 10m, dealing N damage. Attacks the targets in a 5x18m area in front of Necroknight, from a distance of 10m, 2 times, dealing N damage per hit. Each hit casts a 50% ATK Down debuff on the targets, lasting 8s.


Althar Corruptions

Althar has two Corruptions: one Damage Corruption (Fatigue), and one Control Corruption (Crush).

Each of Althar’s attacks will deal extra damage as Fatigue Damage, which is not decreased by your Invokers’ DEF Stat.

DAMAGE CORRUPTION – FATIGUE

Althar – Damage Corruption – Fatigue

Fatigue Corruption

Each stack of Fatigue damages the target by a percentage of their MAX HP every tick. Each stack also decreases the target's Move SPD. Infinite duration.

Fatigue Tolerance

Fatigue Corruption is a damage-over-time effect that damages the recipient by a percentage of their MAX HP every tick. It also decreases the target's Move SPD by a certain percentage. Fatigue Corruption has an infinite duration and cannot be removed. Fatigue Corruption stacks additively, so each stack of Fatigue directly increases the damage per tick along with the Move SPD reduction.

Bosses with Fatigue Corruption also deal direct Fatigue damage from their Skills, in addition to their regular damage. Direct Fatigue damage ignores the target's DEF stat, and can only be decreased by the target's Fatigue Tolerance.

Increasing an Invoker's Fatigue Tolerance will decrease all Fatigue damage by the Invoker's Tolerance percentage, along with decreasing the effects of the Move SPD reduction.

Read a complete guide about Corruptions and Tolerances for more information


CONTROL CORRUPTION – CRUSH

Althar – Control Corruption – Crush

Crush Corruption

Stuns the target, making them unable to move or use Skills. Increases all damage taken by +100%.

Crush Tolerance

Not only does Crush Corruption stun the target, taking them out of the battle for a long time, but it also causes the target to take double damage, from all sources of damage - whether that's a direct hit from a Boss, or damage from a Burn or other debuff.

Increasing an Invoker's Crush Tolerance decreases the duration of Crush Corruption and its effects by the Tolerance percentage, reducing the time you are stunned and take double damage. Increasing Crush Tolerance will significantly reduce the amount of damage an Invoker takes throughout a battle with a Boss with Crush Corruption.

Read a complete guide about Corruptions and Tolerances for more information


Althar Strategy

If it’s not crystal clear already – this fight is a sprint. You cannot keep pace with Althar’s army and he will overrun the arena eventually. Everyone needs to be pulling their weight to deal as much damage to Althar as possible, before he gains momentum.

You can use Block Revive to slow his forces down slightly, but this is delaying the inevitable. Be fast, be mobile, be efficient, and you can vanquish the Bone Lich before he can reign supreme.


Althar’s first two Skills – Shadefall and Realmbreak – are there to keep you away from him. The Fatigue Corruption applied by Shadefall are there to slow your Invokers to a crawl, while Realmbreak is there to Launch you far away, so you waste time running back to attack Althar. Counter Shadefall by bringing Fatigue Tolerance, and ignore being launched by Realmbreak with high RES.

Don’t let him play pinball with your squad – stay on him at all times.


Let’s jump to Althar’s 4th Skill, Lifereap. This sees him teleporting to the furthest enemy, pushing them away and then locking them in place with Crush Corruption. This is meant to further divide your Invokers up and draw your attention away from Althar.

One way to counter this – keep all your Invokers close together, so Althar essentially teleports to you if he gets too far away. As long as you have some Crush Tolerance to counter the Corruption, this won’t be what causes your demise.


Necrocall is where we get into the real meat and potatoes of this fight. While Althar is your main target, he is probably not what will cause you to lose. It’s his army of minions that will take you down.

With Necrocall, Althar summons reinforcements – either Wave A, B, C, or D. Waves A and C come with two Minibosses to add to the chaos. He will then alternate between summoning new waves over and over again until he (or you) are defeated. If that’s not nasty enough, he also attacks all of your Invokers after summoning his forces, and inflicts Crush Corruption for good measure.

There is one silver lining to this Skill. Althar can only have a maximum of 2 Minibosses and 10 Minions out supporting him, so there is a limit to how many enemies you can possibly be dealing with at once. It doesn’t make them any less scary though!

So to recap – that’s constant minion waves, along with a Boss that keeps trying to keep you away from him, while you potentially are getting slower or even frozen in place. See what we mean about this being a sprint, not a marathon?


That’s not even the most cruel part – Deadraise heals any alive Minions and Minibosses to full HP and doubles their ATK. It then revives any dead minions and Minibosses with full HP.

That means your priority is to dispatch all minions and Minibosses before Althar can heal them and double their ATK. Enemies who have had their ATK doubled will retain this boosted strength when revived – so send them back to their graves before that can happen!

If enemies are dead before Althar casts Deadrise, the worst that can happen is that they come back to life. If you’ve used Block Revive to take them out of the revival equation, you’re sitting pretty!

Every second counts against Althar. Don’t let him out of your attack range, deal with the minions as soon as they appear, and try to dispatch Althar before the scales tip in his favor.

Good luck!

Invokers That Help Beat Althar

This fight is a race against Althar's army. The Invokers who help are the ones who stop it coming back, and the ones who can keep moving while he throws your team around.

He's got two Corruptions, Fatigue and Crush. An Invoker carrying both Tolerances takes less damage from his Corruption and gets out of his Control faster, so one slot covers the whole fight.

Invokers with Fatigue and Crush

These Invokers take less of Althar's Corruption damage and spend less time under his Control.

Invokers with Fatigue

Shadefall puts it on your whole team. It damages a percentage of MAX HP, cuts Move SPD, and the stacks never wear off. Invokers with Fatigue Tolerance take less damage from every stack.

Invokers with Crush

Lifereap locks an Invoker in place with it, and a Crushed Invoker can't move or use Skills. Invokers with Crush Tolerance get out of it faster.

Invokers with Block Revive

Deadraise brings Althar's dead Minions back and heals the ones still standing. Block Revive is what makes a killed Miniboss stay dead.

Althar Tier List

Here you can see a tier list of the Invokers who will help you beat Althar. You can filter them by rarity, faction and element, and the stage filters show you the Invokers used most often on each stage.

Open the Althar tier list

Althar FAQ

How do you beat Althar in Invokers: Titan Legacy?

Bring high damage, high Move SPD, Block Revive and Fatigue and Crush Tolerance, and finish fast — Althar's army keeps growing and Deadraise keeps bringing it back. Stay grouped on him so Lifereap has nobody to teleport to, and never bring Bleed.

Why should you never bring Bleed against Althar?

His Bloodless Passive gives him Invincibility for 10 seconds every time you land a Bleed on him. That's ten seconds where you can't damage him and his army keeps growing — the last thing this fight needs.

What Corruptions does Althar use?

Fatigue, a Damage Corruption, and Crush, a Control Corruption. Fatigue damages a percentage of MAX HP and cuts Move SPD, and the stacks don't wear off. Crush stuns the target flat. Fatigue Tolerance and Crush Tolerance cut both down.

What Relics does Althar drop?

Crit Damage, Accuracy and Resistance from the Standard sets, and Vampire, Spark, Manashock Tolerance, Frost Tolerance, Mindfog Tolerance and Bloodrot Tolerance from the Advanced ones. Accuracy is why most people farm him.

Which Invokers and Titans are good against Althar?

Althar asks for Tolerance against Fatigue and Crush, and for Invokers who bring Block Revive. Tolerance is an Invoker stat — a Titan does not have one, so choose your Titan to suit the Invokers you are taking rather than the boss. Every Invoker in the game who qualifies is listed on this page: Invokers That Help Beat Althar

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