Invokers: Titan Legacy
Tamana

Tamana

Lightseekers

Tamana Story

Tamana was ordered by her Legion commanders to abandon barbarians in a losing fight. She refused – her unit of volunteers fought to save the souls of fallen Varkis, even at the cost of a Lightseeker artifact. She was stripped of rank, but not of pride, and now seeks to recover what she lost.

Tamana Stats

  • HP678
  • ATK76
  • DEF57
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD8 (1.6%)
  • SKILL SPD0
  • SKILL RECOV7 (1.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD111 (8.09 m/s)

Tamana Skills & Tolerances

Level

Drakebrand

Skill 1

Cooldown10sRange0.75 mMana Gen+28 Ult · +15 Titan
Attacks 1 enemy, dealing 224 damage. Casts a [25% RES Down] debuff on the target, lasting 7s.
Applies
RES Down

Accuracy requiredRES Down

#FormulaValue
1Damage295% ATK

Tamana guide: skills, build and team roles

Overview

Tamana is an Epic Fire Melee Attacker from the Lightseekers Faction in Invokers: Titan Legacy. She lowers a target's defenses and keeps the debuffs running. Crushwing casts DEF Down, Drakebrand casts RES Down, Cauterize casts Burn on a group, and Dragon Will extends everything that's on the target.

Her Burn ticks for a percentage of MAX HP, capped by her ATK, so ATK and Accuracy are the stats that matter. Fully Awakened and before Gear, Tamana has 954 ATK, 633 DEF and 7,646 HP, with 60 Accuracy. Those are ordinary numbers for an Epic, so she needs a Tank and a healer.

DEF Down helps every teammate hit harder, and RES Down helps their debuffs land. Burn also damages the target's allies within 6m for half as much, so it spreads across a clumped group. Together they make her a team player more than a solo damage dealer.

Burn is part of her damage, so Bosses that are immune to it or take less from it are poor matches. She has no healing, Shields or Taunt, and her debuffs need Accuracy to land.

Skills To Prioritize

Cauterize hits nine enemies within 7m of the closest enemy and casts Burn that also damages the target's allies. The Burn is 1% of MAX HP per tick at Level 1, 1.5% at Level 9 and 1.75% at Max Level, lasting four seconds at Level 1, six at Level 3, eight at Level 8, and the cap on each tick rises from 200% ATK to 350% at Level 9 and 400% at Max Level. The cooldown falls from 28 seconds to 22 at Level 10 and 21 at Max Level. It needs Accuracy.

Crushwing hits one enemy and casts DEF Down: 20% for nine seconds at Level 1, 24% at Level 6, 26% at Level 9, 28% for 12 seconds at Level 10 and 30% for 13 at Max Level. The cooldown falls from 27 seconds to 22 at Level 10 and 20 at Max Level. It needs Accuracy.

Dragon Will, her Ultimate, hits one enemy three times and extends debuffs on it with each hit. At Level 1 it extends one debuff by two seconds, at Level 4 up to two, at Level 10 up to three by three seconds, and at Max Level by four seconds. Its cost falls from 900 Mana to 875 at Level 5, 850 at Level 8 and 800 at Max Level.

Drakebrand hits one enemy and casts RES Down: 15% for five seconds at Level 1, 23% for six seconds at Level 10 and 25% for seven at Max Level, on a ten-second cooldown. It needs Accuracy.

If you want Tamana to clear groups, upgrade Cauterize first, as Level 9 reaches 1.5% per tick and Max Level adds 1.75%. If you want her to boost your team's damage, upgrade Crushwing first, as DEF Down reaches 28% for 12 seconds at Level 10. If you want her to keep debuffs running, upgrade Dragon Will first, as Level 10 extends three debuffs.

Build And Team Support

Build ATK and Accuracy to the maximum. She relies on Burn, so don't build Crit Rate or Crit DMG, as those rolls do nothing for the part of her damage that matters. Put Accuracy on your Chestplate and Flask and keep stacking it. Mana Gen on your Talisman gets her to Dragon Will sooner, and Skill RECOV on another piece brings back Cauterize.

For Relic Sets, Attack Relics raise the ATK her Burn cap scales from, and Accuracy Relics help her debuffs land. Spark Relics add Skill SPD, which makes Burn tick more often, Mana Relics help her reach Dragon Will, and Fury Relics bring back Cauterize sooner. Her native Bloodrot and Paralysis Tolerances already match Earth Omnissi's Corruptions, so you don't need Tolerance sets there.

Pair her with a Tank and a healer, and with damage dealers who benefit from the DEF Down and RES Down she casts.

Arena, Bosses And Spires

In Arena, Crushwing opens up a team's strongest defender and Cauterize burns a clumped front line. Be wary of enemy Invokers with Immunity or debuff cleansing, as they can wipe out her debuffs.

Against Earth Omnissi, Tamana is an excellent pick. Her native Bloodrot and Paralysis Tolerances match both of her Corruptions, and Earth Omnissi is immune to Bleed, not Burn. Against Light Omnissi, her native Paralysis Tolerance covers one of her Corruptions. Against Sakiel, her native Bloodrot Tolerance covers one of his Corruptions.

Several Bosses punish Burn. Fire Omnissi is immune to it and Sakiel takes half damage from it. Against Hyxxis, each Burn cast on her shortens Ensacment's cooldown by one second, so be careful with how often you cast Cauterize.

Against Sedula, Crushwing casts up to 30% DEF Down and Drakebrand up to 25% RES Down on her, which raises your team's damage and helps its debuffs land against her high RES, and Cauterize hits nine enemies within 7m, which helps clear her Tentacles. She takes 70% less damage from Burn, so treat Tamana's Burn as a bonus there. Sedula changes Element every day, and Tamana has Elemental Advantage on the days she is Earth.

In the Fire Spire, Cauterize burns waves and her debuffs weaken the tough ones. Pair her with Invokers of a similar Rarity: Furnos the Iron Wall, a Legendary Fire Tank, casts Taunt and Weaken, Pyla the Fumebanner, an Epic Fire Support, heals and casts Heal Reduction, and Madalea, an Epic Fire Ranged Attacker, casts Burn and DEF Down.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Tamana's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Tamana Tier List Ratings

Tamana is rated S for Earth Garuda on the official tier lists.

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