Hallea guide: skills, build and team roles
Overview
Hallea is a Rare Wind Support from the Lightseekers Faction in Invokers: Titan Legacy. She heals the weakest ally, Shields the whole team and lowers the damage enemies deal. Ring of Lifeleech heals the ally with the lowest HP, Ring of Protection casts a Shield on eight allies, and Ring of Retribution casts ATK Down on up to eight enemies.
Her heals and Shields scale from ATK. Fully Awakened and before Gear, Hallea has 613 ATK, 545 DEF and 7,871 HP, with 58 Accuracy, 46 Skill SPD and 33 Skill RECOV. Those numbers are on the low side for a Rare Support, so ATK Relics make a real difference to how much she restores.
Her Ultimate does two jobs. Ring of Protection casts the Shield on eight allies and hits eight enemies in a 7m radius at the same time, so it is both a protection Skill and a damage Skill.
She heals only one ally at a time and has no revival, Taunt or Immunity. Ring of Retribution needs Accuracy to land its ATK Down.
Skills To Prioritize
Ring of Lifeleech heals the ally with the lowest HP. It restores 75% of her ATK plus 350 at Level 1, 140% plus 350 at Level 10 and 150% plus 350 at Max Level. The cooldown falls from 25 seconds to 22 at Level 10 and 20 at Max Level.
Ring of Protection, her Ultimate, selects the lowest-HP ally, hits eight enemies in a 7m radius around that ally and casts a Shield on eight allies. The Shield is 150% of her ATK for eight seconds at Level 1, 250% for 15 seconds at Level 10 and 300% at Max Level. Its cost falls from 1,100 Mana to 1,050 at Level 10 and 1,000 at Max Level.
Ring of Retribution selects an enemy up to 14m away, hits up to eight enemies in a 6m radius around it and casts ATK Down. It's 15% for eight seconds at Level 1, 25% for ten seconds at Level 10 and 11 seconds at Max Level. The cooldown falls from 28 seconds to 26 at Level 10 and 24 at Max Level. It needs Accuracy.
Ring of Truth hits one enemy on a ten-second cooldown for 92.5% of her ATK at Level 1 and 185% at Max Level.
If you want Hallea to heal more, upgrade Ring of Lifeleech first, as Level 10 restores 140% of her ATK plus 350 and Max Level brings the cooldown to 20 seconds. If you want her to protect the whole team, upgrade Ring of Protection first, as Level 10 reaches a 250% ATK Shield lasting 15 seconds and Max Level lowers the cost to 1,000 Mana.
Build And Team Support
Build HP first, then RES, with about 300 RES enough for Bosses and more for Arena. Ring of Retribution needs Accuracy to land, so put Accuracy on your Chestplate. Her heals and Shields scale from ATK, so Attack Relics raise them. Mana Gen on your Talisman helps her reach Ring of Protection, since she has none of her own, and Skill RECOV brings back Ring of Lifeleech, which carries her healing.
For Relic Sets, Health Relics raise her HP and Resistance Relics make her harder to debuff. Attack Relics raise the size of her heals and Shields, Accuracy Relics help her ATK Down land, and Fury Relics bring back Ring of Lifeleech sooner. Paragon increases the size of her heals and Shields by 15%. Her native Daze Tolerance covers one Corruption on Ulgorim, Galvos and Fire Omnissi.
Pair her with a Tank to draw damage, and with damage dealers who benefit from the time her Shields buy.
Arena, Bosses And Spires
In Arena, Ring of Protection's Shield can absorb the opening burst for eight allies, and Ring of Retribution's ATK Down weakens a whole enemy team's attacks. Protect her from early burst, as she heals only one ally at a time, and be wary of enemy Invokers with Immunity or debuff cleansing, as they can wipe out her ATK Down.
Against Ulgorim and Fire Omnissi, her native Daze Tolerance covers one of each Boss's two Corruptions. Against Galvos, her Daze Tolerance covers one of his Corruptions, and every debuff on him makes him take 5% more damage, so each debuff Ring of Retribution casts makes him take 5% more damage.
Against Sedula, Ring of Retribution casts ATK Down on up to eight enemies in a 6m radius, which weakens her attacks and hits her Tentacles, and Ring of Protection Shields eight allies for 15 seconds while it hits eight enemies. Sedula changes Element every day, and Hallea has Elemental Advantage on the days she is Water.
In the Wind Spire, Ring of Lifeleech keeps the front line up while Ring of Protection covers the party. Pair her with Invokers of a similar Rarity: Klissa, a Rare Wind Melee Attacker, casts DEF Down and ATK Up, Tyxil the Adder, a Rare Wind Melee Attacker, casts Bleed and RES Down, and Atanna the Convincer, an Epic Wind Tank, casts Taunt and ATK Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Hallea's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





