Invokers: Titan Legacy
Darkseer Lumisa

Darkseer Lumisa

Lightseekers

Lumisa Story

Blind Lumisa is a Voidgazer, bearer of a power passed down for generations. But she is alone: her people are hunted by light and darkness both, and if she cannot uncover the source of her magic, she may be the last of her kind.

Lumisa Stats

  • HP528
  • ATK47
  • DEF59
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC4
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV3 (0.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD106 (8 m/s)

Lumisa Skills & Tolerances

Level

Vision of Chains

Skill 1

Cooldown10sRange9 mMana Gen+43 Ult · +23 Titan
Attacks 1 enemy from a distance of 9m, dealing 92 damage.
#FormulaValue
1Damage195% ATK

Darkseer Lumisa guide: skills, build and team roles

Overview

Darkseer Lumisa is a Rare Dark Support from the Lightseekers in Invokers: Titan Legacy. She combines a revive, a team ATK buff, targeted healing and debuff extension, which makes her especially valuable in a small elemental roster where one Support has to handle both recovery and extra damage.

Vision of Rebirth, her Ultimate, revives one fallen ally at 15% HP even at Level 1. Some Invokers don't get their revive until later, but Lumisa has hers from the start. The low returning HP is a real limitation: the revived ally needs healing or protection, or they'll die again straight away. Max Level raises the returned HP to 25%, but the Skill still only revives one ally.

The same Ultimate places ATK Up on allies within eight metres of Lumisa. It helps ATK-based damage dealers and healers whose healing scales from ATK, but not every damage formula. A DEF-based attacker won't get the same direct damage boost just because the buff is on them.

Fully Awakened and before Gear, Lumisa has 585 ATK, 684 DEF and 6,629 HP. That's low ATK and HP for a Support, so she'll need some protection of her own.

Skills To Prioritize

Vision of Vitality Level 6 is the biggest change in her kit. It goes from healing one low-HP ally to healing two within its 15-metre area. At that level the heal is 250% ATK. It reaches 350% at Level 10 and 400% at Max Level, with a cooldown of 25 seconds at Max Level.

Vision of Rebirth reaches 40% ATK Up for 15 seconds at Level 10. Max Level leaves that buff unchanged while raising the revive from 22% to 25% HP and lowering the Mana cost from 1,050 to 1,000. Ask yourself whether that extra HP is worth more than upgrading something your team is missing elsewhere.

Vision of Weakness extends a random debuff and separately extends Bleed effects already on one target. Level 6 lets the Bleed extension cover up to two effects. Level 10 lets the general extension cover up to two random debuffs; Max Level extends each by four seconds. Because the debuff is picked at random, you can't count on her keeping one particular debuff going.

If you want Lumisa to keep a damage-focused team standing, upgrade Vision of Vitality to Level 6 first, as healing two allies instead of one is the biggest change to her usefulness. If you want her to power up your damage dealers, take Vision of Rebirth to Level 10 for its 40% ATK Up. If you want her to be all about the debuffs, consider Vision of Weakness first, as Level 6 and Level 10 let it extend more of what your team has already placed.

Build And Team Support

Build Lumisa to survive long enough to heal and revive. Fully Awakened, at 6★ and before Gear or a Titan, she has 6,629 HP, 585 ATK, 684 DEF and 33 Skill RECOV, so don't treat her as a frontline Support.

Invest in HP first, then RES: about 300 for Bosses, and more for Arena, where a debuff that is resisted does nothing, so her Vision of Weakness extension would be wasted. ATK boosts her heal, and Accuracy matters if you want Vision of Weakness to land; it doesn't raise the revive HP or the ATK buff. Mana Gen gets Vision of Rebirth back sooner, and Skill RECOV shortens the wait on Vision of Vitality.

For Relic Sets, Health Relics give her the HP she lacks, and Mana Relics help her Ultimate come around sooner. If you want more healing, Attack Relics raise the ATK her heals scale from, and if you lean on Vision of Weakness, Accuracy Relics help it land.

She has no cleanse, Immunity or Shield in her kit. If a fight keeps disabling your team, pair her with an Invoker who can stop that. Reviving after a wipe can help, but it's less reliable than stopping what caused it.

Arena, Bosses And Spires

In Arena, her revive helps if Lumisa survives and can cast it, while ATK Up boosts your damage window. She has no opening hard control, and she can't revive allies protected by enemy Block Revive effects. Don't count on the revive as a safety net; build her for the matchup you're facing.

Against Sorgott, her healing and revive keep the team going, but she has no native Manaburn or Crush Tolerance, cleansing or Jinx. Be wary of buff theft: Sorgott steals buffs, which can remove her ATK Up and give him an advantage. Against Sakiel and Ulgorim, Vision of Weakness can keep an ally's Mindworm or Heal Reduction going longer, but Lumisa doesn't place them herself.

Don't bring Bleed into Althar or Sakiel just to use her Bleed extension. Astral Omnissi steals ATK Up, so her buff won't last, and Light Omnissi punishes repeated healing, so don't lean on Vision of Vitality there.

The Dark Spire is a natural place for her. Healing two allies, reviving one and boosting ATK can keep a damage-focused roster moving through waves. Her area Combo Attack won't replace a dedicated wave clearer or controller.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Lumisa's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Lumisa Tier List Ratings

Lumisa is rated S for 11 of the 17 bosses on the official tier lists, among them Sedula, Ulgorim and Sakiel.

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