Judicator Kalistia guide: skills, build and team roles
Overview
Judicator Kalistia is an Epic Water Tank from the Lightseekers Faction in Invokers: Titan Legacy. She holds enemies' attention and punishes them for it. Divine Retribution Taunts nine enemies and casts Reflect Damage on her, Divine Spire casts ATK Down on nine enemies, and Destiny Lance casts Combo SPD Down.
Her Combo Attacks scale from both ATK and DEF. Fully Awakened and before Gear, Kalistia has 352 ATK, 1,026 DEF and 9,972 HP, with 92 Accuracy, 76 RES and 45 Mana Gen. Her ATK is very low, so DEF carries her damage.
Reflect Damage returns a share of all incoming damage to the attacker, 40% at Level 10, so the more enemies hit her while Taunted, the more damage they take. Only four Invokers cast it. Taunt forces enemies to use only Combo Attacks on her, which keeps their Skills off your teammates for as long as it lasts.
She has no healing beyond a small self-heal and no Shields or buffs for the team, so she depends on a healer. Her Taunt and debuffs need Accuracy to land.
Skills To Prioritize
Divine Retribution, her Ultimate, casts Taunt on nine enemies within 8.5m, heals her slightly for each target and casts Reflect Damage on her. Taunt lasts five seconds at Level 1, seven at Level 6, eight at Level 8 and nine at Level 10. Reflect Damage is 35% for 15 seconds at Level 1, 40% for 20 seconds from Level 9, and 45% at Max Level. Its cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level.
Divine Spire charges along a 6x3m path, hits everything in it, then hits nine enemies within 7m of her and casts ATK Down. ATK Down is 25% for seven seconds at Level 1, 30% at Level 8 and 34% for 12 seconds at Level 10, rising to 40% at Max Level. The cooldown falls from 25 seconds to 22 at Level 10 and 20 at Max Level. It needs Accuracy.
Destiny Lance casts Combo SPD Down on one enemy and hits it: 10% for ten seconds at Level 1, 17% for 12 seconds at Level 10 and 20% for 14 seconds at Max Level. The cooldown falls from 25 seconds to 20 at Level 10 and 18 at Max Level.
Godspike hits one enemy and deals more damage for each buff on her, 2% each at Level 1 and 3.3% at Level 10, on a ten-second cooldown.
If you want Kalistia to protect your team, upgrade Divine Retribution first, as Level 10 Taunts for nine seconds and holds Reflect Damage for 20. If you want her to weaken a group's attack, upgrade Divine Spire first, as its ATK Down reaches 34% at Level 10 and 40% at Max Level. If you want her to slow enemy attackers, upgrade Destiny Lance first for the longer, stronger Combo SPD Down.
Build And Team Support
Build DEF first, then HP, then RES, with about 300 RES enough for Bosses and more for Arena. She casts debuffs, so put Accuracy on your Chestplate and add as much Accuracy after that as the build allows. Mana Gen on your Talisman gets her to Divine Retribution sooner, and Skill RECOV on another piece brings back Divine Spire.
For Relic Sets, Defense Relics raise the DEF her damage and durability scale from, and Health Relics raise her HP. Resistance Relics make her harder to debuff, Accuracy Relics help her Taunt and ATK Down land, and Mana Relics help her reach her Ultimate. Fury Relics bring back Divine Spire sooner. Her native Mindfog and Nightmare Tolerances already match Pentiax's Corruptions, so you don't need Tolerance sets there.
Pair her with a healer, since she has none of her own, and with damage dealers who can use the time her Taunt buys.
Arena, Bosses And Spires
In Arena, Divine Retribution pulls a whole team onto her and reflects damage back, while Divine Spire lowers its attack. Be wary of enemy Invokers with Immunity or Willpower, as they can block her Taunt, and of buff removal, which can strip her Reflect Damage.
Against Pentiax, Kalistia is an excellent Tank. Her native Mindfog and Nightmare Tolerances match both of Pentiax's Corruptions. Against Water Omnissi, her native Mindfog Tolerance covers one of her Corruptions, and against Wind Omnissi her native Nightmare Tolerance covers one of hers.
Against Sedula, Divine Spire casts up to 40% ATK Down on nine enemies, which lowers the damage Sedula and her Tentacles deal, particularly once she resurfaces with more ATK, and its area hits help clear her Tentacles. Reflect Damage returns part of what Sedula hits her with. Sedula changes Element every day, and Kalistia has Elemental Advantage on the days she is Fire.
In the Water Spire, Divine Retribution holds a wave in place while the team works. Pair her with Invokers of a similar Rarity: Tassia the Lost, a Legendary Water Support, heals and revives, Zenneris, an Epic Water Support, heals and casts Evasion, and Lusis, an Epic Water Melee Attacker, casts Hex and Shock.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Kalistia's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.








