#1 Attacks 1 enemy, dealing 23 damage.
#2 Attacks 1 enemy, dealing 31 damage.
#3 Attacks 1 enemy, dealing 50 damage.
#4 Attacks 1 enemy, dealing 58 damage.
#5 Attacks 1 enemy, dealing 72 damage. Has a 20% chance to casts a [2% Burn] debuff on the target, lasting 4s. The [Burn] ticks every 2s, damaging targets by 2% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 1% of their MAX HP per tick (up to 200% ATK).
Attacks 1 enemy 2 times, dealing 70 damage per hit. Casts a [1% Burn] debuff on Brandis, lasting 4s, on the second hit. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 500% ATK).
Attacks 10 enemies in a 60°, 6m cone in front of Brandis, dealing 77 damage.
Casts a [1% Burn] debuff on the target, lasting 4s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 200% ATK).
Instead, if Brandis has [Burn] debuffs, casts a [1.25% Burn] debuff on the target, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.63% of their MAX HP per tick (up to 200% ATK).
Attacks 1 enemy, dealing 153 damage. Casts a [1.25% Burn] debuff on the target, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.63% of their MAX HP per tick (up to 200% ATK).
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 4m radius around the target, from a distance of 10m, dealing 45 damage. Casts a [1.5% Burn] debuff on the targets, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.75% of their MAX HP per tick (up to 200% ATK).
Repeats 3 times instead, if Brandis has [Burn] debuffs. Can target the same enemy multiple times.

Bloodrot
Tolerance · Level 1
Tolerance100%
Reduces incoming bloodrot corruption pressure by 100%.

Paralysis
Tolerance · Level 1
Tolerance100%
Reduces incoming paralysis corruption pressure by 100%.