Six Spires, one for each Element, and only Invokers of that Element can enter. All six have 120 Floors, and the enemies' Element changes from Floor to Floor.
Overview
- Spires
- 6 — one for each element
- Floors
- 120 in every Spire
- Team
- 5 Invokers of that Spire's element
- Energy
- None
- Cost
- 1 Spire Key per floor cleared
- Keys
- Topped up to 5 per Spire every day
- Reset
- Floors and their clear rewards reset every month
Entering the Spires costs no Energy. Each Floor sees five Invokers face off against waves of enemies, and clearing it spends one Spire Key of the matching Element — clearing a Fire Floor uses a Fire Spire Key, clearing a Dark Floor uses a Dark Spire Key, and so on. You refill 5 Spire Keys across all Spires each day, which means you can clear 30 Floors a day across all six.
Progress resets at the start of every month, and so do the rewards: a Floor you beat in May will give you the same rewards again if you beat it in June.
The Six Spires
Every Spire fields the same enemies on each Floor, so which one is easiest to climb really depends on your team. Click on the Spire pages below to see what enemies appear in each wave, and the rewards you get for clearing each Floor.
Water SpireAvailable to play only with Water Invokers.
- Key
Water Spire Key
Fire SpireAvailable to play only with Fire Invokers.
- Key
Fire Spire Key
Earth SpireAvailable to play only with Earth Invokers.
- Key
Earth Spire Key
Wind SpireAvailable to play only with Wind Invokers.
- Key
Wind Spire Key
Light SpireAvailable to play only with Light Invokers.
- Key
Light Spire Key
Dark SpireAvailable to play only with Dark Invokers.
- Key
Dark Spire Key

Floor Stat Scaling
Enemy level, Accuracy and Resistance increase every 10 Floors — use the Accuracy vs Resistance calculator to calculate what stats your Invokers will need to counter.
| Floors | Enemy Level | Enemy ACC | Enemy RES | Mana Gen. Mult | Recommended ACC | Recommended RES |
|---|---|---|---|---|---|---|
| 1–10 | 1–10 | 0 | 50 | ×2 | 50 | 120 |
| 11–20 | 7–26 | 0–10 | 50–55 | ×2 | 50–55 | 120–130 |
| 21–30 | 14–36 | 10–20 | 55–65 | ×2 | 55–65 | 130–140 |
| 31–40 | 18–64 | 20–25 | 65–75 | ×2 | 65–75 | 140–145 |
| 41–50 | 41–68 | 25–40 | 75–100 | ×2 | 75–100 | 145–160 |
| 51–60 | 43–77 | 40–60 | 100–130 | ×1.5 | 100–130 | 160–180 |
| 61–70 | 34–70 | 60–80 | 130–155 | ×1.5 | 130–155 | 180–200 |
| 71–75 | 61–89 | 80–90 | 155–170 | ×1.5 | 155–170 | 200–210 |
| 76–80 | 65–84 | 90–100 | 170 | ×1 | 170 | 210–220 |
| 81–90 | 71–124 | 100–120 | 170–210 | ×1 | 170–210 | 220–240 |
| 91–100 | 78–154 | 120–140 | 210–255 | ×1 | 210–255 | 240–260 |
| 101–110 | 82–182 | 140–160 | 255–275 | ×1 | 255–275 | 260–280 |
| 111–120 | 86–142 | 160–180 | 275–295 | ×1 | 275–295 | 280–300 |
- Enemy Level
- level of enemies on this Floor
- Enemy ACC
- accuracy of the enemies on this Floor
- Enemy RES
- resistance of the enemies on this Floor
- Mana Gen. Mult
- multiplier for the speed of your Ultimate and Titan mana generation
- Recommended ACC
- accuracy recommended for your Invokers to land debuffs with 100% chance
- Recommended RES
- resistance recommended for your Invokers to resist debuffs with 100% chance
Boss Floors
You'll fight a Mini-Boss from the Campaign on every fifth Floor from 5 to 115 on the Floor's final wave. Later Floors will see you fighting multiple Mini-Bosses at once.
| Floor | Boss |
|---|---|
| 5 | Ogryn Linebreaker |
| 10 | Ogryn Hatewitch |
| 15 | Sindrinker |
| 20 | Thunderbringer |
| 25 | Goblin Warlord |
| 30 | Goblin Deathforge |
| 35 | Reaver |
| 40 | Glacier Golem |
| 45 | Saurin Decimator and Saurin Clawshot |
| 50 | Araka Constra and Saurin Chopper |
| 55 | Dreadweaver and Wisphag |
| 60 | Mantiflay and Heavy Spineback |
| 65 | Soulhusk and Black Sun Crusader |
| 70 | Heavy Spineback and Saurin Doomdrum |
| 75 | Death Giant and Goblin Archer |
| 80 | Necroknight, Heavy Spineback and Undead Grunt |
| 85 | Imp and Seraphic Knight |
| 90 | Wight and Baloran |
| 95 | Ogryn Linebreaker |
| 100 | Lost Ranger and Saurin Doomdrum |
| 105 | Wight and Goblin Warlord |
| 110 | Ogryn Linebreaker and Wolf Riders |
| 115 | Saurin Decimator |
Full Spire Rewards
Here are all the rewards you earn from completing all Spires. One full climb of one Spire is the clear reward on all 120 of its Floors, plus the one-time first-clear rewards; the last column is the rewards from all 6 Spires combined. What the Stars and Orbs in the list are for is in How to Get Free Stars and Orbs.
| Reward | Water, Fire, Earth, Wind | Light, Dark | Total from all Spires |
|---|---|---|---|
| 30 | 30 | 180 | |
| 8,240,000 | 8,360,000 | 49,680,000 | |
| 555 | 555 | 3,330 | |
| — | 14,325 | 28,650 | |
| 1,551 | 1,551 | 9,306 | |
| 1 | 1 | 6 | |
| 7 | 10 | 48 | |
| 7 | 8 | 44 | |
| 3 | 4 | 20 | |
| 6 | 7 | 38 | |
| 2 | 1 | 10 | |
| 2 | 2 | 12 | |
| 1 | 1 | 6 | |
| — | 1 | 2 | |
| 1 | 1 | 6 | |
| 1 | 1 | 6 | |
| — | 1 | 2 |
Fragment Drop Chances
On top of each Floor's inbuilt reward, a Floor victory gives you 2 chances at obtaining any of the following.
Destiny Star Fragment50% a roll
Wonder Orb Fragment25% a roll
Radiant Star Fragment15% a roll
Divine Star Fragment5% a roll
Miracle Orb Fragment5% a roll
Individual Floor Rewards
What clearing each Floor gets you. The first clear of the opening Floors also pays Gems on top. For the enemies waiting on each Floor, check out that Spire's own page.
All 120 floors
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See also
- Elements — which Element beats which
- Accuracy vs Resistance calculator — to calculate if your debuffs will land on each Floor
- Battle and Combat — how battles actually play out
- How to Get Free Stars and Orbs — other source of free Stars and Orbs
- Tier List — which Invokers players rate for the Spires







