Invokers: Titan Legacy
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Elements

Elements

NOTE: The Elements tutorial in-game incorrectly shows your bonus to your debuff chance when at Elemental Advantage as 10%, when it should be 20%. This is a known issue - the bonus to debuff chance when at Elemental Advantage is 20%.

Every Invoker, enemy and Boss in Invokers: Titan Legacy has an Element.

There are 6 Elements:

  • Water
  • Fire
  • Earth
  • Wind
  • Light
  • Dark

Water, Fire, Earth, Wind

The 4 basic Elements work in a rock-paper-scissors cycle:

Water ➜ Fire ➜ Earth ➜ Wind ➜ Water

For these 4 Elements:

  • If your Element is strong against the enemy’s Element:

    • You have Elemental Advantage
    • You deal more damage
    • You have a higher chance to apply debuffs
  • If your Element is weak against the enemy’s Element:

    • You have Elemental Disadvantage
    • You deal less damage
    • Enemies have a higher chance to apply debuffs
  • If there is no direct relation in the cycle, the interaction is neutral.

    • Water is neutral against Water or Earth
    • Fire is neutral against Fire or Wind
    • Earth is neutral against Earth or Water
    • Wind is neutral against Wind or Fire

Elemental Match-ups

  • Water

    • Strong vs: Fire
    • Weak vs: Wind
  • Fire

    • Strong vs: Earth
    • Weak vs: Water
  • Earth

    • Strong vs: Wind
    • Weak vs: Fire
  • Wind

    • Strong vs: Water
    • Weak vs: Earth

Light & Dark

PvP: Light vs Dark

In PvP battles, Light and Dark counter each other at the same time:

  • Light attacking Dark → Light has Elemental Advantage
  • Dark attacking Light → Dark has Elemental Advantage

Neither side gets an Elemental Disadvantage, so in PvP, Light and Dark simply hit each other harder.

PvE: Opposing Element Advantage

In PvE (against enemies/Bosses), Light and Dark always favor you:

  • You get Elemental Advantage whenever you bring the opposing Element:

    • Light Invokers vs Dark enemies
    • Dark Invokers vs Light enemies
  • The enemies get Elemental Disadvantage when they attack Invokers with the opposing Element.

Light vs Light and Dark vs Dark are neutral.


Water, Fire, Earth, Wind VS each other

Advantage

  • +30% damage
  • +20% debuff application chance

Disadvantage

  • -30% damage
  • -50% debuff application chance
  • -50% Crit Rate

Light vs Dark

Elemental Advantage applies to you in PvE and to both sides in PvP. Elemental Disadvantage only applies to enemies attacking you in PvE.

Advantage

  • +30% damage
  • +20% debuff application chance

Disadvantage

  • -30% damage
  • -50% debuff application chance
  • -50% Crit Rate

Light and Dark vs Water, Fire, Earth, Wind

This bonus is PvE only and only ever works in your favor. In PvP there is no extra Elemental Advantage or Elemental Disadvantage between Light or Dark and the 4 basic Elements - the matchups are treated as Neutral.

Advantage

When your Light or Dark Invoker attacks a Water, Fire, Earth or Wind enemy:

  • +15% damage
  • +10% debuff application chance

Disadvantage

When a Water, Fire, Earth or Wind enemy attacks your Light or Dark Invoker:

  • -15% damage
  • -25% debuff application chance
  • -25% Crit Rate

Light and Dark enemies get no bonus against your other Invokers, and your Water, Fire, Earth and Wind Invokers take no penalty against Light and Dark enemies.

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