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Relics

Need all the information on how Relics work in Invokers: Titan Legacy? Equip yourself for battle with this comprehensive Relics guide for Invokers: Titan Legacy!


Invokers can increase both their primary and secondary Stats by equipping Relics.

Relics come in 8 different kinds: Weapons, Shields, Helmets, Pauldrons, Gauntlets, Chestplates, Helmets, Belts and Boots. Invokers can equip a full set of 8 Relics.

Relics

Each Relic has a Main Stat and a set of up to 4 potential Substats.

Some Relics have set Main Stats, while others can vary.

Main Stats

Potential Stats Relic Name ATK+ DEF+ HP+ ATK% DEF% HP% Crit Rate Crit DMG ACC RES Combo SPD Skill SPD Skill RECOV Mana Gen Instinct Move SPD
1 Weapon
1 Shield
1 Helmet
3 Pauldrons
9 Gauntlets
9 Chestplate
9 Belt
9 Boots

Sub Stats

Potential Stats Relic Name ATK+ DEF+ HP+ ATK% DEF% HP% Crit Rate Crit DMG ACC RES Combo SPD Skill SPD Skill RECOV Mana Gen Instinct Move SPD
11 Weapon
11 Shield
11 Helmet
13 Pauldrons
13 Gauntlets
13 Chestplate
13 Belt
13 Boots

Along with the bonuses that a Relic’s Primary and Substats provide, each Relic belongs to a specific Set.


Sets

Each Relic belongs to a designated Relic Set.

Equip enough Relics from a particular set and you’ll gain their Set Bonus.

  • 3 Relics unlocks an initial Set Bonus
  • 5 Relics unlocks an additional Set Bonus

Set Bonuses from the same Relic Set are additive.

Relics – Sets

You can mix a 3-piece Set Bonus with a 5-piece Set Bonus from two different Relic Sets.

You cannot gain two 3 piece Set Bonuses from the same Relic Set.


Rank & Rarity

A Relic’s strength is heavily dependent on their Rank and Rarity.

A Relic’s Rarity determines the number of Substats it already has before it’s upgraded. These Substats will then be upgraded as you improve the Relic, rather than being unlocked.

Relics of a certain Rarity have the following Substats are their base Level:

  • Common: 0 Substats
  • Uncommons: 1 Substat
  • Rare: 2 Substats
  • Epic: 3 Substats
  • Legendary: 4 Substats
Relics – Rank & Rarity

A Relic’s Rank determines the value of its Main Stat and Substats. The higher Rank a Relic is, the greater the value of its Stats.

A Relic’s Rank is determined by the number of ★s it has – similar to Invokers.

You cannot increase a Relic’s Rarity or Rank – you can only increase its Level.

If you quickly want to tell if a Relic is worth equipping to one of your Invokers, you can quickly check all of its properties.

Equipping Relics


Equipping Relics

To equip Relics, head to your Invoker Collection and select the Invoker you want to equip.

If you want the game to decide the best equipment to equip, hit the Auto Equip button. This will select Relics on a variety of factions like:

  • Your Invoker’s Class
  • Their current Stats
  • What Set Bonuses are currently available

Equipping Relics

Equipping Relics

You will see a preview of your Stat changes from the suggested equipment. To accept this Relic selection, hit the Swap button. Swapping Relics requires Gold.

To swap out existing Relics and turn the old ones in Memorium, hit the Equip and Crush button.


The Gear Room

If you want more precise control over the Relics you wish to equip, select any of the empty Relic slots on your Invoker or hit the Manage Gear option. This will open the Gear Room.

Relics – The Gear Room

Relics – The Gear Room

In the Gear Room’s Inventory, you can:

  • Scroll through your entire Relic collection
  • Preview specific Relics before you equip them
  • Upgrade your Relics
  • Sell or crush your Relics
  • Filter your Collection to find specific Relics

To equip a Relic to an empty Slot, tap on the Relic you wish to equip from your Inventory on the right-hand side.

In the below example, we’re equipping a Weapon to Silanth. You will receive a preview of the Stats it will increase – if you are happy with the Stats, hit the Equip button to equip it to your Invoker.

Relics – The Gear Room

To replace Silanth’s currently equipped Health Helmet with an Attack one, we select the Attack Helmet we want from the right-hand side.

The same comparison screen appears, showing which stats would increase or decrease by changing Relics.

If you want to equip this new Relic, hit the Replace button.

Relics – Preview Mode


Preview Mode

If you want to preview a completely new Relic loadout before putting any Gold down, you can use Preview Mode.

In Preview Mode, you will “try on” any Relics over your current loadout..

  • Once you’ve selected Preview Mode on the bottom-right of the Inventory screen, select any of the Relics you wish to preview and then select Preview.

Relics – Preview Mode

The previewed item will then be overlaid on top of your current Relics – showing any stat changes.

Relics that are being previewed are indicated by the clothes hanger icon on the right-hand side of the Gear Room.

Relics – Preview Mode

If you are happy with this new Relic selection, hit the Equip button, pay the Gold cost, and enjoy!

Like with the Auto Equip feature, you can also dispose of the replaced Relics by selecting the Equip and Crush option. This is useful for when you are clearing out old Relics.


Upgrading Relics

Every Relic starts unupgraded, with a lowly Main Stat and between 1 to 4 Substats, depending on the Relic’s Rarity.

Upgrading will increase a Relic’s strength. Relics can be upgraded all the way to Level 20.

When you upgrade Relics, you:

  • Increase the value of its Main Stat
  • Unlock a new Substat at Levels 5, 10 ,15, and 20 (depending on the Relic’s Rarity) or upgrade an existing Substat

Upgrading Relics

Upgrading Relics

Upgrading Relics requires two resources: Gold and Memorium. Both

Gold and Memorium can be obtained from many sources but one of the major ways to get both is by selling or crushing unwanted Relics.


Stat Grades

Each Substat is given a Grade. This indicates the relative value of the Substat.

Substats start between Grade D to Grade B. The highest Grade of Substat is S. When unlocking a Substat, it can only start between Grades D to B.

Relics – Stat Grades

The higher Rarity a Relic, the more chances you have to upgrade a Substat – as more Substats are unlocked from the start.

  • Legendary Relics can have up to 4 Substat upgrades
  • Epic Relics can have up to 3 Substat upgrades
  • Rare Relics can have up to 2 Substat upgrades
  • Uncommon Relics can have 1 Substat upgrades
  • Common Relics can never have Substat upgrades, as they need to unlock their Substats at Levels 5, 10, 15 and 20.

You need to unlock all Substats before they can be upgraded. Substats only unlock or upgrade at Levels 5, 10, 15 and 20. If Substats can be upgraded, the Substat to be upgraded is chosen at random.

Relics – Stat Grades

When a Relic is created, a value of 70%, 80%, 90% or 100% is rolled to determine the strength of its initial Substats – with 100% meaning you get the max value a Substat could be at that level, and 70% being the minimum value. All roll %s are weighted equally.

At each following Substat upgrade threshold (Level 5, 10, 15 and 20), another value between 70% and 100% is rolled, determining the strength of the upgrade and being added onto your Substat's total "roll value".

It's your total roll value that determines the Substat's overall Grade. For example, you were at 280% after three rolls, your Substat Grade would be C.

You can see the overall Grade thresholds in the table below.

Roll Number Total Roll Value Grade
0 (Initial Roll) 70% D
0 (Initial Roll) 90% C
0 (Initial Roll) 100% B
1 (Level 5) 140% D
1 (Level 5) 150% C
1 (Level 5) 170% B
1 (Level 5) 190% A
2 (Level 10) 210% C
2 (Level 10) 240% B
2 (Level 10) 260% A
2 (Level 10) 300% S
3 (Level 15) 280% C
3 (Level 15) 310% B
3 (Level 15) 330% A
3 (Level 15) 370% S
4 (Level 20) 350% B
4 (Level 20) 380% A
4 (Level 20) 430% S

The numbers to the left of a Substat indicate how many times it’s been upgraded.

Crushing and Selling Relics

Crushing and Selling Relics

If you are running out of space in your Relic Storage or want to recycle your old Relics, you can choose to either sell or crush them.

This can be done in one of two ways:

  • From the Gear Room
  • Directly from when you obtain a Relic

To sell or crush a single Relic, select the Relic you wish to sell or crush.

To sell, hit the option showing a stack of coins. To crush, hit the option showing a broken shield.

Crushing and Selling Relics

To sell or crush multiple Relics at once, hit the Sell / Crush option at the bottom right-hand corner of the screen.

You can select multiple Relics in your current Inventory, indicated by the shopping cart icon on each Relic.

Hit Select All to highlight all of the currently available Relics (based on your current Filter settings).

Once you’ve selected all of the Relics you wish to use, hit either the Sell or Crush button.

Crushing and Selling Relics

Relics can be sold or crushed directly from the Battle Results screen. Just tap on the Relics you wish to sell or crush, and you can decide right then and there.

Crushing and Selling Relics

You can also go directly to your Inventory from the Battle Results screen.


Relic Filtering

If you’re on the lookout for a really specific Relic with a particular Substat, you can use the Relic Filter to finetune your search.

To bring up the Relic Filter, hit the Filter button in the bottom right-hand corner of the Inventory.

Relics – Relic Filtering

Here, you can search by all manner of filters like Rarity, Rank, the specific Main or Substats on Relics, as well as the specific Type of Relic (Weapon, Pauldron, Shield etc.).

Once you’ve decided what to filter by, press the Close Filter option to go back to outfitting your Invokers.


Obtaining Relics

There are multiple places where you can obtain Relics. When you’re first starting out in the game, your main source of Relics will be via the Campaign.

Each Chapter of the Campaign specializes in a specific Relic Set, so you’ll need to grind specific Chapters to get the ones you want.

Within that, each Stage of a Chapter will drop a specific type of Relic: Helmets, Boots, Weapons and so on.

So if you specifically wanted to get Boots from the Attack Set for example, you’d need to head to Stage 7 of Chapter 2.

Obtaining Relics

However, the Relics you get from the Campaign will only take you so far.

  • The max Rank of Relic you can get from the Campaign is 5★ on Insane
  • Can only gain Common or Uncommon Rarity Relics from the Campaign

Obtaining Relics

So if you really want to kit your Invokers out with the best Relics, you’ll need to take on the Relic Bosses in Boss Mode.

Relics dropped from these Bosses are guaranteed to be of 3★ or higher, and can be all the way up to Legendary Rarity.

The Relic Bosses also drop Relic Sets that aren’t obtainable anywhere else – ones that grant you Tolerances to powerful Corruptions, as well as boosts to multiple Stats.

Obtaining Relics

For the full list of Relic Sets, check the Relic Set window, accessible by pressing the ? mark icon when checking your current active Set Bonus.

It will also give you a brief description of what each Relic Set is useful for – great for when you’re just starting out and trying to build your first Invokers.

Standard Relic Sets

SET NAME 3-PIECE BONUS 5-PIECE BONUS GAIN 5-PIECE BONUS TOTAL WHERE?
Health HP +15% HP +30% HP +45% Campaign: Chapter 1
Boss: Ulgorim the Horde King
Attack ATK +10% ATK +20% ATK +30% Campaign: Chapter 2
Boss: Ulgorim the Horde King
Defense DEF +10% DEF +20% DEF +30% Campaign: Chapter 3
Boss: Ulgorim the Horde King
Crit Rate Crit Rate +10% Crit Rate +20% Crit Rate +30% Campaign: Chapter 7
Boss: Ulgorim the Horde King
Crit Damage Crit DMG +20% Crit DMG +40% Crit DMG +60% Campaign: Chapter 8
Boss: Althar the Bone Lich
Accuracy ACC +50 ACC +75 ACC +125 Campaign: Chapter 4
Boss: Althar the Bone Lich
Resistance RES +50 RES +75 RES +125 Campaign: Chapter 6
Boss: Althar the Bone Lich
Mana Mana Gen +30 Mana Gen +45 Mana Gen +75 Campaign: Chapter 10
Boss: Sakiel the Fallen Angel
Instinct Instinct +30 Instinct +45 Instinct +75 Campaign: Chapter 9
Boss: Sakiel the Fallen Angel

Advanced Relic Sets

SET NAME 3-PIECE BONUS 5-PIECE BONUS GAIN 5-PIECE BONUS TOTAL WHERE?
Voodoo Buff Reduction -1s
Reduces the duration of 1 random buff on the target by 1s every time the wearer attacks with their 3rd and 5th Combo Attacks
Buff Reduction -2s
Reduces the duration by an additional 2 seconds
Buff Reduction -3s Boss: Sakiel the Fallen Angel
Vampire ATK +10% Lifesteal (Skills) +6%
Lifesteal (Combo) +1%
Heals the wearer by 1% of damage dealt from Combo Attacks and 6% of damage dealt from Skills.
Campaign: Chapter 5
Boss: Althar the Bone Lich
Spark Skill SPD +30 Skill SPD +45 Skill SPD +75 Campaign: Chapter 11
Boss: Althar the Bone Lich
Fury Skill RECOV +30 Skill RECOV +45 Skill RECOV +75 Campaign: Chapter 12
Boss: Sakiel the Fallen Angel
Predator ATK +10% Crit DMG +40% Boss: Sakiel the Fallen Angel
Paragon Shield & Heal Size +15%
Increases the size of all Heals and Shields cast by the wearer by 15%
Ally Move SPD +3m/s
Increases the Movement Speed of all of the allied Invokers when not in combat
Boss: Ulgorim the Horde King
Crush Tolerance Crush Tolerance +50%
Increases effectiveness versus Bosses with Crush Corruption: Omnissi (Astral), Hyxxis, Althar
HP +20%
ATK +20%
DEF +20%
Boss: Ulgorim the Horde King
Manashock Tolerance Manashock Tolerance +50%
Increases effectiveness versus Bosses with Manashock Corruption: Omnissi (Dark), Koltmos, Sakiel
HP +20%
ATK +20%
DEF +20%
Boss: Althar the Bone Lich
Frost Tolerance Frost Tolerance +50%
Increases effectiveness versus Bosses with Frost Corruption: Omnissi (Water), Yskara
HP +20%
ATK +20%
DEF +20%
Boss: Althar the Bone Lich
Daze Tolerance Daze Tolerance +50%
Increases effectiveness versus Bosses with Daze Corruption: Omnissi (Fire), Ulgorim, Galvos
HP +20%
ATK +20%
DEF +20%
Boss: Sakiel the Fallen Angel
Paralysis Tolerance Paralysis Tolerance +50%
Increases effectiveness versus Bosses with Paralysis Corruption: Omnissi (Earth), Omnissi (Light)
HP +20%
ATK +20%
DEF +20%
Boss: Ulgorim the Horde King
Nightmare Tolerance Nightmare Tolerance +50%
Increases effectiveness versus Bosses with Nightmare Corruption: Omnissi (Wind), Pentiax
HP +20%
ATK +20%
DEF +20%
Boss: Sakiel the Fallen Angel
Mindfog Tolerance Mindfog Tolerance +50%
Increases effectiveness versus Bosses with Mindfog Corruption: Omnissi (Water), Pentiax
HP +20%
ATK +20%
DEF +20%
Boss: Althar the Bone Lich
Fatigue Tolerance Fatigue Tolerance +50%
Increases effectiveness versus Bosses with Fatigue Corruption: Omnissi (Wind), Yskara, Althar
HP +20%
ATK +20%
DEF +20%
Boss: Ulgorim the Horde King
Blight Tolerance Blight Tolerance +50%
Increases effectiveness versus Bosses with Blight Corruption: Omnissi (Light), Ulgorim, Koltmos
HP +20%
ATK +20%
DEF +20%
Boss: Sakiel the Fallen Angel
Manaburn Tolerance Manaburn Tolerance +50%
Increases effectiveness versus Bosses with Manaburn Corruption: Omnissi (Fire), Omnissi (Dark), Hyxxis
HP +20%
ATK +20%
DEF +20%
Boss: Ulgorim the Horde King
Atrophy Tolerance Atrophy Tolerance +50%
Increases effectiveness versus Bosses with Atrophy Corruption: Omnissi (Astral), Galvos
HP +20%
ATK +20%
DEF +20%
Boss: Sakiel the Fallen Angel
Bloodrot Tolerance Bloodrot Tolerance +50%
Increases effectiveness versus Bosses with Bloodrot Corruption: Omnissi (Earth), Sakiel
HP +20%
ATK +20%
DEF +20%
Boss: Althar the Bone Lich

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