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Best Starter Invoker

How to Choose a Starter

This guide is here to help you pick one. It goes through all five starter Invokers in detail — what each is good at, and where each falls short — so the choice comes down to the account you actually have rather than a ranking someone else wrote.

Three things decide whether a starter works for you, and none of them is raw damage.

The role it adds. One of these Invokers brings a damage debuff, one brings control, one brings a setup-and-payoff sequence. Pick the tool your other slots do not already have. Duplicate roles are what leave an account stuck on a fight it should be clearing.

The Accuracy it needs. Weaken, DEF Down, Burn, Bleed, Launch, RES Down — a debuff that does not land contributes nothing. If a starter's value sits in its debuffs, Stats and the Accuracy you can actually reach matter more than another point of ATK.

What has to stand in front of it. None of the five heals or shields itself, and three of them are melee. Sustain and a frontline are part of the plan, not an upgrade you get to later.

The fights each Invoker is good and bad against are specific, so check Corruptions and Tolerances before you commit, and read the relevant boss guide before building for a particular encounter.

Dannos

Dannos is a Rare Light Lightseekers melee attacker in Invokers: Titan Legacy, suited to an account that needs an early damage dealer. His defining skill is Winds of Serenity, an eight-hit attack against nearby enemies. It rewards keeping him healthy and allows movement during the attack, making positioning and healing part of his damage plan.

Smitebringer contributes Weaken against one target, while Sacral Spike charges through a path and applies Shock. That gives him a short control window in Arena and against susceptible waves. It does not make him a tank, and a boss immune to control will not lose actions just because the charge lands.

For skill investment, Winds of Serenity level 10 raises the HP-dependent bonus to 10% damage per 10% current HP. Smitebringer reaches 10% Weaken for nine seconds at level 10. These are different priorities: the ultimate improves his personal clearing, while Weaken supports damage against a chosen target. Crown reduces the ultimate's cost to 800 mana; it is an efficiency improvement, not the point where the skill starts working.

Pair Dannos with healing and a frontline that keeps enemies from focusing him. Build ATK and critical stats for damage, then enough Accuracy for the debuffs your team needs. His Blight Tolerance is relevant to Ulgorim and Koltmos, but neither fight is solved by that alone. For Clan Boss or high Spire floors, judge whether his damage contribution justifies a slot after essential sustain, cleansing and encounter mechanics are covered.

Pick Dannos if your first problem is clearing waves and you can keep a healer beside him. Full Dannos page

Selisa

Selisa is a Rare Light Eldrin ranged attacker in Invokers: Titan Legacy who brings useful tools alongside damage. Biting Shadow reduces one target's DEF, Phantom Claws slows a group, and Eternal Pack adds area damage with Stun. This makes her a practical starter for an account that wants its damage slot to help the whole team.

Her strongest encounter-specific interaction is Wind Omnissi. That boss's Combo evasion stops while Move SPD Down is active, and Phantom Claws supplies the required debuff. A long duration helps, but its cooldown and the boss's debuff shortening mean Selisa does not guarantee uninterrupted coverage alone.

Upgrade according to the role you need. Biting Shadow reaches 30% DEF Down at level 6 and 35% at Crown; Crown also extends it to nine seconds. Phantom Claws reaches a 60% slow at level 10, then extends from 12 to 14 seconds at Crown. Eternal Pack's Stun improves to three seconds at level 6 and four at Crown. Its bonus damage against control-immune targets does not let the Stun bypass immunity.

Accuracy supports all three debuffs, while ATK and critical stats support damage. Her exported maximum Accuracy is 60, but that is a starting stat, not a sufficient target for every stage. She brings no healing or shields, so keep a sustain and protection plan around her. In Clan Boss, AoE damage is a possible supporting role; her kit does not replace the cleanse, Immunity and tolerances needed to manage Sorgott.

Pick Selisa if you want the damage slot to make the rest of the team hit harder, and you are ranged-shy about melee exposure. Full Selisa page

Kalix

Kalix is a Rare Light Lightseekers ranged attacker in Invokers: Titan Legacy. Breath of the Drake applies Burn through a two-hit area attack, while Duality of Light triggers Burns already on the targets. That sequence gives him a clear game plan: establish the damage-over-time effects before using the ultimate.

The most important functional breakpoint is Duality of Light level 6, which increases the number of Burn debuffs instantly ticked from one to two. Crown increases it to three and lowers the mana cost to 1,000. This describes the number of Burn debuffs triggered, not three entire Burn durations compressed into one attack.

Breath of the Drake reaches a 1.25% target MAX HP Burn lasting six seconds at level 10, with a 250% ATK cap per tick. Crown raises the cap to 300% ATK and shortens the cooldown. The cap matters against high-HP enemies: more enemy HP does not produce unlimited damage. Accuracy is required for both applying Burn and the ultimate's instant-tick effect.

Might of Constraint adds ATK Down, reaching 30% for nine seconds at Crown. This helps against ATK-based threats but does not remove corruption or every form of boss damage. Kalix has no heal or shield, so protection remains necessary.

His boss selection needs care. Fire Omnissi is immune to Burn, while Sakiel reduces Burn damage and gains cooldown recovery from its ticks. In Arena and eligible Light Spire floors, clustered enemies make his area attacks more attractive. Invest when Burn is useful against your actual targets, not solely because its tooltip mentions MAX HP.

Pick Kalix if you are happy playing a setup-then-payoff sequence and your targets are not Burn-resistant. Full Kalix page

Silanth

Silanth is a Rare Dark Nocturna melee attacker in Invokers: Titan Legacy. His kit suits teams that stack useful debuffs before dealing area damage. Bloodpetal Harvest applies Bleed, Reaping Crescent contributes RES Down and Launch, and Sanguine Thorns increases its damage according to the debuffs already on each target.

At Crown, Sanguine Thorns gains 15% damage per debuff, capped at 75%. Five debuffs reach that stated cap; additional debuffs do not continue increasing this particular bonus. Level 10 already reaches 15% per debuff with a 70% cap, so Crown's gain should be weighed against its cost and the lower ultimate mana requirement.

Bloodpetal Harvest reaches 1.4% MAX HP Bleed for eight seconds at level 10 and 1.5% at Crown. The damage is capped at 250% and 300% ATK per tick respectively. Accuracy is needed for Bleed, Launch and RES Down. RES Down helps subsequent applications, but Silanth still needs enough Accuracy to land the initial debuff himself.

His exported maximum profile has 792 ATK and 6,044 HP: the highest ATK and lowest HP among the five starters. Those stats reinforce the need for a frontline and healing rather than proving a universal damage ranking.

He can support Arena pressure and eligible Dark Spire wave clearing. Boss recommendations are more selective: Althar reacts to Bleed with Invincibility, Sakiel punishes Bleed ticks, and Earth Omnissi is immune to Bleed. Choose a fight that rewards his mechanics before committing to a full damage build.

Pick Silanth if you already have debuffs to stack and protection to spare — he has the most ATK of the five and the least HP. Full Silanth page

Malgar

Malgar is a Rare Dark Ironbands melee attacker in Invokers: Titan Legacy. His main utility is displacement and interruption. The Backhand launches one target seven metres away, while The Stinger launches up to eight nearby enemies. These skills can buy time against vulnerable waves and help disrupt an Arena opponent.

The Obliterator supplies area damage and a Combo SPD Up buff on Malgar himself. It is not a team speed buff. At level 10 the buff is 18% for ten seconds; Crown improves it to 20%. The ultimate costs 900 mana at level 1, 850 by level 8 and 800 at Crown, so access still depends on mana generation as well as its nominal cooldown.

For a control role, The Stinger level 10 is a useful milestone because its Launch reaches two seconds. The Backhand reaches a 1.5-second Launch at level 10. Crown reduces their cooldowns, but does not introduce a new defensive function or make either effect bypass boss immunity.

Build damage and enough Accuracy to land Launch, then keep him alive with a frontline and sustain support. His exported maximum Accuracy is 60, but it is not a universal stage target. He has no self-healing or shield to compensate for melee exposure.

Malgar is easier to justify on eligible Dark Spire waves than as a specialist boss solution. His Daze Tolerance is relevant to Ulgorim and Galvos, yet those fights still need the right debuffs and defensive tools from allies. Invest for a missing control role, not merely because he is a Dark starter.

Pick Malgar if what keeps killing you is being overrun, and buying the team two seconds is worth more than another damage slot. Full Malgar page

Which Starter Invoker Should You Pick?

Match the Invoker to the gap, not to a ranking:

  • Nothing kills waves fast enough — Dannos.
  • The team needs the enemy softened, not just hit — Selisa, for DEF Down.
  • You want a damage pattern to play around — Kalix, once you have targets that Burn.
  • You already stack debuffs and can protect a fragile melee — Silanth.
  • You keep getting overrun before the fight starts — Malgar.

Whichever you take, the account around it matters more than the choice itself: healing, a frontline, enough Accuracy for its debuffs, and Relics once you have something worth gearing. A starter built properly outperforms a better starter left at its default kit.

Once yours is built, the Invokers tier list shows where it stands against the rest of the roster in the Arena, the Campaign, the Spires and against each boss.

Best Starter Invoker Video

ZoX took all five into the same fights and compared them side by side — worth watching if you want to see the kits in motion before you spend anything.

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