Silanth guide: skills, build and team roles
Overview
Silanth is a Rare Dark Melee Attacker from the Nocturna Faction in Invokers: Titan Legacy. Her distinguishing feature is the connection between applying debuffs and increasing her Ultimate's damage. She brings some of those debuffs herself, while allies can add the rest. When paired with other Invokers who can place debuffs, she becomes a powerful threat in battle.
Out of the five starting Invokers, Silanth has the highest ATK but the lowest HP, marking her out as the "glass cannon" of the group.
Bloodpetal Harvest attacks up to eight enemies around Silanth three times and applies Bleed on the third hit. Reaping Crescent Launches one target with its first hit and applies RES Down with its second. Her Ultimate, Sanguine Thorns, then attacks a group around the closest enemy twice, gaining damage from the number of debuffs on each target.
To make the most out of Silanth, make sure to use your Skills effectively! Apply debuffs with Bloodpetal Harvest and Reaping Crescent, then land her Ultimate while the debuffs are still active to make the most of the boosted damage.
Skills To Prioritize
At Level 10, Sanguine Thorns gains 15% damage per debuff, capped at 70%; Max Level raises the cap to 75%. Five debuffs are enough to reach the Max Level cap. The bonus stops growing once it reaches the cap, and each enemy in a group can carry a different number of debuffs.
Bloodpetal Harvest begins with a 1% target MAX HP Bleed for six seconds. Level 10 reaches 1.4% for eight seconds, capped at 250% ATK per tick; Max Level reaches 1.5%, capped at 300% ATK. The listed tick interval is two seconds. Higher enemy HP cannot push each tick beyond its ATK-based cap, so against high-HP Bosses her Bleed damage is limited by her ATK.
Reaping Crescent reaches a two-second Launch and 22% RES Down for eight seconds at Level 10. Max Level raises RES Down to 25% and lowers the cooldown from 25 to 23 seconds. This can help a team land later debuffs, but it does not remove the Accuracy check on the initial RES Down application.
Sanguine Thorns costs 900 Mana initially, 875 at Level 5, 850 at Level 8 and 800 at Max Level.
If you want Silanth to focus on clearing waves of enemies, prioritize her Bloodpetal Harvest and Sanguine Thorns Skills, due to their AoE damage. If you want your Silanth to be all about the debuffs, consider upgrading Reaping Crescent first, due to its RES Down effect helping your other Invokers apply debuffs.
Build And Team Support
ATK and Accuracy are the two main stats to build for Silanth. Accuracy supports Bleed, Launch and RES Down, and ATK also raises the Bleed cap. Add enough HP and DEF to keep her alive against tough opponents, with assistance from a healer or protective Support behind her, as she has no in-built self-sustain or Shields from her kit as standard.
For more damage, consider Attack Relics: their Set Bonus raises the ATK that both her hits and her Bleed cap scale from. To land Bleed, Launch and RES Down more consistently, equip Accuracy Relics. Vampire Relics may also be a good idea in early game, to help Silanth have some much needed self-sustain.
Arena, Bosses And Spires
Silanth can pressure grouped Arena opponents after allies establish debuffs. Her Launch can interrupt a vulnerable target, but it is single-target control rather than a full-team lockdown. Be wary of enemy Invokers who have access to the Immunity buff or debuff cleansing Skills, as they can counter Silanth's debuffs and reduce the damage of her Ultimate.
Silanth can be a good damage pick against Ulgorim: her native Blight Tolerance helps with one part of the fight, and her RES Down helps your other Invokers place their debuffs. She still needs teammates to handle healing prevention and survival. If you need an extra debuffer against Galvos, Silanth can also be a useful pick.
Several encounters directly undermine Bleed. Althar responds by gaining Invincibility, Sakiel reduces Bleed damage and accelerates active Skills from its ticks, and Omnissi (Earth) is immune to Bleed. Against Hyxxis, every Bleed Silanth places shortens the cooldown of Hyxxis's Ensacment, so Hyxxis can use it more often. Koltmos takes heavily reduced Bleed damage, so Silanth is not the strongest pick.
Against Sorgott, her AoE attacks are useful for clearing out his Crypt Rats. Most of Sorgott's damage comes from Manaburn and Crush Corruption, and Silanth does not have native Manaburn or Crush Tolerance, so bring Invokers or Relics that do, along with Invokers who can grant Immunity or cleanse debuffs.
In the Dark Spire, Silanth can be a great asset for clearing waves, and helping other Invokers apply debuffs with RES Down. To get the most from her Ultimate, pair her with Dark Invokers who place debuffs of their own. Ulsos the Dark Star is a strong Tank partner: his DEF Down, Weaken, ATK Down and Combo SPD Down help Silanth reach the five debuffs that max out Sanguine Thorns' damage bonus. Darkseer Lumisa keeps her in the fight with healing and a revive, and can extend the debuffs already on an enemy. If you need a Tank that protects the whole team, Gondo the Watchman shields nearby allies, places Shock and Blind, and Launches enemies himself.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Silanth's potential.
Unlocking the Titan nodes at Star 2, 4 and 6 each add a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.
What Top Players Are Saying About Silanth
«The res down is going to be insane»
My Top 10 Rares, 8:09, ZoX on Silanth's RES Down
«She still holds her weight»
My Top 10 Rares, 8:49, ZoX on where Silanth stays useful
«I do love the bleed. It will be useful for half of the bosses»
Invokers Titan Legacy Starter Champion: Does it really matter?, 3:20, ROMSY on Silanth's Bleed















































