Invokers: Titan Legacy
Shredripper Matescu

Shredripper Matescu

Nocturna

Matescu Story

Matescu is the Nocturna’s greatest secret: a musician so skilled he can resonate with the fabric of reality itself… then tear it asunder like it was paper. He opens up the universe and forges extradimensional Shreds from his music alone, only for them to collapse when the song is done.

Matescu Stats

  • HP864
  • ATK94
  • DEF72
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC4
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV3 (0.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD92 (7.72 m/s)

Matescu Skills & Tolerances

Level

Miserichord

Skill 1

Cooldown10sRange0.75 mMana Gen+24 Ult · +13 Titan
Attacks 1 enemy, dealing 287 damage. Damage increases by 20% per debuff on the target, limited up to +100% damage.
#FormulaValue
1Damage305% ATK

Shredripper Matescu guide: skills, build and team roles

Overview

Shredripper Matescu is a Legendary Water Melee Attacker from the Nocturna Faction in Invokers: Titan Legacy. He's a debuffer who gives your team complete Heal Reduction, a cone of DEF Down and an Ultimate that places Shock on ordinary enemies and Weaken on enemies immune to Control Debuffs. What he brings depends as much on landing those effects as on his own damage.

Fully Awakened and before Gear, Matescu has 1,062 ATK, 760 DEF and 9,943 HP. His ATK is high for a Melee Attacker and his HP is one of the highest.

He has no heal, Shield or revive, so he needs a healer or protective Support beside him to cover his melee exposure.

Skills To Prioritize

High Note starts with partial Heal Reduction and reaches 100% at Level 8. That's the breakpoint to aim for when your team needs to stop a target's healing rather than merely reduce it. Level 10 extends Heal Reduction to twenty seconds, while Max Level reaches twenty-two seconds and lowers the base cooldown from 23 to 22 seconds. Even then, resistance, cleansing, interruption and actual casting time can still stop Heal Reduction from staying up the whole time. High Note also places 15% Blind for fourteen seconds at Level 10 and Max Level. Blind affects Combo Attacks, so it isn't a general 15% chance to avoid all enemy damage or active Skills.

Amplifier attacks enemies in a 90-degree cone extending 3.5 meters in front of Matescu and places 40% DEF Down for seventeen seconds at Level 10. Max Level raises it to 45% and lowers the cooldown from 24 to 23 seconds. It's strong damage support for your team, but the short cone makes positioning important: enemies behind him or outside the cone don't receive it. Another DEF Down on the same target won't stack on top of it.

Miserichord gains damage according to the debuffs on its target. At Level 10 it gains 17% per effect up to 100%; Max Level raises that to 20% per effect with the same cap, so it reaches the cap with five effects instead of six. Allies who place useful debuffs help him reach it, so not every effect has to come from his own kit.

Sagastorm, his Ultimate, charges through a 15-by-five-meter path, then attacks enemies in an 8.5-meter area. At Level 10 and Max Level it places seven-second Shock on eligible targets. Shock prevents movement and Skill use and makes attacks deal 125% of normal damage, while cooldowns continue to run. It also lists 25% Weaken for twenty seconds on enemies that are immune to Control Debuffs. That Weaken only comes into play for those enemies, so don't count on it as an extra debuff on every enemy already affected by Shock, and an enemy immune to Control Debuffs may still not accept Weaken. Sagastorm still costs 900 Mana at Max Level. His fifth Combo Attack reduces all active cooldowns by 0.95 seconds at Level 10 or one second at Max Level, but it doesn't refund Ultimate Mana.

If you want Matescu to stop enemy healing, upgrade High Note to Level 8 first, so the Heal Reduction is complete. If you want him to raise your team's damage, upgrade Amplifier first, as Max Level lifts its DEF Down from 40% to 45% and trims its cooldown to 23 seconds.

Build And Team Support

Matescu places Heal Reduction, DEF Down, Blind, Shock and Weaken, so put Accuracy on his Chestplate and Flask and stack as much as the build allows. Then build Crit Rate to 75-80%, followed by as much Crit DMG as you can, and keep enough HP and DEF to survive in melee.

To land his debuffs more consistently, equip Accuracy Relics. To make his critical hits more reliable, equip Crit Rate Relics. For more damage once those are covered, consider Predator Relics, which add ATK and, at five pieces, Crit DMG. Health Relics add HP to help him stay in melee range.

His native Crush and Fatigue Tolerances are a plain advantage in fights where the Boss's Corruptions match them. He has no heal, Shield or revive, so bring a healer or a protective Support, and allies who place debuffs so Miserichord has more to work with.

Arena, Bosses And Spires

In Arena, Sagastorm's Shock and Amplifier's DEF Down can control and soften a group, with a healer or protective Support behind Matescu covering his melee exposure.

Against Althar, his native Crush and Fatigue Tolerances match the Boss's Corruptions, but Matescu doesn't place Hex or Block Revive, so bring another Invoker who does for Althar's revival.

Against Ulgorim, High Note's complete Heal Reduction has a direct purpose, although his native Tolerances don't match Ulgorim's Corruptions.

In the Water Spire, Sagastorm's area Shock and Amplifier's DEF Down help clear waves. Bring a healer or protective Support, as he has no heal, Shield or revive.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Matescu's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Matescu Tier List Ratings

Matescu is rated S+ for Althar on the official tier lists.

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