Invokers: Titan Legacy
Vagur the Tethered

Vagur the Tethered

Nocturna

Vagur Story

Tethered to this mortal plane by an ancient hex, Vagur cuts a tragic figure. He emerged from the crypts beneath Shadespire, howling about an undead monarch whose return threatens all of Amara. Is Vagur an emissary of this king, or someone sent to warn of their return? This answer remains a mystery - for all those who have asked have ended up skewered on Vagur's soul-draining blade.

Vagur Stats

  • HP678
  • ATK77
  • DEF56
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC3
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN5 (2.5%)
  • INSTINCT5 (32%)
  • MOVE SPD99 (7.87 m/s)

Vagur Skills & Tolerances

Level

Curseblade

Skill 1

Cooldown10sRange0.75 mMana Gen+25 Ult · +14 Titan
Attacks 1 enemy, dealing 231 damage. Shortens the duration of up to 2 random buffs on the target by 2s.

Accuracy requiredBuff Duration Shortening

#FormulaValue
1Damage300% ATK

Vagur the Tethered guide: skills, build and team roles

Overview

Vagur the Tethered is an Epic Earth Melee Attacker from the Nocturna Faction in Invokers: Titan Legacy. He strips existing buffs, limits new ones and punishes an enemy left without protection. When a target's buffs and passives allow it, that makes him a focused answer to enemies whose removable advantages protect them.

Fully Awakened and before Gear, Vagur has 982 ATK, 616 DEF and 7,587 HP. His ATK and HP are about average for a Melee Attacker.

Two of his debuffs are scarce. He is one of the few Invokers who place Mindworm, and Jinx is almost as rare, so he is a good candidate if you are building a team that needs either of them.

Skills To Prioritize

Excise Soul attacks twice and makes two random buff-steal attempts. Its second hit places Mindworm for 12 seconds at Level 10 and Max Level. Max Level lowers the base cooldown from 24 to 23 seconds without lengthening that duration. Mindworm blocks susceptible passive Skills. It doesn't stop active Skills or get past a Boss's own protection.

Curseblade shortens one random buff by 1.9 seconds at Level 10. Max Level improves it to up to two buffs and a reduction of two seconds. Shortening isn't always the same as removing, particularly when a buff has a lot of time left.

Ancient Scar places Jinx for 12 seconds at Level 10, blocking two buff receptions. Max Level raises that to three receptions and 14 seconds. Jinx runs out through charges or time, so it doesn't stop every enemy buff for good.

All of these effects need Accuracy. Protected buffs stay out of reach, and random selection matters when several removable buffs are present.

Millennium Shade attacks one enemy twice and steals two random buffs. It adds an extra hit if the target has no buffs after the second strike. From Level 6 the extra hit has its own damage coefficient, so it isn't an automatic third attack every time you cast the Ultimate. Protected effects, more buffs than the steal can remove, or fresh buffs placed on the target can stop the condition, so don't count on the extra hit until the target is actually unbuffed. Max Level also lowers the Ultimate's cost from 850 to 800 Mana, which makes it easier to reach without removing the no-buff requirement.

Vagur is worth developing when removing or blocking buffs solves a real problem for your team, not just because an enemy has a buff.

If you want Vagur to keep enemies from rebuilding their buffs, upgrade Ancient Scar first, as Max Level adds the extra Jinx charge. If you want him to strip more buffs at once, upgrade Curseblade first, as Max Level shortens two buffs.

Build And Team Support

Vagur places Mindworm and Jinx and steals buffs, and all of that needs Accuracy, so put Accuracy on his Chestplate and Flask and stack as much as the build allows. After that, build ATK and Crit Rate to about 75-80%, then as much Crit DMG as the build allows. Past that point, Crit DMG is worth more than more Crit Rate. Add enough HP and DEF to survive in melee. He has native Bloodrot and Manashock Tolerances.

For Relic Sets, Accuracy Relics help Mindworm, Jinx and buff theft land more consistently, and Crit Rate Relics help you reach the Crit Rate threshold. For more damage once those are covered, Predator Relics add ATK and, at five pieces, Crit DMG.

Arena, Bosses And Spires

In Arena, Vagur can go after a priority enemy whose removable buffs or susceptible passives matter to their role.

Against Sakiel, Excise Soul's Mindworm freezes the cooldown of the Skill that grants his buffs, though it doesn't switch off his Burn and Bleed passive, and Millennium Shade can be used to steal any of Sakiel's own buffs. Against Sorgott, Jinx is very useful for stopping him from gaining buffs, and stealing the ones he has is just as good.

In the Earth Spire, Vagur handles a priority target while allies provide area damage, healing and protection. All of his attacks are focused.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Vagur's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Vagur Tier List Ratings

Vagur is rated A for 7 of the 17 bosses on the official tier lists, among them Sorgott, Althar and Sakiel.

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