Nirvelle the Soulraiser guide: skills, build and team roles
Overview
Nirvelle the Soulraiser is an Epic Light Support from the Nocturna Faction in Invokers: Titan Legacy. She packs healing, a single-ally revive, temporary Unkillable and useful debuffs into one Invoker, so your team gets recovery and offence from the same pick. She's worth considering when losing one damage dealer ends a run, or when a defensive team needs Weaken to turn survival into a kill.
Her group heal scales from her own MAX HP, so HP is the stat to look after. Fully Awakened and before Gear, she has 844 ATK and 8,838 HP, both about average for a Support, plus 621 DEF and only 10 RES.
She isn't a complete answer to every kind of pressure. There's no cleanse or Shield in her kit, and most of her rescue power sits behind her Ultimate's Mana. A team that dies before Soulraiser is ready still needs protection for the opening of the fight.
Skills To Prioritize
Life Reap hits a frontal semicircle and places Heal Reduction. It reaches 55% for six seconds at Level 10, or seven seconds at Max Level, on a ten-second cooldown. That's real pressure against healing teams, but it doesn't completely block healing. Positioning matters too: a semicircle in front of Nirvelle isn't a hit on every enemy.
Twisted Vision places ACC Down and Weaken on one enemy. Max Level gives 55% ACC Down and 25% Weaken for 15 seconds, with a 20-second cooldown. Weaken makes the enemy take more damage, while ACC Down can make its debuffs less reliable. Neither guarantees safety: the debuffs have to land, and Accuracy against RES still matters.
Vitality Shift is her regular group heal. Level 10 raises it to 25% of Nirvelle's own MAX HP, which rewards an HP-focused build. The same attack can give 50% ATK Up for 15 seconds, but only after killing a target. Max Level raises that buff to 55% and cuts the cooldown from 24 to 22 seconds. A kill-triggered buff is easier to get during waves than while hitting one healthy Boss, so don't count on it on every cast.
Soulraiser already revives one ally at Level 1, so revival isn't a late unlock. At Level 10 the revived ally returns with 35% HP, and the group gets ten seconds of Unkillable plus 30% Crit Rate Up for 15 seconds. Max Level keeps the revive and Unkillable values, extends Crit Rate Up to 18 seconds and lowers the Mana cost from 850 to 800. The improvement is availability and offensive support, not an extra revive target. Unkillable stops anyone from dying while it lasts, but it doesn't restore the team's health by itself.
If you want Nirvelle to keep your team alive, prioritize Soulraiser and Vitality Shift first, as Level 10 gives the revive its 35% HP and the group gets Unkillable, and the heal scales with 25% of her MAX HP. If you want her to help your team finish off a dangerous enemy, consider upgrading Twisted Vision first, as Max Level gives 55% ACC Down and 25% Weaken for 15 seconds.
Build And Team Support
HP comes first, because her heal scales from her MAX HP and a Nirvelle who stays alive keeps her Ultimate coming. Next is RES, up to about 300 for Bosses and more for Arena, as she has only 10 RES before Gear. She places ACC Down, Weaken and Heal Reduction, so put Accuracy on her Chestplate and stack as much Accuracy after that as the build allows. Her ATK doesn't scale her heal, so it's secondary unless you rely on her to finish low-HP enemies.
Put Mana Gen on her Talisman, especially for Arena, since much of her rescue power sits behind the Ultimate, and add Skill RECOV if you want Vitality Shift back more often.
Health Relics suit her heal and survival, while Accuracy Relics help her debuffs land. Mana Relics bring her Ultimate round sooner, and Paragon makes her heals bigger.
Bring a Tank and a cleanser, since she has neither a cleanse nor a Shield, and make sure the team can survive the opening before her Ultimate is ready.
Arena, Bosses And Spires
In Arena, Nirvelle can undo a single pick and protect your team's counterattack. ACC Down is especially useful against an enemy whose value depends on landing debuffs, while Weaken helps focus damage on that threat. Her kill-triggered ATK Up can reward the first elimination and help turn it into another. Protect her from early control and focused damage so her recovery Skills actually resolve. Be wary of enemy Invokers with cleansing Skills or buffs that block debuffs, as they can undo her ACC Down and Weaken.
Against Sorgott, regular healing and single-target Weaken give her a supporting role. She can't remove Swarm, and she has no normal cleanse for the removable debuffs either, so add a cleanser or protection that stops them landing rather than expecting Unkillable to replace it. Her kill-triggered ATK Up depends on killing one of Sorgott's minions, so it's not reliable Boss support.
Against Relic Bosses, Life Reap places Heal Reduction on Ulgorim to counter his healing, and Twisted Vision places Weaken so your team hits Galvos harder. These are fits between her kit and the Boss, not confirmed clears.
Be wary of Light Omnissi, because she punishes healing and can turn repeated recovery into MAX HP loss. Astral Omnissi steals buffs, so strong protection is something to manage rather than rely on.
In the Light Spire, healing and revival reduce the cost of one mistake, and her Heal Reduction attack does more than passive sustain. She's a good investment when your Light Invokers lack recovery. She's less urgent if another developed Support already gives you the healing and revive you need and the real obstacle is a damage check.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Nirvelle's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.




















































