Atriu guide: skills, build and team roles
Overview
Atriu is a Rare Earth Ranged Attacker from the Nocturna Faction in Invokers: Titan Legacy. He attacks from 9m away and blocks buffs from reaching his targets. Twin Damnation casts Jinx, which stops a target from receiving buffs. Only seven Invokers cast Jinx, so if your team needs it, he is a good candidate. Broken Hope extends the duration of debuffs on a target, and his Ultimate, Hateful Handgrenade, hits eight enemies and casts Blind.
His damage scales from ATK. Fully Awakened and before Gear, Atriu has 909 ATK, 515 DEF and 5,401 HP, with 23 Accuracy and 37 Mana Gen. His HP is low, so he needs a Tank to keep enemies off him.
His base Accuracy is only 23, and Jinx, Blind and the debuff extension all need Accuracy to land, so building it matters more for him than for most Ranged Attackers.
Skills To Prioritize
Twin Damnation hits one enemy and casts Jinx, which blocks it from receiving one buff at Level 1, two at Level 5 and three from Level 8. It lasts ten seconds at Level 1, 12 at Level 6 and 13 at Level 10. The cooldown falls from 28 seconds to 25 at Level 10 and 24 at Max Level. It needs Accuracy.
Broken Hope hits one enemy twice and extends the duration of a random debuff on it by one second each time at Level 1, 2.5 seconds at Level 6 and three seconds at Level 10. From Level 8 it extends up to two debuffs. The cooldown falls from 26 seconds to 23 at Level 10 and 22 at Max Level. It needs Accuracy.
Hateful Handgrenade, his Ultimate, selects an enemy up to 14m away and hits up to eight enemies in a 4.5m radius around it, casting Blind: 5% for seven seconds at Level 1, and 8% for 12 seconds at Level 10. Its damage rises from 230% ATK at Level 1 to 432.4% at Level 10 and 460% at Max Level. Its cost falls from 1,100 Mana to 1,050 at Level 8 and 1,000 at Max Level. It needs Accuracy.
If you want Atriu to shut down enemy buffs, upgrade Twin Damnation first, as Jinx blocks one buff at Level 1, two at Level 5 and three at Level 8. If you want him to keep your team's debuffs running longer, upgrade Broken Hope first, as Level 8 extends up to two debuffs and Level 10 extends them by three seconds each. If you want area damage, upgrade Hateful Handgrenade first, as its damage nearly doubles by Level 10 and its cost falls to 1,000 Mana at Max Level.
Build And Team Support
Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. Jinx, Blind and the debuff extension all need Accuracy, so put Accuracy on your Chestplate and your Flask, and keep stacking it after that. Mana Gen on your Talisman helps him reach Hateful Handgrenade, which still costs 1,000 Mana at Max Level, and Skill RECOV helps bring back Twin Damnation.
For Relic Sets, Crit Rate Relics make his critical hits more reliable, and Crit Damage and Predator Relics raise how hard they hit. Accuracy Relics help Jinx and Blind land, Mana Relics help him reach Hateful Handgrenade, and Fury Relics bring back Twin Damnation and Broken Hope sooner.
Pair him with a Tank and a healer, as his HP and DEF are low, and with Invokers who cast debuffs for Broken Hope to extend.
Arena, Bosses And Spires
In Arena, Twin Damnation's Jinx can stop an enemy Support from receiving up to three buffs for 13 seconds at Level 10, and Hateful Handgrenade hits a whole group from range. Be wary of enemy Invokers with Immunity, as it blocks debuffs and stops Jinx and Blind from landing.
Against Koltmos, Ranged Attackers are the key, and Hateful Handgrenade hits eight enemies in a 4.5m radius, which helps with the Doomclaws. Atriu's native Bloodrot Tolerance covers one of the two Corruptions of both Earth Omnissi and Sakiel.
Against Sedula, Hateful Handgrenade hits eight enemies in a 4.5m radius, which helps clear her Tentacles. Sedula changes Element every day, and Atriu has Elemental Advantage on the days she is Wind.
In the Earth Spire, Hateful Handgrenade clears waves. Pair him with Invokers of a similar Rarity: Kandra, an Epic Earth Tank, casts Damage Filter and Shield, Anarose, a Rare Earth Support, heals and casts Move SPD Down, and Bryneth the Ram, a Rare Earth Tank, casts Taunt and ATK Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Atriu's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





