Invokers: Titan Legacy
Liruna

Liruna

Nocturna

Liruna Story

Liruna was never exactly shy or quiet, but once she joined the Nocturna, she let go of her inhibitions completely. Freedom to embrace impulse, desire, and expression gripped her like a mania, and she is determined to live her new life to its fullest – or die trying.

Liruna Stats

  • HP561
  • ATK59
  • DEF44
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC3
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN5 (2.5%)
  • INSTINCT5 (32%)
  • MOVE SPD105 (7.98 m/s)

Liruna Skills & Tolerances

Level

Batting Practice

Skill 1

Cooldown10sRange0.8 mMana Gen+39 Ult · +21 Titan
Attacks 1 enemy 2 times, dealing 77 damage per hit.
#FormulaValue
1Damage130% ATK

Liruna guide: skills, build and team roles

Overview

Liruna is a Rare Fire Melee Attacker from the Nocturna Faction in Invokers: Titan Legacy. She hits groups with Big Swing, which Launches up to eight enemies, and finishes a single target with Home Run, which hits for 920% ATK at Max Level and knocks the enemy 10m away. Mound Pound casts a Bleed on top of its direct hit.

Her damage scales from ATK. Fully Awakened and before Gear, Liruna has 792 ATK, 502 DEF and 6,559 HP, with 23 Accuracy and 37 Mana Gen. Her HP and DEF are low and she wants to stay in the middle of a fight, so she needs a Tank to keep enemies off her.

Launch is a Control Debuff that takes enemies out of the fight while it lasts, and it needs Accuracy to land. Bosses immune to Control Debuffs ignore it, which limits her against Ulgorim and Hyxxis.

Skills To Prioritize

Big Swing hits up to eight enemies in a 5m semicircle in front of her and Launches them: 0.7 seconds at Level 1, 0.9 at Level 9 and one second at Level 10. The damage rises from 135% ATK to 253.8% at Level 10 and 270% at Max Level, and the cooldown falls from 27 seconds to 23 and then 22. It needs Accuracy.

Mound Pound hits one enemy and casts Bleed. The Bleed lasts four seconds at Level 1, five at Level 6 and six at Level 10, ticking for 1% of MAX HP at Level 1 and 1.25% from Level 9. The cap on each tick rises from 150% ATK to 250% at Level 9 and 300% at Max Level, and the cooldown falls from 26 seconds to 24 and then 23. It needs Accuracy.

Home Run, her Ultimate, hits one enemy and Launches it 10m away. The Launch lasts 4.5 seconds at Level 1, six at Level 9 and 6.5 at Level 10, and the damage rises from 460% ATK to 864.8% at Level 10 and 920% at Max Level. Its cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level.

If you want Liruna to clear waves, upgrade Big Swing first, as it hits eight enemies and its cooldown shortens every few Levels. If you want her to remove a dangerous Support or finish one target, upgrade Home Run first, as Level 9 reaches a six-second Launch and Max Level cuts the cost to 800 Mana. If you want her Bleed to hurt more, upgrade Mound Pound first, as Level 9 raises the tick cap to 250% ATK.

Build And Team Support

Build Crit Rate to 75-80%, then as much Crit DMG as the build allows. Most of her damage comes from direct hits, and Big Swing and Home Run hit hard. Her Launches and Bleed both need Accuracy to land, so put Accuracy on your Chestplate and your Flask, then keep stacking it. Mana Gen on your Talisman gets her to Home Run sooner, and Skill RECOV brings back Big Swing.

For Relic Sets, Crit Rate Relics make her big hits crit more often, Crit Damage Relics and Predator raise how hard those hits land, and Accuracy Relics help her Launches land. Mana Relics help her reach Home Run, and Fury Relics bring back Big Swing sooner. Her native Atrophy Tolerance already covers one of Galvos's Corruptions.

Pair her with a Tank to soak damage and a healer or Shielder to keep her up. She wants to stay in melee range, so a Tank that draws attention gives her time to Launch the group.

Arena, Bosses And Spires

In Arena, Home Run knocks a dangerous Support 10m away for 6.5 seconds, and Big Swing hits up to eight enemies and Launches them. Be wary of enemy Invokers with Willpower, as it stops her Launches from landing, and of Immunity or debuff cleanses, as they remove her Bleed.

Against Yskara, where Melee Attackers shine, Big Swing's wide hit and Home Run's damage suit her. Her native Atrophy Tolerance covers one of Galvos's Corruptions and one of Astral Omnissi's. Launch won't land on Ulgorim or Hyxxis, so her direct damage carries those fights. Several Bosses punish Bleed. Don't bring her against Althar, because a Bleed on him gives him Invincibility for ten seconds, and Koltmos and Earth Omnissi are immune to Bleed. Against Hyxxis, each Bleed cast on her shortens Ensacment's cooldown by one second, so keep Mound Pound out of that fight.

Against Sedula, Big Swing hits eight enemies at once, which helps clear her Tentacles quickly. She takes 70% less damage from Bleed, so treat Mound Pound's Bleed as a bonus. Sedula changes Element every day, and Liruna has Elemental Advantage on the days she is Earth.

In the Fire Spire, Big Swing hits eight enemies at once, which suits waves. Pair her with Invokers of a similar Rarity: Ballus the Bull, a Rare Fire Tank, casts Taunt, Burn and Heal Reduction, Meldrun the Mixer, a Rare Fire Support, casts Regeneration and Skill Recovery Up, and Custodian Plumia, an Epic Fire Support, heals, removes debuffs and casts Immunity.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Liruna's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Liruna Tier List Ratings

Liruna is rated B for Yskara and Astral Garuda on the official tier lists.

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