Meldrun the Mixer guide: skills, build and team roles
Overview
Meldrun the Mixer is a Rare Fire Support from the Stonehearts Faction in Invokers: Titan Legacy. He heals one ally and speeds up the whole team. Curative Solution casts Regeneration on the ally with the lowest HP%, Backblast casts Blind, and Fiery Inspiration casts Burn on up to eight enemies and Skill Recovery Up on up to eight allies.
Regeneration heals a share of the target's MAX HP, so his healing scales from the ally and not from his own stats. Fully Awakened and before Gear, Meldrun has 667 ATK, 557 DEF and 7,181 HP, with 58 Accuracy. His numbers are modest, so keep him behind a Tank.
Only six Invokers cast Regeneration and only nine cast Skill Recovery Up, which brings Skills back sooner. If you are building a team that wants either of them, he is a good candidate.
Blind makes an enemy miss its Combo Attacks more often and not deal any damage when it misses. It needs Accuracy to land, as does the Burn.
Skills To Prioritize
Curative Solution casts Regeneration on the ally with the lowest HP%. It ticks every two seconds, healing 2.5% of MAX HP at Level 1, 4% at Level 6 and 5% at Level 10. It lasts four seconds at Level 1 and six from Level 8. The cooldown falls from 28 seconds to 24 at Level 10 and 22 at Max Level.
Backblast hits one enemy and casts Blind: 7% for eight seconds at Level 1, 10% at Level 6, 12% for ten seconds at Level 10 and 12 seconds at Max Level. The cooldown falls from 26 seconds to 22 and then 21. It needs Accuracy.
Fiery Inspiration, his Ultimate, hits the eight enemies with the lowest HP% in a 6m radius around a target up to 14m away and casts Burn. The Burn ticks for 1% of MAX HP at Level 1 and 1.5% from Level 7, and lasts six seconds at Level 1 and ten at Level 10. The cap on each tick rises from 150% ATK to 250% at Level 9 and 300% at Max Level. It also casts Skill Recovery Up on the eight allies with the lowest HP% within 15m: 10% for ten seconds at Level 1, 15% for 13 seconds at Level 10 and 15 seconds at Max Level. Its cost falls from 1,100 Mana to 1,050 at Level 8 and 1,000 at Max Level. It needs Accuracy.
If you want Meldrun to speed up your team, upgrade Fiery Inspiration first, as Level 10 reaches 15% Skill Recovery Up and Max Level holds it for 15 seconds. If you want him to heal more, upgrade Curative Solution first, as Level 10 heals 5% of MAX HP every two seconds. If you want him to blunt an enemy's Combo Attacks, upgrade Backblast first, as Level 10 reaches 12% Blind.
Build And Team Support
Build HP first, then RES, with about 300 RES enough for Bosses and more for Arena. His Blind and Burn need Accuracy to land, so put Accuracy on your Chestplate and add more after that as the build allows. Mana Gen on your Talisman gets him to Fiery Inspiration, the Skill that earns him a spot in a team, and Skill RECOV brings back Curative Solution.
For Relic Sets, Health Relics raise his HP and Resistance Relics make him harder to debuff. Accuracy Relics help Blind and Burn land, Mana Relics help him reach Fiery Inspiration, and Fury Relics bring back Curative Solution sooner. Paragon increases the size of heals by 15%. His native Paralysis Tolerance already covers one of the Corruptions of Earth Omnissi and Light Omnissi.
Pair him with a Tank to draw damage, and with Invokers whose Skills have long cooldowns, so Skill Recovery Up counts.
Arena, Bosses And Spires
In Arena, Fiery Inspiration speeds up your whole team's Skills while Curative Solution covers the teammate in danger. Be wary of enemy Invokers with Immunity or Skills that cleanse debuffs, as they remove his Blind and Burn.
Several Bosses punish Burn. Fire Omnissi is immune to Burn, Sakiel takes half damage from it, and against Hyxxis each Burn cast on her shortens Ensacment's cooldown by one second, so be careful with how often you cast Fiery Inspiration there. Against Light Omnissi, who asks for attack output and not healing, his Paralysis Tolerance covers one of her Corruptions and Skill Recovery Up helps your damage dealers cast more often.
Against Sedula, Fiery Inspiration's Skill Recovery Up helps against the Crusher Tentacle's Skill Recovery slow, and the fifth Combo Attack hits eight enemies in a 3.5m radius, which helps clear her Tentacles. She takes 70% less damage from Burn, so treat his Burn as a bonus. Sedula changes Element every day, and Meldrun has Elemental Advantage on the days she is Earth.
In the Fire Spire, Skill Recovery Up keeps your team's Skills coming back between waves and Curative Solution covers the weakest ally. Pair him with Invokers of a similar Rarity: Ballus the Bull, a Rare Fire Tank, casts Taunt, Burn and Heal Reduction, Hara, a Rare Fire Melee Attacker, casts Burn and Heal Reduction and extends debuff duration, and Madalea, an Epic Fire Ranged Attacker, casts Burn and DEF Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Meldrun's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.







