Rufin guide: skills, build and team roles
Overview
Rufin is a Rare Water Support from the Stonehearts Faction in Invokers: Titan Legacy. He makes your damage dealers hit harder. Heave Ho! casts ATK Up on the eight allies with the lowest HP%, Bolstering Boot casts a Shield on the ally with the lowest HP%, and his Ultimate, Overtime Shift, casts Combo SPD Up on eight allies.
His Shield scales from the damage Bolstering Boot deals, so his ATK raises it. Fully Awakened and before Gear, Rufin has 600 ATK, 591 DEF and 7,519 HP, with 45 RES, 54 Skill SPD and 26 Combo SPD. His ATK is low even for a Support, so his Shield is a top-up rather than a wall.
Only ten Invokers cast Combo SPD Up. If you want a team whose Combo Attacks come faster, or one that fights with several damage dealers at once, he is a good candidate.
He has no healing and no Taunt, and he casts no debuffs on enemies. His buffs and Shield go to the allies with the lowest HP%, so you do not choose who gets them.
Skills To Prioritize
Miner's Strike is a ten-second filler hit.
Heave Ho! hits one enemy and casts ATK Up on the eight allies with the lowest HP% within 12m. The buff is 15% for 8 seconds at Level 1, 19% at Level 4, 23% at Level 8 and 25% for 10 seconds at Level 10, lasting 12 seconds at Max Level. The cooldown falls from 28 seconds to 24 at Level 10 and 23 at Max Level.
Bolstering Boot hits one enemy and casts a Shield on the ally with the lowest HP% within 12m. The Shield is worth 25% of the damage dealt at Level 1, 40% at Level 4 and 45% from Level 6, and it lasts 8 seconds at Level 1, 10 seconds at Level 8 and 12 seconds at Level 10. The cooldown falls from 26 seconds to 22 at Level 10 and 21 at Max Level.
Overtime Shift hits the eight enemies with the lowest HP% in a 6m semicircle and casts Combo SPD Up on the eight allies with the lowest HP% within 12m. The buff is 7% for 10 seconds at Level 1, 10% at Level 4, 12% at Level 7 and 15% at Level 9, lasting 15 seconds at Level 10. Its Mana cost falls from 900 to 850 at Level 8 and 800 at Max Level.
If you want Rufin to make your team hit harder, upgrade Heave Ho! first, as Level 10 reaches 25% ATK Up and Max Level makes it last 12 seconds. If you want him to keep a fragile ally alive, upgrade Bolstering Boot first, as the Shield reaches 45% of the damage dealt at Level 6 and lasts 12 seconds by Level 10.
Build And Team Support
Build HP first, then RES, with about 300 RES enough for Bosses and more for Arena. He casts no debuffs, so he does not need Accuracy. His Shield is a share of the damage Bolstering Boot deals, so Attack Relics raise it. Skill RECOV brings back Heave Ho!, which carries his kit, and Mana Gen on your Talisman helps him reach Overtime Shift in Arena.
For Relic Sets, Health Relics raise his HP and Resistance Relics make him harder to debuff. Attack Relics raise the Shield, Paragon increases the size of his Shields by 15%, and Fury Relics bring back Heave Ho! sooner.
Pair him with a Tank to draw damage, a healer, and damage dealers who benefit from the ATK Up.
Arena, Bosses And Spires
In Arena, Heave Ho! and Overtime Shift raise your team's damage and Combo Attack speed from the first seconds of the fight. Be wary of enemy Invokers with Skills that remove buffs, as they can strip the ATK Up and Combo SPD Up before your team has used them.
Against Light Omnissi, who rewards attack output rather than healing, Heave Ho!'s 25% ATK Up on eight allies raises your team's damage, and his native Paralysis Tolerance covers one of her two Corruptions. Against Earth Omnissi, his native Paralysis Tolerance covers one of her two Corruptions.
Against Sedula, Heave Ho!'s ATK Up raises your team's damage inside her 60-second window, and Overtime Shift hits eight enemies in a 6m semicircle, which helps clear her Tentacles. Sedula changes Element every day, and Rufin has Elemental Advantage on the days she is Fire.
In the Water Spire, he raises the team's damage and shields the weakest ally. Pair him with Invokers of a similar Rarity: Orvadal the Lost King, a Rare Water Melee Attacker, casts Combo SPD Down and hits hard, Judicator Kalistia, an Epic Water Tank, casts Taunt and heals, and Almea, an Epic Water Melee Attacker, heals and casts ATK Down and Freeze.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Rufin's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.






