Invokers: Titan Legacy
Rilven

Rilven

Stonehearts

Rilven Story

Rilven's tracking skills are in high demand among Deepcast miners. Having spent most of her childhood scrabbling through dark tunnels, she's got an eye for finding passages that'll lead to a pay-day. With her luxgem arrows to light the way, your expedition's in safe hands with Rilven.

Rilven Stats

  • HP429
  • ATK69
  • DEF47
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD8 (1.6%)
  • SKILL SPD0
  • SKILL RECOV7 (1.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD94 (7.76 m/s)

Rilven Skills & Tolerances

Level

Deep Star

Skill 1

Cooldown10sRange9 mMana Gen+37 Ult · +20 Titan
Attacks 1 enemy from a distance of 9m, dealing 193 damage.
#FormulaValue
1Damage280% ATK

Rilven guide: skills, build and team roles

Overview

Rilven is a Rare Dark Ranged Attacker from the Stonehearts Faction in Invokers: Titan Legacy. He shoots from a distance, and his critical hits keep his Skills coming. Open The Way gives him Ultimate Mana on a critical hit, Crack the Sky cuts his Skill cooldowns for each critical hit, and Shaft of Light casts a Stun on up to eight enemies.

His damage scales from ATK. Fully Awakened and before Gear, Rilven has 911 ATK, 545 DEF and 5,054 HP, with 60 Accuracy and 60 Combo SPD. His HP is very low, so enemies can reach him quickly, and he needs a Tank and a healer to keep him shooting.

Stunned enemies cannot move or use Skills, and they take normal damage, so the Stun buys your team time but does not add damage. Only the eight enemies with the lowest HP% in the area are hit, which makes it good at finishing off a weakened group.

He has no healing, Shields or Taunt.

Skills To Prioritize

Deep Star is a ten-second filler hit.

Open The Way hits one enemy from 9m and, if the hit is a critical hit, gives Rilven Ultimate Mana: 50 at Level 1, 95 at Level 10 and 100 at Max Level. Its damage rises from 277.5% ATK to 521.7% at Level 10, and the cooldown falls from 24 seconds to 20 at Level 10 and 19 at Max Level.

Shaft of Light selects an enemy up to 14m away and hits the eight enemies with the lowest HP% in a 5m radius around it, casting a Stun. The Stun lasts 1 second at Level 1, 1.5 seconds at Level 4, 2 seconds at Level 8 and 2.25 seconds at Level 10. The cooldown falls from 28 seconds to 24 at Level 10 and 23 at Max Level. It needs Accuracy to land.

Crack the Sky hits one enemy three times. Each critical hit reduces the cooldown of a random Active Skill on him by 3 seconds at Level 1 and 6 seconds at Level 10. If the attack kills the target, it also reduces a random Active Skill cooldown by 8 seconds at Level 1, and by 15 seconds from Level 4. Its Mana cost falls from 1,100 to 1,050 at Level 8 and 1,000 at Max Level.

If you want Rilven to cast his Ultimate more often, upgrade Open The Way first, as Level 10 gives 95 Ultimate Mana on a critical hit. If you want him to control groups, upgrade Shaft of Light first, as its Stun grows from 1 second to 2.25 seconds by Level 10. Crack the Sky matters when you want a kill to bring his Skills back at once, and Level 4 already reaches the full 15 seconds.

Build And Team Support

Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows, because Open The Way and Crack the Sky both rely on critical hits. Shaft of Light needs Accuracy to land, so put Accuracy on your Chestplate and your Flask, and add more after that as the build allows. Mana Gen on your Talisman helps him reach Crack the Sky, and Skill RECOV brings back Shaft of Light.

For Relic Sets, Crit Rate Relics make his critical hits more reliable, Crit Damage Relics and Predator raise how hard they hit, and Accuracy Relics help Shaft of Light land. Mana Relics help him reach Crack the Sky, and Fury Relics bring back Shaft of Light sooner.

Pair him with a Tank to keep enemies off him, and a healer to keep him alive.

Arena, Bosses And Spires

In Arena, Shaft of Light Stuns up to eight enemies at once, and a critical hit from Open The Way brings his Ultimate closer. Be wary of enemy Invokers with Willpower, as it can stop the Stun from landing, and enemy Invokers who reach him fast, as his HP is very low.

Against Koltmos, Ranged Attackers are the key, and Rilven is one. His native Manashock Tolerance covers one of Koltmos's two Corruptions, and Shaft of Light hits up to eight enemies, which helps clear the Doomclaws. Against Sakiel, his native Manashock Tolerance covers one of Sakiel's two Corruptions. Ulgorim and Hyxxis are immune to Control Debuffs, so his Stun will not land on either of them.

Against Sedula, Shaft of Light hits up to eight enemies in a 5m radius, which helps clear her Tentacles, and Crack the Sky's three hits add damage inside her 60-second window. Sedula changes Element every day, and Rilven has Elemental Advantage on the days she is Light.

In the Dark Spire, Rilven shoots from behind the front line. Pair him with Invokers of a similar Rarity: Belmor, a Rare Dark Tank, casts Immunity, a Shield, ATK Down and Weaken, Darkseer Lumisa, a Rare Dark Support, heals and revives, and Zhine the Spark, an Epic Dark Support, casts a Shield and DEF Down.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Rilven's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Rilven Tier List Ratings

Rilven is rated B for Sedula and Koltmos on the official tier lists.

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