Invokers: Titan Legacy
Wrakk the Harvester

Wrakk the Harvester

Stonehearts

Wrakk Story

A mad botanist by his own admission, Wrakk built his battlesuit to catch those that would pilfer from his pumpkin patch. He lies in wait for potential squash thieves, hiding as a carved lantern, and gives them what for with his array of buzzsaws and bombs. Most would say it's overkill. Wrakk says they get off lightly.

Wrakk Stats

  • HP744
  • ATK98
  • DEF79
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD8 (1.6%)
  • SKILL SPD0
  • SKILL RECOV7 (1.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD89 (7.65 m/s)

Wrakk Skills & Tolerances

Level

Buzz Blade

Skill 1

Cooldown10sMana Gen+37 Ult · +20 Titan
Attacks 1 enemy from a distance of 9m, dealing 294 damage. Casts a [60% RES Down] debuff on the target, lasting 6s.
Applies
RES Down

Accuracy requiredRES Down

#FormulaValue
1Damage300% ATK

Wrakk the Harvester guide: skills, build and team roles

Overview

Wrakk the Harvester is a Legendary Earth Ranged Attacker from the Stonehearts Faction in Invokers: Titan Legacy. His strength is a steady stream of debuffs: he softens a priority target and helps your team land their own debuffs, while his area Blind reduces Combo pressure from a group. His Combo Attack 5 extends debuffs already on the enemy, so they last longer.

Fully Awakened and before Gear, Wrakk has 1,186 ATK, 835 DEF and 8,035 HP. His ATK and HP are both high for a Ranged Attacker.

Skill Recovery Down is scarce: he is one of the few Invokers in the game who place it, so he is a good candidate if you are building a team that needs it.

Skills To Prioritize

Buzz Blade places RES Down on a ten-second base cooldown. It reaches 57% for six seconds at Level 10 and 60% at Max Level. That is a big reduction, but it is short, so your team's Skills need to land while it's active. Wrakk also needs enough Accuracy to place the opening RES Down himself.

Gourd Blaster attacks one enemy three times, placing a different debuff with each hit. Level 10 gives 45% ATK Down, 63% ACC Down and 30% Skill Recovery Down for 16 seconds. Max Level raises ATK Down to 50% and ACC Down to 70%, keeps Skill Recovery Down at 30% and lowers the base cooldown from 25 to 24 seconds.

These debuffs do different jobs. ATK Down helps against damage that scales from ATK. ACC Down can make enemy effects that can be resisted less reliable, but it won't make every Boss mechanic miss. Skill Recovery Down delays an enemy's Skill cycle rather than freezing it or interrupting a Skill it's already casting.

Pumpkin Minefield places 30% Blind for 16 seconds across a wide area, at Level 10 and at Max Level. Blind only affects Combo Attacks, so it isn't a 30% chance to avoid all damage from the enemies it hits, but it helps when several enemies are using Combo Attacks. Max Level mainly improves its damage and cooldown, not the Blind itself.

His Combo Attack 5 attacks a small area and extends one random debuff by 1.9 seconds at Level 10. At Max Level it extends up to two random effects by two seconds. Because the choice is random, it won't always save the short RES Down.

Carve 'Em Up! is a two-hit Ultimate that ignores some of the target's DEF for each buff. Don't count on him bypassing all of a target's DEF: his debuffs are the safer reason to build him.

If you want Wrakk to weaken a priority target, upgrade Gourd Blaster first, as Max Level raises ATK Down to 50% and ACC Down to 70%. If you want him to help your team's debuffs land, upgrade Buzz Blade first, as its RES Down reaches 60% at Max Level. If you want him to cut Combo pressure from a group, Pumpkin Minefield's Blind is already at full strength at Level 10, so it can wait.

Build And Team Support

Wrakk places RES Down, ATK Down, ACC Down, Skill Recovery Down and Blind, so put Accuracy on his Chestplate and Flask and stack as much as the build allows, so they land. After that, build ATK and Crit Rate to about 75-80%, then as much Crit DMG as the build allows. Past that point, Crit DMG is worth more than more Crit Rate. Add HP and DEF so he can stay in the fight.

For Relic Sets, Accuracy Relics help his debuffs land more consistently, and Crit Rate Relics help you reach the Crit Rate threshold. For more damage once those are covered, Predator Relics add ATK and, at five pieces, Crit DMG.

He has no healing, Shields or revival, so bring a Tank and a healer to protect him, and damage dealers who can make the most of the openings his debuffs create.

Arena, Bosses And Spires

In Arena, Wrakk can focus a team's attack on one enemy with his debuffs and soften several opponents' Combo damage with Blind. He has no hard control, so keep him protected until his Skills are ready.

Against Galvos, who takes 5% more damage for every debuff on him, Wrakk's Buzz Blade places RES Down, and Gourd Blaster places ATK Down, ACC Down and Skill Recovery Down. His native Atrophy and Daze Tolerances also match Galvos's Corruptions.

In the Earth Spire, area Blind and his Combo finisher help with waves, while most of his debuffs focus one target. Bring broad damage and sustain, because he places no healing.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Wrakk's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Wrakk Tier List Ratings

Wrakk is rated S+ for Galvos, Hyxxis, Koltmos and Astral Garuda on the official tier lists.

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