Invokers: Titan Legacy
Solnor

Solnor

Eldrin

Solnor Story

When he was young, Solnor left the Eldrin to seek solace in nature, hoping to escape the cycle of war. He learned much, but one thing above all: isolation solved nothing. So he returned, armed with mycelial magic and decades of knowledge, hoping to bring peace rather than wait for it.

Solnor Stats

  • HP583
  • ATK55
  • DEF46
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC4
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV3 (0.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD109 (8.06 m/s)

Solnor Skills & Tolerances

Level

Spore Burst

Skill 1

Cooldown10sRange9 mMana Gen+37 Ult · +20 Titan
Attacks 1 enemy from a distance of 9m, dealing 91 damage.
#FormulaValue
1Damage165% ATK

Solnor guide: skills, build and team roles

Overview

Solnor is a Rare Earth Eldrin Support in Invokers: Titan Legacy. Life Bloom places Regeneration on nearby allies, while Growth and Decay creates a shared damage-and-healing zone. Seed Magic adds debuff extension. Together they make him a good healer when your team can stay in range of his healing and the enemy doesn't punish it.

The two heals scale differently. Regeneration restores a percentage of the recipient's MAX HP, so more ATK doesn't make it heal more. Growth and Decay heals for 55% of Solnor's ATK per tick. So ATK makes his zone heal stronger, but it doesn't boost everything he does.

Fully Awakened, fully awakened and before Gear, Solnor has 680 ATK and 7,319 HP. That ATK is about average for a Support, while his HP is on the low side, so make sure he survives before you put everything into stronger heals.

Growth and Decay creates its seven-metre zone around a selected enemy. Allies have to stand in it to be healed. That works well when your frontline and the enemies stay together, but not when allies are spread out or keep having to move out of danger.

Skills To Prioritize

Life Bloom starts with four seconds of Regeneration, ticking every two seconds at base speed for 1.5% of the recipient's MAX HP per tick. Level 8 extends the duration to six seconds. At Level 10 it heals 2.5% per tick, and Max Level extends the duration to eight seconds while lowering its cooldown to 23 seconds. The longer duration is useful, but it won't cover every second of a fight on its own.

Growth and Decay begins with six ticks. It gains a seventh at Level 4, an eighth at Level 7, a ninth at Level 9 and a tenth at Max Level. The heal stays at 55% ATK per tick throughout. The main healing upgrade is more chances to heal, as long as allies stay in the zone, not a stronger pulse.

Seed Magic attacks twice, extending a random debuff on each hit. Max Level raises the number affected per hit from one to up to two and the extension to four seconds. It can help keep your team's key debuffs going, but it picks debuffs at random and needs Accuracy, so you can't rely on it to keep one chosen debuff up all the time.

If you want Solnor to keep your team healed through longer fights, prioritize Growth and Decay, as every extra tick gives his zone another chance to heal. If you want him to keep Regeneration running on your team, upgrade Life Bloom first, as Level 8 lengthens it to six seconds and Max Level to eight. If you want him to back up your team's debuffs, consider upgrading Seed Magic first, as Max Level lets it extend up to two debuffs per hit.

Build And Team Support

ATK is worth building on Solnor, as it drives his zone heal. You need Accuracy if you rely on Seed Magic's extension, but it doesn't make his healing or Regeneration stronger. Pick defensive stats, Skill upgrades and Tolerances based on what you need him to do.

He has no cleanse, Immunity, Shield or revive. His healing suits a team taking steady, manageable damage; if debuffs keep disabling your team, you'll need something else too. Pair him with a frontline that keeps the fight near his zone.

In terms of Relic Sets, the Spark Set gained from defeating Althar can increase the speed at which his Regeneration buff ticks on allies, increasing the healing they receive.

Arena, Bosses And Spires

For Arena, Solnor is a situational healer. Be wary of enemies who can pull the fight away from the zone, remove Regeneration or interrupt his healing. He doesn't give the opening control or the instant recovery from death that other Supports do.

His native Mindfog Tolerance helps against Pentiax, where staying alive and having your Titan available matter.

Against Sorgott, be wary of buff theft: his Skills steal random buffs from whoever he targets, so Regeneration can end up helping him.

Astral Omnissi is an awkward match: she steals Regeneration to heal herself. Light Omnissi punishes healing by destroying MAX HP. Build him where his healing solves the problem, and pick someone else when the fight attacks that very strength.

Earth Spire is where his repeated healing and debuff extension are worth the most. Pair him with a frontline that keeps the fight near the zone and an attacker that clears waves before the damage outpaces the healing. His area damage is a bonus, so he doesn't replace a dedicated damage dealer.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Solnor's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Solnor Tier List Ratings

Solnor is rated A+ for 6 of the 17 bosses on the official tier lists, among them Ulgorim, Sakiel and Astral Garuda.

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