Elinis guide: skills, build and team roles
Overview
Elinis is a Rare Earth Melee Attacker from the Eldrin Faction in Invokers: Titan Legacy. She Launches groups of enemies, hits harder the more debuffs her target carries, and finishes with an Ultimate that casts two Bleeds. Pauldron Clap Launches, Cannon Sling punishes debuffed targets, and Cut & Crater casts the Bleeds.
Her damage scales from ATK. Fully Awakened and before Gear, Elinis has 733 ATK, 515 DEF and 6,944 HP, with 23 Accuracy and 37 Mana Gen. Her DEF is modest, so she needs a Tank in front of her.
Cannon Sling counts every debuff on the target, including the Bleeds from her own Ultimate and any your teammates cast, so a team that stacks debuffs makes her hit harder. Her only debuffs are Launch and Bleed.
Her Launch and Bleed both need Accuracy to land, and Ulgorim and Hyxxis are immune to Control Debuffs.
Skills To Prioritize
Cannon Sling hits one enemy and deals extra damage for every debuff on it: 3% per debuff and +30% at most at Level 1, 4.75% per debuff and +50% at most from Level 10, and 5% per debuff at Max Level. The cooldown falls from 28 seconds to 22 at Level 10 and 21 at Max Level.
Pauldron Clap hits up to eight enemies in a 5m semicircle in front of her and Launches them 4m away, for two seconds at Level 1, 2.9 at Level 10 and three at Max Level. The cooldown falls from 30 seconds to 25 at Level 10 and 24 at Max Level. It needs Accuracy.
Cut & Crater, her Ultimate, hits one enemy twice and casts a Bleed with each hit. The Bleed ticks every two seconds for 1% of MAX HP at Level 1, 1.4% at Level 10 and 1.5% at Max Level, lasting six seconds at Level 1, nine at Level 9 and ten at Max Level. Each tick is capped at 150% ATK at Level 1, 250% at Level 9 and 300% at Max Level. Its cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level. It needs Accuracy.
Spark Slam is a single hit on a ten-second cooldown at every Level.
If you want Elinis to deal more damage to debuffed targets, upgrade Cannon Sling first, as Level 10 raises its limit to +50% and a 22-second cooldown. If you want her to break up groups, upgrade Pauldron Clap first, as Level 10 Launches for 2.9 seconds and Max Level for three. If you want her Ultimate to hit harder over time, upgrade Cut & Crater first, as Max Level lengthens each Bleed to ten seconds and raises its cap to 300% ATK.
Build And Team Support
Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows. Pauldron Clap's Launch and Cut & Crater's Bleeds need Accuracy to land, so put Accuracy on your Chestplate and your Flask and add more after that as the build allows. Mana Gen on your Talisman helps her reach Cut & Crater, and Skill RECOV helps bring back Cannon Sling, her biggest hit.
For Relic Sets, Crit Rate Relics make her hits more reliable, Crit Damage Relics raise how hard they land, and Predator gives ATK at three pieces and Crit DMG at five. Accuracy Relics help her Launch and Bleeds land, Mana Relics help her reach her Ultimate, and Fury Relics bring back Cannon Sling and Pauldron Clap sooner.
Pair her with a Tank to keep enemies off her, a healer, and teammates who cast debuffs on the same target, so every Cannon Sling hits harder.
Arena, Bosses And Spires
In Arena, Pauldron Clap Launches up to eight enemies and can break up an enemy team's opening, and Cannon Sling takes down a target your team has debuffed. Be wary of enemy Invokers with Willpower, as it stops her Launch, and of Immunity or Skills that cleanse debuffs, as they stop her Bleeds and shrink Cannon Sling's bonus.
Against Pentiax and Water Omnissi, Elinis's native Mindfog Tolerance covers one of each Boss's two Corruptions. Against Galvos, who takes 5% more damage from attacks for each debuff on him, Cannon Sling adds its own bonus for every debuff as well. Be wary of Ulgorim and Hyxxis, who are immune to Control Debuffs, as Pauldron Clap's Launch will not land. Be wary of using Cut & Crater against Hyxxis, as each of its two Bleeds shortens Ensacment's cooldown by one second. Don't bring Elinis against Althar, because a Bleed on him gives him Invincibility for ten seconds.
Against Sedula, Pauldron Clap hits up to eight enemies in a 5m semicircle, which helps clear her Tentacles. She takes 70% less damage from Bleed, so treat Cut & Crater's Bleeds as a bonus and rely on Cannon Sling and her direct hits. Sedula changes Element every day, and Elinis has Elemental Advantage on the days she is Wind.
In the Earth Spire, Pauldron Clap helps with waves. Pair her with Invokers of a similar Rarity: Bastrel the Kineticist, a Rare Earth Tank, casts ATK Down, RES Down and Shock, Yusasa, an Epic Earth Support, heals and casts Regeneration, and Kinslayer Sodama, an Epic Earth Ranged Attacker, casts Bleed and ATK Up.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Elinis's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.




