Vinris guide: skills, build and team roles
Overview
Vinris is a Rare Dark Ranged Attacker from the Eldrin Faction in Invokers: Titan Legacy. She controls one enemy and wears down a group. Twisting Tangle casts Chain, which stops an enemy from moving, Agony Thorns casts a strong ATK Down, and her Ultimate, Writhing Vines, drops a long zone that hits up to eight enemies on every tick.
Her damage scales from ATK. Fully Awakened and before Gear, Vinris has 857 ATK, 557 DEF and 5,248 HP, with 58 Accuracy, 46 Skill SPD and 33 Skill RECOV. Her HP is low for a Ranged Attacker, so keep her behind a Tank.
Only six Invokers cast Chain, so she is a good candidate if your team needs it. Chain stops movement but not Skills or Titans: a Chained enemy can still cast, and the Chain is removed at once if it Invokes a Titan. Use it to keep a dangerous melee enemy away from your backline, not to stop its Skills.
Her Chain and ATK Down both need Accuracy to land.
Skills To Prioritize
Twisting Tangle hits one enemy from 9m and casts Chain. Chain lasts 3 seconds at Level 1, 5 seconds at Level 8 and 6 seconds at Level 10. Its cooldown falls from 27 seconds to 22 at Level 10 and 20 at Max Level. It needs Accuracy.
Agony Thorns hits one enemy and casts ATK Down: 25% for 9 seconds at Level 1, 35% for 11 seconds at Level 10 and 13 seconds at Max Level. Its cooldown falls from 30 seconds to 26 at Level 10 and 24 at Max Level. It needs Accuracy.
Writhing Vines, her Ultimate, selects an enemy up to 14m away and creates a 3x12m zone centered on it. The zone ticks 5 times at Level 1, 8 times at Level 9 and 9 times at Level 10, and each tick hits the eight enemies with the lowest HP in it. Each tick deals 46% ATK at Level 1, 86.5% at Level 10 and 92% at Max Level. It costs 1,100 Mana at Level 1, 1,050 from Level 8 and 1,000 at Max Level.
If you want Vinris to blunt a strong attacker, upgrade Agony Thorns first, as Level 10 reaches 35% ATK Down and Max Level holds it for 13 seconds. If you want her to hold a dangerous enemy in place, upgrade Twisting Tangle first, as Level 10 doubles the Chain to 6 seconds and its cooldown falls to 20 seconds at Max Level. If you want her to clear groups, upgrade Writhing Vines first, as Level 10 reaches nine ticks and Max Level cuts the cost to 1,000 Mana.
Build And Team Support
Chain and ATK Down both need Accuracy, so put Accuracy on your Chestplate and your Flask, and add more after that as the build allows. Then build Crit Rate to around 75-80%, and as much Crit DMG as the build allows. Mana Gen on your Talisman gets her to Writhing Vines sooner, and Skill RECOV brings Agony Thorns back faster.
For Relic Sets, Accuracy Relics help Chain and ATK Down land. Crit Rate Relics make her critical hits more frequent, Crit Damage Relics raise how hard they hit, and Predator adds ATK with its 3-piece bonus and Crit DMG with its 5-piece bonus. Mana Relics help her reach Writhing Vines, and Fury Relics bring Agony Thorns back sooner.
Pair her with a Tank to keep enemies off her and a healer to keep her alive while she works from range.
Arena, Bosses And Spires
In Arena, Chain can pin a dangerous melee Invoker away from your backline, and Agony Thorns lowers the damage of the enemy's strongest attacker. Be wary of enemy Invokers with Willpower, as it stops Chain, and of Immunity or Skills that cleanse debuffs, as they stop ATK Down, and of enemies who Invoke a Titan, which removes Chain at once.
Against Koltmos, Ranged Attackers are the key, and Vinris's native Blight Tolerance covers one of his Corruptions. Against Light Omnissi, who rewards attack output over healing, Writhing Vines' nine ticks add steady damage, and her native Blight Tolerance covers one of Light Omnissi's Corruptions. Her native Blight Tolerance also covers one of Ulgorim's.
Against Sedula, Writhing Vines' zone hits eight enemies on every tick, which helps clear her Tentacles quickly, and Agony Thorns casts 35% ATK Down on her, which lowers the damage she deals. Sedula changes Element every day, and Vinris has Elemental Advantage on the days she is Light.
In the Dark Spire, the Writhing Vines zone handles waves. Pair her with Invokers of a similar Rarity: Belmor, a Rare Dark Tank, casts Immunity, Shields, ATK Down and Weaken, Darkseer Lumisa, a Rare Dark Support, heals, Revives and casts ATK Up, and Silanth, a Rare Dark Melee Attacker, casts Bleed and RES Down and Launches enemies.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Vinris's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





