Invokers: Titan Legacy
Ranath

Ranath

Eldrin

Ranath Story

Ranath goes where others fear to tread. He leads expeditions into the Underroot, a living maze that runs deep beneath the Emerald Kingdom. To survive, he wields the Greenfire – a magic so dangerous that most Eldrin oppose its use. But Ranath has no time for their games. He has wars to win.

Ranath Stats

  • HP539
  • ATK59
  • DEF46
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD0
  • SKILL SPD7 (1.4%)
  • SKILL RECOV0
  • MANA GEN6 (3%)
  • INSTINCT5 (32%)
  • MOVE SPD102 (7.93 m/s)

Ranath Skills & Tolerances

Level

Resonant Crash

Skill 1

Cooldown10sRange0.6 mMana Gen+42 Ult · +23 Titan
Attacks 1 enemy, dealing 159 damage.
#FormulaValue
1Damage270% ATK

Ranath guide: skills, build and team roles

Overview

Ranath is a Rare Fire Melee Attacker from the Eldrin Faction in Invokers: Titan Legacy. He deals single-target damage and keeps your team's Titan coming. Strength of Amber gives him Titan Mana on a critical hit, Deep Ignition hits eight enemies in a line and casts Move SPD Up on eight allies, and Greenfire Within keeps his buffs running longer.

His damage scales from ATK. Fully Awakened and before Gear, Ranath has 797 ATK, 527 DEF and 6,252 HP, with 70% Crit DMG and 38 Mana Gen. His HP and DEF are low who fights at the front, so he needs protection.

Only seven Invokers cast Move SPD Up. If you are building a team that wants to reposition quickly, or one that leans on its Titan, he is a good candidate.

Titan Mana is shared by the whole team, and his critical hits are what feed it, so his Titan value depends on landing critical hits. He has no healing, Shields or Taunt.

Skills To Prioritize

Resonant Crash is a ten-second filler hit.

Strength of Amber hits one enemy for 275% ATK at Level 1, 517% at Level 10 and 550% at Max Level. If the hit is a critical hit, Ranath gains Titan Mana: 25 at Level 1, 35 at Level 6, 45 at Level 10 and 50 at Max Level. The cooldown falls from 29 seconds to 24 at Level 10 and 22 at Max Level.

Deep Ignition hits eight enemies in a 3x10m area in front of him and casts Move SPD Up on eight allies within 15m. The buff is 15% for 5 seconds at Level 1, 20% at Level 4, 25% at Level 7 and 30% for 7 seconds at Level 10, lasting 8 seconds at Max Level. The cooldown falls from 30 seconds to 24 at Level 10 and 22 at Max Level.

Greenfire Within hits one enemy twice. On a critical hit it extends the duration of one random buff on him by 3 seconds at Level 1, two buffs by 4.5 seconds at Level 6, two buffs by 7 seconds at Level 10 and three buffs by 7 seconds at Max Level. Its Mana cost falls from 900 to 850 at Level 8 and 800 at Max Level.

If you want Ranath to bring your team's Titan sooner, upgrade Strength of Amber first, as Level 10 gives 45 Titan Mana on a critical hit and Max Level 50. If you want him to speed up your team, upgrade Deep Ignition first, as Level 10 reaches 30% Move SPD Up and Max Level makes it last 8 seconds.

Build And Team Support

Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows, because Strength of Amber and Greenfire Within only pay off on critical hits. He casts no debuffs, so he does not need Accuracy. Skill RECOV brings Strength of Amber back sooner, which is his hardest-hitting Active Skill and his Titan Mana source, and Mana Gen on your Talisman helps him reach Greenfire Within.

For Relic Sets, Crit Rate Relics make his critical hits more reliable, Crit Damage Relics and Predator raise how hard they hit, and Fury Relics add Skill RECOV for Strength of Amber. Mana Relics help him reach Greenfire Within.

Pair him with a Tank to keep enemies off him, and a healer to keep him alive.

Arena, Bosses And Spires

In Arena, Deep Ignition's Move SPD Up gets your team into the fight quickly, and Strength of Amber hits one target hard. Be wary of enemy Invokers with Skills that remove buffs, as they can strip the Move SPD Up and the buffs Greenfire Within extends.

Against Pentiax, who wants Titan Mana generation, Strength of Amber gives Ranath 50 Titan Mana on a critical hit at Max Level. His native Blight Tolerance covers one of the two Corruptions of Ulgorim, Koltmos and Light Omnissi.

Against Sedula, Strength of Amber's Titan Mana helps you reach your Titans for her 60-second window, and Deep Ignition hits eight enemies in a 3x10m area, which helps clear her Tentacles. Sedula changes Element every day, and Ranath has Elemental Advantage on the days she is Earth.

In the Fire Spire, Ranath deals damage while his teammates keep him alive. Pair him with Invokers of a similar Rarity: Ballus the Bull, a Rare Fire Tank, casts Taunt, Burn and Heal Reduction, Pyla the Fumebanner, an Epic Fire Support, heals and casts Heal Reduction and RES Down, and Tamana, an Epic Fire Melee Attacker, casts Burn, DEF Down and RES Down.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Ranath's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Ranath Tier List Ratings

Ranath is rated B for 5 of the 17 bosses on the official tier lists, among them Sedula, Althar and Yskara.

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