Caileth the Last Rose guide: skills, build and team roles
Overview
Caileth the Last Rose is an Epic Water Melee Attacker from the Eldrin Faction in Invokers: Titan Legacy. She fights groups. Red Rose Thirst and Vine and Thorn cast Bleed on up to nine enemies each, Bed of Agony slows them, and Root of Entanglement Pushes them away and Chains them.
Her Bleeds deal a percentage of enemy MAX HP per tick, capped by her ATK, so ATK and Accuracy are the stats that matter. Fully Awakened and before Gear, Caileth has 835 ATK, 704 DEF and 7,973 HP, with 23 Accuracy and 37 Mana Gen. Those are ordinary numbers for an Epic, so she needs a Tank and a healer.
Only eight Invokers Push and only six cast Chain. Chained enemies can't move but can still use Skills and Invoke Titans, and a Chain ends at once if the target Invokes a Titan, so it holds back melee enemies better than it shuts down casters.
Bleed is her main source of damage, so Bosses that are immune to it or punish it are poor matches for her. She has no healing, Shields or crowd control that stops Skills.
Skills To Prioritize
Vine and Thorn hits nine enemies in a 5m semicircle, then charges through a line and casts Bleed on nine enemies. The Bleed is 1% of MAX HP per tick at Level 1 and 1.5% at Level 10. It lasts four seconds at Level 1, six at Level 7, seven at Level 9 and eight at Max Level, with the cap on each tick rising from 200% ATK to 350% at Level 9 and 400% at Max Level. The cooldown falls from 28 seconds to 25 at Level 10 and 24 at Max Level.
Red Rose Thirst hits nine enemies within 5m and casts a weaker Bleed, and gives her Ultimate Mana if it hits anything: 5 at Level 1 and 10 from Level 8. On a ten-second cooldown it's the Skill she casts most. At Max Level its Bleed lasts four seconds.
Bed of Agony hits nine enemies in a 6x6m area many times and casts Move SPD Down with each hit. The slow is 35% at Level 1, 60% at Level 9 and 70% at Level 10, and the number of hits rises from 7 at Level 1 to 8 at Level 7 and 9 at Max Level. The cooldown falls from 29 seconds to 26 at Level 10 and 25 at Max Level.
Root of Entanglement hits nine enemies in a 6x6m area in front of her, Pushes them 8m away and Chains them. The Chain lasts five seconds at Level 1, seven at Level 7 and eight at Level 10. Its cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level.
If you want Caileth to deal as much Bleed damage as she can, upgrade Vine and Thorn first, as Level 10 reaches 1.5% per tick and Max Level reaches eight seconds and a 400% ATK cap. If you want her to slow groups, upgrade Bed of Agony first, as Level 10 reaches 70% Move SPD Down. If you want her to hold enemies back, upgrade Root of Entanglement first, as the Chain reaches eight seconds at Level 10.
Build And Team Support
Build ATK and Accuracy to the maximum. She relies on Bleed, so don't build Crit Rate or Crit DMG, as those rolls do nothing for the part of her damage that matters. Put Accuracy on your Chestplate and Flask and keep stacking it. Skill RECOV on another piece brings back Vine and Thorn, her strongest Bleed.
For Relic Sets, Attack Relics raise the ATK her Bleed cap scales from, and Accuracy Relics help her Bleeds, Move SPD Down and Chain land. Spark Relics add Skill SPD, which makes Bleed tick more often, and Fury Relics bring back Vine and Thorn and Bed of Agony sooner. Her native Daze and Manaburn Tolerances already match Fire Omnissi's Corruptions, so you don't need Tolerance sets there.
Pair her with a Tank and a healer, and with damage dealers who can finish the enemies she weakens and slows.
Arena, Bosses And Spires
In Arena, Bed of Agony slows a whole team and Root of Entanglement Pushes it away from your backline. Be wary of enemy Invokers with Immunity or Willpower, as they can wipe out her Bleeds and block her Chain.
Against Wind Omnissi, who needs several sources of Move SPD Down, Bed of Agony's 70% slow fits the fight. Against Fire Omnissi, her native Daze and Manaburn Tolerances match both Corruptions, and Bleed works where Burn doesn't, since that form is immune to Burn.
Several Bosses punish Bleed. Don't bring her against Althar, because a Bleed on him gives him Invincibility for ten seconds. Earth Omnissi and Koltmos are immune to it, and Sakiel takes half damage from it. Against Hyxxis, each Bleed cast on her shortens Ensacment's cooldown by one second, and Red Rose Thirst casts one every ten seconds, so factor that into your Tank's rotation.
Against Sedula, Red Rose Thirst, Vine and Thorn and Bed of Agony each hit nine enemies, which helps clear her Tentacles quickly. She takes 70% less damage from Bleed, so treat Caileth's Bleed as a bonus there. Sedula changes Element every day, and Caileth has Elemental Advantage on the days she is Fire.
In the Water Spire, Caileth handles waves. Pair her with Invokers of a similar Rarity: Kyoze the Testament, a Legendary Water Tank, casts Taunt and heals, Zenneris, an Epic Water Support, heals and casts Evasion, and Gohshu the Faceless, an Epic Water Tank, casts Shields and DEF Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Caileth's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.







