Erdix guide: skills, build and team roles
Overview
Erdix is a Legendary Fire Melee Attacker from the Eldrin Faction in Invokers: Titan Legacy. He takes from the enemy and gives to his team: Shredderglaive steals ten buffs with ten hits and passes them to allies, Assassin Flip moves debuffs off your team onto an enemy, and Umbra Slash casts ACC Down so that enemy hits less often. Shadow Arcs hits a group and feeds his Mana, so he gets to cast Shredderglaive again soon.
His damage scales from ATK. Fully Awakened and before Gear, Erdix has 1,142 ATK, 747 DEF and 9,331 HP, with 60 Accuracy. His ATK is one of a handful of the highest in the game. His HP is high for a Melee Attacker, which gives him some room in the front line.
Only a handful of Invokers can steal buffs, and fewer can also move debuffs. If your team needs to take buffs away from a Boss or an enemy team, he's a good candidate.
His Skills lean on critical hits and Accuracy. Critical hits give him extra Mana and shorter cooldowns, and steals, transfers and ACC Down all need to land. He has no healing, Shields or Taunt, so he relies on teammates for protection.
Skills To Prioritize
Assassin Flip hits one enemy twice, and each hit transfers a random debuff from his team onto the target. If a hit is critical, it extends the debuff's duration, by four seconds at Level 1 and six at Level 10. At Max Level each hit transfers two debuffs. Its cooldown falls from 30 seconds to 23 at Level 10 and 22 at Max Level. It needs Accuracy.
Shadow Arcs hits the ten enemies with the lowest HP% in a 7m semicircle in front of him. Each hit gives him Ultimate Mana, 7.5 at Level 1 and 12.5 at Level 10, doubled if the hit is critical. The cooldown falls from 27 seconds to 23 at Level 10 and 22 at Max Level.
Shredderglaive, his Ultimate, hits one enemy ten times and steals a random buff with every hit. Each critical hit cuts Shadow Arcs's cooldown by one second at Level 1 and three seconds at Level 10. The cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level. Stealing needs Accuracy, and it works best on a target that has several buffs.
Umbra Slash hits one enemy twice and casts ACC Down on the second hit: 30% for four seconds at Level 1, 55% for six seconds at Level 10 and 60% at Max Level, on a ten-second cooldown. His fifth Combo Attack hits ten enemies and shortens one random buff by 1.4 seconds at Level 10, or two buffs at Max Level.
If you want Erdix to strip buffs from Bosses, upgrade Shredderglaive first, as Level 10 makes each critical hit cut Shadow Arcs's cooldown by three seconds and Max Level lowers its cost. If you want him to hand your debuffs to enemies, upgrade Assassin Flip first, as Max Level transfers two debuffs per hit and the cooldown falls from 30 to 22 seconds. If you want him to feed his Mana and clear groups, upgrade Shadow Arcs first.
Build And Team Support
Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. His Mana and cooldown refunds depend on critical hits, so Crit Rate matters more than raw ATK. He casts debuffs and steals buffs, so put Accuracy on both your Chestplate and your Flask and keep stacking it. Skill RECOV brings back Shadow Arcs, which feeds his Mana, sooner.
For Relic Sets, Crit Rate Relics make his critical hits more reliable, and Crit Damage Relics and Predator make them hit harder. Accuracy Relics help his steals, transfers and ACC Down land, and Fury Relics bring back Shadow Arcs sooner. His native Crush and Manaburn Tolerances already cover Hyxxis and Sorgott, so you don't need Tolerance sets for them.
Pair him with a Tank to hold the front line and a healer to keep him alive. Assassin Flip only moves debuffs that are already on an ally, so it's at its best against enemies that debuff your team.
Arena, Bosses And Spires
In Arena, Shredderglaive can strip a team's buffs and Umbra Slash cuts the Accuracy of their key attacker. Be wary of enemy Invokers with Immunity, which can block his steals and transfers.
Against Sorgott, who gets stronger when buffs and debuffs pile up, Shredderglaive steals his buffs, and his native Manaburn and Crush Tolerances match Sorgott's Corruptions. Against Sakiel, Shredderglaive can steal his buffs, but Accuracy has to beat Sakiel's RES to land them, so stack Accuracy. Against Earth Omnissi, who buffs herself, his steals take those buffs and give them to your team. Against Hyxxis, his Tolerances match both of her Corruptions, but she is immune to Control Debuffs, so don't rely on any Stuns.
Against Sedula, Shadow Arcs hits the ten lowest-HP enemies in front of him, which helps clear her Tentacles, and Umbra Slash casts ACC Down on her. Assassin Flip can move a debuff off a teammate and onto an enemy, which helps keep her debuff spreads from piling up, although landing it on Sedula needs enough Accuracy to beat her RES. Sedula changes Element every day, and Erdix has Elemental Advantage on the days she is Earth.
In the Fire Spire, Shadow Arcs clears the lowest-HP enemies and feeds his Mana. Pair him with Invokers of a similar Rarity: Furnos the Iron Wall, a Legendary Fire Tank, casts Taunt to keep enemies off him, Ravizia, a Legendary Fire Support, casts Shields and ATK Up, and Pyla the Fumebanner, an Epic Fire Support, heals and casts Heal Reduction.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Erdix's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





