Kandra guide: skills, build and team roles
Overview
Kandra is an Epic Earth Tank from the Ironbands Faction in Invokers: Titan Legacy. She takes hits for the team and makes them hurt less. Granite Will blocks small hits, Stonewall Shields her and shifts part of her teammates' damage onto her, and Backlash returns damage to whoever hits her.
Her Combo Attacks scale from both ATK and DEF. Fully Awakened and before Gear, Kandra has 321 ATK, 1,082 DEF and 9,835 HP, with 90 RES. Her ATK is very low, so DEF carries her damage, and she isn't there to deal much of it.
Several of her effects are scarce. Only two Invokers cast Damage Filter, only four cast Reflect Damage and only six cast Deflection. Damage Filter is flat reduction, which blocks every hit below its value in full, so it's at its best against many small hits. Deflection is a percentage of her teammates' damage moved onto her, so she needs the HP and healing to absorb it.
She casts no debuffs, so she doesn't need Accuracy, and she has no Taunt, so she doesn't force enemies to attack her.
Skills To Prioritize
Granite Will hits one enemy and casts Damage Filter on her, which blocks all incoming hits below its value. It's 25 at Level 1, 100 at Level 3, 300 at Level 6 and 550 at Level 10, lasting ten seconds at Level 1 and 12 at Max Level. The cooldown falls from 29 seconds to 22 at Level 10 and 20 at Max Level.
Stonewall hits one enemy, casts a Shield on her and casts Deflection on the nine other lowest-HP allies within 15m. The Shield is 40% of the damage dealt at Level 1 and 50% at Level 10, lasting eight seconds at Level 1, ten at Level 10 and 12 at Max Level. Deflection redirects 10% of her teammates' incoming damage onto her at Level 1, 15% at Level 2, 20% at Level 7 and 25% at Max Level, lasting ten seconds at Level 1 and 14 at Level 9. The cooldown falls from 28 seconds to 23 at Level 10 and 21 at Max Level.
Backlash hits one enemy and casts Reflect Damage on her: 7% for three seconds at Level 1 and 15% for four seconds at Level 10, lasting five seconds at Max Level, on a ten-second cooldown.
Seismic Quake, her Ultimate, hits nine enemies within 5m and heals her a small amount for each target. Its cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level.
If you want Kandra to protect against many small hits, upgrade Granite Will first, as its Damage Filter climbs from 25 to 550 by Level 10. If you want her to protect the whole team, upgrade Stonewall first, as Max Level moves 25% of damage onto her and Shields her for 12 seconds. Backlash matters least, as its Reflect Damage is short.
Build And Team Support
Build DEF first, then HP, then RES, with about 300 RES enough for Bosses and more for Arena. She casts no debuffs, so she doesn't need Accuracy. Skill RECOV on another piece brings back Stonewall, her strongest Skill, and Mana Gen on your Talisman helps her reach Seismic Quake.
For Relic Sets, Defense Relics raise the DEF her damage and durability scale from, and Health Relics raise her HP so Deflection costs her less. Resistance Relics make her harder to debuff, and Fury Relics bring back Stonewall and Granite Will sooner. Paragon increases the size of her Shields by 15%. Her native Crush and Manaburn Tolerances already match Hyxxis's and Sorgott's Corruptions, so you don't need Tolerance sets there.
Pair her with a healer, since she has little of her own, and with damage dealers who can use the time she buys.
Arena, Bosses And Spires
In Arena, Deflection and Stonewall's Shield help her team survive an opening burst, and Backlash punishes enemies that hit her. Be wary of enemy Invokers with Skills that remove buffs, as they can strip her Damage Filter, Shield and Deflection.
Against Hyxxis, Kandra is an excellent Tank. Her native Crush and Manaburn Tolerances match both of Hyxxis's Corruptions, so her Damage Filter and Shield hold up against the extra damage Crush causes. Against Sorgott, her native Manaburn and Crush Tolerances match both of Sorgott's Corruptions, and Seismic Quake hits up to nine enemies within 5m, which helps clear his Crypt Rats.
Against Sedula, Seismic Quake hits up to nine enemies within 5m, which helps clear her Tentacles, and Deflection moves part of her teammates' damage onto Kandra, which suits a fight where damage comes from several directions. Sedula changes Element every day, and Kandra has Elemental Advantage on the days she is Wind.
In the Earth Spire, Kandra soaks damage while the team clears waves. Pair her with Invokers of a similar Rarity: Moros, a Legendary Earth Ranged Attacker, casts Shock and deals area damage, Kinslayer Sodama, an Epic Earth Ranged Attacker, casts Bleed and ATK Up, and Yusasa, an Epic Earth Support, heals and casts Regeneration.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Kandra's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.








