MOLDAK guide: skills, build and team roles
Overview
MOLDAK is an Epic Dark Melee Attacker from the Ironbands Faction in Invokers: Titan Legacy. He stacks Bleed quickly and Stuns a group to let it work. Void Clap and Void Fury cast Bleeds, Void Punish ticks them instantly, and Void Crash Stuns up to nine enemies in front of him.
His Bleeds deal a percentage of enemy MAX HP per tick, capped by his ATK, so ATK and Accuracy are the stats that matter. Fully Awakened and before Gear, MOLDAK has 857 ATK, 709 DEF and 7,734 HP, with 58 Accuracy, 46 Skill SPD and 33 Skill RECOV. Those are ordinary numbers for an Epic, so he needs a Tank and a healer.
Void Punish ticks a Bleed instantly, so he can cash in a Bleed cast earlier without waiting for it. Stunned targets can't move or use Skills, but they take normal damage, so the Stun is for control, not for boosting your team's damage.
Bleed is the heart of his kit, so Bosses that are immune to it or punish it are poor matches for him. He has no healing, Shields or Taunt, and his Bleeds and Stun need Accuracy to land.
Skills To Prioritize
Void Clap hits one enemy and casts Bleed. The Bleed is 0.75% of MAX HP per tick at Level 1 and 1.25% at Level 10, lasting six seconds at Level 1 and eight at Level 10. The cap on each tick rises from 200% ATK to 350% at Level 10 and 400% at Max Level. The cooldown falls from 27 seconds to 22 at Level 10 and 20 at Max Level.
Void Fury, his Ultimate, hits one enemy three times and casts a Bleed with each hit. The Bleed is 1% at Level 1, 1.5% at Level 4, 1.75% at Level 7 and 2% at Level 9, lasting eight seconds at Level 1, ten at Level 7 and 12 at Max Level. The cap on each tick rises from 200% ATK to 350% at Level 9 and 400% at Max Level. Its cost falls from 900 Mana to 875 at Level 5, 850 at Level 8 and 800 at Max Level.
Void Crash hits nine enemies in a 5m cone in front of him and Stuns them. The Stun lasts four seconds at Level 1, five at Level 4, six at Level 8 and seven at Level 10. The cooldown falls from 30 seconds to 25 at Level 10 and 24 at Max Level. It needs Accuracy.
Void Punish hits one enemy and ticks a Bleed on it instantly. At Max Level it ticks two Bleeds, on a ten-second cooldown.
If you want MOLDAK to deal as much Bleed damage as possible, upgrade Void Clap first, as its Bleed and cap both grow to Max Level, then Void Fury. If you want him to control groups, upgrade Void Crash first, as Level 10 reaches a seven-second Stun. If you want him to burst a single target, upgrade Void Fury first, as Level 9 reaches 2% per tick.
Build And Team Support
Build ATK and Accuracy to the maximum. He relies on Bleed, so don't build Crit Rate or Crit DMG, as those rolls do nothing for the part of his damage that matters. Put Accuracy on your Chestplate and Flask and keep stacking it, because every Bleed and the Stun need to land. Skill RECOV on another piece brings back Void Crash and Void Clap, and Mana Gen on your Talisman helps him reach Void Fury.
For Relic Sets, Attack Relics raise the ATK his Bleed cap scales from, and Accuracy Relics help his Bleeds and Stun land. Spark Relics add Skill SPD, which makes Bleed tick more often, Mana Relics help him reach Void Fury, and Fury Relics bring back his Skills sooner. His native Atrophy and Crush Tolerances already match Astral Omnissi's Corruptions, so you don't need Tolerance sets there.
Pair him with a Tank and a healer, and with damage dealers who can use the seconds his Stun buys.
Arena, Bosses And Spires
In Arena, Void Crash can Stun a whole front line and Void Punish pays out the Bleeds already running. Be wary of enemy Invokers with Immunity or Willpower, as they can block his Stun and wipe out his Bleeds.
Against Astral Omnissi, MOLDAK's native Atrophy and Crush Tolerances match both of her Corruptions. Against Galvos, his native Atrophy Tolerance covers one of his Corruptions, and Bleed adds to the debuffs Galvos takes extra damage from.
Several Bosses punish Bleed. Don't bring him against Althar, because a Bleed on him gives him Invincibility for ten seconds. Earth Omnissi and Koltmos are immune to it, and Sakiel takes half damage from it. Against Hyxxis, each Bleed cast on her shortens Ensacment's cooldown by one second, and Void Fury casts three at once, so plan around it. Ulgorim and Hyxxis are also immune to Control Debuffs, so Void Crash's Stun won't land there.
Against Sedula, Void Crash hits up to nine enemies in a 5m cone, which helps clear her Tentacles. She takes 70% less damage from Bleed, so treat MOLDAK's Bleed as a bonus there. Sedula changes Element every day, and MOLDAK has Elemental Advantage on the days she is Light.
In the Dark Spire, Void Crash and Bleed handle waves. Pair him with Invokers of a similar Rarity: Kryxa the Giantfeller, a Legendary Dark Tank, casts Taunt and Immunity, Khrono the Timewinder, a Legendary Dark Support, speeds up your team's Skills, and Zhine the Spark, an Epic Dark Support, casts Shields and DEF Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise MOLDAK's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.






