Ortak Stormhammer guide: skills, build and team roles
Overview
Ortak Stormhammer is a Rare Dark Melee Attacker from the Ironbands Faction in Invokers: Titan Legacy. He stops one enemy in its tracks and hits large targets for extra damage. Dark Might casts a Stun, Dark Impact casts Heal Reduction, and Dark Storm hits random enemies twice, and can pick the same one both times for a bonus against any target with higher MAX HP than his own.
His damage scales from ATK. Fully Awakened and before Gear, Ortak has 694 ATK, 545 DEF and 6,998 HP, with 60 Accuracy and 60 Combo SPD. His HP and DEF are modest, so he needs a Tank in front of him.
Stun stops a target from moving or using Skills for as long as it lasts, though the target takes normal damage and its cooldowns keep running. Heal Reduction lowers the size of every heal the target receives. Both need Accuracy to land, and his 60 Accuracy gives him a head start.
Skills To Prioritize
Dark Might hits one enemy and casts a Stun: three seconds at Level 1, four at Level 6, 4.5 at Level 8 and five at Level 10. The cooldown falls from 30 seconds to 26 at Level 10 and 25 at Max Level, and the damage rises from 290% ATK to 545.2% at Level 10 and 580% at Max Level. It needs Accuracy.
Dark Impact hits one enemy and casts Heal Reduction: 30% for nine seconds at Level 1, 50% at Level 6, 60% for 12 seconds at Level 10 and 14 seconds at Max Level. The cooldown falls from 28 seconds to 24 at Level 10 and 23 at Max Level. It needs Accuracy.
Dark Storm, his Ultimate, hits a random enemy within 10m and then repeats the attack once, and it can pick the same enemy both times. The damage increases against targets with higher MAX HP than Ortak's by 15% at Level 1, 30% at Level 4 and 50% at Level 10. The damage rises from 232.5% ATK per hit to 437.1% at Level 10 and 465% at Max Level, and the cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level.
If you want Ortak to control one enemy, upgrade Dark Might first, as Level 6 reaches a four-second Stun and Level 10 reaches five. If you want him to answer healing, upgrade Dark Impact first, as Level 6 reaches 50% Heal Reduction and Level 10 60%. If you want him to deal damage to Bosses, upgrade Dark Storm first, as Level 10 lifts its bonus against high-HP targets to 50%.
Build And Team Support
Build Crit Rate to 75-80%, then as much Crit DMG as the build allows. His Crit Rate starts at 15%, so he needs less Crit Rate on his Gear than most to reach 75-80%. His Stun and Heal Reduction need Accuracy to land, so put Accuracy on your Chestplate and your Flask, then keep stacking it. Mana Gen on your Talisman gets him to Dark Storm sooner, and Skill RECOV brings back Dark Might.
For Relic Sets, Crit Rate Relics make his hits crit more often, Crit Damage Relics and Predator raise how hard they land, and Accuracy Relics help Stun and Heal Reduction land. Mana Relics help him reach Dark Storm, and Fury Relics bring back Dark Might sooner.
Pair him with a Tank and a healer, and with damage dealers who can use the opening a Stun gives them.
Arena, Bosses And Spires
In Arena, Dark Might Stuns the most dangerous enemy while your team focuses another target, and Dark Impact stops a healer from undoing that damage. Be wary of enemy Invokers with Willpower, as it stops his Stun from landing, and of Immunity or debuff cleanses, as they remove his Heal Reduction, and of Skills that cleanse debuffs, as they remove his Heal Reduction.
Against Ulgorim, Dark Impact's Heal Reduction answers the healing totems that make him hard to take down, and Ortak's native Daze Tolerance covers one of his Corruptions. Ulgorim is immune to Control Debuffs, so Dark Might's Stun won't land, but Dark Storm's bonus against his much larger MAX HP still applies. Against Galvos, his native Daze Tolerance covers one of his Corruptions, and against Fire Omnissi it does the same.
Against Sedula, Dark Storm's 50% bonus applies to any target with higher MAX HP than Ortak's, which suits her enormous HP, and its two hits at 465% ATK each add to the damage he deals in her 60-second window. Sedula changes Element every day, and Ortak has Elemental Advantage on the days she is Light.
In the Dark Spire, Dark Might controls the most dangerous enemy in each wave. Pair him with Invokers of a similar Rarity: Belmor, a Rare Dark Tank, casts Immunity, Shields, ATK Down and Weaken, Zhine the Spark, an Epic Dark Support, casts Shock and DEF Down and Shields the team, and Rilven, a Rare Dark Ranged Attacker, casts Stun, gains Ultimate Mana and reduces Skill cooldowns.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Ortak's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





