Sinndra guide: skills, build and team roles
Overview
Sinndra is a Rare Fire Melee Attacker from the Ironbands Faction in Invokers: Titan Legacy. She hits single targets hard and brings her Skills back quickly. Emberfang cuts Pyroclas's cooldown on a critical hit, Pyroclas gives her Titan Mana on a critical hit, and her Ultimate, Incanis, cuts her Skill cooldowns by 10 seconds.
Her damage scales from ATK. Fully Awakened and before Gear, Sinndra has 708 ATK, 552 DEF and 6,763 HP, with 70% Crit DMG, 38 Mana Gen and 7 Skill SPD. Her HP and DEF are a little below average who fights at the front, so she needs protection.
Titan Mana is shared by the whole team, and her critical hits feed it, so her value for a Titan team depends on landing critical hits. Her Skills have long cooldowns, so Incanis is what makes her rotation work: one Ultimate cuts every Active Skill cooldown by 10 seconds.
She has no healing, Shields or Taunt, and she casts no debuffs, so she does not need Accuracy.
Skills To Prioritize
Cinderfall is a ten-second filler hit.
Emberfang hits one enemy for 275% ATK at Level 1, 517% at Level 10 and 550% at Max Level. On a critical hit it reduces Pyroclas's cooldown by 2 seconds at Level 1, 3 seconds at Level 7 and 4 seconds at Level 10. The cooldown falls from 28 seconds to 25 at Level 10 and 23 at Max Level.
Pyroclas hits one enemy for 282.5% ATK at Level 1, 531.1% at Level 10 and 565% at Max Level. On a critical hit Sinndra gains Titan Mana: 25 at Level 1, 35 at Level 9 and 40 at Level 10 and Max Level. The cooldown falls from 28 seconds to 26 at Level 10 and 25 at Max Level.
Incanis hits one enemy for 465% ATK at Level 1, 874.2% at Level 10 and 930% at Max Level, and reduces the cooldown of all her Active Skills by 6 seconds at Level 1, 8 seconds at Level 6 and 10 seconds at Level 10. Its Mana cost falls from 900 to 850 at Level 8 and 800 at Max Level.
If you want Sinndra to cast her Skills more often, upgrade Incanis first, as Level 10 cuts every Active Skill cooldown by 10 seconds and its damage nearly doubles from Level 1. If you want her to feed your team's Titan, upgrade Pyroclas first, as Level 10 gives 40 Titan Mana on a critical hit.
Build And Team Support
Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows, because Emberfang and Pyroclas only pay off on critical hits. She casts no debuffs, so she does not need Accuracy. Mana Gen on your Talisman helps her reach Incanis, the Skill that speeds up her rotation, and Skill RECOV brings back Pyroclas, which gives her Titan Mana.
For Relic Sets, Crit Rate Relics make her critical hits more reliable, Crit Damage Relics and Predator raise how hard they hit, and Attack Relics raise the ATK her damage scales from. Mana Relics help her reach Incanis, and Fury Relics bring back Pyroclas sooner.
Pair her with a Tank to keep enemies off her, and a healer to keep her alive.
Arena, Bosses And Spires
In Arena, Incanis hits one enemy for 930% ATK at Max Level and brings her Skills back 10 seconds sooner, so she can follow it with Emberfang and Pyroclas. Be wary of enemy Invokers who reach her fast, as her HP and DEF are low, and of Skills that remove buffs from her.
Against Pentiax, who wants Titan Mana generation, Pyroclas gives Sinndra 40 Titan Mana on a critical hit at Level 10 and Max Level. Her native Mindfog Tolerance covers one of Pentiax's two Corruptions and one of Water Omnissi's.
Against Sedula, Pyroclas's Titan Mana helps you reach your Titans for her 60-second window, and Incanis's 930% ATK hit adds damage inside it. She has no Skill that hits several enemies, so leave the Tentacles to your area-damage teammates. Sedula changes Element every day, and Sinndra has Elemental Advantage on the days she is Earth.
In the Fire Spire, Sinndra deals damage while her teammates keep her alive. Pair her with Invokers of a similar Rarity: Ballus the Bull, a Rare Fire Tank, casts Taunt, Burn and Heal Reduction, Meldrun the Mixer, a Rare Fire Support, casts Skill Recovery Up and Regeneration, and Syrenna, a Rare Fire Melee Attacker, heals and casts Burn and DEF Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Sinndra's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.



