Vorak the Soulguard guide: skills, build and team roles
Overview
Vorak the Soulguard is an Epic Wind Melee Attacker from the Ironbands Faction in Invokers: Titan Legacy. He moves debuffs around. Cross Hack takes them off a teammate and puts them on an enemy, Upswing keeps them running longer, and Split Mind casts DEF Down and Weaken that help the whole team.
His damage scales from ATK. Fully Awakened and before Gear, Vorak has 897 ATK, 709 DEF and 7,387 HP, with 60 Accuracy. Those are ordinary numbers for an Epic, so he needs a Tank and a healer.
Cross Hack takes a debuff off an ally and puts it on the target, which is a cleanse for your team and a debuff for the enemy at the same time. Moving a debuff onto an enemy needs enough Accuracy to beat that enemy's RES. Parted Kin then hits harder the more debuffs the target carries, so his own kit feeds his damage.
DEF Down and Weaken from Split Mind help every teammate hit harder, so he supports the team's damage as well as his own. He has no healing, Shields or Taunt, and his debuffs need Accuracy to land.
Skills To Prioritize
Cross Hack hits one enemy and transfers debuffs from a teammate onto it: one at Level 1, two at Level 6 and three at Level 10. The cooldown falls from 29 seconds to 25 at Level 6, 22 at Level 10 and 20 at Max Level. It needs Accuracy.
Split Mind, his Ultimate, hits one enemy and casts DEF Down and then Weaken. DEF Down is 25% for 13 seconds at Level 1 and 40% for 17 seconds at Level 10, lasting 20 seconds at Max Level. Weaken is 15% at Level 1 and 20% at Level 10, with the same duration. Its cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level. It needs Accuracy.
Upswing hits one enemy and extends debuffs on it: up to three by five seconds at Level 1, up to four by nine seconds at Level 10, and up to five by nine seconds at Max Level. The cooldown falls from 30 seconds to 25 at Level 10 and 23 at Max Level.
Parted Kin hits one enemy and deals more damage for each debuff on it: 5% per debuff at Level 1 up to +30%, and 9% per debuff at Level 10 up to +60%, rising to 10% at Max Level, on a ten-second cooldown.
If you want Vorak to clean up your team's debuffs, upgrade Cross Hack first, as Level 6 moves two and Level 10 three. If you want him to boost your team's damage, upgrade Split Mind first, as Level 10 reaches 40% DEF Down and 20% Weaken for 17 seconds. If you want him to keep debuffs running, upgrade Upswing first, as Max Level extends five debuffs by nine seconds.
Build And Team Support
Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. He casts debuffs, so put Accuracy on your Chestplate and Flask and keep stacking it. Mana Gen on your Talisman gets him to Split Mind sooner, and Skill RECOV on another piece brings back Cross Hack.
For Relic Sets, Crit Rate and Crit Damage Relics make his hits land harder, and Predator suits a Crit build. Accuracy Relics help his transfers and debuffs land, Mana Relics help him reach Split Mind, and Fury Relics bring back Cross Hack and Upswing sooner. His native Frost and Mindfog Tolerances already match Water Omnissi's Corruptions, so you don't need Tolerance sets there.
Pair him with a Tank and a healer, and with Invokers who cast debuffs, since Parted Kin and Upswing both benefit from them.
Arena, Bosses And Spires
In Arena, Cross Hack can clear debuffs off your team while putting them on the enemy, and Split Mind opens up a key target. Be wary of enemy Invokers with Immunity or debuff cleansing, as they can wipe out what he moves and casts.
Against Water Omnissi, Vorak is an excellent pick. His native Frost and Mindfog Tolerances match both of her Corruptions, and Cross Hack clears the debuffs she casts on your team, which is the job that fight asks for. Against Pentiax, his native Mindfog Tolerance covers one of Pentiax's Corruptions, and against Yskara his native Frost Tolerance covers one of hers.
Against Sedula, Cross Hack can move up to three of the debuffs she casts off a teammate and onto an enemy, although landing them on Sedula needs enough Accuracy to beat her RES, and Upswing extends the debuffs your team has cast on her, such as ATK Down. Split Mind's 40% DEF Down and 20% Weaken raise your team's damage once she surfaces. Sedula changes Element every day, and Vorak has Elemental Advantage on the days she is Water.
In the Wind Spire, Vorak weakens the target while the team works. Pair him with Invokers of a similar Rarity: Atanna the Convincer, an Epic Wind Tank, casts Taunt, Kravul the Iron Shaman, an Epic Wind Support, casts Evasion, Harden and Willpower, and Taranis the Bolt Regent, a Legendary Wind Ranged Attacker, casts ATK Down and Shock.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Vorak's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.






