Invokers: Titan Legacy
Droviss the Warbeater

Droviss the Warbeater

Ironbands

Droviss Story

Droviss was never very good at taking orders, but her enthusiasm was invincible. Respecting her courage, her Ironband made her a drummer – and her first practice sent the whole barracks into a free-for-all brawl. Turned out she channels the rhythm of war itself. Now, she leads their every charge.

Droviss Stats

  • HP594
  • ATK53
  • DEF47
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES13
  • COMBO SPD4 (0.8%)
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD86 (7.58 m/s)

Droviss Skills & Tolerances

Level

Drum Drubbing

Skill 1

Cooldown10sRange0.6 mMana Gen+37 Ult · +20 Titan
Attacks 1 enemy, dealing 95 damage.
#FormulaValue
1Damage179% ATK

Droviss the Warbeater guide: skills, build and team roles

Overview

Droviss the Warbeater is a Rare Earth Support from the Ironbands Faction in Invokers: Titan Legacy. She gives your team ATK Up and Crit Rate Up and heals the two allies with the lowest current HP, so she helps your damage dealers hit harder while keeping the most wounded allies on their feet. Combat Tempo places ATK Up after its second hit, and Battle Beat attacks enemies around her and places Crit Rate Up on random allies.

Fully Awakened and before Gear, Droviss has 612 ATK, 553 DEF and 7,808 HP. Her ATK and HP are a little below average for a Support.

Recovery Rhythm heals for a percentage of her own MAX HP, not her ATK, so HP is the stat that improves both her heal and her survival. The heal only covers two allies, so when several are taking heavy damage at once, she needs a Tank or a second source of recovery beside her. She doesn't cleanse, shield or revive.

Skills To Prioritize

Recovery Rhythm heals the two allies with the lowest current HP within 15 metres. It heals for 4% of her MAX HP at Level 1, and 8% at Level 10. Its cooldown falls from 29 seconds at Level 1 to 24 at Level 10, and Max Level raises the heal to 9% and shortens the cooldown to 22 seconds. It doesn't add more targets, cleanse debuffs or revive anyone.

Combat Tempo attacks one enemy twice, then places ATK Up on the allies with the lowest current HP around her. It starts at 15% for eight seconds. At Level 10 it reaches 25% for 12 seconds on a 21-second cooldown, and Max Level extends it to 13 seconds on a 20-second cooldown.

Battle Beat, her Ultimate, attacks the enemies with the lowest current HP around her twice and places Crit Rate Up on random allies. It starts at 10% for ten seconds, reaches 15% for 14 seconds at Level 10, and rises to 18% at Max Level, where the Mana cost drops from 850 to 800.

Drum Drubbing is a plain single-target attack on a 10-second cooldown, so upgrade her other Skills before it.

If you want Droviss to keep your team alive, upgrade Recovery Rhythm first, as Level 10 doubles its heal from 4% to 8% of her MAX HP and shortens its cooldown. If you want your damage dealers to hit harder, upgrade Combat Tempo first, as Level 10 takes ATK Up from 15% to 25% and lengthens it from eight to 12 seconds. If your team leans on critical hits, upgrade Battle Beat first, as Max Level raises Crit Rate Up to 18% and makes the Ultimate cheaper to cast.

Build And Team Support

Droviss places no debuffs, so none of her Skills needs Accuracy. Invest in HP first, because Recovery Rhythm heals for a percentage of her own MAX HP and the extra HP keeps her alive, then RES, up to about 300 for Bosses and more for Arena. After that, add Skill Recovery so Recovery Rhythm and Combat Tempo come back sooner. ATK doesn't make her heal bigger.

For Relic Sets, Health Relics raise her HP, which makes her heal bigger and keeps her alive. Paragon Relics add 15% to the size of her heals at three pieces. Resistance Relics help her resist enemy debuffs, and Fury Relics add the Skill Recovery that brings her Skills back sooner.

Pair her with a damage dealer whose damage comes from ATK or critical hits, so her buffs get used, and a Tank to hold the front line, since her heal only covers two allies.

Arena, Bosses And Spires

In Arena, Combat Tempo and Battle Beat help your damage dealers hit harder, and Recovery Rhythm heals the two allies who are hurt most. She has no Control Debuff, cleanse or shield, so she needs a team that can survive the opening exchange. Be wary of enemy Invokers who steal or remove buffs, as they can take away her ATK Up and Crit Rate Up.

Against Galvos, who deals 5% less damage to a target for each buff on it, Combat Tempo's ATK Up and Battle Beat's Crit Rate Up also cut the damage he does to the allies who hold them.

Against Sorgott, Immortal Thief steals three random buffs from whoever he charges, so Combat Tempo's ATK Up and Battle Beat's Crit Rate Up can be taken from your team. Keep her RES high to resist it, and bring a teammate who places Jinx or steals buffs, as both are very useful in that fight.

Against Yskara and Water Omnissi, who place Frost Corruption that stuns and freezes cooldowns, Droviss's native Frost Tolerance shortens the stun, so Recovery Rhythm and Combat Tempo come back sooner.

Be wary of Light Omnissi, who destroys MAX HP equal to half of every heal, as each Recovery Rhythm shrinks the MAX HP of the allies it heals. Rely on Combat Tempo and Battle Beat there. Be wary of Astral Omnissi too, who has a 50% chance to steal a random buff with every attack and can take her ATK Up and Crit Rate Up. Dark Omnissi reflects 55% of Active Skill damage unless she is under Combo SPD Down, which Droviss doesn't place, so bring a teammate who does.

In the Earth Spire, her fifth Combo Attack hits up to eight enemies around the closest enemy and Battle Beat hits the enemies around her, which adds some wave damage, but she isn't a wave clearer. Pair her with Railbolt Sarienne, an Epic Earth Ranged Attacker whose Skills lean on critical hits, so Battle Beat's Crit Rate Up helps her, and Bryneth the Ram, a Rare Earth Tank who draws attacks onto herself, so Recovery Rhythm's two heals go further.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Droviss's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Droviss Tier List Ratings

Droviss is rated A+ for Ulgorim on the official tier lists.

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