Ignar guide: skills, build and team roles
Overview
Ignar is a Rare Earth Ranged Attacker from the Ironbands Faction in Invokers: Titan Legacy. He pins enemies down and hits them hard from a distance. Roast casts Chain on one enemy, Incinerate Launches up to eight, and Sear deals extra damage to a target that already has a Control Debuff.
His damage scales from ATK. Fully Awakened and before Gear, Ignar has 909 ATK, 578 DEF and 4,758 HP, with 23 Accuracy and 37 Mana Gen. His HP is very low, so he needs a Tank to keep enemies off him.
Only six Invokers cast Chain. It stops an enemy moving, but it can still use Skills and Invoke Titans, and Invoking a Titan removes the Chain instantly, so it is a way to hold an enemy back rather than a full shutdown.
He has no healing or Shields, and Chain, Launch and Sear's bonus all depend on a target that accepts Control Debuffs. Roast and Incinerate need Accuracy to land.
Skills To Prioritize
Roast hits one enemy from 9m and casts Chain. It deals 282.5% of his ATK at Level 1, 531.1% at Level 10 and 565% at Max Level. Chain lasts three seconds at Level 1 and 4.5 seconds at Level 10 and Max Level. The cooldown falls from 30 seconds to 24 at Level 10 and 22 at Max Level. It needs Accuracy.
Sear hits one enemy from 9m for 270% of his ATK at Level 1, 507.6% at Level 10 and 540% at Max Level. Its damage rises by 15% at Level 1 and 20% at Level 10 if the target has Control Debuffs. The cooldown falls from 28 seconds to 24 at Level 10 and 22 at Max Level.
Incinerate, his Ultimate, selects an enemy up to 14m away, hits up to eight enemies in a 3m radius and Launches them for three seconds at Level 1, 4.5 seconds at Level 10 and five seconds at Max Level. Its cost falls from 1,100 Mana to 1,050 at Level 10 and 1,000 at Max Level. It needs Accuracy.
Char hits one enemy on a ten-second cooldown for 132.5% of his ATK at Level 1 and 265% at Max Level. His fifth Combo Attack hits up to eight enemies in a 3.5m radius.
If you want Ignar to deal the most damage, upgrade Roast first, as it reaches 531.1% ATK at Level 10 and 565% at Max Level while Chain lasts 4.5 seconds. If you want him to hit hard as often as possible, upgrade Sear first, as its cooldown falls to 22 seconds at Max Level and Control Debuffs add 20% damage.
Build And Team Support
Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows, because his Skills hit hard and he casts no Bleed or Burn. Roast and Incinerate need Accuracy to land, so put Accuracy on your Chestplate and your Flask. Mana Gen on your Talisman helps him reach Incinerate, and Skill RECOV brings back Roast and Sear, his two heaviest hits.
For Relic Sets, Crit Rate Relics make his critical hits more reliable, Crit Damage Relics and Predator raise how hard they hit, and Accuracy Relics help Chain and Launch land. Mana Relics help him reach Incinerate sooner, and Fury Relics bring back Roast and Sear sooner. His native Crush Tolerance covers one Corruption on Sorgott, Hyxxis and Althar.
Pair him with a Tank, because his HP is very low, and with teammates who cast Control Debuffs so Sear's bonus is on most of the time.
Arena, Bosses And Spires
In Arena, Roast's Chain pins a dangerous melee enemy and Incinerate Launches a group, and either one switches on Sear's bonus. Protect him from early burst, because his HP is very low, and be wary of enemy Invokers with Willpower, as it stops Chain and Launch from landing.
Against Koltmos, Ranged Attackers are the key, and Ignar hits hard from a distance. Against Sorgott, Hyxxis and Althar, his native Crush Tolerance covers one of each Boss's two Corruptions, and against Sorgott, Incinerate hits up to eight enemies in a 3m radius, which helps clear his Crypt Rats. Ulgorim and Hyxxis are immune to Control Debuffs, so Launch won't land there and Sear loses its bonus.
Against Sedula, Incinerate hits up to eight enemies in a 3m radius and his fifth Combo Attack hits up to eight in a 3.5m radius, which helps clear her three Tentacles. Roast and Sear then deal 565% and 540% of his ATK at Max Level in her 60-second window. Sedula changes Element every day, and Ignar has Elemental Advantage on the days she is Wind.
In the Earth Spire, Incinerate Launches whole waves into the air for your team. Pair him with Invokers of a similar Rarity: Granus the Adamant, a Rare Earth Tank, casts Taunt and Shields himself, Kandra, an Epic Earth Tank, casts Damage Filter and Deflection, and Yusasa, an Epic Earth Support, heals and casts Regeneration.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Ignar's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.




