Krakenblood Stonn guide: skills, build and team roles
Overview
Krakenblood Stonn is a Rare Water Melee Attacker from the Freeborn Faction in Invokers: Titan Legacy. He hits a group twice and hits harder when the group is already debuffed. Wrath of the Krakens hits up to eight enemies, Crushing Waters casts Stun on one, and Drowning Whirl casts Move SPD Down on up to eight.
His damage scales from ATK. Fully Awakened and before Gear, Stonn has 704 ATK, 515 DEF and 7,202 HP, with 23 Accuracy and 37 Mana Gen. Those are ordinary numbers for a Rare Melee Attacker, so he still needs a Tank and healer.
Wrath of the Krakens deals 75% more damage on its second hit to a target with debuffs. Debuffs from your teammates feed it as much as his own Stun and Move SPD Down, so he does best on a team that casts a lot of them.
He has no healing or Shields, and Stun and Move SPD Down need Accuracy to land. Drowning Whirl's Move SPD Down is small, 15% at Max Level.
Skills To Prioritize
Wrath of the Krakens, his Ultimate, hits up to eight enemies in a 3.5m radius twice. Each hit deals 115.5% of his ATK at Level 1, 217.1% at Level 10 and 231% at Max Level, and the second hit deals 25% more at Level 1 and 75% more at Level 10 to a target with debuffs. Its cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level.
Crushing Waters hits one enemy and casts Stun. It deals 265.5% of his ATK at Level 1, 499.1% at Level 10 and 531% at Max Level. Stun lasts 1.5 seconds at Level 1 and 2.25 seconds at Level 10 and Max Level. The cooldown falls from 28 seconds to 25 at Level 10 and 24 at Max Level. It needs Accuracy.
Drowning Whirl hits up to eight enemies in a 2.5m radius around him and casts Move SPD Down: 10% for eight seconds at Level 1, 14% for nine seconds at Level 10 and 15% for ten seconds at Max Level. The cooldown falls from 30 seconds to 26 at Level 10 and 24 at Max Level. It needs Accuracy.
Deep Hook hits one enemy on a ten-second cooldown for 131.5% of his ATK at Level 1 and 263% at Max Level.
If you want Stonn to deal damage to groups, upgrade Wrath of the Krakens first, as Level 10 reaches the 75% bonus and Max Level lowers the cost to 800 Mana. If you want him to stop a single enemy, upgrade Crushing Waters first, as its cooldown falls from 28 to 24 seconds and its damage reaches 531% ATK at Max Level.
Build And Team Support
Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows, because his Skills hit hard and he casts no Bleed or Burn. Stun and Move SPD Down need Accuracy to land, and landing them switches on Wrath of the Krakens' bonus, so put Accuracy on your Chestplate and your Flask. Mana Gen on your Talisman helps him reach Wrath of the Krakens, and Skill RECOV brings back Crushing Waters.
For Relic Sets, Crit Rate Relics make his critical hits more reliable, Crit Damage Relics and Predator raise how hard they hit, and Accuracy Relics help Stun and Move SPD Down land. Mana Relics help him reach his Ultimate sooner, and Fury Relics bring back Crushing Waters sooner. His native Fatigue Tolerance covers one Corruption on Althar, Yskara and Wind Omnissi.
Pair him with a Tank and a healer, and with Invokers who cast debuffs on groups.
Arena, Bosses And Spires
In Arena, Crushing Waters stops a key enemy for a moment and Wrath of the Krakens hits a whole team twice, harder if they carry debuffs. Be wary of enemy Invokers with Willpower, as it stops his Stun, and of debuff cleansing, as it strips the debuffs his Ultimate feeds on.
Against Yskara, Melee Attackers shine, and Stonn's native Fatigue Tolerance covers one of her two Corruptions. It also covers one of the two Corruptions on Althar and on Wind Omnissi. Against Galvos, who takes 5% more damage per debuff and always carries several, Wrath of the Krakens deals 75% more on its second hit. Ulgorim and Hyxxis are immune to Control Debuffs, so Crushing Waters' Stun won't land there.
Against Sedula, Wrath of the Krakens hits up to eight enemies in a 3.5m radius twice and Drowning Whirl hits up to eight in a 2.5m radius, which helps clear her three Tentacles. Sedula changes Element every day, and Stonn has Elemental Advantage on the days she is Fire.
In the Water Spire, Wrath of the Krakens clears waves that your teammates have debuffed. Pair him with Invokers of a similar Rarity: Bea the Cleaner, a Rare Water Ranged Attacker, casts DEF Down and RES Down, Rufin, a Rare Water Support, casts ATK Up and Combo SPD Up and Shields allies, and Gohshu the Faceless, an Epic Water Tank, heals, casts Shields and casts DEF Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Stonn's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.





