Invokers: Titan Legacy
Arami

Arami

Cambion

Arami Story

Born of a Cambion Queen and Demon King, Arami has lived a life of duality and expectation. The power roaring within her calls out for purpose, but the pull of her mother's light and her father's darkness leave Arami unsure if her power will save the world... or shatter it.

Arami Stats

  • HP572
  • ATK53
  • DEF50
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD8 (1.6%)
  • SKILL SPD0
  • SKILL RECOV7 (1.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD101 (7.91 m/s)

Arami Skills & Tolerances

Level

Cutting Crane

Skill 1

Cooldown10sRange0.65 mMana Gen+33 Ult · +18 Titan
Attacks 1 enemy, dealing 142 damage.
#FormulaValue
1Damage268% ATK

Arami guide: skills, build and team roles

Overview

Arami is a Rare Light Melee Attacker from the Cambion Faction in Invokers: Titan Legacy. She charges through a line of enemies with Darting Panther, casting DEF Down on each and healing herself on critical hits. Her critical hits also bring her Skills back sooner, and Hunting Falcon casts Crit DMG Up on her, so the longer she keeps landing crits, the faster her kit cycles.

Her damage scales from ATK. Fully Awakened and before Gear, Arami has 694 ATK, 570 DEF and 6,739 HP, with 60 Accuracy. Those are ordinary numbers for a Rare Melee Attacker, and her self-heal only works on critical hits, so she still wants a Tank and a healer.

She casts no Control Debuffs, so Bosses that are immune to them, such as Ulgorim and Hyxxis, don't blunt her. Her DEF Down needs Accuracy to land.

Skills To Prioritize

Darting Panther charges through a 5x6m path towards one enemy, damaging and casting DEF Down on each enemy hit, then hits up to eight enemies in a 6m radius around her. DEF Down is 20% for nine seconds at Level 1, 25% from Level 7 and 30% at Level 10, lasting 11 seconds at Level 10 and 13 at Max Level. Each critical hit heals her for 15% of the damage dealt at Level 1, 20% at Level 5 and 25% from Level 8, and cuts a random Active Skill cooldown by one second at Level 1, 1.4 at Level 10 and 1.5 at Max Level. The cooldown falls from 30 seconds to 26 at Level 10 and 25 at Max Level. It needs Accuracy.

Hunting Falcon hits one enemy and casts Crit DMG Up on her: 30% for 12 seconds at Level 1, 37% at Level 8, 39% for 15 seconds at Level 10 and 40% at Max Level. The cooldown falls from 28 seconds to 22 at Level 10 and 20 at Max Level.

Slicing Mantis, her Ultimate, hits one enemy three times, for 157% ATK per hit at Level 1, 295.2% at Level 10 and 314% at Max Level. She gains Ultimate Mana on each critical hit, 10% at Level 1 and 17% at Level 10. Its cost falls from 900 Mana to 850 at Level 8 and 800 at Max Level.

If you want Arami to help your team's damage and stay alive in melee, upgrade Darting Panther first, as DEF Down reaches 30% at Level 10 and the heal grows to 25% of the damage dealt. If you want her to hit harder herself, upgrade Hunting Falcon first, as Crit DMG Up grows to 40% and the cooldown falls by eight seconds at Max Level. If you want her Ultimate sooner, upgrade Slicing Mantis first, as it refunds 17% Ultimate Mana on each critical hit at Level 10.

Build And Team Support

Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. Her heal, her cooldown cuts and her Ultimate Mana all trigger on critical hits, so Crit Rate does more for her than raising ATK. DEF Down needs Accuracy, so put Accuracy on your Chestplate and your Flask, and add more after that as the build allows. Mana Gen on your Talisman helps her reach Slicing Mantis in Arena, and Skill RECOV helps bring back Darting Panther.

For Relic Sets, Crit Rate Relics make her critical hits more reliable, and Crit Damage and Predator Relics raise how hard they hit. Accuracy Relics help DEF Down land, Mana Relics help her reach Slicing Mantis, and Fury Relics bring back Darting Panther and Hunting Falcon sooner.

Pair her with a Tank to keep enemies off her, and a healer or Shielder so she doesn't rely only on her own heal.

Arena, Bosses And Spires

In Arena, Darting Panther casts DEF Down on a whole line of enemies, so your team's follow-up hits land harder, and her critical hits keep healing her. Be wary of enemy Invokers with Immunity or debuff cleansing, as they can remove her DEF Down.

Against Ulgorim and Hyxxis, who are immune to Control Debuffs, Arami casts none, so Darting Panther's DEF Down still raises your team's damage. Against Yskara, who rewards Melee Attackers, Arami's native Fatigue Tolerance covers one of her two Corruptions.

Against Sedula, Darting Panther hits eight enemies in a 6m radius, which helps clear her Tentacles, and its DEF Down raises the damage she takes once she surfaces. Sedula changes Element every day, and Arami has Elemental Advantage on the days she is Dark.

In the Light Spire, Darting Panther's line and area damage clear waves. Pair her with Invokers of a similar Rarity: Chaddeus, an Uncommon Light Support, heals, removes debuffs and casts Shield, Fatefinder Dylaine, an Epic Light Support, casts ATK Up and Harden, and Dannos, a Rare Light Melee Attacker, casts Shock and Weaken.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Arami's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Arami Tier List Ratings

Arami is rated S for Yskara on the official tier lists.

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All Cambion Invokers

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