Kimoku guide: skills, build and team roles
Overview
Kimoku is a Rare Wind Melee Attacker from the Cambion Faction in Invokers: Titan Legacy. He stops one enemy and slows a group while Bleed does the rest. Malakan's Sever casts Stun, Malakan's Rebuke casts Move SPD Down on up to eight enemies, and Malakan's Return casts Bleed on up to eight enemies in a long line.
His damage scales from ATK. Fully Awakened and before Gear, Kimoku has 747 ATK, 540 DEF and 6,559 HP, with 23 Accuracy and 37 Mana Gen. His ATK, DEF and HP are all on the low side, so he still needs a Tank and healer.
Bleed ticks for a share of the target's MAX HP, capped by his ATK, so ATK raises both his direct hits and the cap on each Bleed tick. Stun and Move SPD Down also need Accuracy to land, so Accuracy matters as much as ATK.
He has no healing or Shields. Several Bosses punish Bleed, so he suits fewer Boss fights than Arena.
Skills To Prioritize
Malakan's Sever hits one enemy and casts Stun. It deals 274% of his ATK at Level 1, 515.1% at Level 10 and 548% at Max Level. Stun lasts three seconds at Level 1, 3.7 seconds at Level 10 and four seconds at Max Level. The cooldown falls from 26 seconds to 21 at Level 10 and 20 at Max Level. It needs Accuracy.
Malakan's Rebuke hits up to eight enemies in a 6m semicircle in front of him and casts Move SPD Down: 40% for eight seconds at Level 1, 60% for ten seconds at Level 10 and 65% at Max Level. The cooldown falls from 26 seconds to 22 at Level 10 and 20 at Max Level. It needs Accuracy.
Malakan's Return, his Ultimate, hits up to eight enemies in a 4x12m area and casts Bleed. It ticks every two seconds for 1% of MAX HP at Level 1 and 1.5% at Level 10, lasting six seconds at Level 1, nine at Level 10 and ten at Max Level. Each tick is capped by his ATK: 150% at Level 1, 250% at Level 10 and 300% at Max Level. Its cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level. It needs Accuracy.
Malakan's Arc hits one enemy on a ten-second cooldown for 134% of his ATK at Level 1 and 268% at Max Level.
If you want Kimoku to control one dangerous enemy, upgrade Malakan's Sever first, as Level 10 reaches 3.7 seconds of Stun and Max Level four seconds on a 20-second cooldown. If you want him to deal damage over time, upgrade Malakan's Return first, as Level 10 reaches 1.5% per tick with a 250% ATK cap and Max Level lowers the cost to 800 Mana.
Build And Team Support
Build ATK and Accuracy to the maximum. His Bleed ticks are his main damage and every effect he casts needs Accuracy to land, so don't build Crit Rate or Crit DMG, which don't add to Bleed ticks. Put Accuracy on your Chestplate and your Flask. Mana Gen on your Talisman gets him to Malakan's Return sooner, and Skill RECOV on another piece of Gear brings back Malakan's Sever, his heaviest direct hit.
For Relic Sets, Attack Relics raise the ATK his Bleed cap scales from, and Accuracy Relics help Bleed, Stun and Move SPD Down land. Spark Relics add Skill SPD, which makes his Bleed tick faster, Mana Relics help him reach Malakan's Return, and Fury Relics bring back his Active Skills sooner. His native Fatigue Tolerance covers one Corruption on Althar, Yskara and Wind Omnissi.
Pair him with a Tank and a healer, and with Invokers who can use the slowed enemies he leaves behind.
Arena, Bosses And Spires
In Arena, Malakan's Sever stops an enemy's key Skill caster and Malakan's Rebuke slows a whole team, while Malakan's Return starts Bleed on a line of enemies. Be wary of enemy Invokers with Willpower, as it stops his Stun, and of Immunity or debuff cleansing, as they can stop his Bleed and Move SPD Down.
Against Yskara, Melee Attackers shine, and Kimoku's native Fatigue Tolerance covers one of her two Corruptions. Against Wind Omnissi, who wants Move SPD Down from several sources, Malakan's Rebuke casts up to 65% Move SPD Down and his Fatigue Tolerance covers one of her two Corruptions. Against Althar, his Fatigue Tolerance covers one Corruption, but never bring Bleed, because a Bleed on Althar gives him Invincibility for ten seconds, so leave Malakan's Return out of that fight.
Several Bosses punish Bleed. Koltmos and Earth Omnissi are immune to it, Sakiel takes half damage from it, and Ulgorim and Hyxxis are immune to Control Debuffs, so Stun won't land there. Against Hyxxis, each Bleed cast on her shortens Ensacment's cooldown by one second, so bring another damage dealer.
Against Sedula, Malakan's Rebuke hits up to eight enemies in a 6m semicircle and Malakan's Return hits up to eight in a 4x12m area, which helps clear her three Tentacles. She takes 70% less damage from Bleed, so treat Kimoku's Bleed as a bonus there and rely on Malakan's Sever and the direct hit from Malakan's Return. Sedula changes Element every day, and Kimoku has Elemental Advantage on the days she is Water.
In the Wind Spire, Malakan's Rebuke slows waves and Malakan's Return Bleeds a line. Pair him with Invokers of a similar Rarity: Hallea, a Rare Wind Support, heals and casts Shields and ATK Down, Tyxil the Adder, a Rare Wind Melee Attacker, casts Bleed and RES Down, and Atanna the Convincer, an Epic Wind Tank, casts Taunt and ATK Down.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Kimoku's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.






