Prime Force Senhachi guide: skills, build and team roles
Overview
Prime Force Senhachi is a Legendary Earth Ranged Attacker from the Cambion Faction in Invokers: Titan Legacy. He disrupts enemies from range. Force Palm Pushes a target away and slows it, Harmonic Disturbance places DEF Down and Skill Recovery Down, Gravity Geyser Launches the enemies around its target and places ATK Down, and Almighty Repulsor Launches a random enemy four times while pushing back its Active Skill cooldowns. Together, they weaken a target for your damage dealers and give your team time to act.
Fully Awakened and before Gear, Senhachi has 1,316 ATK, 735 DEF and 7,906 HP. His ATK and HP are both among the highest for a Ranged Attacker.
Skill Recovery Down is scarce: he's a good candidate if you're building a team that needs it. It slows how fast an enemy gets its Skills back, so it pushes the enemy toward Combo Attacks.
Almighty Repulsor attacks a random enemy, so you can't aim it at one chosen threat, and Senhachi doesn't heal, Shield or revive allies. Most of what he does needs Accuracy to land.
Skills To Prioritize
Force Palm attacks one enemy, Pushes it 5m away and places Move SPD Down. The Push is there from Level 1. Upgrades raise the slow from 10% for 4 seconds to 20% for 6 seconds at Level 10, and 7 seconds at Max Level. The cooldown is 10 seconds.
Harmonic Disturbance attacks one enemy twice. The first hit places DEF Down and the second places Skill Recovery Down. DEF Down starts at 20% and reaches 35% at Level 6 and 45% at Level 10. Skill Recovery Down starts at 10% and reaches 20% at Level 8. Max Level raises it to 25% and lowers the cooldown from 27 seconds at Level 1 to 22.
Gravity Geyser Launches the ten enemies with the lowest current HP in an 8m radius around its target, then places ATK Down. Launch lasts 2 seconds at Level 1, 3 seconds at Level 4 and 4 seconds at Level 9. ATK Down starts at 20% and reaches 35% at Level 8 and 50% at Level 10. That is a bigger ATK Down, not 50% less damage from everything, because enemy damage can depend on other stats too.
Almighty Repulsor costs 1,100 Mana at Level 1, 1,075 at Level 5, 1,050 at Level 8 and 1,000 at Max Level. Each hit raises the cooldown of all the target's Active Skills by 5 seconds at Level 1 and 10 seconds at Level 10. It also gives Senhachi Titan Mana, 75 at Level 1 and 150 at Max Level. His fifth Combo Attack shortens the cooldown of one of his own Active Skills at random.
If you want Senhachi to control groups, upgrade Gravity Geyser first, as Level 4 and Level 9 lengthen its Launch and Level 10 raises ATK Down to 50%. If you want him to help your team hit one target harder, upgrade Harmonic Disturbance first, as it reaches 35% DEF Down at Level 6 and 45% at Level 10. If you want him to keep a target slowed, such as Wind Omnissi, upgrade Force Palm first for the longer Move SPD Down. His core kit works well before Max Level, so don't rush the Ultimate.
Build And Team Support
Senhachi places DEF Down, ATK Down, Skill Recovery Down and Move SPD Down, and his Push and Launches need Accuracy too. Put Accuracy on his Chestplate and Flask and stack as much as the build allows. After that, build ATK and Crit Rate to about 75-80%, then as much Crit DMG as the build allows. Past that point, Crit DMG is worth more than more Crit Rate. Add enough HP and DEF to keep him alive. For Arena, put Mana Gen on his Talisman so Almighty Repulsor arrives sooner. Skill RECOV is worth adding if you want Gravity Geyser's Launch and ATK Down back more often.
For Relic Sets, Accuracy Relics help his Push, Launches and debuffs land more consistently. Crit Rate Relics help you reach the Crit Rate threshold. For more damage once those are covered, Predator Relics add ATK and, at five pieces, Crit DMG. For Arena, Mana Relics raise his Mana Gen. Against Sorgott, Manaburn Tolerance Relics answer his Manaburn Corruption.
He doesn't heal, Shield or revive, so bring a Tank who draws attacks and a healer to keep him casting. Pair him with damage dealers who can use the DEF Down he places.
Arena, Bosses And Spires
In Arena, Gravity Geyser Launches the enemies around its target and places ATK Down, while Almighty Repulsor adds to the cooldowns of the Active Skills of the enemy it hits. That lets him disrupt an enemy's opening and keep its Skills offline longer, and Harmonic Disturbance's DEF Down helps your damage dealers finish the job. Be wary of enemy Invokers with Willpower, which blocks Launch and Push, or with Immunity and debuff-cleansing Skills, as they can undo his DEF Down, ATK Down and Skill Recovery Down.
Against Sorgott, Gravity Geyser hits the ten enemies with the lowest current HP around its target, which makes it a good way to clear his Crypt Rats, and Harmonic Disturbance's DEF Down helps your team's damage. His native Atrophy and Daze Tolerances don't match Sorgott's Manaburn and Crush Corruptions, so bring Manaburn and Crush Tolerance Relics or Invokers who have them. Against Sorgott and Sakiel, a teammate who places Jinx or steals buffs is very useful, as both stop their buffs from piling up.
Against Sakiel, Harmonic Disturbance's Skill Recovery Down slows how quickly he gets his Skills back, and its DEF Down helps your damage dealers.
Against Ulgorim, who is immune to Control Debuffs, Senhachi's Launches and Push won't land. Harmonic Disturbance's DEF Down still helps your team's damage, his native Daze Tolerance helps with the 8-second stun from Cloud Splitter, and as a Ranged Attacker he can hit the Totems from a distance. Bring a teammate who places Heal Reduction to blunt the Totems' healing.
Against Galvos, Iron Catalyst makes him take 5% more damage for each debuff on him, and Senhachi can place four different ones: DEF Down and Skill Recovery Down from Harmonic Disturbance, Move SPD Down from Force Palm and ATK Down from Gravity Geyser. ATK Down also blunts the ATK Galvos gains from Combustive Power. His native Atrophy and Daze Tolerances match Galvos's two Corruptions.
Against Wind Omnissi, Force Palm's Move SPD Down switches off her 60% chance to dodge Combo Attacks. Her Tempest Crush cuts 5 seconds off the debuffs on her, and Force Palm's slow lasts only 4 seconds at Level 1 and 7 at Max Level against a 10-second cooldown, so bring a second source of Move SPD Down. Dark Omnissi needs Combo SPD Down instead, which Force Palm doesn't place.
In the Earth Spire, Gravity Geyser's Launch and ATK Down help with waves, and Harmonic Disturbance's DEF Down helps take down an important target. He needs a Tank and a healer beside him, so don't build him as the Invoker who carries the team on his own.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Senhachi's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.











































