#1 Attacks 1 enemy, dealing 21 damage.
#2 Attacks 1 enemy, dealing 34 damage.
#3 Attacks 1 enemy, dealing 45 damage.
#4 Attacks 1 enemy, dealing 55 damage.
#5 Attacks 1 enemy, dealing 66 damage. Azuma gains Ultimate Mana (4 per debuff on the target).
Attacks 1 enemy, dealing 128 damage. Launches the target for 2s.
Attacks 1 enemy, dealing 256 damage. Casts a [40% RES Down] debuff on the target, lasting 10s.
Attacks 1 enemy 2 times, dealing 132 damage per hit. The first hit casts a [35% DEF Down] debuff on the target, lasting 12s. Then, casts a [12% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by 12%.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 71 damage. Casts a [Stun] debuff on the targets, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 71 damage. Casts a [Hex] debuff on the targets, lasting 12s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 71 damage damage increases by 15% per debuff on the target, limited up to +250% damage, on the third hit.

Tolerance100%
Reduces incoming crush corruption pressure by 100%.

Fatigue
Tolerance · Level 1
Tolerance100%
Reduces incoming fatigue corruption pressure by 100%.