Invokers: Titan Legacy
Kollodon the Summit

Kollodon the Summit

Beastbloods

Kollodon Story

Neither mount nor monster can hope to defeat Kollodon the Summit. One of the greatest hunters of all the Beastbloods, Kollodon’s Clan has a sacred duty to capture and return monstrous sacrifices to the elemental spirits. It is a duty he performs with stoic dignity… and private glee.

Kollodon Stats

  • HP924
  • ATK90
  • DEF70
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC3
  • RES10
  • COMBO SPD0
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN5 (2.5%)
  • INSTINCT5 (32%)
  • MOVE SPD117 (8.2 m/s)

Kollodon Skills & Tolerances

Level

Brutal Fury

Skill 1

Cooldown10sRange0.6 mMana Gen+58 Ult · +31 Titan
Attacks 1 enemy 2 times, dealing 126 damage per hit. Damage increases by 35% against targets with HP above 50%.
#FormulaValue
1Damage140% ATK

Kollodon the Summit guide: skills, build and team roles

Overview

Kollodon the Summit is a Legendary Earth Melee Attacker from the Beastbloods Faction in Invokers: Titan Legacy. He locks enemies down and hits them while they can't respond. Ancestral Wardens Stuns one enemy and hits the group around him, Primal Rush Launches a line of enemies, and Temporal Spines Stuns every enemy within 8m with each of its three hits.

His damage scales from ATK. Fully Awakened and before Gear, Kollodon has 1,099 ATK, 729 DEF and 9,902 HP, with 23 Accuracy and 37 Mana Gen. His HP is one of a couple of the highest of any Melee Attacker, which helps him stay in the middle of a group to use his area Skills.

His Combo Attacks and Skills work together. His fifth Combo Attack shortens Ancestral Wardens's cooldown if the target is under a Control Debuff, so the Stuns and Launches he casts bring his Stun back sooner. Ancestral Wardens also gives him Ultimate Mana when it hits critically, which helps him reach Temporal Spines.

He has no healing, Shields or debuffs that make your team hit harder, so his job is control and damage. Stuns and Launches need Accuracy to land, and some Bosses are immune to Control Debuffs, which removes much of what he offers.

Skills To Prioritize

Ancestral Wardens hits one enemy and Stuns it on the first hit, then hits every enemy within 5m of him. The Stun lasts four seconds at Level 1 and six at Level 10. If it hits critically he gains 10 Ultimate Mana at Level 1 and 15 at Max Level. The cooldown falls from 25 seconds to 23 at Level 10 and 21 at Max Level. It needs Accuracy.

Primal Rush charges along a 7x3m path toward the furthest enemy, hitting and Launching each enemy for five seconds at Level 1 and seven at Level 10. It also hits up to ten enemies within 8m of him. The cooldown falls from 30 seconds to 27 at Level 10 and 26 at Max Level. It needs Accuracy.

Temporal Spines hits every enemy within 8m three times and casts a Stun with each hit. The Stun lasts three seconds at Level 1, 4.75 at Level 10 and five at Max Level, and the cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level. It needs Accuracy.

Brutal Fury hits one enemy twice, and deals extra damage to enemies with high HP: 25% more above 70% HP at Level 1, 34% more above 55% at Level 10, and 35% more above 50% at Max Level, on a ten-second cooldown. His fifth Combo Attack shortens Ancestral Wardens's cooldown by 3 seconds at Level 1, 3.9 at Level 10 and 4 at Max Level, if the target is under a Control Debuff.

If you want Kollodon to Stun and hit one target, upgrade Ancestral Wardens first, as its Stun reaches six seconds at Level 10 and the cooldown keeps falling. If you want him to control groups, upgrade Primal Rush first, as seven seconds of Launch removes a whole line of enemies from the fight. If you want him to lock down an entire team, upgrade Temporal Spines first, as Level 10 stretches each Stun to 4.75 seconds.

Build And Team Support

Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. His Ultimate Mana comes from critical hits, and every Stun and Launch needs to land, so put Accuracy on your Chestplate and Flask and keep stacking it. Mana Gen on your Talisman gets him to Temporal Spines sooner, and Skill RECOV on another piece brings back Ancestral Wardens.

For Relic Sets, Crit Rate Relics make his critical hits and Mana gain more reliable, and Crit Damage Relics and Predator make them hit harder. Accuracy Relics help his Stuns and Launches land, and Mana Relics help him reach his Ultimate. Fury Relics bring back Ancestral Wardens and Primal Rush sooner. His native Fatigue and Frost Tolerances already match Yskara, so you don't need Tolerance sets there.

Pair him with a Tank and a healer, as his Skills put him in the middle of the enemy team, and a damage dealer who can use the time his Stuns and Launches give you.

Arena, Bosses And Spires

In Arena, Temporal Spines can Stun a whole team at once, and Primal Rush can scatter a line of enemies. Be wary of enemy Invokers with Willpower or Immunity, as they can block Stuns and Launches.

Against Yskara, Kollodon is a Melee Attacker with both of her Corruptions covered by his native Fatigue and Frost Tolerances, and Primal Rush and Temporal Spines help clear the minions around her. Against Wind Omnissi, his native Fatigue Tolerance covers one of her Corruptions, and against Water Omnissi his native Frost Tolerance covers one of hers. Against Ulgorim and Hyxxis, who are both immune to Control Debuffs, his Stuns and Launches won't land, so he's a weaker choice there.

Against Sedula, Ancestral Wardens, Primal Rush and Temporal Spines each hit several enemies at once, so he clears her Tentacles quickly and limits the damage they do to the Ship. Sedula changes Element every day, and Kollodon has Elemental Advantage on the days she is Wind.

In the Earth Spire, Temporal Spines and Primal Rush control waves of enemies. Pair him with Invokers of a similar Rarity: Admiral Gladstone, a Legendary Earth Tank, casts DEF Down and Heal Reduction, Kandra, an Epic Earth Tank, casts Shields and heals, and Yusasa, an Epic Earth Support, heals and casts Regeneration.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Kollodon's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Kollodon Tier List Ratings

Kollodon is rated S+ for Yskara on the official tier lists.

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