Sitri guide: skills, build and team roles
Overview
Sitri is a Rare Light Melee Attacker from the Beastbloods Faction in Invokers: Titan Legacy. She hits one enemy very hard, and her Skills reward different moments in a fight. Rapid Dominance hits harder against a healthy target, and her Ultimate, Stroke of Grace, hits harder the more HP the target has lost. Only one Invoker casts Block Revive, and it is Sitri.
Her damage scales from ATK. Fully Awakened and before Gear, Sitri has 811 ATK, 552 DEF and 5,870 HP, with 38 Mana Gen. Her HP is low for a Melee Attacker, so she wants a Tank in front of her and a healer behind.
Center of Gravity hits twice and deals more damage for each buff on her. She casts no buffs herself, so teammates who cast buffs on her make it hit harder, and without them it still hits twice. Stroke of Grace only casts Block Revive if it kills the target, and Block Revive needs Accuracy to land. Plan it as the finishing blow on an enemy that would otherwise be revived.
Every attack she has hits a single enemy, so she is a poor choice for clearing waves.
Skills To Prioritize
Rapid Dominance hits one enemy for more damage while the target is healthy. At Level 1 it deals 25% more against a target above 80% HP. At Level 10 that is 47% more above 70% HP, and at Max Level 50% more above 65% HP, with the cooldown falling from 28 seconds to 26 and then 24.
Stroke of Grace, her Ultimate, deals more damage for each slice of HP the target has lost. At Level 1 that is 10% more for every 15% lost. At Level 10 it is 14% more for every 10% lost, and at Max Level 15% more for every 10% lost. If it kills the target, it casts Block Revive, and enemies killed under Block Revive cannot be revived. It costs 900 Mana at Level 1, 850 from Level 8 and 800 at Max Level.
Center of Gravity hits one enemy twice. It deals 5% more damage per buff on Sitri at Level 1, up to 50% more. At Level 10 that is 7.5% per buff, up to 70% more, and at Max Level the limit rises to 75%. Its cooldown falls from 28 seconds to 25 at Level 8 and 23 at Max Level.
If you want Sitri to open fights with burst damage, upgrade Rapid Dominance first, as Max Level extends its bonus to targets above 65% HP and cuts the cooldown to 24 seconds. If you want her to finish enemies and stop revives, upgrade Stroke of Grace first, as its bonus grows with every Level and Max Level lowers the cost to 800 Mana. If your team already casts several buffs on her, upgrade Center of Gravity first, as each buff is worth 7.5% more damage at Level 10.
Build And Team Support
Build Crit Rate to around 75-80%, then as much Crit DMG as the build allows. She starts with only 5% Crit Rate, so her Relics and Gear need to carry it. Block Revive needs Accuracy, so if stopping revives is why you brought her, put Accuracy on your Chestplate and your Flask. Mana Gen on your Talisman gets her to Stroke of Grace sooner, and Skill RECOV brings Rapid Dominance back faster.
For Relic Sets, Crit Rate Relics make her critical hits more frequent, Crit Damage Relics raise how hard those hits land, and Predator adds ATK with its 3-piece bonus and Crit DMG with its 5-piece bonus. Accuracy Relics help Block Revive land, and Mana Relics help her reach Stroke of Grace.
Pair her with a Tank to keep enemies off her, and a healer to keep her alive. A teammate who casts buffs on her makes Center of Gravity hit harder.
Arena, Bosses And Spires
In Arena, Sitri is at her best against teams that rely on a Reviver. Open with Rapid Dominance on a healthy enemy, then use Stroke of Grace on one that is already hurt, so the enemy stays dead. Be wary of enemy Invokers with Immunity or Skills that cleanse debuffs, as they can stop Block Revive landing.
Against Althar, bring Block Revive for his minions: if Stroke of Grace kills a minion, it cannot be revived. Sitri casts no Bleed, so she will not give him Invincibility. Against Sakiel and Koltmos, her native Manashock Tolerance covers one of each Boss's Corruptions.
Against Sedula, Sitri has no area attacks for the Tentacles, so she is a single-target damage dealer. Rapid Dominance and Center of Gravity hit hard in the 60-second window when Sedula can be damaged. Sedula changes Element every day, and Sitri has Elemental Advantage on the days she is Dark.
In the Light Spire, her single-target damage suits dangerous enemies, not groups. Pair her with Invokers of a similar Rarity: Kegbeast Tonhaka, a Rare Light Support, casts Combo SPD Up, Crit Rate Up and Crit DMG Up on allies, which also feeds Center of Gravity. Sanctus the Valiant, an Epic Light Melee Attacker, adds Stun and Shields. Nirvelle the Soulraiser, an Epic Light Support, heals, Revives and casts ATK Up.
Awaken
Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Sitri's potential.
Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.
Review the Awakening guide for more detail.




