Invokers: Titan Legacy
Charvaine the Hypnomancer

Charvaine the Hypnomancer

Magi

Charvaine Story

When people speak of the grandest Magi in history, Charvaine's name is never far from the conversation. With her dazzling hat Arcana focusing her thoughts, she unlocked the secrets of hypnomancy - a bizarre form of magic that taps into Amara's collective unconscious. A dream for her. A nightmare for others.

Charvaine Stats

  • HP1,020
  • ATK79
  • DEF71
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD4 (0.8%)
  • SKILL SPD0
  • SKILL RECOV8 (2%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD103 (7.94 m/s)

Charvaine Skills & Tolerances

Level

Hypnoray

Skill 1

Cooldown10sRange9 mMana Gen+37 Ult · +20 Titan
Attacks 1 enemy from a distance of 9m, dealing 154 damage. Charvaine gains 60 Titan Mana.
#FormulaValue
1Damage195% ATK

Charvaine the Hypnomancer guide: skills, build and team roles

Overview

Charvaine the Hypnomancer is a Legendary Water Support from the Magi Faction in Invokers: Titan Legacy. Her Ultimate adapts to your build: the balance between her ATK and DEF decides which pair of buffs it gives. That lets her power up an offensive team or protect a defensive formation, as long as you choose the branch on purpose.

Her Shield scales with HP, and her Ultimate's bonuses depend on how healthy she stays. Fully Awakened and before Gear, Charvaine has 881 ATK, 776 DEF and 11,526 HP. Her ATK is high for a Support and her HP is one of the highest.

Skills To Prioritize

Conjure Dreams, her Ultimate, gives the defensive pair when Charvaine's DEF is higher than her ATK. At Level 10 that's 55% DEF Up and a Shield with a listed 25% MAX HP coefficient, lasting 16 seconds. Max Level raises DEF Up to 60% and extends the pair to 18 seconds, keeping the Shield coefficient.

When her ATK is higher than her DEF, the Ultimate gives the offensive pair instead. Level 10 gives 55% ATK Up and 40% Crit Rate Up for 16 seconds. Max Level raises ATK Up to 60% and extends the duration to 18 seconds. Those are big offensive buffs, but they replace the defensive pair rather than adding to it.

The game doesn't say what happens when ATK and DEF are exactly equal, or how every temporary stat change interacts. Keep a clear gap for the branch you want, and check in a fight after changing Gear or adding outside buffs. Don't count on getting both pairs at once.

A separate condition checks her HP. At 75% MAX HP or higher, the Ultimate also gives Skill Recovery Up and Ultimate Mana. Level 10 gives 30% Skill Recovery Up and 150 Mana. Max Level improves Skill Recovery Up to 35% and extends its duration to 18 seconds. So keep Charvaine healthy: she can survive at very low HP and still lose this extra bonus.

Phantasm Lash places Combo SPD Up on your team. Level 10 gives 20% for 15 seconds on a 22-second base cooldown. Max Level keeps the percentage, extends the duration to 16 seconds and lowers the cooldown to 20. It speeds up Combo Attacks, but it doesn't directly shorten every active cooldown.

Hat of Visions gives 30% Evasion at Level 10 and Max Level, with the duration improving from 15 to 16 seconds. Evasion only works against Combo Attacks, so it eases ordinary attack pressure but won't stop a dangerous Active Skill, and it doesn't replace Shields or healing.

Hypnoray gives Titan Mana on a short base cooldown, reaching 57 at Level 10 and 60 at Max Level. Her Combo finisher gives a different resource: Ultimate Mana for each of her own buffs, with a minimum grant when she has none. At Max Level that's 20 per buff, or 20 with no buffs. Titan Mana and Ultimate Mana are separate, so don't mix them up.

If you want Charvaine to power up or protect your whole team, prioritize Conjure Dreams, as Max Level raises ATK Up or DEF Up to 60% and extends the buffs to 18 seconds. If you want your team to land more Combo Attacks, consider upgrading Phantasm Lash first, as Max Level extends Combo SPD Up to 16 seconds and lowers its cooldown to 20 seconds. If Combo Attack pressure is what's hurting your team, upgrade Hat of Visions first, as Max Level extends Evasion to 16 seconds.

Build And Team Support

Charvaine has no debuffs to land, so Accuracy isn't a priority. Build HP first, then RES, up to about 300 for Bosses, with more for Arena. Keep her ATK above her DEF for the offensive pair, or her DEF above her ATK for the defensive pair, with a clear gap either way. Mana Gen on her Talisman gets Conjure Dreams sooner, and Skill RECOV brings Phantasm Lash and Hat of Visions back sooner.

For Relic Sets, Health Relics raise the HP her Shield and her 75% HP bonus depend on, and Resistance Relics help you reach the RES you need. Mana Relics add Mana Gen so she reaches Conjure Dreams more often. For the offensive pair, Attack Relics keep her ATK above her DEF. For the defensive pair, Defense Relics keep her DEF above her ATK.

She has no direct heal, cleanse or revive, so pair her with Invokers who cover those jobs, and with a healer who keeps her at 75% HP or higher.

Arena, Bosses And Spires

In Arena, the offensive branch gives your attackers 40% Crit Rate Up and extra ATK, so they crit more consistently and hit harder. The defensive branch gives DEF Up and a Shield to a formation that needs protection. Both need her Ultimate, and healing from teammates helps her keep the 75% HP bonus. Be wary of enemies that steal buffs, as they can turn her buff-heavy play against her, and of damage that bypasses DEF, which makes the defensive pair less useful.

Against Koltmos, her native Blight and Manashock Tolerances match Koltmos's Corruptions, which makes her a reasonable specialist pick.

In the Water Spire, you can tailor her to your roster. Team Evasion and the defensive branch help your team survive, while the offensive branch helps a team that's already safe clear faster. She has no direct heal, cleanse or revive, so she can't cover every Support job on her own.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Charvaine's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Charvaine Tier List Ratings

Charvaine is rated S+ for Koltmos, Earth Garuda, Light Garuda and Dark Garuda on the official tier lists.

More Magi Invokers

All Magi Invokers

Player support

Invokers: Titan Legacy

Play Invokers

Mobile

Scan to download Invokers on your phone
Download on the App StoreGet it on Google Play

Desktop

Download for PC & Mac

Join the official Invokers Community

Join Discord

Log out?

You'll be signed out of Invokers: Titan Legacy on this device.