Invokers: Titan Legacy
Lektrine the Storm Witch

Lektrine the Storm Witch

Magi

Lektrine Story

From her grand meteorological tower, the Thunderbolt Steeple, Lektrine protects much of Amara from turbulent weather. She's quelled tornados that could have levelled the Academy, and redirected hurricanes that would have smashed the entire Free Armada to pieces. But there's one dark cloud on the horizon that even she can't quell...

Lektrine Stats

  • HP792
  • ATK94
  • DEF79
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES10
  • COMBO SPD8 (1.6%)
  • SKILL SPD0
  • SKILL RECOV7 (1.8%)
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD109 (8.06 m/s)

Lektrine Skills & Tolerances

Level

Shock Zone

Skill 1

Cooldown10sRange2 mMana Gen+27 Ult · +15 Titan
Casts a [16% Combo SPD Down] debuff on the 10 enemies with the lowest HP% in a 6m radius around Lektrine, lasting 8s. Attacks the targets from a distance of 2m, dealing 146 damage.
Applies
Combo SPD Down

Accuracy requiredCombo SPD Down

#FormulaValue
1Damage155% ATK

Lektrine the Storm Witch guide: skills, build and team roles

Overview

Lektrine the Storm Witch is a Legendary Light Melee Attacker from the Magi Faction in Invokers: Titan Legacy. She shocks one enemy, slows the attack speed of a group and then brings her whole team's Skills back faster. Arc Lightning casts Shock and feeds her Mana, Shock Zone casts Combo SPD Down, and Tailwind Vortex casts Skill Recovery Up on her allies.

Her damage scales from ATK. Fully Awakened and before Gear, Lektrine has 1,128 ATK, 835 DEF and 8,554 HP, with 60 Accuracy. Her ATK is one of a handful of the highest in the game, which suits an Invoker whose Skills all hit hard.

Skill Recovery Up is scarce: only nine Invokers cast it. If your team has Skills with long cooldowns and you want them back sooner, she's a good candidate. Shock stops an enemy from moving or using Skills and makes it take 125% damage, which is 25% more.

Her kit runs on critical hits. Arc Lightning gives her Mana for each critical hit, and Cyclonic Surge cuts the cooldowns of her own Skills and her allies' Skills for hits and critical hits. She has no healing or Shields, so she needs teammates for protection, and her Shock and Launches don't work on Bosses that are immune to Control Debuffs.

Skills To Prioritize

Arc Lightning hits one enemy three times and casts Shock on the first hit. Shock lasts three seconds at Level 1 and six at Level 10. For each critical hit she gains Ultimate Mana: 25 at Level 1, 40 at Level 10 and 50 at Max Level. The cooldown falls from 28 seconds to 24 at Level 10 and 22 at Max Level. It needs Accuracy.

Shock Zone casts Combo SPD Down on the ten lowest-HP enemies within 6m of her and hits them. The debuff is 8% for five seconds at Level 1, 14% for eight seconds at Level 10 and 16% at Max Level, on a ten-second cooldown. It needs Accuracy.

Tailwind Vortex hits one enemy twice and, on the second hit, casts Skill Recovery Up on the ten lowest-HP allies in a 15m radius. The buff is 15% for ten seconds at Level 1, 25% for 15 seconds at Level 10 and 30% at Max Level. The cooldown falls from 27 seconds to 22 at Level 10 and 20 at Max Level.

Cyclonic Surge, her Ultimate, hits a random enemy ten times and Launches each one for four seconds. Each hit shortens the cooldown of a random Active Skill on her, by one second at Level 1, 2.8 at Level 10 and three at Max Level. Each critical hit also shortens a random Active Skill on one other ally by the same amount. Its cost falls from 900 Mana to 850 at Level 10 and 800 at Max Level. Her fifth Combo Attack extends one debuff on enemies near her by 1.9 seconds at Level 10, or two debuffs by two seconds at Max Level.

If you want Lektrine to control a single dangerous enemy, upgrade Arc Lightning first, as Shock reaches six seconds at Level 10 and each critical hit gives more Mana. If you want her to help your team cast faster, upgrade Tailwind Vortex first, as it reaches 25% Skill Recovery Up for 15 seconds at Level 10. If you want her to hold back groups, upgrade Shock Zone first, as Level 10 stretches Combo SPD Down to eight seconds.

Build And Team Support

Build Crit Rate to around 75–80%, then as much Crit DMG as the build allows. Her Mana and cooldown benefits depend on critical hits. Shock, Combo SPD Down, Launch and debuff extension all need to land, so put Accuracy on your Chestplate and Flask and keep stacking it. Mana Gen on your Talisman gets her to Cyclonic Surge sooner, and the Ultimate then feeds back into her cooldowns.

For Relic Sets, Crit Rate Relics make her critical hits more reliable, and Crit Damage Relics and Predator make them hit harder. Accuracy Relics help Shock and Combo SPD Down land, Mana Relics help her reach Cyclonic Surge, and Fury Relics bring back her Skills sooner. Her native Manaburn and Mana Shock Tolerances already match Dark Omnissi, so you don't need Tolerance sets there.

Pair her with a Tank and a healer, as she works in the middle of the fight, and with Invokers who have long Skill cooldowns, so Tailwind Vortex and Cyclonic Surge speed them up.

Arena, Bosses And Spires

In Arena, Arc Lightning's Shock can remove a key enemy from the fight, Shock Zone slows the attacks of several enemies, and Cyclonic Surge Launches targets while shortening her allies' cooldowns. Be wary of enemy Invokers with Immunity or Willpower, as they can block her Shock and Launches.

Against Dark Omnissi, Lektrine is an excellent pick. Her native Manaburn and Mana Shock Tolerances match both of Dark Omnissi's Corruptions, Shock Zone casts the Combo SPD Down the fight needs, and her Combo Attack extends debuffs. Against Sakiel, her native Mana Shock Tolerance matches one of his Corruptions, and her Accuracy helps with his RES. Against Hyxxis and Ulgorim, who are both immune to Control Debuffs, her Shock and Launches won't land. Her native Manaburn Tolerance matches Hyxxis, but she's less useful there.

Against Sedula, Shock Zone casts Combo SPD Down, which slows the Combo Attacks that drain your Mana, and hits the ten lowest-HP enemies within 6m, which helps clear her Tentacles. Tailwind Vortex casts Skill Recovery Up on the team, which helps against the Crusher Tentacle's Skill Recovery slow. Sedula changes Element every day, and Lektrine has Elemental Advantage on the days she is Dark.

In the Light Spire, her Shock Zone and Launches hold groups back while her team's Skills come back faster. Pair her with Invokers of a similar Rarity: Crestelle Moonveil, a Legendary Light Support, casts Immunity and Invincibility, Virtus the Heavensent, a Legendary Light Tank, casts DEF Up and Harden, and Nirvelle the Soulraiser, an Epic Light Support, heals and revives.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Lektrine's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Lektrine Tier List Ratings

Lektrine is rated S+ for Dark Garuda on the official tier lists.

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