Invokers: Titan Legacy
Professor Orielle

Professor Orielle

Magi

Orielle Story

Professor Orielle rarely lectures these days – while she spent many years teaching summoning and astronomy at the Academy, she recently changed specialties. Her new love is astromancy: using the magic of the stars to blow things up. It’s a new field… and her techniques always need more testing.

Orielle Stats

  • HP627
  • ATK51
  • DEF46
  • CRIT RATE5%
  • CRIT DMG50%
  • ACC0
  • RES13
  • COMBO SPD4 (0.8%)
  • SKILL SPD6 (1.2%)
  • SKILL RECOV0
  • MANA GEN0
  • INSTINCT5 (32%)
  • MOVE SPD103 (7.94 m/s)

Orielle Skills & Tolerances

Level

Starstrike

Skill 1

Cooldown10sRange9 mMana Gen+42 Ult · +23 Titan
Attacks 1 enemy from a distance of 9m, dealing 94 damage.
#FormulaValue
1Damage185% ATK

Professor Orielle guide: skills, build and team roles

Overview

Professor Orielle is a Rare Wind Support from the Magi Faction in Invokers: Titan Legacy. She protects the team in two ways. Starlight Shield casts a Shield on eight random allies, and her Ultimate, Astral Incantation, removes debuffs from eight random allies. Mana Glimmer feeds her Ultimate Mana, so the cleanse comes around often.

Her Shield scales from her ATK. Fully Awakened and before Gear, Orielle has 587 ATK, 540 DEF and 8,242 HP, with 45 RES, 54 Skill SPD and 26 Combo SPD. Her ATK is low even for a Support, so her Shield is a modest layer rather than a wall, and the ATK you invest in her matters more than usual.

She heals nobody and casts no debuffs on enemies, so she does not need Accuracy. A Shield absorbs damage before HP is lost, and the cleanse removes a random debuff from each of eight allies, or two from Level 7.

Her Skills pick random allies and random enemies, so you cannot choose who gets the Shield or the cleanse.

Skills To Prioritize

Starlight Shield casts a Shield on eight random allies within 10m. The Shield is worth 150% of her ATK at Level 1, 200% at Level 5, 250% at Level 7 and 300% at Level 10. It lasts 8 seconds at Level 1, 10 seconds at Level 6, 11 seconds at Level 10 and 12 seconds at Max Level. The cooldown falls from 30 seconds to 26 at Level 10 and 24 at Max Level.

Mana Glimmer hits a random enemy within 12m three times, and she gains Ultimate Mana for each target without buffs: 15 at Level 1, 24 at Level 10 and 25 at Max Level. The cooldown falls from 29 seconds to 26 at Level 10 and 24 at Max Level.

Astral Incantation hits one enemy four times and removes a random debuff from eight random allies within 15m. From Level 7 it removes two. Its Mana cost falls from 1,100 to 1,075 at Level 5, 1,050 at Level 8 and 1,000 at Max Level.

Starstrike is a ten-second filler hit.

If you want Orielle to protect your team, upgrade Starlight Shield first, as Level 10 doubles its Shield from 150% to 300% of her ATK. If you want her to clear debuffs, upgrade Astral Incantation first, as Level 7 removes two debuffs instead of one, then Mana Glimmer so the Ultimate comes around sooner.

Build And Team Support

Her Shield scales from ATK, so build ATK first, then HP, then RES, with about 300 RES enough for Bosses and more for Arena. She casts no debuffs, so she does not need Accuracy. Skill RECOV brings back Starlight Shield, which carries her kit, and Mana Gen on your Talisman helps her reach Astral Incantation.

For Relic Sets, Attack Relics raise the ATK her Shield scales from, and Paragon increases the size of her Shields by 15%. Health Relics and Resistance Relics keep her alive, and Fury Relics bring back Starlight Shield sooner. Mana Relics help her reach Astral Incantation.

Pair her with a Tank to draw damage, and a healer, since she does not heal.

Arena, Bosses And Spires

In Arena, Starlight Shield helps your team survive an opening burst, and Astral Incantation removes up to two random debuffs from eight allies, which helps when a Stun or other debuffs land on several of them. Be wary of enemy Invokers with Skills that remove buffs, as they can strip her Shields before they absorb damage.

Against Water and Fire Omnissi, who ask for Immunity and debuff removal, Astral Incantation removes two debuffs from eight allies. Against Galvos, her native Atrophy Tolerance covers one of his two Corruptions.

Against Sedula, whose Skills spread debuffs, Astral Incantation removes two random debuffs from eight allies, and Mana Glimmer builds Ultimate Mana for her to cast Astral Incantation again. Sedula changes Element every day, and Orielle has Elemental Advantage on the days she is Water.

In the Wind Spire, she shields and cleanses the team through the waves. Pair her with Invokers of a similar Rarity: Ganbuku of the Mask, a Rare Wind Tank, casts Purge Debuffs and Heal Reduction, Hallea, a Rare Wind Support, heals and casts a Shield, and Vorak the Soulguard, an Epic Wind Melee Attacker, casts DEF Down and Weaken.

Awaken

Awakening boosts an Invoker's stats significantly. Bonuses from Relics, Accessories, the Trophy Room, Tactics and Titan leader bonuses apply to base stats and Awakening stats alike, so unlocking the Awakening nodes is critical to maximise Orielle's potential.

Unlocking each Titan node at Star 2, 4 and 6 adds a second to Titan Invokation, taking the total from 12 seconds to 15.

Review the Awakening guide for more detail.

Orielle Tier List Ratings

Orielle is rated A+ for Sakiel and Astral Garuda on the official tier lists.

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