Invokers: Titan Legacy
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0.62 - Invoker & Titan Rebalances

0.62 sees a massive wave of Invoker and Titan rebalances and bugfixes, affecting every Faction in game, as well as updates to Invoker and Titan Skill descriptions. We’re talking over 50 Invokers affected!

As the scale is so big, we’ve separated the balance changes into this separate article, away from the update news, so as to not to overshadow the new content coming in 0.62.

Let’s look at the actual rebalances first, starting with Invokers: 


INVOKER AND TITAN REBALANCES/BUGFIXES

INVOKERS

MAGI

Zhine the Spark

  • Skill 3, Zap Fence – fixed a bug where this Skill only Shocked a single target. Now, it shocks up to 9 targets as intended.

Lektrine the Storm Witch

  • Skill 1, Shock Zone – increased the number of enemies this Skill hits from 9 to 10.
  • Ultimate, Cyclonic Surge – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level. Also fixed a bug where a critical hit would only Launch a target for 2 seconds, instead of 4

Charvaine the Hypnomancer

  • Combo Attack 5 – this AoE hit now hits up to 10 enemies, instead of 8, in line with other Legendary Invokers

Anarose

  • Ultimate, Twist Fate – fixed a bug where this heal from this Ultimate was scaled down by the Skill’s Level, meaning it only healed by 20% of the damage dealt when unupgraded. Now, the Skill heals 40% of the damage dealt as described

Evelise the Tactician

  • Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers
  • Ultimate, Execute Checkmate – this Ultimate now hits 8 enemies, instead of 7

Spellknife Remile

  • Skill 2, Knife Scatter – this Skill now hits 8 enemies, instead of 7
  • Ultimate, Spellknife Twistcord – this Ultimate now hits 8 enemies, instead of 7

Lazenne

  • Skill 1, Champion’s Glory – increased the duration of the Combo Speed Down debuff applied by this Skill from 4 seconds to 4.5 seconds at Levels 1 to 4.

Aldous the Atomage

  • Skill 1, Splitter Lens – increased the duration of the Movement Speed Down debuff applied by the Skill from 6 seconds to 6.5 seconds at Level 8 and 9.

Sunspot Ricklow

  • Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, the cap was raised from 150% to 200%
  • Skill 3, Librum Laser! – the second hit of this Skill now lands if the first hit removed a buff, as well as if the target has no buffs
  • Ultimate, Ultimate Corona Explosion! – this Ultimate now hits 9 enemies, instead of 8

FREEBORN

Bosko

  • Combo Attack 5 – the AoE can now hit up to 8 enemies, instead of 7

Sebastin the Dreamweaver

  • Combo Attack 5 – this Combo Attack now only extends the closest ally's buffs once per Combo Attack 5, rather than for each enemy hit by Combo Attack 5

Admiral Gladstone

  • Skill 1, The Admiral’s Blade – the DEF Up buff now increases to 35% at Level 10, where it previously stayed at 30%

Nioko Glassfang

  • Skill 2, Shattered Fortune  – fixed an bug where this Skill applied its extra damage to targets below 80% HP, rather than targets above 80% HP as written in the Skill description

Mad Mazzen

  • Combo Attack 5 – reduced the number of targets this AoE can hit from 10 down to 8
  • Ultimate, Donate Blood! – this Skill now costs 1100 Ultimate Mana unupgraded, 1075 at Level 4, 1050 at Level 7, and 1000 at Level 10. Previously, it cost 1100 at every Level

Trench Horror Cezal

  • Combo Attack 5 – the AoE can now hit up to 10 enemies, instead of 9

Navigator Gillum

  • Combo Attack 5 – the AoE can now hit up to 9 enemies, instead of 8
  • Skill 3, Sunken Logbook – this Skill can now hit up to 9 enemies, instead of 8

BEASTBLOODS

Kollodon the Summit

  • Combo Attack 5 – this Combo Attack now only cuts the cooldown of Kollodon’s Skill 2 once, even if it hits multiple enemies under a Control debuff, rather than cutting the Skill 2’s cooldown multiple times if it hits multiple enemies under a Control debuff

Don Hammon

  • Skill 2, Prime Cut  – this Skill now hits up to 8 enemies in a semicircle in front of Don Hammon, and applies RES Down to each of them

Rekki

  • Skill 3, Deathstrikes – this Skill hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers

NOCTURNA

Sabi

  • Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. In this case, the Bleed damage dealt by Sabi's Ultimate, Deathcharm, drops from 3% Bleed to a 0.75% Bleed. Her Bleed's per-tick damage cap also drops from 500% to 200%

Valentu the Devoted

  • Ultimate, Unbroken Vow  – fixed an bug where this Skill was not applying the cooldown reduction to allies

Liruna

  • Skill 3, Big Swing  – reduced the number of enemies this Skill can hit from 9 to 8, in line with other Rare Invokers

Nightcap Zirdel

  • Skill 3, Deadly Cocktail  – this Skill now deal damage to up to 8 enemies in the zone around the initial target

Raziel

  • Ultimate, Remorse and Regret – this Skill now counts every 10% of lost HP to deal bonus damage at all Levels, rather than just at Levels 9 and 10. Also fixed a bug where each of this Ultimate dealt its base damage twice. Now, it deals it just once

Shredripper Matescu

  • Ultimate, Sagastorm – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7 and 800 at Level 10. Previously, it cost 900 Mana at every Level

Ruesca

  • Skill 3, Predator’s Pounce – this Skill can now hit up to 8 enemies, instead of 7
  • Ultimate, Hunter’s Flash  – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10

Nightguard Aleksu

  • Ultimate, Make Peace – fixed a bug where the damage bonus granted by this Skill required 6 debuffs on the target, not 5 debuffs as written in the Skill description

Tenso the Fixer

  • Ultimate, Dragon Wings  – decreased the damage multiplier on each individual hit of this Ultimate from 245% ATK to 81.5% ATK, but fixed an issue where the damage cap for this Ultimate was 50%, instead of 150%. Also increased the number of enemies this Ultimate can hit from 8 to 9

Ravizia

  • Ultimate, Unleash Stolen Life – fixed a bug where from Level 4 onwards of this Skill, it had no cooldown. Now, it has a 15 second cooldown across all Levels

Kingpin Tatsulow

  • Skill 3, Reverb Crater – fixed a bug where the Deflection buff applied by this Skill was only being placed when the third hit landed as a critical. Now, it will place Deflection on up to 10 allies in range, regardless of whether this Skill lands as a critical hit

Marilla the Black Salvo

  • Skill 1, Humble the Mighty – fixed a bug where this Skill only dealt additional damage to targets above 75% across all Levels. Now, the HP% threshold needed to get the damage bonus will change as the Skill is upgraded

Volgang

  • Ultimate, Double Down  – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level

Ulsos the Dark Star

  • Ultimate, Condemn to Dusk  – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10, where it previously dropped to 800 at Level 3. Also, fixed a bug where this Ultimate has no cooldown from Level 1. It now has a 15 second cooldown across all levels

Noltis of the Dark Passage

  • Ultimate, Hexed Realm – this Skill now hits up to 8 enemies, instead of 7

Dinea the Nightwire

  • Skill 2, Bow Out – this Skill now has the correct 0.7s wind-up animation before the hit lands

Sivuun

  • Combo Attack 5 – reduced the number of enemies this Combo Attack can hit from 10 to 8, in line with other Rare Invokers

Prisella the Bloodmoon

  • Skill 2, Life Phase – fixed a bug where the second heal of this Skill restored 0 HP. It now restores 10% of the damage dealt, as written in the Skill description

CAMBION

Dosoji

  • Combo Attack 5 – fixed a bug which caused the Combo Attack to only hit 1 enemy. It now hits up to 8 enemies

Yusasa

  • Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 10, in line with other Epic Invokers

Misuke

  • Skill 3, Pounding Surf  – added a cap to the bonus Crit Rate and Crit DMG Misuke could gain per buff on him. The Skill now grants a maximum of 20% additional Crit Rate and Crit DMG at Level 1, with each buff giving Misuke +4% Crit Rate and Crit DMG

Kyoze the Testament

  • Combo Attack 5 – at Level 7, Kyoze now heals himself for 0.85% of his MAX HP. Previously, it only healed 0.8%

Jyuka

  • Ultimate, Dynast Unleashed – this Ultimate now hits up to 8 enemies, instead of 7

Hasuna

  • Skill 3, Essence Drinker – fixed a bug where this Skill would grant Hasuna Ultimate Mana, no matter if the target has debuffs on them or not. Now, the Skill only gives Hasuna Ultimate Mana if the target has at least 3 or more debuffs on them

Bowrai

  • Combo Attack 5 – fixed a bug where this attack only hit 1 enemy, instead of hitting 8 as intended
  • Ultimate, Call the Storm – this Ultimate now hits up to 8 enemies, instead of 7

Ranme the Cloudshrike

  • Ultimate, Hurricane Spire – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level

Benkoro the Void Wrangler

  • Skill 3, Ensnare the Guilty – reduced the number of enemies this Skill can Pull and hit from 10 down to 9, in line with other Epic Invokers

STONEHEARTS

Highguard Hundrik

  • Ultimate, Beneath My Heel – each critical hit now gives Hundrik and 1 random ally within 15m 100 Ultimate Mana. Previously, the Skill only gave Hundrik Ultimate Mana on critical hits

Fulrik the Animator

  • Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers

Specseeker Vunden

  • Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 9, in line with other Rare Invokers

Mulla

  • Skill 2, Stiff Drink – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Common Invokers

Kosmi the Voidsmith

  • Ultimate, Reality Ripple – the DEF that the 3rd AoE hit of the Ultimate can ignore is now capped at 20% of the target’s DEF when unupgraded, like the first two, single-target hits. This cap increases to 50% when the Skill is fully upgraded. Previously, it had no cap

LIGHTSEEKERS

Brandis

  • Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, this per-tick Burn cap for Brandis' Skill 1, Brand Heresy, has been lowered from 500% to 200%

Ironblade Darus

  • Skill 2, Iron Swing – this Skill now hits up to 8 enemies, instead of 7
  • Ultimate, Iron Whirlwind – this Ultimate now hits up to 8 enemies, instead of 7

Thiselle the Highseer

  • Ultimate, Raptor Torrent – this Ultimate now correctly applies the Shield based on the damage dealt to multiple enemies, not just one

Dimistia

  • Ultimate, Shade Kin – this Ultimate now hits up to 8 enemies, instead of 7

Lukos the Exile

  • Skill 3, Sweeping Swing – this Skill now hits up to 8 enemies, instead of 7

Tomeseeker Clarus

  • Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Rare Invokers

Brunna

  • Skill 3, Splatter – this Skill now hits up to 8 enemies, instead of 7

Veilstalker Nyctra

  • Ultimate, Void Assassin – fixed a bug where targets without debuffs took no damage from this Skill

Sanctus the Valiant

  • Skill 2, Surge and Purge – fixed a bug where this Skill’s debuff removal never targeted other allies, and would only remove debuffs on Sanctus himself

Arissa

  • Ultimate, Hymn of Vitality – fixed a bug where the 2 follow-up heals from this Ultimate would only deal a 50% ATK based heal when unupgraded, instead of the 100% ATK based heal as described in Arissa’s Skill description

Rynn

  • Skill 2, Show of Might – fixed a bug where this Skill was hitting for around half of its actual damage multiplier. Now, this Skill hits for 545% ATK, as written in her Skill description

Headsman Rano

  • Skill 2, Headsman’s Way – fixed a bug where the hits of this Skill weren’t hit for the correct damage multiplier, before adding the bonus damage. Also updated the description that states the damage bonus is based on Rano’s HP% being higher than the target’s HP%, rather than his current HP being higher
  • Skill 3, Emperor’s Hand – this Skill now hits up to 8 enemies, instead of 7

Ruthos the Enthralled

  • Combo Attack – reduced the range of Ruthos' Combo Attack from 0.9m to 0.5m

Skrimp

  • Skill 3, Skrimp Smash! – fixed a bug where when the Skill was unupgraded, Shock was being placed 75% of the time when the Skill states it should be placed on 25% of the time. It now places Shock 25% of the time, as stated

Quinnto the Proclaimer

  • Ultimate, Sainted Tract – fixed a bug where the damage buff that Quinnto should receive for this Ultimate, based on the number of buffs on him, was not applied

IRONBANDS

MOLDAK

  • Ultimate, Void Fury – each hit of this Ultimate now places a 1% Bleed debuff for 8 seconds, rather than different strengths and durations of Bleed per hit
  • Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. For MOLDAK, his per-tick Bleed cap has dropped from 400% to 200%

Icehound Torann

  • Ultimate, Cold Rage – the debuffs applied by this Ultimate can now reach up to 8 targets, instead of 7

Durlag the Kingsbane

  • Combo Attack 5 – this Combo Attack 5 now only extends the length of Durlag’s buffs once, rather than it doing it up to 10 enemies for each enemy hit

Ortak Stormhammer

  • Ultimate, Dark Storm – this Ultimate now costs 875 Ultimate Mana at Level 4, 850 at Level 7, and 800 at Level 10

Willbreaker Vixara

  • Skill 3, Lament Weakness – targets without debuffs now take the correct 251% ATK multiplier from this Skill, rather than a 2.51% ATK multiplier
  • Ultimate, Quell Cowardice – this Ultimate now hits up to 8 enemies, instead of 7

Calamity Kottra

  • Ultimate, Violent Silence – this Ultimate now hits up to 8 enemies, instead of 7

Klare the Ravager

  • Skill 2, Bearserk – this Skill’s cooldown is now 25 seconds at Levels 6 and 7, instead of 26 seconds

Shalla the Remedy

  • Skill 2, Bad Concoction – this Skill now hits up to 8 enemies, instead of 7

Zenneris

  • Skill 2, Ice Vice – the Movement Speed Up buff applied by this Skill now reaches up to 9 allies in a 15m radius

Pyla the Fumebanner

  • Skill 2, Heal Pistons – each hit of this Skill now heals 2 allies with the lowest HP%, rather than just one

Gurgos Ironchain

  • Skill 1, Megaton Fist – fixed a bug where the 15 Ultimate Mana that Gurgos should get for hitting an enemy without debuffs was going to the enemy, and not him! The Ultimate Mana now goes to Gurgos, as written in his Skill description
  • Ultimate, Ol’ Thumpy – fixed an issue where the secondary hit when this Skill hits a Boss or Mini-Boss did not trigger. It now triggers correctly, sending out a shockwave that damages up to 10 enemies in a 8m radius from the Boss or Mini-Boss, casting a 50% DEF Down debuff on them

ELDRIN

Ranath

  • Skill 3, Deep Ignition – the Move Speed buff applied by the Skill now applies to allies up to 15m away, rather than 8m away

Wild King Caladras

  • Skill 3, Monarchic Decree – the hit at the end of the Skill’s charge now hits up to 9 enemies, instead of 10, in line with other Epic Invokers

Thylsa the Rootwalker

  • Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers

Almea

  • Skill 3, Ice Field – this Skill now hits up to 9 enemies, instead of 8, in line with other Epic Invokers

Custodian Plumia

  • Skill 3, Phoenix Rite – fixed a bug that in Auto-Battle, Plumia would not heal other allies with this Skill when they were at low health and she was at full health. Now, she will correctly heal the ally with the lowest HP%

TITANS

MAGI

Kordyne, the Astral Nexus

  • Invokation End – fixed a bug where the heal applied by this Invokation End was scaled down by the Invokation’s Level, meaning it only healed based on 10% of the Invoker’s MAX HP when unupgraded, only reaching 40% at Level 10. Now, the Invokation End heals for 20% of the Invoker’s MAX HP unupgaded, as written in the Skill description

Vollexos, the Arcaglyph

  • This Titan now behaves as a Ranged Titan when Invoked, meaning it will correctly target the Doomclaws when fighting Koltmos

CAMBION

Honoshi, the Claws of Promise

  • Skill 1, Wisp Flight – increased the size of Honoshi's Charge from 10m x 3.5m, to 10m x 7m, which now matches the on-screen Danger Zone
  • Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity

Kuramitsuga, the Shattered Ghost

  • Skill 2, Above Morality – this Skill now cuts the cooldown of Kuramitsuga’s Skill 1 per debuff on the target, rather than the cooldown of this Skill

Mekiddo, the Demon Bane

  • Skill 1, Wheel of Creation – fixed a bug where this Skill gave Ultimate Mana to dead allies

BEASTBLOODS

Baggodal, the Forgotten King

  • Invokation End – fixed a bug where the Bound Invoker did not receive 100 Ultimate Mana once the Invokation ended

STONEHEARTS

Ferrogar, the Drill Engine

  • Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity

Bragnott, the Eternal Judge

  • Skill 1, Gem Tackle – fixed a bug with this Skill that meant the additional 15% damage per debuff on the target was not applied

Terravun, the Earthcarver

  • Skill 2, Meteor Drop – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10

IRONBANDS

Cindrake, the Pyroclasm

  • Skill 2, Tephra Hail – we've reworked this Skill as it was causing major game slowdown when used. Now, this Skill is a single-hit AoE, hitting 10 enemies in a 20m radius, and applying a 2 second Stun. The damage dealt by this skill increases by 5% for each debuff on a target, up to 50%.

LIGHTSEEKERS

Visciant, Echo of Blinding Light

  • Skill 2, Seal of Serenity – fixed a bug where hitting a target without DEF Down and Weaken dealt additional damage, instead of this Skill's base damage multiplier
  • Fixed a bug where the Bound Invoker did not receive 75 Ultimate Mana once the Invokation ended

Themista, the Exalted Blade

  • Combo Attack 2 – this Skill now correctly deals more damage to targets below 60% HP. Previously, it dealt more damage to targets who had over 60% HP

Litria, Wings of Serenity

  • Skill 2, Searing Expulsion – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10

SKILL DESCRIPTION FIXES

The following Invokers and Titans have had their Skill descriptions updated to accurately reflect how their Skills work in-game. No actual gameplay changes have been made to the Skills themselves – their descriptions have just been updated to reflect how the Skills have always actually functioned.

We’ve also made a change that Skill descriptions now show values to two decimal places, rather than being rounded up e.g. 2.75% will show as 2.75%, rather than 2.8%. The values in brackets in the tables below are the values when a Skill is fully upgraded.

INVOKERS

Name

Skill

Old Skill Description

New Skill Description

Princess KaelisUltimateAttacks the 9 enemies with the lowest current HP in a 4x12m area in front of Kaelis, from a distance of 9m, dealing 99 (199) damage.
Attacks the 9 enemies with the lowest current HP in a 10m radius around Kaelis, from a distance of 9m, dealing 99 (199) damage. Kaelis gains 15 (35) Ultimate Mana if the second hit lands as a critical hit.
#1 Damage: 129 (258)% ATK
#2 Damage: 129 (258)% ATK
Attacks the 9 enemies with the lowest HP% in a 4x12m area in front of Kaelis, from a distance of 9m, dealing 99 (199) damage.
Attacks the 9 enemies with the lowest HP% in a 10m radius around Kaelis, from a distance of 9m, dealing 99 (199) damage. Kaelis gains 15 (35) Ultimate Mana for each critical hit on the second hit.
#1 Damage: 129 (258)% ATK
#2 Damage: 129 (258)% ATK

Wild King Caladras

Skill 3

Charges 1 enemy in a 8m radius, tracking them for 5s.

If Caladras reaches the target, attacks 10 enemies in a 5m radius, from a distance of 8m, dealing 74 (147) damage. Casts a [30 (45)% DEF Down] debuff on the targets, lasting 8 (12)s. Casts a [10 (20)% Deflection] buff on the 9 allies with the lowest current HP in a 15m radius, lasting 10 (15)s. Targets under [Deflection] buffs will redirect 10 (20)% of all incoming damage onto the caster of the buff, while the target takes the remaining damage.

Accuracy required for: DEF Down

#1 Damage: 76 (152)% ATK + 76 (152)% DEF

Charges 1 enemy in a 8m radius, tracking them for 5s.
If Caladras reaches the target, attacks 9 enemies in a 5m radius, from a distance of 8m, dealing 74 (147) damage. Casts a [25 (35)% DEF Down] debuff on the targets, lasting 8 (12)s. Casts a [10 (20)% Deflection] buff on the 9 other allies with the lowest HP% in a 15m radius, lasting 10 (15)s. Targets under [Deflection] buffs will redirect 10 (20)% of all incoming damage onto the caster of the buff, while the target takes the remaining damage.
Accuracy required for: DEF Down
#1 Damage: 76 (152)% ATK + 76 (152)% DEF
Wild King CaladrasUltimateAttacks 1 enemy 3 times, dealing 80 (160) damage per hit.
The first hit casts a [10 (15)% Weaken] debuff on the target, lasting 12 (18)s, increasing all damage taken by 10 (15)%.
Casts a [25 (35)% DEF Down] debuff on the target, lasting 12 (18)s, on the second hit.
Accuracy required for: Weaken, DEF Down
#1 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF
#2 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF
#3 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF
Attacks 1 enemy 3 times, dealing 80 (160) damage per hit.
The first hit casts a [10 (15)% Weaken] debuff on the target, lasting 12 (18)s, increasing all damage taken by 10 (15)%.
Casts a [25 (35)% DEF Down] debuff on the target, lasting 12 (18)s, on the second hit.
Damage increases by 10 (15)% per debuff on the target on the third hit.
Accuracy required for: Weaken, DEF Down
#1 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF
#2 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF
#3 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF

Caileth the Last Rose

Skill 1

Attacks 9 enemies in a 5m radius around Caileth, dealing 41 (82) damage. Casts a [0.5 (0.75)% Bleed] debuff on the targets, lasting 2 (4)s. The [Bleed] ticks every 2s, damaging targets by 0.5 (0.75)% of their MAX HP per tick (up to 200 (400)% ATK). Then, Caileth gains 5 (10) Ultimate Mana for each affected target.

Accuracy required for: Bleed

#1 Damage: 71.5 (143)% ATK

#2 Bleed Damage Limit: 200 (400)% ATK per tick

Attacks 9 enemies in a 5m radius around Caileth, dealing 41 (82) damage. Casts a [0.5 (0.75)% Bleed] debuff on the targets, lasting 2 (4)s. The [Bleed] ticks every 2s, damaging targets by 0.5 (0.75)% of their MAX HP per tick (up to 200 (400)% ATK). Then, Caileth gains 5 (10) Ultimate Mana.

Accuracy required for: Bleed

#1 Damage: 71.5 (143)% ATK

#2 Bleed Damage Limit: 200 (400)% ATK per tick

Corvith

Ultimate

Attacks 1 enemy from a distance of 9m, dealing 293 (586) damage. Damage increases by 5 (15)% per debuff on the target, limited up to +150 (175)% damage.

#1 Damage: 465 (930)% ATK

Attacks 1 enemy from a distance of 9m, dealing 293 (586) damage. Damage increases by 5 (15)% per debuff on the target, limited up to +50 (75)% damage.

#1 Damage: 465 (930)% ATK

Rikharel the SeascaleSkill 3Attacks the 9 enemies with the lowest current HP in a 6m semicircle in front of Rikharel, dealing 75 (151) damage. Casts a [Taunt] debuff on the targets, lasting 4 (6)s, forcing them to continuously attack Rikharel using only their Combo Attacks until the [Taunt] debuff expires.
For each target hit casts a [15 (38) HP Shield] buff on Rikharel, lasting 10 (14)s.
Accuracy required for: Taunt
#1 Damage: 75.5 (151)% ATK + 75.5 (151)% DEF
#2 Shield: 2 (5)% * MAX HP
Attacks the 9 enemies with the lowest HP% in a 6m semicircle in front of Rikharel, dealing 75 (151) damage. Casts a [Taunt] debuff on the targets, lasting 4 (6)s, forcing them to continuously attack Rikharel using only their Combo Attacks until the [Taunt] debuff expires.
Casts a [Shield] buff on Rikharel, lasting 10 (14)s. The [Shield] is equal to 2 (5)% * MAX HP for each target hit, at least 10 (20)% * MAX HP.
Accuracy required for: Taunt
#1 Damage: 75.5 (151)% ATK + 75.5 (151)% DEF
#2 Shield: 2 (5)% * MAX HP for each target hit, at least 10 (20)% * MAX HP
SethisalSkill 2Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Sethisal gains 20 (40) Ultimate Mana.
If the hit lands as a critical hit Sethisal gains 30 (60) Ultimate Mana instead.
#1 Damage: 150 (300)% ATK
#2 Damage: 150 (300)% ATK
Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Sethisal gains 20 (40) Ultimate Mana on each hit.
If the hit lands as a critical hit Sethisal gains 30 (60) Ultimate Mana instead.
#1 Damage: 150 (300)% ATK
#2 Damage: 150 (300)% ATK
Tyxil the AdderUltimateAttacks 1 enemy 3 times, dealing 44 (88) damage per hit. The first hit casts a [20 (40)% RES Down] debuff on the target, lasting 10 (15)s. Then, casts 2 [1 (1.6)% Bleed] debuffs on the target, lasting 6 (8)s, on the second hit. The [Bleed] ticks every 2s, damaging targets by 1 (1.6)% of their MAX HP per tick (up to 150 (300)% ATK).
Accuracy required for: RES Down, Bleed
#1 Damage: 85 (170)% ATK
#2 Damage: 85 (170)% ATK
#3 Bleed Damage Limit: 150 (300)% ATK per tick
#4 Damage: 85 (170)% ATK
#5 Bleed Damage Limit: 150 (300)% ATK per tick
Attacks 1 enemy 3 times, dealing 44 (88) damage per hit. The first hit casts a [20 (40)% RES Down] debuff on the target, lasting 10 (15)s.
After the second hit and after the third hit, casts a [1 (1.6)% Bleed] debuff on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.6)% of their MAX HP per tick (up to 150 (300)% ATK).
Accuracy required for: RES Down, Bleed
#1 Damage: 85 (170)% ATK
#2 Damage: 85 (170)% ATK
#3 Damage: 85 (170)% ATK
#4 Bleed Damage Limit: 150 (300)% ATK per tick
Taranis the Bolt RegentSkill 2Attacks 1 enemy from a distance of 9m, 3 times, dealing 78 (157) damage per hit. Reduces the cooldown of Active Skill 3 on Taranis by 2 (5)s if the hit lands as a critical hit.
Taranis gains Ultimate Mana (10 (25) * for every debuff on the target) limited up to +200 (500) Ultimate Mana.
#1 Damage: 107.5 (215)% ATK
#2 Damage: 107.5 (215)% ATK
#3 Damage: 107.5 (215)% ATK
Attacks 1 enemy from a distance of 9m, 3 times, dealing 78 (157) damage per hit. Reduces the cooldown of Active Skill 3 on Taranis by 2 (5)s if the hit lands as a critical hit.
After the third hit, Taranis gains 10 (25) Ultimate Mana per debuff on the target, limited up to +200 (500) Ultimate Mana. Debuffs are counted on each hit that lands.
#1 Damage: 107.5 (215)% ATK
#2 Damage: 107.5 (215)% ATK
#3 Damage: 107.5 (215)% ATK

Taranis the Bolt Regent

Ultimate

Spawns a Shocksphere that follows Taranis, lasting 10s.

The Shocksphere attacks 1 random enemy in a 15m radius around Taranis, from a distance of 9m, every 1s, dealing 39 (79) damage per hit. Each hit casts a [Shock] debuff on the target, lasting 2 (3.5)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.

The [Shock] debuff from the Shocksphere attacks will not be cast on the same target twice within 7s.

Deals 50% more damage to targets that are immune to [Shock] debuffs.

Accuracy required for: Shock

#1 Damage: 54 (108)% ATK

Spawns a Shocksphere that follows Taranis, lasting 10s.

The Shocksphere attacks 1 random enemy in a 15m radius around Taranis, from a distance of 9m, every 1s, dealing 39 (79) damage per hit. Each hit casts a [Shock] debuff on the target, lasting 2 (3.5)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.

The [Shock] debuff from the Shocksphere attacks will not be cast on the same target twice within 7s.

Deals 50 (150)% more damage to targets that are immune to [Shock] debuffs.

Accuracy required for: Shock

#1 Damage: 54 (108)% ATK

Ardell the Torrent

Combo 5

#5 Attacks 10 enemies in a 2m radius around Ardell, dealing 31 (62) damage damage increases by 25 (50)% if the target has no buffs.#5 Attacks 10 enemies in a 2m radius around Ardell, dealing 31 (62) damage. Damage increases by 25 (50)% if the target has no buffs.

Erdix

Skill 2

Attacks the 10 enemies with the lowest current HP in a 7m semicircle in front of Erdix, dealing 124 (249) damage. Erdix gains 7 (12) Ultimate Mana.
Erdix gains 15 (25) Ultimate Mana if the hit lands as a critical hit instead.
#1 Damage: 157.5 (315)% ATK
Attacks the 10 enemies with the lowest HP% in a 7m semicircle in front of Erdix, dealing 124 (249) damage. Erdix gains 7.5 (12.5) Ultimate Mana for each non-critical hit.
Erdix gains 15 (25) Ultimate Mana for each critical hit.
#1 Damage: 157.5 (315)% ATK

Erdix

Skill 3

Attacks 1 enemy 2 times, dealing 130 (261) damage per hit. Transfers a (2) random debuff (debuffs) to the target.

Transfers a (2) random debuff (debuffs) to 1 enemy, increasing its (their) duration by 4 (6)s if the hit lands as a critical hit instead.

Accuracy required for: Debuff Transfer

#1 Damage: 165 (330)% ATK

#2 Damage: 165 (330)% ATK

Attacks 1 enemy 2 times, dealing 130 (261) damage per hit. Each hit Transfers a (2) random debuff (debuffs) to the target.

Transfers a (2) random debuff (debuffs) to 1 enemy, increasing its (their) duration by 4 (6)s if the hit lands as a critical hit instead.

Accuracy required for: Debuff Transfer

#1 Damage: 165 (330)% ATK

#2 Damage: 165 (330)% ATK

Crestelle Moonveil

Ultimate

Level 0: Removes 2 random debuffs from the 10 allies with the lowest current HP in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 4s, blocking all incoming damage. Heals the targets, restoring 104 HP.
#1 Heal: 10% * MAX HP + 3% * MAX HP *
Level 10: Removes all debuffs from the 10 allies with the lowest current HP in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 8s, blocking all incoming damage. Heals the targets, restoring 208 HP.
#1 Heal: 20% * MAX HP + 6% * MAX HP *
Level 0: Removes 2 random debuffs from the 10 allies with the lowest HP% in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 4s, blocking all incoming damage. Heals the targets, restoring (10% * MAX HP + 3% * MAX HP for each debuff removed) HP.
#1 Heal: 10% * MAX HP + 3% * MAX HP for each debuff removed
Level 10: Removes all debuffs from the 10 allies with the lowest HP% in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 8s, blocking all incoming damage. Heals the targets, restoring (20% * MAX HP + 6% * MAX HP for each debuff removed) HP.
#1 Heal: 20% * MAX HP + 6% * MAX HP for each debuff removed

Devi of the Six

Skill 2

Attacks the 10 enemies with the lowest current HP in a 7m radius around Devi 2 times, dealing 64 (129) damage per hit. Each hit Devi gains 10 (20) Ultimate Mana. Then, casts a [15 (25)% Skill Recovery Up] buff on Devi, lasting 10 (14)s.

#1 Damage: 81.5 (163)% ATK

#2 Damage: 81.5 (163)% ATK

Attacks the 10 enemies with the lowest HP% in a 7m radius around Devi 2 times, dealing 64 (129) damage per hit. The first hit for each target hit, Devi gains 10 (20) Ultimate Mana. Then, casts a [15 (25)% Skill Recovery Up] buff on Devi, lasting 10 (14)s.
#1 Damage: 81.5 (163)% ATK
#2 Damage: 81.5 (163)% ATK

Devi of the Six

Ultimate

Level 0: Attacks 1 enemy 4 times, dealing 104 damage per hit. Reduces the cooldown of a random Active Skill on 1 random ally by 4s in a 15m radius.

#1 Damage: 132% ATK

#2 Damage: 132% ATK

#3 Damage: 132% ATK

#4 Damage: 132% ATK

Level 10: Attacks 1 enemy 4 times, dealing 209 damage per hit. Reduces the cooldown of a random Active Skill on 1 random ally by 6s in a 15m radius. Reduces the cooldown of a random Active Skill on Devi by 6s, if the hit lands as a critical hit.

#1 Damage: 264% ATK

#2 Damage: 264% ATK

#3 Damage: 264% ATK

#4 Damage: 264% ATK

Level 0: Attacks 1 enemy 4 times, dealing 104 damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 4s in a 15m radius.

#1 Damage: 132% ATK

#2 Damage: 132% ATK

#3 Damage: 132% ATK

#4 Damage: 132% ATK

Level 10: Attacks 1 enemy 4 times, dealing 209 damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 6s in a 15m radius. Each hit reduces the cooldown of a random Active Skill on Devi by 6s, if the hit lands as a critical hit.

#1 Damage: 264% ATK

#2 Damage: 264% ATK

#3 Damage: 264% ATK

#4 Damage: 264% ATK

Khrono the Timewinder

Skill 3

Reduces the cooldown of all Active Skills on the 10 allies with the lowest current HP in a 15m radius by 10 (20)s. Then, casts a [15 (30)% Skill Recovery Up] buff on the targets, lasting 12 (18)s. Then, casts a [15 (30)% Skill SPD Up] buff on the targets, lasting 12 (18)s.Reduces the cooldown of all Active Skills on the 10 allies with the lowest HP% in a 15m radius by 10 (20)s. Then, casts a [15 (30)% Skill Recovery Up] buff on the targets, lasting 12 (18)s. Then, casts a [15 (30)% Skill SPD Up] buff on the targets, lasting 12 (18)s. This skill's cooldown cannot be reduced.

Lektrine the Storm Witch

Skill 3

Attacks 1 enemy 3 times, dealing 84 (168) damage per hit. The first hit casts a [Shock] debuff on the target, lasting 3 (6)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.

If the hit lands as a critical hit Lektrine gains 25 (40) Ultimate Mana.

Accuracy required for: Shock

#1 Damage: 107.5 (215)% ATK

#2 Damage: 107.5 (215)% ATK

#3 Damage: 107.5 (215)% ATK

Attacks 1 enemy 3 times, dealing 84 (168) damage per hit. The first hit casts a [Shock] debuff on the target, lasting 3 (6)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.

If the hit lands as a critical hit Lektrine gains 25 (50) Ultimate Mana.

Accuracy required for: Shock

#1 Damage: 107.5 (215)% ATK

#2 Damage: 107.5 (215)% ATK

#3 Damage: 107.5 (215)% ATK

Lektrine the Storm Witch

Ultimate

Attacks 1 random enemy in a 10m radius, from a distance of 4m, 10 times, dealing 40 (80) damage per hit. Each hit launches the target for 4s. Each hit reduces the cooldown of a random Active Skill on Lektrine by 1 (3)s. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (3)s in a 15m radius.

Accuracy required for: Launch

#1 Damage: 51.5 (103)% ATK

Attacks 1 random enemy in a 10m radius, from a distance of 4m, 10 times, dealing 40 (80) damage per hit. Each hit reduces the cooldown of a random Active Skill on Lektrine by 1 (3)s.
Each hit launches 1 enemy for 4s.
Reduces the cooldown of a random Active Skill on 1 other random ally by 1 (3)s in a 15m radius, if the hit lands as a critical hit.
Accuracy required for: Launch
#1 Damage: 51.5 (103)% ATK

Zhine the Spark

Ultimate

Casts a [Shock] debuff on 9 random enemies whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets. Casts a [Shock] debuff on the targets whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets. Creates a 8x8m zone in front of Zhine, ticking 8 times. Damages the targets in the zone every tick, dealing 19 (38) damage. Each hit casts a [65 (98) HP Shield] buff on 9 random allies in the zone every tick, lasting 7 (10)s.

Accuracy required for: Shock, Buff Removal

#1 Damage: 30.5 (61)% ATK

#2 Shield: 10 (15)% * MAX HP

Creates a 8x8m zone in front of Zhine, ticking 8 times. Damages 9 random enemies in the zone every tick, dealing 19 (38) damage.

Casts a [Shock] debuff on 9 random enemies whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets.

Casts a [65 (98) HP Shield] buff on 9 random allies if they are in the zone when it expires, lasting 7 (10)s.

Accuracy required for: Shock, Buff Removal

#1 Damage: 30.5 (61)% ATK

#2 Shield: 10 (15)% * MAX HP

Winterpage Desmara

Skill 3

Casts 4 [8 (12)% Combo SPD Down] debuffs on 1 random enemy in a 10m radius, lasting 8 (12)s. Attacks the target from a distance of 9m, 4 times, dealing 43 (87) damage per hit.

Accuracy required for: Combo SPD Down

#1 Damage: 69 (138)% ATK

#2 Damage: 69 (138)% ATK

#3 Damage: 69 (138)% ATK

#4 Damage: 69 (138)% ATK

Attacks 1 random enemy in a 10m radius, from a distance of 9m, 4 times, dealing 43 (87) damage per hit. Each hit casts a [8 (12)% Combo SPD Down] debuff on the target, lasting 8 (12)s. Each hit selects a random target. Can target the same enemy multiple times.
Accuracy required for: Combo SPD Down
#1 Damage: 69 (138)% ATK
#2 Damage: 69 (138)% ATK
#3 Damage: 69 (138)% ATK
#4 Damage: 69 (138)% ATK

Professor Orielle

Skill 2

Attacks 1 random enemy in a 12m radius, from a distance of 9m, 3 times, dealing 30 (60) damage per hit. For each target without buffs Orielle gains 15 (25) Ultimate Mana.

#1 Damage: 65 (130)% ATK

#2 Damage: 65 (130)% ATK

#3 Damage: 65 (130)% ATK

Attacks 1 random enemy in a 12m radius, from a distance of 9m, 3 times, dealing 30 (60) damage per hit. For each target without buffs Orielle gains 15 (25) Ultimate Mana. Each hit selects a random target.

#1 Damage: 65 (130)% ATK

#2 Damage: 65 (130)% ATK

#3 Damage: 65 (130)% ATK

Alasinthe

Ultimate

Attacks 1 enemy from a distance of 9m, 3 times, dealing 59 (118) damage per hit. Each critical hit, casts a [1 (1.75)% Burn] debuff on the target, lasting 6 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 200 (400)% ATK). Also damages all of the target's allies in a 3m radius by 0.5 (0.88)% of their MAX HP per tick (up to 200 (400)% ATK).

Accuracy required for: Burn

#1 Damage: 80 (160)% ATK

#2 Damage: 80 (160)% ATK

#3 Damage: 80 (160)% ATK

#4 Burn Damage Limit: 200 (400)% ATK per tick

#5 Burn Target Allies Damage Limit: 200 (400)% ATK per tick

Attacks 1 enemy from a distance of 9m, 3 times, dealing 59 (118) damage per hit. Each critical hit, casts a [1 (1.75)% Burn] debuff on the target, lasting 6 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 200 (400)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 200 (400)% ATK).

Accuracy required for: Burn

#1 Damage: 80 (160)% ATK

#2 Damage: 80 (160)% ATK

#3 Damage: 80 (160)% ATK

#4 Burn Damage Limit: 200 (400)% ATK per tick

#5 Burn Target Allies Damage Limit: 200 (400)% ATK per tick

Elder King Thalbrennar

Skill 3

Level 0: Attacks 1 enemy 2 times, dealing 121 damage per hit. Extends the duration of up to 2 random buffs on Thalbrennar by 4s.

If the hit lands as a critical hit extends the duration of 1 random buff on Thalbrennar by 5s as well.

#1 Damage: 161% ATK

#2 Damage: 161% ATK

Level 10: Attacks 1 enemy 2 times, dealing 242 damage per hit. Extends the duration of up to 3 random buffs on Thalbrennar by 6s.

If the hit lands as a critical hit extends the duration of up to 2 random buffs on Thalbrennar by 8s as well.

#1 Damage: 322% ATK

#2 Damage: 322% ATK

Level 0: Attacks 1 enemy 2 times, dealing 121 damage per hit. Each hit Extends the duration of up to 2 random buffs on Thalbrennar by 4s.

If the hit lands as a critical hit extends the duration of 1 random buff on Thalbrennar by 5s as well.

#1 Damage: 161% ATK

#2 Damage: 161% ATK

Level 10: Attacks 1 enemy 2 times, dealing 242 damage per hit. Each hit Extends the duration of up to 3 random buffs on Thalbrennar by 6s.

If the hit lands as a critical hit extends the duration of up to 2 random buffs on Thalbrennar by 8s as well.

#1 Damage: 322% ATK

#2 Damage: 322% ATK

Rilven

Ultimate

Attacks 1 enemy from a distance of 9m, 3 times, dealing 99 (198) damage per hit. Reduces the cooldown of a random Active Skill on Rilven by 3 (6)s if the hit lands as a critical hit.

If this attack kills the target reduces the cooldown of a random Active Skill on Rilven by 3 (6)s as well.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

#3 Damage: 157.5 (315)% ATK

Attacks 1 enemy from a distance of 9m, 3 times, dealing 99 (198) damage per hit. Reduces the cooldown of a random Active Skill on Rilven by 3 (6)s if the hit lands as a critical hit.

If this attack kills the target reduces the cooldown of a random Active Skill on Rilven by 8 (15)s as well.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

#3 Damage: 157.5 (315)% ATK

Granvil

Skill 3

Attacks 1 enemy, dealing 198 (396) damage. Casts a [Mindworm] debuff on the target, lasting 8 (13)s, blocking their Passive Skills from activating.

Accuracy required for: Mindworm

#1 Damage: 300 (600)% ATK

Attacks 1 enemy, dealing 198 (396) damage. Casts a [Mindworm] debuff on the target, lasting 8 (13)s, blocking their Passive Skills from activating. Damage increases by 25 (60)% if the target has no buffs.

Accuracy required for: Mindworm

#1 Damage: 300 (600)% ATK

Grunid

Skill 3

Attacks 1 enemy from a distance of 9m, dealing 162 (325) damage damage increases by 25 (50)% if the target has no buffs.

#1 Damage: 280 (560)% ATK

Attacks 1 enemy from a distance of 9m, dealing 162 (325) damage. Damage increases by 25 (50)% if the target has no buffs.

#1 Damage: 280 (560)% ATK

Garnatt

Skill 2

Attacks 1 enemy, dealing 121 (242) damage. Damage increases by 15 (30)% if the target has debuffs.

#1 Damage: 262.5 (525)% ATK

Attacks 1 enemy, dealing 136 (271) damage. Damage increases by 15 (30)% if the target has debuffs.

#1 Damage: 295 (590)% ATK

Garnatt

Skill 3

Attacks 1 enemy 2 times, dealing 64 (129) damage per hit. Garnatt gains 20 (30) Ultimate Mana.

If the hit lands as a critical hit Garnatt gains 30 (40) Ultimate Mana instead.

#1 Damage: 140 (280)% ATK

#2 Damage: 140 (280)% ATK

Attacks 1 enemy 2 times, dealing 64 (129) damage per hit. Garnatt gains 20 (30) Ultimate Mana on each hit.

If the hit lands as a critical hit Garnatt gains 30 (40) Ultimate Mana instead.

#1 Damage: 140 (280)% ATK

#2 Damage: 140 (280)% ATK

Deepdrill Gemm

Ultimate

Attacks 1 enemy 2 times, dealing 131 (261) damage per hit. The first hit casts a [20 (30)% DEF Down] debuff on the target, lasting 10 (15)s.
Gemm gains 30 (60) Titan Mana.
Gemm gains 2 (4) Titan Mana per debuff on the target.
Accuracy required for: DEF Down
#1 Damage: 237.5 (475)% ATK
#2 Damage: 237.5 (475)% ATK
Attacks 1 enemy 2 times, dealing 131 (261) damage per hit. The first hit casts a [20 (30)% DEF Down] debuff on the target, lasting 10 (15)s.
Gemm gains 30 (60) Titan Mana on the second hit.
Gemm gains 2 (4) Titan Mana per debuff on the target on the second hit.
Accuracy required for: DEF Down
#1 Damage: 237.5 (475)% ATK
#2 Damage: 237.5 (475)% ATK

Kosmi the Voidsmith

Skill 1

Attacks 1 enemy, dealing 116 (231) damage. Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s.

Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s. Then, reduces the cooldown of Active Skill 2 on Kosmi by 2 (4)s if the target has no buffs instead.

#1 Damage: 150 (300)% ATK

Attacks 1 enemy, dealing 116 (231) damage. Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s.

Reduces the cooldown of Active Skill 2 on Kosmi by 2 (4)s if the target has no buffs as well.

#1 Damage: 150 (300)% ATK

Kosmi the Voidsmith

Skill 3

Attacks 1 enemy 2 times, dealing 125 (250) damage per hit. Steals 2 (3) random buffs from the target.

Kosmi gains 5 (13)% Ultimate Mana if the target has no buffs.

Casts a [Jinx] debuff on 1 enemy, lasting 12 (17)s, blocking them from receiving 3 (4) buffs after the second hit.

Accuracy required for: Buff Steal, Jinx

#1 Damage: 162.5 (325)% ATK

#2 Damage: 162.5 (325)% ATK

Attacks 1 enemy 2 times, dealing 125 (250) damage per hit. Each hit Steals 2 (3) random buffs from the target. Then, Kosmi gains 5 (13)% Ultimate Mana on each hit if the target has no buffs.

Casts a [Jinx] debuff on 1 enemy, lasting 12 (17)s, blocking them from receiving 3 (4) buffs after the second hit.

Accuracy required for: Buff Steal, Jinx

#1 Damage: 162.5 (325)% ATK

#2 Damage: 162.5 (325)% ATK

Deadlash Vakia

Skill 1

Level 0: Attacks 1 enemy 2 times, dealing 61 damage per hit. Instantly ticks 1 [Bleed] debuff on the target.

Accuracy required for: Debuff Instant Tick

#1 Damage: 76.5% ATK

Level 10: Attacks 1 enemy 2 times, dealing 122 damage per hit. Instantly ticks 2 [Bleed] debuffs on the target.

Accuracy required for: Debuff Instant Tick

#1 Damage: 153% ATK

Level 0: Attacks 1 enemy 2 times, dealing 61 damage per hit. Each hit instantly ticks 1 [Bleed] debuff on the target.

Accuracy required for: Debuff Instant Tick

#1 Damage: 76.5% ATK

Level 10: Attacks 1 enemy 2 times, dealing 122 damage per hit. Each hit instantly ticks 2 [Bleed] debuffs on the target.

Accuracy required for: Debuff Instant Tick

#1 Damage: 153% ATK

Ivory the Beastseeker

Ultimate

Attacks 1 enemy from a distance of 9m, 2 times, dealing 182 (364) damage per hit. Reduces the cooldown of a random Active Skill on Ivory by 4 (10)s on critical hits.

#1 Damage: 242.5 (485)% ATK

#2 Damage: 242.5 (485)% ATK

Attacks 1 enemy from a distance of 9m, 2 times, dealing 182 (364) damage per hit. Reduces the cooldown of a random Active Skill on Ivory by 8 (18)s on critical hits.

#1 Damage: 242.5 (485)% ATK

#2 Damage: 242.5 (485)% ATK

Kera Deathkiss

Ultimate

Attacks 1 enemy from a distance of 9m, dealing 246 (492) damage. Damage increases by 2% for each 1% of Kera's lost HP, limited up to +50 (100)% damage.

#1 Damage: 482.5 (965)% * ATK

Attacks 1 enemy from a distance of 9m, dealing 246 (492) damage. Damage increases by 2% to the target for each 1% of the target's lost HP, limited up to +50 (100)% damage.

#1 Damage: 482.5 (965)% * ATK

Sawtooth Veyna

Skill 3

Pulls 1 enemy to Veyna. Attacks the target, dealing 224 (447) damage. Casts a [40 (70)% RES Down] debuff on the target, lasting 10 (14)s.

Accuracy required for: Pull, RES Down

#1 Damage: 290.5 (581)% ATK

Pulls the enemy with the highest HP% to Veyna. Prioritizes Back Line Supports. Attacks the target, dealing 224 (447) damage. Casts a [40 (70)% RES Down] debuff on the target, lasting 10 (14)s.

Accuracy required for: Pull, RES Down

#1 Damage: 290.5 (581)% ATK

Trench Horror Cezal

Ultimate

Attacks 1 enemy 4 times, dealing 111 (223) damage per hit. Shortens the duration of up to 2 (4) random buffs on the target by 4 (8)s 4 times.

Cezal gains 5 (10)% Ultimate Mana if the target has no buffs.

Accuracy required for: Buff Duration Shortening

#1 Damage: 137.5 (275)% ATK

Attacks 1 enemy 4 times, dealing 111 (223) damage per hit. Shortens the duration of up to 2 (4) random buffs on the target by 4 (8)s 4 times.

Each hit Cezal gains 5 (10)% Ultimate Mana if the target has no buffs.

Accuracy required for: Buff Duration Shortening

#1 Damage: 137.5 (275)% ATK

Nautila the Unfathomable

Skill 3

Level 0: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest current HP in a 9m radius around Nautila, 3 times over 0.29999998s, dealing 43 damage per hit. Each hit shortens the duration of up to 3 random buffs on the targets by 5s.

Reduces the cooldown of a random Active Skill on Nautila by 1.5s if the target has no buffs.

Reduces the cooldown of a random Active Skill on Nautila by 7s if the target has no buffs if the target is a Boss or if the target is a Miniboss.

Accuracy required for: Buff Duration Shortening

#1 Damage: 54% ATK

Level 10: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest current HP in a 9m radius around Nautila, 3 times over 0.29999998s, dealing 85 damage per hit. Each hit shortens the duration of up to 5 random buffs on the targets by 7s.

Reduces the cooldown of a random Active Skill on Nautila by 3s if the target has 2 or fewer buffs.

Reduces the cooldown of a random Active Skill on Nautila by 10s if the target has 2 or fewer buffs if the target is a Boss or if the target is a Miniboss.

Accuracy required for: Buff Duration Shortening

#1 Damage: 108% ATK

Level 0: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest HP% in a 9m radius around Nautila, 3 times over 0.3s, dealing 43 damage per hit. Each hit shortens the duration of up to 3 random buffs on the targets by 5s.

Reduces the cooldown of a random Active Skill on Nautila by 1.5s if the target has no buffs.

Reduces the cooldown of a random Active Skill on Nautila by 7s if the target has no buffs if the target is a Boss or if the target is a Miniboss.

Accuracy required for: Buff Duration Shortening

#1 Damage: 54% ATK

Level 10: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest HP% in a 9m radius around Nautila, 3 times over 0.3s, dealing 85 damage per hit. Each hit shortens the duration of up to 5 random buffs on the targets by 7s.

Reduces the cooldown of a random Active Skill on Nautila by 3s if the target has 2 or fewer buffs.

Reduces the cooldown of a random Active Skill on Nautila by 10s if the target has 2 or fewer buffs if the target is a Boss or if the target is a Miniboss.

Accuracy required for: Buff Duration Shortening

#1 Damage: 108% ATK

Kollodon the Summit

Ultimate

Attacks all enemies in a 8m radius around Kollodon, from a distance of 4m, 3 times, dealing 64 (128) damage per hit.

Each hit casts a [Stun] debuff on 1 enemy, lasting 3 (5)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.

Accuracy required for: Stun

#1 Damage: 85 (170)% ATK

#2 Damage: 85 (170)% ATK

#3 Damage: 85 (170)% ATK

Attacks all enemies in a 8m radius around Kollodon, from a distance of 4m, 3 times, dealing 64 (128) damage per hit. Each hit casts a [Stun] debuff on the targets, lasting 3 (5)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.

Accuracy required for: Stun

#1 Damage: 85 (170)% ATK

#2 Damage: 85 (170)% ATK

#3 Damage: 85 (170)% ATK

Astri

Skill 3

Attacks 1 enemy 2 times, dealing 70 (140) damage per hit. Astri gains 5 (10) Ultimate Mana per debuff on the target, limited up to +50 (100) Ultimate Mana.

#1 Damage: 132.5 (265)% ATK

#2 Damage: 132.5 (265)% ATK

Attacks 1 enemy 2 times, dealing 70 (140) damage per hit. Astri gains 5 (10) Ultimate Mana on each hit per debuff on the target, limited up to +50 (100) Ultimate Mana.

#1 Damage: 132.5 (265)% ATK

#2 Damage: 132.5 (265)% ATK

Sitri

Ultimate

Attacks 1 enemy, dealing 256 (512) damage. Damage increases by 10 (15)% for each 15 (10)% of Sitri's lost HP.

If this attack kills the target, casts a [Block Revive] debuff on the target. Enemies killed under a [Block Revive] debuff cannot be revived.

Accuracy required for: Block Revive

#1 Damage: 465 (930)% * ATK

Attacks 1 enemy, dealing 256 (512) damage. Damage increases by 10 (15)% to the target for each 15 (10)% of the target's lost HP.

If this attack kills the target, casts a [Block Revive] debuff on the target. Enemies killed under a [Block Revive] debuff cannot be revived.

Accuracy required for: Block Revive

#1 Damage: 465 (930)% * ATK

Furnos the Iron Wall

Ultimate

Attacks 10 enemies in a 140°, 5m cone in front of Furnos, 8 times over 1s, dealing 21 (43) damage per hit. Heals Furnos 8 times, restoring (40 (70)% * Damage Dealt) HP per heal.
#1 Damage: 13 (26)% ATK + 20.5 (41)% DEF
#2 Heal: 40 (70)% * Damage Dealt
Attacks 10 enemies in a 140°, 5m cone in front of Furnos, 8 times over 1s, dealing 21 (43) damage per hit. Heals Furnos 8 times, restoring (40 (70)% * Damage Dealt) HP per heal for each target hit.
#1 Damage: 13 (26)% ATK + 20.5 (41)% DEF
#2 Heal: 40 (70)% * Damage Dealt

Vorak the Soulguard

Skill 1

Attacks 1 enemy, dealing 88 (177) damage. Damage increases by 1.5 (3.5)% per debuff on the target, limited up to +30 (60)% damage.

#1 Damage: 142.5 (285)% ATK

Attacks 1 enemy, dealing 88 (177) damage. Damage increases by 5 (10)% per debuff on the target, limited up to +30 (60)% damage.

#1 Damage: 142.5 (285)% ATK

Durlag the Kingsbane

Ultimate

Attacks 10 enemies in a 9m radius around Durlag 8 times, dealing 24 (48) damage per hit, ignores 4 (6)% of the target's DEF per buff, up to 40 (60)%.

#1 Damage: 32.5 (65)% ATK

Attacks 10 enemies in a 9m radius around Durlag 8 times, dealing 24 (48) damage per hit, ignores 4 (6)% of the target's DEF per buff, up to 40 (60)%. Ignores 20 (40)% of the target's DEF if the target has no buffs.

#1 Damage: 32.5 (65)% ATK

Klare the Ravager

Skill 3

Attacks 8 enemies in a 5m semicircle in front of Klare, dealing 44 (88) damage. Damage increases by 3 (5)% per debuff on the target, limited up to +30 (50)% damage.

#1 Damage: 125 (250)% ATK

Attacks 8 enemies in a 5m semicircle in front of Klare, dealing 45 (89) damage. Damage increases by 3 (5)% per debuff on the target, limited up to +30 (50)% damage.

#1 Damage: 127.5 (255)% ATK

Pyla the Fumebanner

Ultimate

Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Reduces the cooldown of a random Active Skill on Pyla by 5 (10)s.
If the hit lands as a critical hit instead reduces the cooldown of a random Active Skill on Pyla by 7 (15)s.
#1 Damage: 147.5 (295)% ATK
#2 Damage: 147.5 (295)% ATK
Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Each hit reduces the cooldown of a random Active Skill on Pyla by 5 (10)s.
If the hit lands as a critical hit instead reduces the cooldown of a random Active Skill on Pyla by 7 (15)s.
#1 Damage: 147.5 (295)% ATK
#2 Damage: 147.5 (295)% ATK

Gurgos Ironchain

Skill 3

Attacks the 10 enemies with the lowest current HP in a 7m radius around Gurgos, 5 times over 3s, dealing 24 (47) damage per hit. Each hit steals a random buff from the targets. Then, Gurgos gains 25 (40) Ultimate Mana. Heals Gurgos 5 times, restoring 7 (13) HP per heal.

Accuracy required for: Buff Steal

#1 Damage: 31 (62)% ATK

#2 Heal: 1 (2)% * MAX HP

Attacks the 10 enemies with the lowest HP% in a 7m radius around Gurgos, 5 times over 3s, dealing 24 (47) damage per hit. Each hit steals a random buff from the targets. Then, Gurgos gains Ultimate Mana (25 (40) for each buff stolen). Heals Gurgos 5 times, restoring (1 (2)% * MAX HP for each buff stolen) HP per heal.
Accuracy required for: Buff Steal
#1 Damage: 31 (62)% ATK
#2 Heal: 1 (2)% * MAX HP for each buff stolen

Tuskax the Rampage

Skill 2

Level 0: Attacks 1 enemy 2 times, dealing 115 damage per hit. Each hit Steals a random buff from the target. Tuskax gains 25 Ultimate Mana 2 times. Then, reduces the cooldown of Active Skill 3 on Tuskax by 2s 2 times if the target has no buffs.
Accuracy required for: Buff Steal
#1 Damage: 155% ATK
#2 Damage: 155% ATK
Level 10: Attacks 1 enemy 2 times, dealing 229 damage per hit. Each hit Steals 2 random buffs from the target. Tuskax gains 50 Ultimate Mana 2 times. Then, reduces the cooldown of Active Skill 3 on Tuskax by 4s 2 times if the target has no buffs.
Accuracy required for: Buff Steal
#1 Damage: 310% ATK
#2 Damage: 310% ATK
Level 0: Attacks 1 enemy 2 times, dealing 115 damage per hit. Each hit steals a random buff from the target. Then, Tuskax gains 25 Ultimate Mana on each hit if the target has no buffs.
Reduces the cooldown of Active Skill 3 on Tuskax by 2s 2 times if the target has no buffs.
Accuracy required for: Buff Steal
#1 Damage: 155% ATK
#2 Damage: 155% ATK
Level 10: Attacks 1 enemy 2 times, dealing 229 damage per hit. Each hit steals 2 random buffs from the target. Then, Tuskax gains 50 Ultimate Mana on each hit if the target has no buffs.
Reduces the cooldown of Active Skill 3 on Tuskax by 4s 2 times if the target has no buffs.
Accuracy required for: Buff Steal
#1 Damage: 310% ATK
#2 Damage: 310% ATK

Tuskax the Rampage

Skill 3

Hit 1: Attacks 1 enemy, dealing 74 (148) damage. Casts a [35 (45)% ATK Up] buff on Tuskax, lasting 12 (16)s.

Hit 2: Attacks 1 enemy, dealing 74 (148) damage. Casts a [40 (60)% Crit DMG Up] buff on Tuskax, lasting 12 (16)s.

Hit 3: Attacks 1 enemy, dealing 74 (148) damage. Casts an [Immunity] buff on Tuskax, lasting 12 (16)s, protecting the target against 1 (2) debuff. (debuffs.)

Tuskax gains 15 (30) Ultimate Mana if the hit lands as a critical hit.

#1 Damage: 100 (200)% ATK

#2 Damage: 100 (200)% ATK

#3 Damage: 100 (200)% ATK

Hit 1: Attacks 1 enemy, dealing 74 (148) damage. Casts a [35 (45)% ATK Up] buff on Tuskax, lasting 12 (16)s.

Hit 2: Attacks 1 enemy, dealing 74 (148) damage. Casts a [40 (60)% Crit DMG Up] buff on Tuskax, lasting 12 (16)s.

Hit 3: Attacks 1 enemy, dealing 74 (148) damage. Casts an [Immunity] buff on Tuskax, lasting 12 (16)s, protecting the target against 1 (2) debuff. (debuffs.)

Tuskax gains 15 (30) Ultimate Mana for each critical hit.

#1 Damage: 100 (200)% ATK

#2 Damage: 100 (200)% ATK

#3 Damage: 100 (200)% ATK

Ozmol the Vulcanist

Combo 5

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 39 (78) damage. Reduces the cooldown of a random Active Skill on Ozmol by (0.1 (0.35) per debuff on the target) seconds.

Damage: 40 (80)% ATK

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 39 (78) damage. Reduces the cooldown of a random Active Skill on Ozmol by (0.1 (0.35) per debuff on the target) seconds for each target hit.

Damage: 40 (80)% ATK

Shadek the Soulreaper

Combo 5

#5 Attacks 10 enemies in a 1m radius around Shadek, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Shadek by 0.5 (1.5)s.
Damage: 39 (78)% ATK
#5 Attacks 10 enemies in a 1m radius around Shadek, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Shadek by 0.5 (1.5)s for each target hit.
Damage: 39 (78)% ATK

Shadek the Soulreaper

Skill 1

Level 0: Attacks 1 enemy, dealing 116 damage. Reduces the cooldown of a random Active Skill on Shadek by 1s if this attack kills the target.

#1 Damage: 155% ATK

Level 4: Attacks 1 enemy, dealing 156 damage. Each hit Reduces the cooldown of a random Active Skill on Shadek by 1.75s if this attack kills the target.

#1 Damage: 207.7% ATK

Level 10: Attacks 1 enemy, dealing 232 damage. Reduces the cooldown of all Active Skills on Shadek by 3s if this attack kills the target.

#1 Damage: 310% ATK

Level 0: Attacks 1 enemy, dealing 116 damage.

Reduces the cooldown of a random Active Skill on Shadek by 1s if this attack kills the target.

#1 Damage: 155% ATK

Level 4: Attacks 1 enemy, dealing 156 damage.

Reduces the cooldown of a random Active Skill on Shadek by 1.75s 2 times if this attack kills the target.

#1 Damage: 207.7% ATK

Level 10: Attacks 1 enemy, dealing 232 damage.

Reduces the cooldown of all Active Skills on Shadek by 3s if this attack kills the target.

#1 Damage: 310% ATK

Shadek the Soulreaper

Ultimate

Attacks 10 enemies in a 9.5m radius around Shadek, dealing 201 (401) damage. Heals Shadek, restoring 7 (18) HP.

Shadek gains 4 (6)% Ultimate Mana if this attack kills the target.

#1 Damage: 267.5 (535)% ATK

#2 Heal: 1 (2.5)% * MAX HP

Attacks 10 enemies in a 9.5m radius around Shadek, dealing 201 (401) damage. Heals Shadek, restoring 36 (72) HP, if this attack kills the target.

Shadek gains 4 (6)% Ultimate Mana if this attack kills the target.

#1 Damage: 267.5 (535)% ATK

#2 Heal: 5 (10)% * MAX HP

Sanctus the Valiant

Ultimate

Level 0: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 53 damage per hit.
The first hit removes a random debuff from 9 allies in a 15m radius.
Attacks 9 enemies in a 6m radius around Sanctus, dealing 53 damage. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 10s. The [Shield] is equal to (50% * Damage Dealt + 10% * MAX HP) on the second hit.
Launches the targets for 4s on the third hit.
Accuracy required for: Launch
#1 Damage: 80% ATK
#2 Damage: 80% ATK
#3 Damage: 80% ATK
#4 Damage: 80% ATK
#5 Shield: 50% * Damage Dealt + 10% * MAX HP
Level 10: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 106 damage per hit.
The first hit removes 3 random debuffs from 9 allies in a 15m radius.
Attacks 9 enemies in a 6m radius around Sanctus, dealing 106 damage. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 14s. The [Shield] is equal to (100% * Damage Dealt + 20% * MAX HP) on the second hit.
Launches the targets for 7s on the third hit.
Accuracy required for: Launch
#1 Damage: 160% ATK
#2 Damage: 160% ATK
#3 Damage: 160% ATK
#4 Damage: 160% ATK
#5 Shield: 100% * Damage Dealt + 20% * MAX HP
Level 0: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 53 damage per hit.
The first hit removes a random debuff from 9 allies in a 15m radius.
Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 10s. The [Shield] is equal to (50% * Damage Dealt + 10% * MAX HP) on the second hit.
Launches the targets for 4s on the third hit.
Accuracy required for: Launch
#1 Damage: 80% ATK
#2 Damage: 80% ATK
#3 Damage: 80% ATK
#4 Shield: 50% * Damage Dealt + 10% * MAX HP
Level 10: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 106 damage per hit.
The first hit removes 3 random debuffs from 9 allies in a 15m radius.
Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 14s. The [Shield] is equal to (100% * Damage Dealt + 20% * MAX HP) on the second hit.
Launches the targets for 7s on the third hit.
Accuracy required for: Launch
#1 Damage: 160% ATK
#2 Damage: 160% ATK
#3 Damage: 160% ATK
#4 Shield: 100% * Damage Dealt + 20% * MAX HP

Rynn

Ultimate

Attacks 8 enemies in a 7m radius around the closest enemy, dealing 128 (256) damage. Rynn gains 7 (15) Ultimate Mana.

#1 Damage: 232.5 (465)% ATK

Attacks 8 enemies in a 7m radius around the closest enemy, dealing 128 (256) damage. Rynn gains 7 (15) Ultimate Mana for each target hit.

#1 Damage: 232.5 (465)% ATK

Tomeseeker Clarus

Skill 3

Attacks 1 enemy, dealing 137 (274) damage, damage increases by 120 (140)% to the target against targets with HP above 80 (50)%.

#1 Damage: 280 (560)% ATK

Attacks 1 enemy, dealing 137 (274) damage, damage increases by 20 (40)% to the target against targets with HP above 80 (50)%.

#1 Damage: 280 (560)% ATK

Tomeseeker Clarus

Ultimate

Attacks 1 enemy 3 times, dealing 75 (149) damage per hit. Clarus gains 20 (60) Titan Mana on the third hit on each hit if the hit lands as a critical hit.

#1 Damage: 152.5 (305)% ATK

#2 Damage: 152.5 (305)% ATK

#3 Damage: 152.5 (305)% ATK

Attacks 1 enemy 3 times, dealing 75 (149) damage per hit.

Clarus gains 20 (60) Titan Mana for each critical hit.

#1 Damage: 152.5 (305)% ATK

#2 Damage: 152.5 (305)% ATK

#3 Damage: 152.5 (305)% ATK

Hallea

Skill 2

Heals the ally with the lowest current HP, restoring 209 (418) HP.

#1 Heal: 75 (150)% * ATK + 175 (350)

Heals the ally with the lowest current HP, restoring 384 (418) HP.

#1 Heal: 75 (150)% * ATK + 350

Dimistia

Ultimate

Attacks 7 enemies in a 5x11m area in front of Dimistia, from a distance of 9m, 3 times, dealing 34 (68) damage per hit. Each hit casts a [10 (12)% DEF Down] debuff on 1 enemy, lasting 8 (13)s.

Accuracy required for: DEF Down

#1 Damage: 72 (144)% ATK

#2 Damage: 72 (144)% ATK

#3 Damage: 72 (144)% ATK

Attacks 8 enemies in a 5x11m area in front of Dimistia, from a distance of 9m, 3 times, dealing 34 (68) damage per hit. Each hit casts a [10 (12)% DEF Down] debuff on the targets, lasting 8 (13)s.

Accuracy required for: DEF Down

#1 Damage: 72 (144)% ATK

#2 Damage: 72 (144)% ATK

#3 Damage: 72 (144)% ATK

Renesse

Ultimate

Attacks 1 enemy 2 times, dealing 52 (104) damage per hit. Each hit each hit casts a [1 (1.5)% Bleed] debuff on the target, lasting 4 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 150 (300)% ATK).

Accuracy required for: Bleed

#1 Damage: 140 (280)% ATK

#2 Bleed Damage Limit: 150 (300)% ATK per tick

#3 Damage: 140 (280)% ATK

#4 Bleed Damage Limit: 150 (300)% ATK per tick

Attacks 1 enemy 2 times, dealing 52 (104) damage per hit. Each hit casts a [1 (1.5)% Bleed] debuff on the target, lasting 4 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 150 (300)% ATK).

Accuracy required for: Bleed

#1 Damage: 140 (280)% ATK

#2 Bleed Damage Limit: 150 (300)% ATK per tick

#3 Damage: 140 (280)% ATK

#4 Bleed Damage Limit: 150 (300)% ATK per tick

Lithat

Ultimate

Attacks the 10 enemies with the lowest current HP in a 6m radius around Lithat, 5 times over 3.75s, dealing 26 (52) damage per hit.

The first hit casts a [0.5 (1.5)% Burn] debuff on 1 enemy, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK).

On the fifth hit casts a [0.5 (1.5)% Burn] debuff on 1 enemy, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK).

Accuracy required for: Burn

#1 Damage: 35 (70)% ATK

#2 Burn Damage Limit: 200 (500)% ATK per tick

#3 Burn Target Allies Damage Limit: 200 (500)% ATK per tick

#4 Burn Damage Limit: 200 (500)% ATK per tick

#5 Burn Target Allies Damage Limit: 200 (500)% ATK per tick

Attacks the 10 enemies with the lowest current HP in a 6m radius around Lithat, 5 times over 3.75s, dealing 26 (52) damage per hit.

The first hit casts a [0.5 (1.5)% Burn] debuff on the 10 enemies with the lowest current HP, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK).

On the fifth hit casts a [0.5 (1.5)% Burn] debuff on the 10 enemies with the lowest current HP, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK).

Accuracy required for: Burn

#1 Damage: 35 (70)% ATK

#2 Burn Damage Limit: 200 (500)% ATK per tick

#3 Burn Target Allies Damage Limit: 200 (500)% ATK per tick

#4 Burn Damage Limit: 200 (500)% ATK per tick

#5 Burn Target Allies Damage Limit: 200 (500)% ATK per tick

Zirthia the Witness

Skill 2

Attacks 1 enemy 2 times, dealing 59 (118) damage per hit.

2 random allies gain 10 (20) Ultimate Mana in a 15m radius.

If the target has 3 or more buffs, 2 random allies gain 30 (50) Ultimate Mana in a 15m radius instead.

#1 Damage: 100 (200)% ATK

#2 Damage: 100 (200)% ATK

Attacks 1 enemy 2 times, dealing 59 (118) damage per hit.

2 random allies gain 10 (20) Ultimate Mana in a 15m radius each hit.

If the target has 3 or more buffs, 2 random allies gain 30 (50) Ultimate Mana in a 15m radius instead.

#1 Damage: 100 (200)% ATK

#2 Damage: 100 (200)% ATK

Quinnto the Proclaimer

Combo 5

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 10 (20) damage. Shortens the duration of 1 random debuff on the 10 allies with the lowest current HP in a 15m radius around Quinnto by 1 (2)s per buff on Quinnto if Quinnto has 5 (3) or more buffs.

Damage: 15.5 (31)% ATK

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 10 (20) damage. Shortens the duration of 1 random debuff on the 10 allies with the lowest current HP in a 15m radius around Quinnto by 1 (2)s each hit if Quinnto has 5 (3) or more buffs.

Damage: 15.5 (31)% ATK

Duchess Kanraku

Skill 2

Attacks 1 enemy from a distance of 9m, 2 times, dealing 139 (277) damage per hit. Kanraku gains 70 (110) Ultimate Mana for each critical hit.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

Attacks 1 enemy from a distance of 9m, 2 times, dealing 139 (277) damage per hit. Kanraku gains 45 (70) Ultimate Mana for each critical hit.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

Duchess Kanraku

Ultimate

Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Casts a [Stun] debuff on the target, lasting 8s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, casts a [14 (20)% Weaken] debuff on the target, lasting 15 (25)s, increasing all damage taken by 14 (20)% if the target is a Boss or if the target is a Miniboss.

Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Pushes the target 10m away damage increases by 50% per debuff on the target, limited up to +150 (250)% damage.

Accuracy required for: Stun, Weaken, Push

#1 Damage: 262.5 (525)% ATK

#2 Damage: 262.5 (525)% ATK

Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Casts a [Stun] debuff on the target, lasting 8s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, casts a [14 (20)% Weaken] debuff on the target, lasting 15 (25)s, increasing all damage taken by 14 (20)% if the target is a Boss or if the target is a Miniboss.

Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Pushes the target 10m away. Inflicts an extra hit for every debuff on the target, limited up to 3 (5), dealing 101 (202) damage.

Accuracy required for: Stun, Weaken, Push

#1 Damage: 262.5 (525)% ATK

#2 Damage: 262.5 (525)% ATK

#3 Damage: 115 (230)% ATK

Azuma Thunderclap

Ultimate

Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Stun] debuff on the targets, lasting 4 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target.

Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Hex] debuff on the targets, lasting 12 (16)s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit.

Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage damage increases by 15 (30)% per debuff on the target, limited up to +250% damage, on the third hit.

Accuracy required for: Stun, Hex

#1 Damage: 84.5 (169)% ATK

#2 Damage: 84.5 (169)% ATK

#3 Damage: 84.5 (169)% ATK

Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Stun] debuff on the targets, lasting 4 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.

Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Hex] debuff on the targets, lasting 12 (16)s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival on the second hit.

Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Damage increases by 15 (30)% per debuff on the target, limited up to +150% damage, on the third hit.

Accuracy required for: Stun, Hex

#1 Damage: 84.5 (169)% ATK

#2 Damage: 84.5 (169)% ATK

#3 Damage: 84.5 (169)% ATK

Akrila the Oathpainter

Ultimate

Attacks 1 enemy 3 times, dealing 68 (136) damage per hit. Removes 2 (4) random debuffs from the 10 allies with the lowest current HP in a 15m radius on the second hit. Then, casts a [Shield] buff on the targets, lasting 9 (13)s. The [Shield] is equal to (15% * Target's MAX HP). Heals the targets, restoring 83 (166) HP.

#1 Damage: 110 (220)% ATK

#2 Damage: 110 (220)% ATK

#3 Shield: 15% * Target's MAX HP

#4 Damage: 110 (220)% ATK

#5 Heal: 10 (20)% * MAX HP

Attacks 1 enemy 3 times, dealing 68 (136) damage per hit. Removes 2 (4) random debuffs from the 10 allies with the lowest HP% in a 15m radius on the second hit. Then, casts a [Shield] buff on the targets, lasting 9 (13)s. The [Shield] is equal to (15% * Target's MAX HP). Heals the targets, restoring 83 (166) HP on the third hit.

#1 Damage: 110 (220)% ATK

#2 Damage: 110 (220)% ATK

#3 Shield: 15% * Target's MAX HP

#4 Damage: 110 (220)% ATK

#5 Heal: 10 (20)% * MAX HP

Yusasa

Ultimate

Attacks 1 random enemy in a 15m radius, from a distance of 9m, 10 times, dealing 18 (36) damage per hit. Heals the ally with the lowest current HP 10 times, restoring 21 (60) HP per heal.

#1 Damage: 30 (60)% ATK

#2 Heal: 35 (100)% * ATK

Attacks 1 random enemy in a 15m radius, from a distance of 9m, 10 times, dealing 18 (36) damage per hit. Each hit selects a random target.

Heals the ally with the lowest HP% in a 15m radius 10 times, restoring 21 (60) HP per heal.

#1 Damage: 30 (60)% ATK

#2 Heal: 35 (100)% * ATK

Jutsubo

Ultimate

Selects 1 enemy up to 14m away. Attacks 10 enemies in a 10m radius around the target, from a distance of 9m, dealing 102 (204) damage. Each hit Increases the cooldown of a random Active Skill on the targets by 15 (20)s.

Casts a [45 (60)% DEF Up] buff on 10 allies in a 10m radius around the target, lasting 15 (18)s.

Heals the 10 allies with the lowest MAX HP in a 15m radius, restoring 158 (276) HP.

Accuracy required for: Cooldown Increase

#1 Damage: 143.5 (287)% ATK

#2 Heal: 20 (35)% * MAX HP

Selects 1 enemy up to 14m away. Attacks 10 enemies in a 10m radius around the target, from a distance of 9m, dealing 102 (204) damage. Each hit Increases the cooldown of a random Active Skill on the targets by 15 (20)s, 2 times.

Casts a [45 (60)% DEF Up] buff on 10 allies in a 10m radius around the target, lasting 15 (18)s.

Heals the 10 allies with the lowest current HP in a 15m radius, restoring 158 (276) HP.

Accuracy required for: Cooldown Increase

#1 Damage: 143.5 (287)% ATK

#2 Heal: 20 (35)% * MAX HP

Gohshu the Faceless

Skill 3

Attacks 1 enemy, dealing 137 (274) damage. Heals Gohshu, restoring 85 (128) HP.

Heals Gohshu, restoring ((2 (4)% * MAX HP) per debuff on the target) HP.

#1 Damage: 152.5 (305)% ATK + 152.5 (305)% DEF

#2 Heal: 10 (15)% * MAX HP

#3 Heal: (2 (4)% * MAX HP) per debuff on the target

Attacks 1 enemy, dealing 137 (274) damage. Heals Gohshu, restoring 85 (128) HP.

Heals Gohshu, restoring ((2 (4)% * MAX HP) per debuff on Gohshu) HP.

#1 Damage: 152.5 (305)% ATK + 152.5 (305)% DEF

#2 Heal: 10 (15)% * MAX HP

#3 Heal: (2 (4)% * MAX HP) per debuff on Gohshu

Dosoji

Ultimate

Attacks 1 enemy 2 times, dealing 111 (223) damage per hit. On critical hits, damage increases by 10 (15)% per buff on Dosoji, limited up to +50 (75)% damage.

#1 Damage: 237 (474)% ATK

#2 Damage: 237 (474)% ATK

Attacks 1 enemy 2 times, dealing 111 (223) damage per hit. Damage increases by 10 (15)% per buff on Dosoji, limited up to +50 (75)% damage.

#1 Damage: 237 (474)% ATK

#2 Damage: 237 (474)% ATK

Arami

Skill 3

Charges through a 5x6m path towards 1 enemy, damaging each enemy hit, dealing 33 (66) damage. Casts a [20 (30)% DEF Down] debuff on each target hit, lasting 9 (13)s. Heals Arami, restoring (15 (25)% * Damage Dealt) HP, if any hit lands as a critical hit.

Attacks 8 enemies in a 6m radius around Arami, dealing 33 (66) damage. Reduces the cooldown of a random Active Skill on Arami by 1 (1.5)s, if any hit lands as a critical hit.

Accuracy required for: DEF Down

#1 Damage: 68.5 (137)% ATK

#2 Heal: 15 (25)% * Damage Dealt

#3 Damage: 68.5 (137)% ATK

Charges through a 5x6m path towards 1 enemy, damaging each enemy hit, dealing 33 (66) damage. Casts a [20 (30)% DEF Down] debuff on each target hit, lasting 9 (13)s. Heals Arami, restoring (15 (25)% * Damage Dealt) HP, for each critical hit.

Attacks 8 enemies in a 6m radius around Arami, dealing 33 (66) damage. Reduces the cooldown of a random Active Skill on Arami by 1 (1.5)s, for each critical hit.

Accuracy required for: DEF Down

#1 Damage: 68.5 (137)% ATK

#2 Heal: 15 (25)% * Damage Dealt

#3 Damage: 68.5 (137)% ATK

Misuke

Ultimate

Attacks 8 enemies in a 5m semicircle in front of Misuke, dealing 126 (252) damage. Reduces the cooldown of a random Active Skill on Misuke by 5 (7)s.

#1 Damage: 233 (466)% ATK

Attacks 8 enemies in a 5m semicircle in front of Misuke, dealing 126 (252) damage. Reduces the cooldown of a random Active Skill on Misuke by 5 (7)s for each target hit.

#1 Damage: 233 (466)% ATK

Shibami

Ultimate

Attacks 1 enemy from a distance of 9m, 3 times, dealing 48 (96) damage per hit. The first hit casts a [1 (1.75)% Burn] debuff on the target, lasting 4 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 150 (300)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 150 (300)% ATK). Instantly ticks 1 (2) [Burn] debuff (debuffs) on the target.

Accuracy required for: Burn, Debuff Instant Tick

#1 Damage: 75 (150)% ATK

#2 Burn Damage Limit: 150 (300)% ATK per tick

#3 Burn Target Allies Damage Limit: 150 (300)% ATK per tick

#4 Damage: 75 (150)% ATK

#5 Damage: 75 (150)% ATK

Attacks 1 enemy from a distance of 9m, 3 times, dealing 48 (96) damage per hit. The first hit casts a [1 (1.75)% Burn] debuff on the target, lasting 4 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 150 (300)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 150 (300)% ATK). Instantly ticks 1 (2) [Burn] debuff (debuffs) on the target after the second hit and after the third hit.

Accuracy required for: Burn, Debuff Instant Tick

#1 Damage: 75 (150)% ATK

#2 Burn Damage Limit: 150 (300)% ATK per tick

#3 Burn Target Allies Damage Limit: 150 (300)% ATK per tick

#4 Damage: 75 (150)% ATK

#5 Damage: 75 (150)% ATK

Ganbuku of the Mask

Skill 3

Attacks 1 enemy 2 times, dealing 58 (116) damage per hit. The first hit casts a [25 (45)% Heal Reduction] debuff on the target, lasting 8 (12)s, decreasing the size of all heals received by 25 (45)%. Removes a random debuff from 1 ally in a 15m radius on the second hit.

Accuracy required for: Heal Reduction

#1 Damage: 83 (166)% ATK + 56 (112)% DEF

#2 Damage: 83 (166)% ATK + 56 (112)% DEF

Attacks 1 enemy 2 times, dealing 58 (116) damage per hit. The first hit casts a [25 (45)% Heal Reduction] debuff on the target, lasting 8 (12)s, decreasing the size of all heals received by 25 (45)%. Removes a random debuff from 1 ally in a 15m radius on the second hit if the hit lands as a critical hit.

Accuracy required for: Heal Reduction

#1 Damage: 83 (166)% ATK + 56 (112)% DEF

#2 Damage: 83 (166)% ATK + 56 (112)% DEF

Ganbuku of the Mask

Ultimate

Removes a (3) random debuff (debuffs) from 1 ally in a 10m radius. Then, the target gains 0.1% Ultimate Mana for each debuff removed.

Attacks the 8 enemies with the lowest current HP in a 90°, 7m cone in front of CAM016, dealing 100 (199) damage.

#1 Damage: 140 (280)% ATK + 97.5 (195)% DEF

Removes a (3) random debuff (debuffs) from 1 ally in a 10m radius. Then, the target gains 5 (10)% Ultimate Mana.

Attacks the 8 enemies with the lowest HP% in a 90°, 7m cone in front of CAM016, dealing 100 (199) damage.

#1 Damage: 140 (280)% ATK + 97.5 (195)% DEF

Bonetaker Kotsuga

Ultimate

Level 0: Attacks 1 enemy 3 times, dealing 82 damage per hit. Extends the duration of 1 random [Burn] debuff on the target by 2s 3 times.

Accuracy required for: Debuff Duration Extension

#1 Damage: 160% ATK

Level 10: Attacks 1 enemy 3 times, dealing 163 damage per hit. Extends the duration of up to 2 [Burn] debuffs on the target by 4s 3 times.

Accuracy required for: Debuff Duration Extension

#1 Damage: 320% ATK

Level 0: Attacks 1 enemy 3 times, dealing 82 damage per hit. Extends the duration of 1 random [Burn] debuff on the target by 2s for each critical hit.

Accuracy required for: Debuff Duration Extension

#1 Damage: 160% ATK

Level 10: Attacks 1 enemy 3 times, dealing 163 damage per hit. Extends the duration of up to 2 [Burn] debuffs on the target by 4s for each critical hit.

Accuracy required for: Debuff Duration Extension

#1 Damage: 320% ATK

Gawara the United

Skill 3

Attacks 1 enemy 2 times, dealing 120 (240) damage per hit. Gawara gains 50 (100) Ultimate Mana.

If the hit lands as a critical hit Gawara gains 50 (100) Titan Mana as well.

#1 Damage: 160 (320)% ATK

#2 Damage: 160 (320)% ATK

Attacks 1 enemy 2 times, dealing 120 (240) damage per hit. Gawara gains 50 (100) Ultimate Mana on each hit.

If the hit lands as a critical hit Gawara gains 50 (100) Titan Mana as well.

#1 Damage: 160 (320)% ATK

#2 Damage: 160 (320)% ATK

Gawara the United

Ultimate

Attacks 1 random enemy in a 15m radius, from a distance of 5m, 4 times, dealing 99 (199) damage per hit. Each hit reduces the cooldown of Active Skill 3 on Gawara by 3 (5)s.

If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Gawara by 3 (5)s as well.

#1 Damage: 132.5 (265)% ATK

Attacks 1 random enemy in a 15m radius, from a distance of 5m, 4 times, dealing 99 (199) damage per hit. Each hit selects a random target. Each hit reduces the cooldown of Active Skill 3 on Gawara by 3 (5)s.

If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Gawara by 3 (5)s as well.

#1 Damage: 132.5 (265)% ATK

Prime Force Senhachi

Combo 5

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 35 (71) damage. Reduces the cooldown of a random Active Skill on Senhachi by 0.25 (0.75)s.

Damage: 39 (78)% ATK

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 35 (71) damage. Reduces the cooldown of a random Active Skill on Senhachi by 0.25 (0.75)s for each target hit.

Damage: 39 (78)% ATK

Prime Force Senhachi

Ultimate

Attacks 1 random enemy in a 15m radius, from a distance of 9m, 4 times, dealing 123 (246) damage per hit. Each hit launches the target, knocking them 7m away, for 3 (6)s. Each hit increases the cooldown of all Active Skills on the target by 5 (10)s. Senhachi gains 75 (150) Titan Mana.

Accuracy required for: Launch, Cooldown Increase

#1 Damage: 135 (270)% ATK

Attacks 1 random enemy in a 15m radius, from a distance of 9m, 4 times, dealing 123 (246) damage per hit. Each hit launches the target, knocking them 7m away, for 3 (6)s. Each hit increases the cooldown of all Active Skills on the target by 5 (10)s. Senhachi gains 75 (150) Titan Mana each hit. Each hit selects a random target.

Accuracy required for: Launch, Cooldown Increase

#1 Damage: 135 (270)% ATK

Realm Wanderer Sakamoji

Ultimate

Attacks 1 enemy 3 times, dealing 133 (265) damage per hit. The first hit reduces the cooldown of Active Skill 1 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 0.5 (1.5) + 0.01) seconds. Then, reduces the cooldown of Active Skill 2 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3) + 0.01) seconds on the second hit. Then, reduces the cooldown of Active Skill 3 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3) + 0.01) seconds on the third hit.

#1 Damage: 170 (340)% ATK

#2 Damage: 170 (340)% ATK

#3 Damage: 170 (340)% ATK

Attacks 1 enemy 3 times, dealing 133 (265) damage per hit.

The first hit reduces the cooldown of Active Skill 1 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 0.5 (1.5)) seconds.

Reduces the cooldown of Active Skill 2 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3)) seconds on the second hit.

Reduces the cooldown of Active Skill 3 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3)) seconds on the third hit.

#1 Damage: 170 (340)% ATK

#2 Damage: 170 (340)% ATK

#3 Damage: 170 (340)% ATK

Mistress Dusca

Skill 2

Attacks 1 enemy, dealing 150 (301) damage. Casts 2 [0.75 (1.25)% Bleed] debuffs on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 0.75 (1.25)% of their MAX HP per tick (up to 200 (500)% ATK).

Heals Dusca, restoring ((3 (5)% * MAX HP) per debuff on the target) HP per debuff on the target.

Accuracy required for: Bleed

#1 Damage: 155 (310)% ATK

#2 Bleed Damage Limit: 200 (500)% ATK per tick

#3 Heal: (3 (5)% * MAX HP) per debuff on the target

Attacks 1 enemy, dealing 150 (301) damage. Casts 2 [0.75 (1.25)% Bleed] debuffs on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 0.75 (1.25)% of their MAX HP per tick (up to 200 (500)% ATK).

Heals Dusca, restoring 16 (27) HP per debuff on the target.

Accuracy required for: Bleed

#1 Damage: 155 (310)% ATK

#2 Bleed Damage Limit: 200 (500)% ATK per tick

#3 Heal: 3 (5)% * MAX HP

Mistress Dusca

Ultimate

Attacks 10 enemies in a 8m radius around Dusca 3 times, dealing 41 (82) damage per hit.

Each hit casts a [1 (1.5)% Bleed] debuff on 1 enemy, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK).

Reduces the cooldown of a random Active Skill on Dusca by 1 (2)s for each debuff landed.

Accuracy required for: Bleed

#1 Damage: 42.5 (85)% ATK

#2 Damage: 42.5 (85)% ATK

#3 Damage: 42.5 (85)% ATK

#4 Bleed Damage Limit: 200 (500)% ATK per tick

Attacks 10 enemies in a 8m radius around Dusca 3 times, dealing 41 (82) damage per hit. Each hit casts a [1 (1.5)% Bleed] debuff on the targets, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK).

Reduces the cooldown of a random Active Skill on Dusca by 1 (2)s for each debuff landed.

Accuracy required for: Bleed

#1 Damage: 42.5 (85)% ATK

#2 Bleed Damage Limit: 200 (500)% ATK per tick

Moros

Combo 5

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 36 (73) damage. Reduces the cooldown of Active Skill 2 on Moros by 1 (2)s.

Damage: 40 (80)% ATK

#5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 36 (73) damage. Reduces the cooldown of Active Skill 2 on Moros by 1 (2)s if any hit lands as a critical hit.

Damage: 40 (80)% ATK

Moros

Skill 2

Attacks 10 enemies in a 6x12m area in front of Moros, from a distance of 9m, 2 times, dealing 71 (141) damage per hit. Moros gains 50 (75) Ultimate Mana if any hit lands as a critical hit.

#1 Damage: 77.5 (155)% ATK

#2 Damage: 77.5 (155)% ATK

Attacks 10 enemies in a 6x12m area in front of Moros, from a distance of 9m, 2 times, dealing 71 (141) damage per hit. Moros gains 75 (100) Ultimate Mana if any hit lands as a critical hit.

#1 Damage: 77.5 (155)% ATK

#2 Damage: 77.5 (155)% ATK

Netherweb Sildrea

Skill 2

Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage.

Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by (20 (40)% * Damage Dealt) of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%.

Accuracy required for: Stun, Weaken

#1 Damage: 150 (300)% ATK

Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage.

Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by 20 (40)% of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%.

Accuracy required for: Stun, Weaken

#1 Damage: 150 (300)% ATK

Netherweb Sildrea

Skill 2

Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage.
Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by (20 (40)% * Damage Dealt) of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%.
Accuracy required for: Stun, Weaken
#1 Damage: 150 (300)% ATK
Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage.
Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by 20 (40)% of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%.
Accuracy required for: Stun, Weaken
#1 Damage: 150 (300)% ATK

Netherweb Sildrea

Ultimate

Level 0: Attacks 1 enemy, dealing 29 damage. Launches the target for 5s.

Attacks the target 12 times, dealing 69 damage per hit.

Reduces the cooldown of a random Active Skill on Sildrea by 1s on critical hits.

Accuracy required for: Launch

#1 Damage: 39% ATK

#2 Damage: 92.5% ATK

Level 10: Attacks 1 enemy, dealing 58 damage. Launches the target for 9s.

Attacks the target 12 times, dealing 139 damage per hit.

Reduces the cooldown of a random Active Skill on Sildrea by 2s on critical hits.

Sildrea gains 0.3% Ultimate Mana if this attack kills the target.

Accuracy required for: Launch

#1 Damage: 78% ATK

#2 Damage: 185% ATK

Level 0: Attacks 1 enemy, dealing 29 damage. Launches the target for 5s.

Attacks the target 12 times, dealing 69 damage per hit.

Reduces the cooldown of a random Active Skill on Sildrea by 1s on critical hits.

Accuracy required for: Launch

#1 Damage: 39% ATK

#2 Damage: 92.5% ATK

Level 10: Attacks 1 enemy, dealing 58 damage. Launches the target for 9s.

Attacks the target 12 times, dealing 139 damage per hit.

Reduces the cooldown of a random Active Skill on Sildrea by 2s on critical hits.

Sildrea gains 30% Ultimate Mana if this attack kills the target.

Accuracy required for: Launch

#1 Damage: 78% ATK

#2 Damage: 185% ATK

Raziel

Combo 5

#5 Attacks 10 enemies in a 2m radius around Raziel, dealing 29 (58) damage.

Reduces the cooldown of all Active Skills on Raziel by 0.4 (1)s if the target has 4 debuffs.

Raziel gains 1 (2) Ultimate Mana per debuff on the target.

#5 Attacks 10 enemies in a 2m radius around Raziel, dealing 29 (58) damage.

Reduces the cooldown of all Active Skills on Raziel by 0.4 (1)s if the target has 4 or more debuffs.

Raziel gains 1 (2) Ultimate Mana per debuff on the target.

Shredripper Matescu

Combo 5

#5 Attacks 1 enemy, dealing 60 (121) damage. Reduces the cooldown of all Active Skills on Matescu by 0.5 (1)s.

Damage: 77.5 (155)% ATK

#5 Attacks 1 enemy, dealing 60 (121) damage. Reduces the cooldown of all Active Skills on Matescu by 0.5 (1)s if the target has debuffs.

Damage: 77.5 (155)% ATK

Shredripper Matescu

Ultimate

Charges through a 15x5m path towards 1 enemy, damaging each enemy hit, dealing 205 (410) damage.

Attacks 10 enemies in a 8.5m radius around Matescu, from a distance of 15m, dealing 205 (410) damage. Casts a [Shock] debuff on the targets, lasting 3 (7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by 15 (25)%, if is immune to Crowd Control debuffs.

Accuracy required for: Shock, Weaken

#1 Damage: 262.5 (525)% ATK

#2 Damage: 262.5 (525)% ATK

Charges through a 9x5m path towards 1 enemy, damaging each enemy hit, dealing 205 (410) damage.

Attacks 10 enemies in a 8.5m radius around Matescu, from a distance of 15m, dealing 205 (410) damage. Casts a [Shock] debuff on the targets, lasting 3 (7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by 15 (25)%, if the target is immune to Crowd Control debuffs.

Accuracy required for: Shock, Weaken

#1 Damage: 262.5 (525)% ATK

#2 Damage: 262.5 (525)% ATK

Ruesca

Skill 2

Attacks 1 enemy, dealing 52 (105) damage. Damage increases by 5 (10)% against targets with HP above 80 (60)%.
#1 Damage: 137.5 (275)% * ATK
Attacks 1 enemy, dealing 92 (184) damage. Damage increases by 5 (10)% against targets with HP above 80 (60)%.
#1 Damage: 242.5 (485)% * ATK

Tenso the Fixer

Ultimate

Attacks 8 enemies in a 7m radius around Tenso, over 0.45000002s, dealing 137 (274) damage. Damage increases by 20 (40)% per debuff on the target, limited up to +150 (300)% damage.
#1 Damage: 245 (490)% ATK
Attacks 9 enemies in a 7m radius around Tenso, 3 times over 0.45s, dealing 46 (91) damage per hit. Damage increases by 20 (40)% per debuff on the target, limited up to +150 (300)% damage.
#1 Damage: 81.5 (163)% ATK

Kingpin Tatsulow

Combo 5

#5 Attacks 1 enemy, dealing 66 (132) damage. Attacks the target, dealing (if the hit lands as a critical hit) damage Tatsulow gains 15 (25) Ultimate Mana.
Damage: 77.5 (155)% DEF
Damage: if the hit lands as a critical hit
#5 Attacks 1 enemy, dealing 66 (132) damage. Tatsulow gains 15 (25) Ultimate Mana if the hit lands as a critical hit.
Damage: 77.5 (155)% DEF

Marilla the Black Salvo

Combo 5

#5 Attacks 1 enemy from a distance of 9m, dealing 65 (129) damage. Marilla gains 20 (60) Ultimate Mana.
Damage: 78 (156)% ATK
#5 Attacks 1 enemy from a distance of 9m, dealing 65 (129) damage. Marilla gains 20 (60) Ultimate Mana if the hit lands as a critical hit.
Damage: 78 (156)% ATK

Marilla the Black Salvo

Skill 3

Selects 1 enemy up to 14m away. Attacks 10 enemies in a 7m radius around the target, from a distance of 9m, 3 times over 3s, dealing 43 (86) damage per hit. Casts a [25 (60)% ATK Up] buff on Marilla, lasting 10 (16)s, if the first hit lands as a critical hit.
Casts a [30 (80)% Crit DMG Up] buff on Marilla, lasting 10 (16)s, if the second hit lands as a critical hit.
Casts a [10 (30)% Skill SPD Up] buff on Marilla, lasting 10 (16)s, if the third hit lands as a critical hit.
#1 Damage: 52 (104)% ATK
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 7m radius around the target, from a distance of 9m, 3 times, dealing 43 (86) damage per hit. Casts a [25 (60)% ATK Up] buff on Marilla, lasting 10 (16)s, if the first hit lands as a critical hit.
Casts a [30 (80)% Crit DMG Up] buff on Marilla, lasting 10 (16)s, if the second hit lands as a critical hit.
Casts a [10 (30)% Skill SPD Up] buff on Marilla, lasting 10 (16)s, if the third hit lands as a critical hit.
#1 Damage: 52 (104)% ATK

Marilla the Black Salvo

Ultimate

Level 0: Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 56 damage per hit. Damage increases by 10% per debuff on the target.
#1 Damage: 67.5% ATK
Level 10: Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 112 damage per hit. Damage increases by 20% per debuff on the target, limited up to +100% damage.
#1 Damage: 135% ATK
Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 56 (112) damage per hit. Damage increases by 10 (20)% per debuff on the target, limited up to +100% damage.
#1 Damage: 67.5 (135)% ATK

Volgang

Ultimate

Attacks 1 enemy, dealing 202 (404) damage. Damage increases by 10 (20)% against targets with current HP lower than Volgang's current HP. Damage increases by 10 (20)% if the target has buffs.
#1 Damage: 449 (898)% ATK
Attacks 1 enemy, dealing 202 (404) damage. Damage increases by 10 (20)% against targets with HP% lower than Volgang's HP%. Damage increases by 10 (20)% if the target has buffs.
#1 Damage: 449 (898)% ATK

Nirvelle the Soulraiser

Skill 3

Attacks the 9 enemies with the lowest HP% from a distance of 3m, dealing 62 (124) damage. Casts a [35 (55)% ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10 (15)s, if this attack kills the target.
Heals the 9 allies with the lowest HP% in a 15m radius, restoring 96 (160) HP.
#1 Damage: 100 (200)% ATK
#2 Heal: 15 (25)% * MAX HP
Attacks the 9 enemies with the lowest HP% in a 7m radius around Nirvelle, from a distance of 3m, dealing 62 (124) damage. Casts a [35 (55)% ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius around Nirvelle, lasting 10 (15)s, if this attack kills the target.
Heals the 9 allies with the lowest HP% in a 15m radius, restoring 96 (160) HP.
#1 Damage: 100 (200)% ATK
#2 Heal: 15 (25)% * MAX HP

Granus the Adamant

Skill 3

Level 0: Removes a random debuff from Granus. Then, casts a [101 HP Shield] buff on Granus, lasting 8s.
#1 Shield: 0.15 * MAX HP
Level 10: Removes 2 random debuffs from Granus. Then, casts a [168 HP Shield] buff on Granus, lasting 12s.
#1 Shield: 0.25 * MAX HP
Level 0: Removes a random debuff from Granus. Then, casts a [101 HP Shield] buff on Granus, lasting 8s.
#1 Shield: 15% * MAX HP
Level 10: Removes 2 random debuffs from Granus. Then, casts a [168 HP Shield] buff on Granus, lasting 12s.
#1 Shield: 25% * MAX HP

Granus the Adamant

Ultimate

Attacks 1 enemy 3 times, dealing 56 (112) damage per hit.
Each hit heals Granus, restoring (10 (20)% * Damage Dealt) HP. Heal size increases by 5 (10)% on critical hits.
Casts a [Taunt] debuff on the 8 enemies with the lowest current HP in a 10m radius, lasting 3 (6)s, forcing them to continuously attack Granus using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Taunt
#1 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#2 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#3 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#4 Heal: 10 (20)% * Damage Dealt
Attacks 1 enemy 3 times, dealing 56 (112) damage per hit.
Each hit heals Granus, restoring (10 (20)% * Damage Dealt) HP.
If the hit lands as a critical hit instead heals Granus, restoring (15 (30)% * Damage Dealt) HP.
Casts a [Taunt] debuff on the 8 enemies with the lowest HP% in a 10m radius, lasting 3 (6)s, forcing them to continuously attack Granus using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Taunt
#1 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#2 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#3 Damage: 92.5 (185)% ATK + 64 (128)% DEF
#4 Heal: 10 (20)% * Damage Dealt
#5 Heal: 15 (30)% * Damage Dealt

Nistoru the Bloodbought

Ultimate

Attacks 1 enemy 2 times, dealing 158 (315) damage per hit. Reduces the cooldown of a random Active Skill on Nistoru by 3 (8)s.
If the hit lands as a critical hit reduces the cooldown of a random Active Skill on Nistoru by 6 (12)s instead.
#1 Damage: 250 (500)% ATK
#2 Damage: 250 (500)% ATK
Attacks 1 enemy 2 times, dealing 158 (315) damage per hit. Reduces the cooldown of a random Active Skill on Nistoru by 3 (8)s each hit.
If the hit lands as a critical hit reduces the cooldown of a random Active Skill on Nistoru by 6 (12)s instead.
#1 Damage: 250 (500)% ATK
#2 Damage: 250 (500)% ATK

Vagur the Tethered

Ultimate

Level 0: Attacks 1 enemy 2 times, dealing 171 damage per hit. Steals a random buff from the target.
Accuracy required for: Buff Steal
#1 Damage: 255% ATK
#2 Damage: 255% ATK
Level 10: Attacks 1 enemy 2 times, dealing 342 damage per hit. Steals 2 random buffs from the target.
Inflicts an extra hit, dealing 348 damage if the target has no buffs after the second hit.
Accuracy required for: Buff Steal
#1 Damage: 510% ATK
#2 Damage: 510% ATK
#3 Damage: 520% ATK
Level 0: Attacks 1 enemy 2 times, dealing 171 damage per hit. Steals a random buff from the target each hit.
Accuracy required for: Buff Steal
#1 Damage: 255% ATK
#2 Damage: 255% ATK
Level 10: Attacks 1 enemy 2 times, dealing 342 damage per hit. Steals 2 random buffs from the target each hit.
Inflicts an extra hit, dealing 348 damage if the target has no buffs after the second hit.
Accuracy required for: Buff Steal
#1 Damage: 510% ATK
#2 Damage: 510% ATK
#3 Damage: 520% ATK

TITANS

Sionach, The Wildglaive

Combo 2

Attacks the 8 enemies with the lowest current HP in a 5m radius around Sionach, from a distance of 2m, dealing 41 (83) damage. Casts a [35 (60)% Crit DMG Up] buff on Sionach, lasting 6 (8)s.

Damage: 70 (140)% ATK

Attacks the 8 enemies with the lowest HP% in a 5m radius around Sionach, from a distance of 2m, dealing 41 (83) damage. If the hit lands as a critical hit casts a [35 (60)% Crit DMG Up] buff on Sionach, lasting 6 (8)s.

Damage: 70 (140)% ATK

Sionach, The Wildglaive

Skill 1

Attacks 1 enemy from a distance of 2m, dealing 86 (171) damage damage increases by 15 (25)% per buff on Sionach.

#1 Damage: 145 (290)% * ATK

Attacks the 8 enemies with the lowest HP% in a 10m semicircle in front of Sionach, from a distance of 2m, dealing 86 (171) damage. Damage increases by 15 (25)% per buff on Sionach.

#1 Damage: 145 (290)% * ATK

Eldathir, the Royal Mandate

Combo 2

Attacks the 9 enemies with the lowest current HP in a 5m radius around Eldathir, from a distance of 2m, dealing 36 (72) damage. Heals the ally with the lowest current HP in a 15m radius around Eldathir, restoring 11 (23) HP.

Damage: 67.5 (135)% ATK

Heal: 2 (4)% * MAX HP

Attacks the 9 enemies with the lowest HP% in a 5m radius around Eldathir, from a distance of 2m, dealing 36 (72) damage. Heals the ally with the lowest HP% in a 15m radius around Eldathir, restoring 11 (23) HP for each target hit.

Damage: 67.5 (135)% ATK

Heal: 2 (4)% * MAX HP

Bragnott, The Eternal Judge

Combo 2

Attacks 1 enemy from a distance of 2m, 2 times, dealing 52 (105) damage per hit.

Reduces the cooldown of Active Skill 2 on Bragnott by 1 (2)s.

If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Bragnott by 2 (3)s instead.

#1 Damage: 70 (140)% ATK

#2 Damage: 70 (140)% ATK

Attacks 1 enemy from a distance of 2m, 2 times, dealing 52 (105) damage per hit.

Reduces the cooldown of Active Skill 2 on Bragnott by 1 (2)s.

If the second hit lands as a critical hit reduces the cooldown of Active Skill 2 on Bragnott by 2 (3)s instead.

#1 Damage: 70 (140)% ATK

#2 Damage: 70 (140)% ATK

Quelron, The Deep Scourge

Combo 1

Attacks 1 enemy from a distance of 2m, 2 times, dealing 26 (53) damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (2.5)s in a 10m radius.

Damage: 67.5 (135)% ATK

Attacks 1 enemy from a distance of 2m, 2 times, dealing 26 (53) damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (2.5)s in a 10m radius if the hit lands as a critical hit.

Damage: 67.5 (135)% ATK

Quelron, The Deep Scourge

Skill 1

Pushes 8 enemies in a 7m semicircle in front of Quelron 10m away. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 10 (18)s, increasing all damage taken by 15 (25)%. Attacks the targets from a distance of 2m, dealing 57 (113) damage.

Accuracy required for: Push, Weaken

#1 Damage: 145 (290)% ATK

Pushes 8 enemies in a 7m semicircle in front of Quelron 10m away. Attacks the targets from a distance of 2m, dealing 57 (113) damage. Casts a [15 (25)% Weaken] debuff on the targets, lasting 10 (18)s, increasing all damage taken by 15 (25)%.

Accuracy required for: Push, Weaken

#1 Damage: 145 (290)% ATK

Radlath, Relic of the Red Mist

Invokation

Attacks 9 enemies in a 15m radius, from a distance of 4m, dealing 167 (333) damage. Casts a [1 (2)% Bleed] debuff on the targets, lasting 4 (6)s. The [Bleed] ticks every 2s, damaging targets by 1 (2)% of their MAX HP per tick (up to 200 (400)% ATK).

Accuracy required for: Bleed

#1 Damage: 245 (490)% ATK

#2 Bleed Damage Limit: 200 (400)% ATK per tick

Attacks 9 enemies in a 15m radius, from a distance of 4m, dealing 167 (333) damage. If the hit lands as a critical hit casts a [1 (2)% Bleed] debuff on the targets, lasting 4 (6)s. The [Bleed] ticks every 2s, damaging targets by 1 (2)% of their MAX HP per tick (up to 200 (400)% ATK).

Accuracy required for: Bleed

#1 Damage: 245 (490)% ATK

#2 Bleed Damage Limit: 200 (400)% ATK per tick

Radlath, Relic of the Red Mist

Combo 2

Attacks 1 enemy 3 times, dealing 31 (63) damage per hit. 1 random ally gains 2 (5)% Ultimate Mana in a 15m radius.

Damage: 46 (92)% ATK

Attacks 1 enemy 3 times, dealing 31 (63) damage per hit. 1 random ally gains 2 (5)% Ultimate Mana in a 15m radius if the hit lands as a critical hit.

Damage: 46 (92)% ATK

Goros, Wrath of Ironfire

Combo 2

Attacks 1 enemy from a distance of 2m, dealing 74 (149) damage. Extends the duration of all [Crit Rate Up] buffs on Goros by 2 (4)s. Then, extends the duration of all [Crit DMG Up] buffs on Goros by 2 (4)s.

Damage: 135 (270)% ATK

Attacks 1 enemy from a distance of 2m, dealing 74 (149) damage. If the hit lands as a critical hit extends the duration of all [Crit Rate Up] buffs on Goros by 2 (4)s. Then, extends the duration of all [Crit DMG Up] buffs on Goros by 2 (4)s.

Damage: 135 (270)% ATK

Dathokal, Winter's Steel

Skill 2

Attacks 1 enemy from a distance of 12m, dealing 85 (171) damage. Damage increases by 20 (50)% if the target has debuffs.

#1 Damage: 142.5 (285)% * ATK

Attacks 1 enemy from a distance of 12m, 2 times, dealing 85 (171) damage each hit. Damage increases by 20 (50)% if the target has debuffs.

#1 Damage: 142.5 (285)% * ATK

#2 Damage: 142.5 (285)% * ATK

Vulkoz, The Blazing Mortar

Combo 2

Selects 1 enemy up to 14m away. Attacks the 10 enemies with the lowest current HP in a 7m radius around the target, from a distance of 12m, dealing 57 (113) damage. Reduces the cooldown of Active Skill 2 on Vulkoz by 0.5 (1.25)s if the hit lands as a critical hit.

Damage: 72.5 (145)% ATK

Selects 1 enemy up to 14m away. Attacks the 10 enemies with the lowest HP% in a 7m radius around the target, from a distance of 12m, dealing 57 (113) damage. Reduces the cooldown of Active Skill 2 on Vulkoz by 0.5 (1.25)s for each critical hit.

Damage: 72.5 (145)% ATK

Hamaga, The Memory of Rage

Combo 2

Attacks 1 enemy 2 times, dealing 41 (82) damage per hit. Reduces the cooldown of a random Active Skill on 2 random allies by 3 (6)s in a 15m radius 2 times.

Damage: 77.5 (155)% ATK

Damage: 77.5 (155)% ATK

Attacks 1 enemy 2 times, dealing 41 (82) damage per hit. Each hit reduces the cooldown of a random Active Skill on 2 random allies by 3 (6)s in a 15m radius if the hit lands as a critical hit.

#1 Damage: 77.5 (155)% ATK

Mekiddo, The Demon Bane

Skill 1

Attacks 1 enemy from a distance of 12m, 2 times, dealing 134 (268) damage per hit. 1 random ally gains 10 (20)% Ultimate Mana in a 20m radius.

If the hit lands as a critical hit 2 random allies gain 10 (20)% Ultimate Mana in a 20m radius instead.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

Attacks 1 enemy from a distance of 12m, 2 times, dealing 134 (268) damage per hit. 1 random ally gains 10 (20)% Ultimate Mana in a 20m radius 2 times.

If the hit lands as a critical hit 2 random allies gain 10 (20)% Ultimate Mana in a 20m radius instead.

#1 Damage: 157.5 (315)% ATK

#2 Damage: 157.5 (315)% ATK

Honoshi, The Claws of Promise

Combo 2

Level 0: Attacks 1 enemy, dealing 85 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.25s.

#1 Damage: 137.5% ATK

Level 10: Attacks 1 enemy, dealing 171 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.75s.

Also reduces the cooldown of Active Skill 1 on 1 enemy by 0.5s if the hit lands as a critical hit.

#1 Damage: 275% ATK

Level 0: Attacks 1 enemy, dealing 85 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.25s.

#1 Damage: 137.5% ATK

Level 10: Attacks 1 enemy, dealing 171 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.75s.

Also reduces the cooldown of Active Skill 1 on Honoshi by 0.5s if the hit lands as a critical hit.

#1 Damage: 275% ATK

Kuramitsuga, The Shattered Ghost

Combo 2

Attacks 1 enemy 2 times, dealing 51 (103) damage per hit. Extends the duration of up to 2 (3) random debuffs on the target by 4 (6)s 2 times.

Accuracy required for: Debuff Duration Extension

Damage: 69.5 (139)% ATK

Attacks 1 enemy 2 times, dealing 51 (103) damage per hit. Extends the duration of up to 2 (3) random debuffs on the target by 4 (6)s 2 times if the hit lands as a critical hit.

Accuracy required for: Debuff Duration Extension

Damage: 69.5 (139)% ATK

Kuramitsuga, The Shattered Ghost

Skill 1

Attacks 1 enemy, dealing 204 (407) damage, damage increases by 15 (30)% per debuff on the target, limited up to +50 (200)% damage.

#1 Damage: 275 (550)% ATK

Attacks 1 enemy, dealing 204 (407) damage, damage increases by 15 (30)% per debuff on the target, limited up to +150 (300)% damage.

#1 Damage: 275 (550)% ATK

Themista, The Exalted Blade

Skill 2

Attacks 1 enemy 2 times, dealing 76 (151) damage per hit. 1 random ally in a 15m radius gains 25 (50) Ultimate Mana. Then, the target gains 20 (30) Ultimate Mana per debuff on the target.

#1 Damage: 140 (280)% ATK

#2 Damage: 140 (280)% ATK

Attacks 1 enemy 2 times, dealing 76 (151) damage per hit. 1 random ally gains Ultimate Mana (MIN(20 (30) per debuff on the target,100 (150)) + 25 (50)) in a 15m radius 2 times.

#1 Damage: 140 (280)% ATK

#2 Damage: 140 (280)% ATK

Reltalis, The Angel's Sanction

Combo 2

Attacks 1 enemy, dealing 64 (129) damage, damage increases by 20 (40)% per debuff on the target.

#1 Damage: 70 (140)% ATK

Attacks 10 enemies in a 4m semicircle in front of Reltalis, dealing 64 (129) damage, damage increases by 20 (40)% per debuff on the target.

#1 Damage: 70 (140)% ATK

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