0.62 sees a massive wave of Invoker and Titan rebalances and bugfixes, affecting every Faction in game, as well as updates to Invoker and Titan Skill descriptions. We’re talking over 50 Invokers affected!
As the scale is so big, we’ve separated the balance changes into this separate article, away from the update news, so as to not to overshadow the new content coming in 0.62.
Let’s look at the actual rebalances first, starting with Invokers:
INVOKER AND TITAN REBALANCES/BUGFIXES
INVOKERS
MAGI
Zhine the Spark
- Skill 3, Zap Fence – fixed a bug where this Skill only Shocked a single target. Now, it shocks up to 9 targets as intended.
Lektrine the Storm Witch
- Skill 1, Shock Zone – increased the number of enemies this Skill hits from 9 to 10.
- Ultimate, Cyclonic Surge – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level. Also fixed a bug where a critical hit would only Launch a target for 2 seconds, instead of 4
Charvaine the Hypnomancer
- Combo Attack 5 – this AoE hit now hits up to 10 enemies, instead of 8, in line with other Legendary Invokers
Anarose
- Ultimate, Twist Fate – fixed a bug where this heal from this Ultimate was scaled down by the Skill’s Level, meaning it only healed by 20% of the damage dealt when unupgraded. Now, the Skill heals 40% of the damage dealt as described
Evelise the Tactician
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers
- Ultimate, Execute Checkmate – this Ultimate now hits 8 enemies, instead of 7
Spellknife Remile
- Skill 2, Knife Scatter – this Skill now hits 8 enemies, instead of 7
- Ultimate, Spellknife Twistcord – this Ultimate now hits 8 enemies, instead of 7
Lazenne
- Skill 1, Champion’s Glory – increased the duration of the Combo Speed Down debuff applied by this Skill from 4 seconds to 4.5 seconds at Levels 1 to 4.
Aldous the Atomage
- Skill 1, Splitter Lens – increased the duration of the Movement Speed Down debuff applied by the Skill from 6 seconds to 6.5 seconds at Level 8 and 9.
Sunspot Ricklow
- Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, the cap was raised from 150% to 200%
- Skill 3, Librum Laser! – the second hit of this Skill now lands if the first hit removed a buff, as well as if the target has no buffs
- Ultimate, Ultimate Corona Explosion! – this Ultimate now hits 9 enemies, instead of 8
FREEBORN
Bosko
- Combo Attack 5 – the AoE can now hit up to 8 enemies, instead of 7
Sebastin the Dreamweaver
- Combo Attack 5 – this Combo Attack now only extends the closest ally's buffs once per Combo Attack 5, rather than for each enemy hit by Combo Attack 5
Admiral Gladstone
- Skill 1, The Admiral’s Blade – the DEF Up buff now increases to 35% at Level 10, where it previously stayed at 30%
Nioko Glassfang
- Skill 2, Shattered Fortune – fixed an bug where this Skill applied its extra damage to targets below 80% HP, rather than targets above 80% HP as written in the Skill description
Mad Mazzen
- Combo Attack 5 – reduced the number of targets this AoE can hit from 10 down to 8
- Ultimate, Donate Blood! – this Skill now costs 1100 Ultimate Mana unupgraded, 1075 at Level 4, 1050 at Level 7, and 1000 at Level 10. Previously, it cost 1100 at every Level
Trench Horror Cezal
- Combo Attack 5 – the AoE can now hit up to 10 enemies, instead of 9
Navigator Gillum
- Combo Attack 5 – the AoE can now hit up to 9 enemies, instead of 8
- Skill 3, Sunken Logbook – this Skill can now hit up to 9 enemies, instead of 8
BEASTBLOODS
Kollodon the Summit
- Combo Attack 5 – this Combo Attack now only cuts the cooldown of Kollodon’s Skill 2 once, even if it hits multiple enemies under a Control debuff, rather than cutting the Skill 2’s cooldown multiple times if it hits multiple enemies under a Control debuff
Don Hammon
- Skill 2, Prime Cut – this Skill now hits up to 8 enemies in a semicircle in front of Don Hammon, and applies RES Down to each of them
Rekki
- Skill 3, Deathstrikes – this Skill hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers
NOCTURNA
Sabi
- Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. In this case, the Bleed damage dealt by Sabi's Ultimate, Deathcharm, drops from 3% Bleed to a 0.75% Bleed. Her Bleed's per-tick damage cap also drops from 500% to 200%
Valentu the Devoted
- Ultimate, Unbroken Vow – fixed an bug where this Skill was not applying the cooldown reduction to allies
Liruna
- Skill 3, Big Swing – reduced the number of enemies this Skill can hit from 9 to 8, in line with other Rare Invokers
Nightcap Zirdel
- Skill 3, Deadly Cocktail – this Skill now deal damage to up to 8 enemies in the zone around the initial target
Raziel
- Ultimate, Remorse and Regret – this Skill now counts every 10% of lost HP to deal bonus damage at all Levels, rather than just at Levels 9 and 10. Also fixed a bug where each of this Ultimate dealt its base damage twice. Now, it deals it just once
Shredripper Matescu
- Ultimate, Sagastorm – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7 and 800 at Level 10. Previously, it cost 900 Mana at every Level
Ruesca
- Skill 3, Predator’s Pounce – this Skill can now hit up to 8 enemies, instead of 7
- Ultimate, Hunter’s Flash – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10
Nightguard Aleksu
- Ultimate, Make Peace – fixed a bug where the damage bonus granted by this Skill required 6 debuffs on the target, not 5 debuffs as written in the Skill description
Tenso the Fixer
- Ultimate, Dragon Wings – decreased the damage multiplier on each individual hit of this Ultimate from 245% ATK to 81.5% ATK, but fixed an issue where the damage cap for this Ultimate was 50%, instead of 150%. Also increased the number of enemies this Ultimate can hit from 8 to 9
Ravizia
- Ultimate, Unleash Stolen Life – fixed a bug where from Level 4 onwards of this Skill, it had no cooldown. Now, it has a 15 second cooldown across all Levels
Kingpin Tatsulow
- Skill 3, Reverb Crater – fixed a bug where the Deflection buff applied by this Skill was only being placed when the third hit landed as a critical. Now, it will place Deflection on up to 10 allies in range, regardless of whether this Skill lands as a critical hit
Marilla the Black Salvo
- Skill 1, Humble the Mighty – fixed a bug where this Skill only dealt additional damage to targets above 75% across all Levels. Now, the HP% threshold needed to get the damage bonus will change as the Skill is upgraded
Volgang
- Ultimate, Double Down – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level
Ulsos the Dark Star
- Ultimate, Condemn to Dusk – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10, where it previously dropped to 800 at Level 3. Also, fixed a bug where this Ultimate has no cooldown from Level 1. It now has a 15 second cooldown across all levels
Noltis of the Dark Passage
- Ultimate, Hexed Realm – this Skill now hits up to 8 enemies, instead of 7
Dinea the Nightwire
- Skill 2, Bow Out – this Skill now has the correct 0.7s wind-up animation before the hit lands
Sivuun
- Combo Attack 5 – reduced the number of enemies this Combo Attack can hit from 10 to 8, in line with other Rare Invokers
Prisella the Bloodmoon
- Skill 2, Life Phase – fixed a bug where the second heal of this Skill restored 0 HP. It now restores 10% of the damage dealt, as written in the Skill description
CAMBION
Dosoji
- Combo Attack 5 – fixed a bug which caused the Combo Attack to only hit 1 enemy. It now hits up to 8 enemies
Yusasa
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 10, in line with other Epic Invokers
Misuke
- Skill 3, Pounding Surf – added a cap to the bonus Crit Rate and Crit DMG Misuke could gain per buff on him. The Skill now grants a maximum of 20% additional Crit Rate and Crit DMG at Level 1, with each buff giving Misuke +4% Crit Rate and Crit DMG
Kyoze the Testament
- Combo Attack 5 – at Level 7, Kyoze now heals himself for 0.85% of his MAX HP. Previously, it only healed 0.8%
Jyuka
- Ultimate, Dynast Unleashed – this Ultimate now hits up to 8 enemies, instead of 7
Hasuna
- Skill 3, Essence Drinker – fixed a bug where this Skill would grant Hasuna Ultimate Mana, no matter if the target has debuffs on them or not. Now, the Skill only gives Hasuna Ultimate Mana if the target has at least 3 or more debuffs on them
Bowrai
- Combo Attack 5 – fixed a bug where this attack only hit 1 enemy, instead of hitting 8 as intended
- Ultimate, Call the Storm – this Ultimate now hits up to 8 enemies, instead of 7
Ranme the Cloudshrike
- Ultimate, Hurricane Spire – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level
Benkoro the Void Wrangler
- Skill 3, Ensnare the Guilty – reduced the number of enemies this Skill can Pull and hit from 10 down to 9, in line with other Epic Invokers
STONEHEARTS
Highguard Hundrik
- Ultimate, Beneath My Heel – each critical hit now gives Hundrik and 1 random ally within 15m 100 Ultimate Mana. Previously, the Skill only gave Hundrik Ultimate Mana on critical hits
Fulrik the Animator
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
Specseeker Vunden
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 9, in line with other Rare Invokers
Mulla
- Skill 2, Stiff Drink – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Common Invokers
Kosmi the Voidsmith
- Ultimate, Reality Ripple – the DEF that the 3rd AoE hit of the Ultimate can ignore is now capped at 20% of the target’s DEF when unupgraded, like the first two, single-target hits. This cap increases to 50% when the Skill is fully upgraded. Previously, it had no cap
LIGHTSEEKERS
Brandis
- Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, this per-tick Burn cap for Brandis' Skill 1, Brand Heresy, has been lowered from 500% to 200%
Ironblade Darus
- Skill 2, Iron Swing – this Skill now hits up to 8 enemies, instead of 7
- Ultimate, Iron Whirlwind – this Ultimate now hits up to 8 enemies, instead of 7
Thiselle the Highseer
- Ultimate, Raptor Torrent – this Ultimate now correctly applies the Shield based on the damage dealt to multiple enemies, not just one
Dimistia
- Ultimate, Shade Kin – this Ultimate now hits up to 8 enemies, instead of 7
Lukos the Exile
- Skill 3, Sweeping Swing – this Skill now hits up to 8 enemies, instead of 7
Tomeseeker Clarus
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Rare Invokers
Brunna
- Skill 3, Splatter – this Skill now hits up to 8 enemies, instead of 7
Veilstalker Nyctra
- Ultimate, Void Assassin – fixed a bug where targets without debuffs took no damage from this Skill
Sanctus the Valiant
- Skill 2, Surge and Purge – fixed a bug where this Skill’s debuff removal never targeted other allies, and would only remove debuffs on Sanctus himself
Arissa
- Ultimate, Hymn of Vitality – fixed a bug where the 2 follow-up heals from this Ultimate would only deal a 50% ATK based heal when unupgraded, instead of the 100% ATK based heal as described in Arissa’s Skill description
Rynn
- Skill 2, Show of Might – fixed a bug where this Skill was hitting for around half of its actual damage multiplier. Now, this Skill hits for 545% ATK, as written in her Skill description
Headsman Rano
- Skill 2, Headsman’s Way – fixed a bug where the hits of this Skill weren’t hit for the correct damage multiplier, before adding the bonus damage. Also updated the description that states the damage bonus is based on Rano’s HP% being higher than the target’s HP%, rather than his current HP being higher
- Skill 3, Emperor’s Hand – this Skill now hits up to 8 enemies, instead of 7
Ruthos the Enthralled
- Combo Attack – reduced the range of Ruthos' Combo Attack from 0.9m to 0.5m
Skrimp
- Skill 3, Skrimp Smash! – fixed a bug where when the Skill was unupgraded, Shock was being placed 75% of the time when the Skill states it should be placed on 25% of the time. It now places Shock 25% of the time, as stated
Quinnto the Proclaimer
- Ultimate, Sainted Tract – fixed a bug where the damage buff that Quinnto should receive for this Ultimate, based on the number of buffs on him, was not applied
IRONBANDS
MOLDAK
- Ultimate, Void Fury – each hit of this Ultimate now places a 1% Bleed debuff for 8 seconds, rather than different strengths and durations of Bleed per hit
- Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. For MOLDAK, his per-tick Bleed cap has dropped from 400% to 200%
Icehound Torann
- Ultimate, Cold Rage – the debuffs applied by this Ultimate can now reach up to 8 targets, instead of 7
Durlag the Kingsbane
- Combo Attack 5 – this Combo Attack 5 now only extends the length of Durlag’s buffs once, rather than it doing it up to 10 enemies for each enemy hit
Ortak Stormhammer
- Ultimate, Dark Storm – this Ultimate now costs 875 Ultimate Mana at Level 4, 850 at Level 7, and 800 at Level 10
Willbreaker Vixara
- Skill 3, Lament Weakness – targets without debuffs now take the correct 251% ATK multiplier from this Skill, rather than a 2.51% ATK multiplier
- Ultimate, Quell Cowardice – this Ultimate now hits up to 8 enemies, instead of 7
Calamity Kottra
- Ultimate, Violent Silence – this Ultimate now hits up to 8 enemies, instead of 7
Klare the Ravager
- Skill 2, Bearserk – this Skill’s cooldown is now 25 seconds at Levels 6 and 7, instead of 26 seconds
Shalla the Remedy
- Skill 2, Bad Concoction – this Skill now hits up to 8 enemies, instead of 7
Zenneris
- Skill 2, Ice Vice – the Movement Speed Up buff applied by this Skill now reaches up to 9 allies in a 15m radius
Pyla the Fumebanner
- Skill 2, Heal Pistons – each hit of this Skill now heals 2 allies with the lowest HP%, rather than just one
Gurgos Ironchain
- Skill 1, Megaton Fist – fixed a bug where the 15 Ultimate Mana that Gurgos should get for hitting an enemy without debuffs was going to the enemy, and not him! The Ultimate Mana now goes to Gurgos, as written in his Skill description
- Ultimate, Ol’ Thumpy – fixed an issue where the secondary hit when this Skill hits a Boss or Mini-Boss did not trigger. It now triggers correctly, sending out a shockwave that damages up to 10 enemies in a 8m radius from the Boss or Mini-Boss, casting a 50% DEF Down debuff on them
ELDRIN
Ranath
- Skill 3, Deep Ignition – the Move Speed buff applied by the Skill now applies to allies up to 15m away, rather than 8m away
Wild King Caladras
- Skill 3, Monarchic Decree – the hit at the end of the Skill’s charge now hits up to 9 enemies, instead of 10, in line with other Epic Invokers
Thylsa the Rootwalker
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
Almea
- Skill 3, Ice Field – this Skill now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
Custodian Plumia
- Skill 3, Phoenix Rite – fixed a bug that in Auto-Battle, Plumia would not heal other allies with this Skill when they were at low health and she was at full health. Now, she will correctly heal the ally with the lowest HP%
TITANS
MAGI
Kordyne, the Astral Nexus
- Invokation End – fixed a bug where the heal applied by this Invokation End was scaled down by the Invokation’s Level, meaning it only healed based on 10% of the Invoker’s MAX HP when unupgraded, only reaching 40% at Level 10. Now, the Invokation End heals for 20% of the Invoker’s MAX HP unupgaded, as written in the Skill description
Vollexos, the Arcaglyph
- This Titan now behaves as a Ranged Titan when Invoked, meaning it will correctly target the Doomclaws when fighting Koltmos
CAMBION
Honoshi, the Claws of Promise
- Skill 1, Wisp Flight – increased the size of Honoshi's Charge from 10m x 3.5m, to 10m x 7m, which now matches the on-screen Danger Zone
- Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity
Kuramitsuga, the Shattered Ghost
- Skill 2, Above Morality – this Skill now cuts the cooldown of Kuramitsuga’s Skill 1 per debuff on the target, rather than the cooldown of this Skill
Mekiddo, the Demon Bane
- Skill 1, Wheel of Creation – fixed a bug where this Skill gave Ultimate Mana to dead allies
BEASTBLOODS
Baggodal, the Forgotten King
- Invokation End – fixed a bug where the Bound Invoker did not receive 100 Ultimate Mana once the Invokation ended
STONEHEARTS
Ferrogar, the Drill Engine
- Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity
Bragnott, the Eternal Judge
- Skill 1, Gem Tackle – fixed a bug with this Skill that meant the additional 15% damage per debuff on the target was not applied
Terravun, the Earthcarver
- Skill 2, Meteor Drop – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10
IRONBANDS
Cindrake, the Pyroclasm
- Skill 2, Tephra Hail – we've reworked this Skill as it was causing major game slowdown when used. Now, this Skill is a single-hit AoE, hitting 10 enemies in a 20m radius, and applying a 2 second Stun. The damage dealt by this skill increases by 5% for each debuff on a target, up to 50%.
LIGHTSEEKERS
Visciant, Echo of Blinding Light
- Skill 2, Seal of Serenity – fixed a bug where hitting a target without DEF Down and Weaken dealt additional damage, instead of this Skill's base damage multiplier
- Fixed a bug where the Bound Invoker did not receive 75 Ultimate Mana once the Invokation ended
Themista, the Exalted Blade
- Combo Attack 2 – this Skill now correctly deals more damage to targets below 60% HP. Previously, it dealt more damage to targets who had over 60% HP
Litria, Wings of Serenity
- Skill 2, Searing Expulsion – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10
SKILL DESCRIPTION FIXES
The following Invokers and Titans have had their Skill descriptions updated to accurately reflect how their Skills work in-game. No actual gameplay changes have been made to the Skills themselves – their descriptions have just been updated to reflect how the Skills have always actually functioned.
We’ve also made a change that Skill descriptions now show values to two decimal places, rather than being rounded up e.g. 2.75% will show as 2.75%, rather than 2.8%. The values in brackets in the tables below are the values when a Skill is fully upgraded.
INVOKERS
Name | Skill | Old Skill Description | New Skill Description |
|---|---|---|---|
| Princess Kaelis | Ultimate | Attacks the 9 enemies with the lowest current HP in a 4x12m area in front of Kaelis, from a distance of 9m, dealing 99 (199) damage. Attacks the 9 enemies with the lowest current HP in a 10m radius around Kaelis, from a distance of 9m, dealing 99 (199) damage. Kaelis gains 15 (35) Ultimate Mana if the second hit lands as a critical hit. #1 Damage: 129 (258)% ATK #2 Damage: 129 (258)% ATK | Attacks the 9 enemies with the lowest HP% in a 4x12m area in front of Kaelis, from a distance of 9m, dealing 99 (199) damage. Attacks the 9 enemies with the lowest HP% in a 10m radius around Kaelis, from a distance of 9m, dealing 99 (199) damage. Kaelis gains 15 (35) Ultimate Mana for each critical hit on the second hit. #1 Damage: 129 (258)% ATK #2 Damage: 129 (258)% ATK |
Wild King Caladras | Skill 3 | Charges 1 enemy in a 8m radius, tracking them for 5s. If Caladras reaches the target, attacks 10 enemies in a 5m radius, from a distance of 8m, dealing 74 (147) damage. Casts a [30 (45)% DEF Down] debuff on the targets, lasting 8 (12)s. Casts a [10 (20)% Deflection] buff on the 9 allies with the lowest current HP in a 15m radius, lasting 10 (15)s. Targets under [Deflection] buffs will redirect 10 (20)% of all incoming damage onto the caster of the buff, while the target takes the remaining damage. Accuracy required for: DEF Down #1 Damage: 76 (152)% ATK + 76 (152)% DEF | Charges 1 enemy in a 8m radius, tracking them for 5s. If Caladras reaches the target, attacks 9 enemies in a 5m radius, from a distance of 8m, dealing 74 (147) damage. Casts a [25 (35)% DEF Down] debuff on the targets, lasting 8 (12)s. Casts a [10 (20)% Deflection] buff on the 9 other allies with the lowest HP% in a 15m radius, lasting 10 (15)s. Targets under [Deflection] buffs will redirect 10 (20)% of all incoming damage onto the caster of the buff, while the target takes the remaining damage. Accuracy required for: DEF Down #1 Damage: 76 (152)% ATK + 76 (152)% DEF |
| Wild King Caladras | Ultimate | Attacks 1 enemy 3 times, dealing 80 (160) damage per hit. The first hit casts a [10 (15)% Weaken] debuff on the target, lasting 12 (18)s, increasing all damage taken by 10 (15)%. Casts a [25 (35)% DEF Down] debuff on the target, lasting 12 (18)s, on the second hit. Accuracy required for: Weaken, DEF Down #1 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF #2 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF #3 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF | Attacks 1 enemy 3 times, dealing 80 (160) damage per hit. The first hit casts a [10 (15)% Weaken] debuff on the target, lasting 12 (18)s, increasing all damage taken by 10 (15)%. Casts a [25 (35)% DEF Down] debuff on the target, lasting 12 (18)s, on the second hit. Damage increases by 10 (15)% per debuff on the target on the third hit. Accuracy required for: Weaken, DEF Down #1 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF #2 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF #3 Damage: 82.5 (165)% ATK + 82.5 (165)% DEF |
Caileth the Last Rose | Skill 1 | Attacks 9 enemies in a 5m radius around Caileth, dealing 41 (82) damage. Casts a [0.5 (0.75)% Bleed] debuff on the targets, lasting 2 (4)s. The [Bleed] ticks every 2s, damaging targets by 0.5 (0.75)% of their MAX HP per tick (up to 200 (400)% ATK). Then, Caileth gains 5 (10) Ultimate Mana for each affected target. Accuracy required for: Bleed #1 Damage: 71.5 (143)% ATK #2 Bleed Damage Limit: 200 (400)% ATK per tick | Attacks 9 enemies in a 5m radius around Caileth, dealing 41 (82) damage. Casts a [0.5 (0.75)% Bleed] debuff on the targets, lasting 2 (4)s. The [Bleed] ticks every 2s, damaging targets by 0.5 (0.75)% of their MAX HP per tick (up to 200 (400)% ATK). Then, Caileth gains 5 (10) Ultimate Mana. Accuracy required for: Bleed #1 Damage: 71.5 (143)% ATK #2 Bleed Damage Limit: 200 (400)% ATK per tick |
Corvith | Ultimate | Attacks 1 enemy from a distance of 9m, dealing 293 (586) damage. Damage increases by 5 (15)% per debuff on the target, limited up to +150 (175)% damage. #1 Damage: 465 (930)% ATK | Attacks 1 enemy from a distance of 9m, dealing 293 (586) damage. Damage increases by 5 (15)% per debuff on the target, limited up to +50 (75)% damage. #1 Damage: 465 (930)% ATK |
| Rikharel the Seascale | Skill 3 | Attacks the 9 enemies with the lowest current HP in a 6m semicircle in front of Rikharel, dealing 75 (151) damage. Casts a [Taunt] debuff on the targets, lasting 4 (6)s, forcing them to continuously attack Rikharel using only their Combo Attacks until the [Taunt] debuff expires. For each target hit casts a [15 (38) HP Shield] buff on Rikharel, lasting 10 (14)s. Accuracy required for: Taunt #1 Damage: 75.5 (151)% ATK + 75.5 (151)% DEF #2 Shield: 2 (5)% * MAX HP | Attacks the 9 enemies with the lowest HP% in a 6m semicircle in front of Rikharel, dealing 75 (151) damage. Casts a [Taunt] debuff on the targets, lasting 4 (6)s, forcing them to continuously attack Rikharel using only their Combo Attacks until the [Taunt] debuff expires. Casts a [Shield] buff on Rikharel, lasting 10 (14)s. The [Shield] is equal to 2 (5)% * MAX HP for each target hit, at least 10 (20)% * MAX HP. Accuracy required for: Taunt #1 Damage: 75.5 (151)% ATK + 75.5 (151)% DEF #2 Shield: 2 (5)% * MAX HP for each target hit, at least 10 (20)% * MAX HP |
| Sethisal | Skill 2 | Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Sethisal gains 20 (40) Ultimate Mana. If the hit lands as a critical hit Sethisal gains 30 (60) Ultimate Mana instead. #1 Damage: 150 (300)% ATK #2 Damage: 150 (300)% ATK | Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Sethisal gains 20 (40) Ultimate Mana on each hit. If the hit lands as a critical hit Sethisal gains 30 (60) Ultimate Mana instead. #1 Damage: 150 (300)% ATK #2 Damage: 150 (300)% ATK |
| Tyxil the Adder | Ultimate | Attacks 1 enemy 3 times, dealing 44 (88) damage per hit. The first hit casts a [20 (40)% RES Down] debuff on the target, lasting 10 (15)s. Then, casts 2 [1 (1.6)% Bleed] debuffs on the target, lasting 6 (8)s, on the second hit. The [Bleed] ticks every 2s, damaging targets by 1 (1.6)% of their MAX HP per tick (up to 150 (300)% ATK). Accuracy required for: RES Down, Bleed #1 Damage: 85 (170)% ATK #2 Damage: 85 (170)% ATK #3 Bleed Damage Limit: 150 (300)% ATK per tick #4 Damage: 85 (170)% ATK #5 Bleed Damage Limit: 150 (300)% ATK per tick | Attacks 1 enemy 3 times, dealing 44 (88) damage per hit. The first hit casts a [20 (40)% RES Down] debuff on the target, lasting 10 (15)s. After the second hit and after the third hit, casts a [1 (1.6)% Bleed] debuff on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.6)% of their MAX HP per tick (up to 150 (300)% ATK). Accuracy required for: RES Down, Bleed #1 Damage: 85 (170)% ATK #2 Damage: 85 (170)% ATK #3 Damage: 85 (170)% ATK #4 Bleed Damage Limit: 150 (300)% ATK per tick |
| Taranis the Bolt Regent | Skill 2 | Attacks 1 enemy from a distance of 9m, 3 times, dealing 78 (157) damage per hit. Reduces the cooldown of Active Skill 3 on Taranis by 2 (5)s if the hit lands as a critical hit. Taranis gains Ultimate Mana (10 (25) * for every debuff on the target) limited up to +200 (500) Ultimate Mana. #1 Damage: 107.5 (215)% ATK #2 Damage: 107.5 (215)% ATK #3 Damage: 107.5 (215)% ATK | Attacks 1 enemy from a distance of 9m, 3 times, dealing 78 (157) damage per hit. Reduces the cooldown of Active Skill 3 on Taranis by 2 (5)s if the hit lands as a critical hit. After the third hit, Taranis gains 10 (25) Ultimate Mana per debuff on the target, limited up to +200 (500) Ultimate Mana. Debuffs are counted on each hit that lands. #1 Damage: 107.5 (215)% ATK #2 Damage: 107.5 (215)% ATK #3 Damage: 107.5 (215)% ATK |
Taranis the Bolt Regent | Ultimate | Spawns a Shocksphere that follows Taranis, lasting 10s. The Shocksphere attacks 1 random enemy in a 15m radius around Taranis, from a distance of 9m, every 1s, dealing 39 (79) damage per hit. Each hit casts a [Shock] debuff on the target, lasting 2 (3.5)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. The [Shock] debuff from the Shocksphere attacks will not be cast on the same target twice within 7s. Deals 50% more damage to targets that are immune to [Shock] debuffs. Accuracy required for: Shock #1 Damage: 54 (108)% ATK | Spawns a Shocksphere that follows Taranis, lasting 10s. The Shocksphere attacks 1 random enemy in a 15m radius around Taranis, from a distance of 9m, every 1s, dealing 39 (79) damage per hit. Each hit casts a [Shock] debuff on the target, lasting 2 (3.5)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. The [Shock] debuff from the Shocksphere attacks will not be cast on the same target twice within 7s. Deals 50 (150)% more damage to targets that are immune to [Shock] debuffs. Accuracy required for: Shock #1 Damage: 54 (108)% ATK |
Ardell the Torrent | Combo 5 | #5 Attacks 10 enemies in a 2m radius around Ardell, dealing 31 (62) damage damage increases by 25 (50)% if the target has no buffs. | #5 Attacks 10 enemies in a 2m radius around Ardell, dealing 31 (62) damage. Damage increases by 25 (50)% if the target has no buffs. |
Erdix | Skill 2 | Attacks the 10 enemies with the lowest current HP in a 7m semicircle in front of Erdix, dealing 124 (249) damage. Erdix gains 7 (12) Ultimate Mana. Erdix gains 15 (25) Ultimate Mana if the hit lands as a critical hit instead. #1 Damage: 157.5 (315)% ATK | Attacks the 10 enemies with the lowest HP% in a 7m semicircle in front of Erdix, dealing 124 (249) damage. Erdix gains 7.5 (12.5) Ultimate Mana for each non-critical hit. Erdix gains 15 (25) Ultimate Mana for each critical hit. #1 Damage: 157.5 (315)% ATK |
Erdix | Skill 3 | Attacks 1 enemy 2 times, dealing 130 (261) damage per hit. Transfers a (2) random debuff (debuffs) to the target. Transfers a (2) random debuff (debuffs) to 1 enemy, increasing its (their) duration by 4 (6)s if the hit lands as a critical hit instead. Accuracy required for: Debuff Transfer #1 Damage: 165 (330)% ATK #2 Damage: 165 (330)% ATK | Attacks 1 enemy 2 times, dealing 130 (261) damage per hit. Each hit Transfers a (2) random debuff (debuffs) to the target. Transfers a (2) random debuff (debuffs) to 1 enemy, increasing its (their) duration by 4 (6)s if the hit lands as a critical hit instead. Accuracy required for: Debuff Transfer #1 Damage: 165 (330)% ATK #2 Damage: 165 (330)% ATK |
Crestelle Moonveil | Ultimate | Level 0: Removes 2 random debuffs from the 10 allies with the lowest current HP in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 4s, blocking all incoming damage. Heals the targets, restoring 104 HP. #1 Heal: 10% * MAX HP + 3% * MAX HP * Level 10: Removes all debuffs from the 10 allies with the lowest current HP in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 8s, blocking all incoming damage. Heals the targets, restoring 208 HP. #1 Heal: 20% * MAX HP + 6% * MAX HP * | Level 0: Removes 2 random debuffs from the 10 allies with the lowest HP% in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 4s, blocking all incoming damage. Heals the targets, restoring (10% * MAX HP + 3% * MAX HP for each debuff removed) HP. #1 Heal: 10% * MAX HP + 3% * MAX HP for each debuff removed Level 10: Removes all debuffs from the 10 allies with the lowest HP% in a 15m radius. Then, casts an [Invincibility] buff on the targets, lasting 8s, blocking all incoming damage. Heals the targets, restoring (20% * MAX HP + 6% * MAX HP for each debuff removed) HP. #1 Heal: 20% * MAX HP + 6% * MAX HP for each debuff removed |
Devi of the Six | Skill 2 | Attacks the 10 enemies with the lowest current HP in a 7m radius around Devi 2 times, dealing 64 (129) damage per hit. Each hit Devi gains 10 (20) Ultimate Mana. Then, casts a [15 (25)% Skill Recovery Up] buff on Devi, lasting 10 (14)s. #1 Damage: 81.5 (163)% ATK #2 Damage: 81.5 (163)% ATK | Attacks the 10 enemies with the lowest HP% in a 7m radius around Devi 2 times, dealing 64 (129) damage per hit. The first hit for each target hit, Devi gains 10 (20) Ultimate Mana. Then, casts a [15 (25)% Skill Recovery Up] buff on Devi, lasting 10 (14)s. #1 Damage: 81.5 (163)% ATK #2 Damage: 81.5 (163)% ATK |
Devi of the Six | Ultimate | Level 0: Attacks 1 enemy 4 times, dealing 104 damage per hit. Reduces the cooldown of a random Active Skill on 1 random ally by 4s in a 15m radius. #1 Damage: 132% ATK #2 Damage: 132% ATK #3 Damage: 132% ATK #4 Damage: 132% ATK Level 10: Attacks 1 enemy 4 times, dealing 209 damage per hit. Reduces the cooldown of a random Active Skill on 1 random ally by 6s in a 15m radius. Reduces the cooldown of a random Active Skill on Devi by 6s, if the hit lands as a critical hit. #1 Damage: 264% ATK #2 Damage: 264% ATK #3 Damage: 264% ATK #4 Damage: 264% ATK | Level 0: Attacks 1 enemy 4 times, dealing 104 damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 4s in a 15m radius. #1 Damage: 132% ATK #2 Damage: 132% ATK #3 Damage: 132% ATK #4 Damage: 132% ATK Level 10: Attacks 1 enemy 4 times, dealing 209 damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 6s in a 15m radius. Each hit reduces the cooldown of a random Active Skill on Devi by 6s, if the hit lands as a critical hit. #1 Damage: 264% ATK #2 Damage: 264% ATK #3 Damage: 264% ATK #4 Damage: 264% ATK |
Khrono the Timewinder | Skill 3 | Reduces the cooldown of all Active Skills on the 10 allies with the lowest current HP in a 15m radius by 10 (20)s. Then, casts a [15 (30)% Skill Recovery Up] buff on the targets, lasting 12 (18)s. Then, casts a [15 (30)% Skill SPD Up] buff on the targets, lasting 12 (18)s. | Reduces the cooldown of all Active Skills on the 10 allies with the lowest HP% in a 15m radius by 10 (20)s. Then, casts a [15 (30)% Skill Recovery Up] buff on the targets, lasting 12 (18)s. Then, casts a [15 (30)% Skill SPD Up] buff on the targets, lasting 12 (18)s. This skill's cooldown cannot be reduced. |
Lektrine the Storm Witch | Skill 3 | Attacks 1 enemy 3 times, dealing 84 (168) damage per hit. The first hit casts a [Shock] debuff on the target, lasting 3 (6)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. If the hit lands as a critical hit Lektrine gains 25 (40) Ultimate Mana. Accuracy required for: Shock #1 Damage: 107.5 (215)% ATK #2 Damage: 107.5 (215)% ATK #3 Damage: 107.5 (215)% ATK | Attacks 1 enemy 3 times, dealing 84 (168) damage per hit. The first hit casts a [Shock] debuff on the target, lasting 3 (6)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. If the hit lands as a critical hit Lektrine gains 25 (50) Ultimate Mana. Accuracy required for: Shock #1 Damage: 107.5 (215)% ATK #2 Damage: 107.5 (215)% ATK #3 Damage: 107.5 (215)% ATK |
Lektrine the Storm Witch | Ultimate | Attacks 1 random enemy in a 10m radius, from a distance of 4m, 10 times, dealing 40 (80) damage per hit. Each hit launches the target for 4s. Each hit reduces the cooldown of a random Active Skill on Lektrine by 1 (3)s. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (3)s in a 15m radius. Accuracy required for: Launch #1 Damage: 51.5 (103)% ATK | Attacks 1 random enemy in a 10m radius, from a distance of 4m, 10 times, dealing 40 (80) damage per hit. Each hit reduces the cooldown of a random Active Skill on Lektrine by 1 (3)s. Each hit launches 1 enemy for 4s. Reduces the cooldown of a random Active Skill on 1 other random ally by 1 (3)s in a 15m radius, if the hit lands as a critical hit. Accuracy required for: Launch #1 Damage: 51.5 (103)% ATK |
Zhine the Spark | Ultimate | Casts a [Shock] debuff on 9 random enemies whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets. Casts a [Shock] debuff on the targets whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets. Creates a 8x8m zone in front of Zhine, ticking 8 times. Damages the targets in the zone every tick, dealing 19 (38) damage. Each hit casts a [65 (98) HP Shield] buff on 9 random allies in the zone every tick, lasting 7 (10)s. Accuracy required for: Shock, Buff Removal #1 Damage: 30.5 (61)% ATK #2 Shield: 10 (15)% * MAX HP | Creates a 8x8m zone in front of Zhine, ticking 8 times. Damages 9 random enemies in the zone every tick, dealing 19 (38) damage. Casts a [Shock] debuff on 9 random enemies whenever they enter or exit the zone, lasting 0.3 (0.7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, removes a (2) random buff (buffs) from the targets. Casts a [65 (98) HP Shield] buff on 9 random allies if they are in the zone when it expires, lasting 7 (10)s. Accuracy required for: Shock, Buff Removal #1 Damage: 30.5 (61)% ATK #2 Shield: 10 (15)% * MAX HP |
Winterpage Desmara | Skill 3 | Casts 4 [8 (12)% Combo SPD Down] debuffs on 1 random enemy in a 10m radius, lasting 8 (12)s. Attacks the target from a distance of 9m, 4 times, dealing 43 (87) damage per hit. Accuracy required for: Combo SPD Down #1 Damage: 69 (138)% ATK #2 Damage: 69 (138)% ATK #3 Damage: 69 (138)% ATK #4 Damage: 69 (138)% ATK | Attacks 1 random enemy in a 10m radius, from a distance of 9m, 4 times, dealing 43 (87) damage per hit. Each hit casts a [8 (12)% Combo SPD Down] debuff on the target, lasting 8 (12)s. Each hit selects a random target. Can target the same enemy multiple times. Accuracy required for: Combo SPD Down #1 Damage: 69 (138)% ATK #2 Damage: 69 (138)% ATK #3 Damage: 69 (138)% ATK #4 Damage: 69 (138)% ATK |
Professor Orielle | Skill 2 | Attacks 1 random enemy in a 12m radius, from a distance of 9m, 3 times, dealing 30 (60) damage per hit. For each target without buffs Orielle gains 15 (25) Ultimate Mana. #1 Damage: 65 (130)% ATK #2 Damage: 65 (130)% ATK #3 Damage: 65 (130)% ATK | Attacks 1 random enemy in a 12m radius, from a distance of 9m, 3 times, dealing 30 (60) damage per hit. For each target without buffs Orielle gains 15 (25) Ultimate Mana. Each hit selects a random target. #1 Damage: 65 (130)% ATK #2 Damage: 65 (130)% ATK #3 Damage: 65 (130)% ATK |
Alasinthe | Ultimate | Attacks 1 enemy from a distance of 9m, 3 times, dealing 59 (118) damage per hit. Each critical hit, casts a [1 (1.75)% Burn] debuff on the target, lasting 6 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 200 (400)% ATK). Also damages all of the target's allies in a 3m radius by 0.5 (0.88)% of their MAX HP per tick (up to 200 (400)% ATK). Accuracy required for: Burn #1 Damage: 80 (160)% ATK #2 Damage: 80 (160)% ATK #3 Damage: 80 (160)% ATK #4 Burn Damage Limit: 200 (400)% ATK per tick #5 Burn Target Allies Damage Limit: 200 (400)% ATK per tick | Attacks 1 enemy from a distance of 9m, 3 times, dealing 59 (118) damage per hit. Each critical hit, casts a [1 (1.75)% Burn] debuff on the target, lasting 6 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 200 (400)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 200 (400)% ATK). Accuracy required for: Burn #1 Damage: 80 (160)% ATK #2 Damage: 80 (160)% ATK #3 Damage: 80 (160)% ATK #4 Burn Damage Limit: 200 (400)% ATK per tick #5 Burn Target Allies Damage Limit: 200 (400)% ATK per tick |
Elder King Thalbrennar | Skill 3 | Level 0: Attacks 1 enemy 2 times, dealing 121 damage per hit. Extends the duration of up to 2 random buffs on Thalbrennar by 4s. If the hit lands as a critical hit extends the duration of 1 random buff on Thalbrennar by 5s as well. #1 Damage: 161% ATK #2 Damage: 161% ATK Level 10: Attacks 1 enemy 2 times, dealing 242 damage per hit. Extends the duration of up to 3 random buffs on Thalbrennar by 6s. If the hit lands as a critical hit extends the duration of up to 2 random buffs on Thalbrennar by 8s as well. #1 Damage: 322% ATK #2 Damage: 322% ATK | Level 0: Attacks 1 enemy 2 times, dealing 121 damage per hit. Each hit Extends the duration of up to 2 random buffs on Thalbrennar by 4s. If the hit lands as a critical hit extends the duration of 1 random buff on Thalbrennar by 5s as well. #1 Damage: 161% ATK #2 Damage: 161% ATK Level 10: Attacks 1 enemy 2 times, dealing 242 damage per hit. Each hit Extends the duration of up to 3 random buffs on Thalbrennar by 6s. If the hit lands as a critical hit extends the duration of up to 2 random buffs on Thalbrennar by 8s as well. #1 Damage: 322% ATK #2 Damage: 322% ATK |
Rilven | Ultimate | Attacks 1 enemy from a distance of 9m, 3 times, dealing 99 (198) damage per hit. Reduces the cooldown of a random Active Skill on Rilven by 3 (6)s if the hit lands as a critical hit. If this attack kills the target reduces the cooldown of a random Active Skill on Rilven by 3 (6)s as well. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK #3 Damage: 157.5 (315)% ATK | Attacks 1 enemy from a distance of 9m, 3 times, dealing 99 (198) damage per hit. Reduces the cooldown of a random Active Skill on Rilven by 3 (6)s if the hit lands as a critical hit. If this attack kills the target reduces the cooldown of a random Active Skill on Rilven by 8 (15)s as well. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK #3 Damage: 157.5 (315)% ATK |
Granvil | Skill 3 | Attacks 1 enemy, dealing 198 (396) damage. Casts a [Mindworm] debuff on the target, lasting 8 (13)s, blocking their Passive Skills from activating. Accuracy required for: Mindworm #1 Damage: 300 (600)% ATK | Attacks 1 enemy, dealing 198 (396) damage. Casts a [Mindworm] debuff on the target, lasting 8 (13)s, blocking their Passive Skills from activating. Damage increases by 25 (60)% if the target has no buffs. Accuracy required for: Mindworm #1 Damage: 300 (600)% ATK |
Grunid | Skill 3 | Attacks 1 enemy from a distance of 9m, dealing 162 (325) damage damage increases by 25 (50)% if the target has no buffs. #1 Damage: 280 (560)% ATK | Attacks 1 enemy from a distance of 9m, dealing 162 (325) damage. Damage increases by 25 (50)% if the target has no buffs. #1 Damage: 280 (560)% ATK |
Garnatt | Skill 2 | Attacks 1 enemy, dealing 121 (242) damage. Damage increases by 15 (30)% if the target has debuffs. #1 Damage: 262.5 (525)% ATK | Attacks 1 enemy, dealing 136 (271) damage. Damage increases by 15 (30)% if the target has debuffs. #1 Damage: 295 (590)% ATK |
Garnatt | Skill 3 | Attacks 1 enemy 2 times, dealing 64 (129) damage per hit. Garnatt gains 20 (30) Ultimate Mana. If the hit lands as a critical hit Garnatt gains 30 (40) Ultimate Mana instead. #1 Damage: 140 (280)% ATK #2 Damage: 140 (280)% ATK | Attacks 1 enemy 2 times, dealing 64 (129) damage per hit. Garnatt gains 20 (30) Ultimate Mana on each hit. If the hit lands as a critical hit Garnatt gains 30 (40) Ultimate Mana instead. #1 Damage: 140 (280)% ATK #2 Damage: 140 (280)% ATK |
Deepdrill Gemm | Ultimate | Attacks 1 enemy 2 times, dealing 131 (261) damage per hit. The first hit casts a [20 (30)% DEF Down] debuff on the target, lasting 10 (15)s. Gemm gains 30 (60) Titan Mana. Gemm gains 2 (4) Titan Mana per debuff on the target. Accuracy required for: DEF Down #1 Damage: 237.5 (475)% ATK #2 Damage: 237.5 (475)% ATK | Attacks 1 enemy 2 times, dealing 131 (261) damage per hit. The first hit casts a [20 (30)% DEF Down] debuff on the target, lasting 10 (15)s. Gemm gains 30 (60) Titan Mana on the second hit. Gemm gains 2 (4) Titan Mana per debuff on the target on the second hit. Accuracy required for: DEF Down #1 Damage: 237.5 (475)% ATK #2 Damage: 237.5 (475)% ATK |
Kosmi the Voidsmith | Skill 1 | Attacks 1 enemy, dealing 116 (231) damage. Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s. Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s. Then, reduces the cooldown of Active Skill 2 on Kosmi by 2 (4)s if the target has no buffs instead. #1 Damage: 150 (300)% ATK | Attacks 1 enemy, dealing 116 (231) damage. Reduces the cooldown of Active Skill 3 on Kosmi by 2 (4)s. Reduces the cooldown of Active Skill 2 on Kosmi by 2 (4)s if the target has no buffs as well. #1 Damage: 150 (300)% ATK |
Kosmi the Voidsmith | Skill 3 | Attacks 1 enemy 2 times, dealing 125 (250) damage per hit. Steals 2 (3) random buffs from the target. Kosmi gains 5 (13)% Ultimate Mana if the target has no buffs. Casts a [Jinx] debuff on 1 enemy, lasting 12 (17)s, blocking them from receiving 3 (4) buffs after the second hit. Accuracy required for: Buff Steal, Jinx #1 Damage: 162.5 (325)% ATK #2 Damage: 162.5 (325)% ATK | Attacks 1 enemy 2 times, dealing 125 (250) damage per hit. Each hit Steals 2 (3) random buffs from the target. Then, Kosmi gains 5 (13)% Ultimate Mana on each hit if the target has no buffs. Casts a [Jinx] debuff on 1 enemy, lasting 12 (17)s, blocking them from receiving 3 (4) buffs after the second hit. Accuracy required for: Buff Steal, Jinx #1 Damage: 162.5 (325)% ATK #2 Damage: 162.5 (325)% ATK |
Deadlash Vakia | Skill 1 | Level 0: Attacks 1 enemy 2 times, dealing 61 damage per hit. Instantly ticks 1 [Bleed] debuff on the target. Accuracy required for: Debuff Instant Tick #1 Damage: 76.5% ATK Level 10: Attacks 1 enemy 2 times, dealing 122 damage per hit. Instantly ticks 2 [Bleed] debuffs on the target. Accuracy required for: Debuff Instant Tick #1 Damage: 153% ATK | Level 0: Attacks 1 enemy 2 times, dealing 61 damage per hit. Each hit instantly ticks 1 [Bleed] debuff on the target. Accuracy required for: Debuff Instant Tick #1 Damage: 76.5% ATK Level 10: Attacks 1 enemy 2 times, dealing 122 damage per hit. Each hit instantly ticks 2 [Bleed] debuffs on the target. Accuracy required for: Debuff Instant Tick #1 Damage: 153% ATK |
Ivory the Beastseeker | Ultimate | Attacks 1 enemy from a distance of 9m, 2 times, dealing 182 (364) damage per hit. Reduces the cooldown of a random Active Skill on Ivory by 4 (10)s on critical hits. #1 Damage: 242.5 (485)% ATK #2 Damage: 242.5 (485)% ATK | Attacks 1 enemy from a distance of 9m, 2 times, dealing 182 (364) damage per hit. Reduces the cooldown of a random Active Skill on Ivory by 8 (18)s on critical hits. #1 Damage: 242.5 (485)% ATK #2 Damage: 242.5 (485)% ATK |
Kera Deathkiss | Ultimate | Attacks 1 enemy from a distance of 9m, dealing 246 (492) damage. Damage increases by 2% for each 1% of Kera's lost HP, limited up to +50 (100)% damage. #1 Damage: 482.5 (965)% * ATK | Attacks 1 enemy from a distance of 9m, dealing 246 (492) damage. Damage increases by 2% to the target for each 1% of the target's lost HP, limited up to +50 (100)% damage. #1 Damage: 482.5 (965)% * ATK |
Sawtooth Veyna | Skill 3 | Pulls 1 enemy to Veyna. Attacks the target, dealing 224 (447) damage. Casts a [40 (70)% RES Down] debuff on the target, lasting 10 (14)s. Accuracy required for: Pull, RES Down #1 Damage: 290.5 (581)% ATK | Pulls the enemy with the highest HP% to Veyna. Prioritizes Back Line Supports. Attacks the target, dealing 224 (447) damage. Casts a [40 (70)% RES Down] debuff on the target, lasting 10 (14)s. Accuracy required for: Pull, RES Down #1 Damage: 290.5 (581)% ATK |
Trench Horror Cezal | Ultimate | Attacks 1 enemy 4 times, dealing 111 (223) damage per hit. Shortens the duration of up to 2 (4) random buffs on the target by 4 (8)s 4 times. Cezal gains 5 (10)% Ultimate Mana if the target has no buffs. Accuracy required for: Buff Duration Shortening #1 Damage: 137.5 (275)% ATK | Attacks 1 enemy 4 times, dealing 111 (223) damage per hit. Shortens the duration of up to 2 (4) random buffs on the target by 4 (8)s 4 times. Each hit Cezal gains 5 (10)% Ultimate Mana if the target has no buffs. Accuracy required for: Buff Duration Shortening #1 Damage: 137.5 (275)% ATK |
Nautila the Unfathomable | Skill 3 | Level 0: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest current HP in a 9m radius around Nautila, 3 times over 0.29999998s, dealing 43 damage per hit. Each hit shortens the duration of up to 3 random buffs on the targets by 5s. Reduces the cooldown of a random Active Skill on Nautila by 1.5s if the target has no buffs. Reduces the cooldown of a random Active Skill on Nautila by 7s if the target has no buffs if the target is a Boss or if the target is a Miniboss. Accuracy required for: Buff Duration Shortening #1 Damage: 54% ATK Level 10: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest current HP in a 9m radius around Nautila, 3 times over 0.29999998s, dealing 85 damage per hit. Each hit shortens the duration of up to 5 random buffs on the targets by 7s. Reduces the cooldown of a random Active Skill on Nautila by 3s if the target has 2 or fewer buffs. Reduces the cooldown of a random Active Skill on Nautila by 10s if the target has 2 or fewer buffs if the target is a Boss or if the target is a Miniboss. Accuracy required for: Buff Duration Shortening #1 Damage: 108% ATK | Level 0: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest HP% in a 9m radius around Nautila, 3 times over 0.3s, dealing 43 damage per hit. Each hit shortens the duration of up to 3 random buffs on the targets by 5s. Reduces the cooldown of a random Active Skill on Nautila by 1.5s if the target has no buffs. Reduces the cooldown of a random Active Skill on Nautila by 7s if the target has no buffs if the target is a Boss or if the target is a Miniboss. Accuracy required for: Buff Duration Shortening #1 Damage: 54% ATK Level 10: Teleports to the furthest enemy within a 9m radius. Attacks the 10 enemies with the lowest HP% in a 9m radius around Nautila, 3 times over 0.3s, dealing 85 damage per hit. Each hit shortens the duration of up to 5 random buffs on the targets by 7s. Reduces the cooldown of a random Active Skill on Nautila by 3s if the target has 2 or fewer buffs. Reduces the cooldown of a random Active Skill on Nautila by 10s if the target has 2 or fewer buffs if the target is a Boss or if the target is a Miniboss. Accuracy required for: Buff Duration Shortening #1 Damage: 108% ATK |
Kollodon the Summit | Ultimate | Attacks all enemies in a 8m radius around Kollodon, from a distance of 4m, 3 times, dealing 64 (128) damage per hit. Each hit casts a [Stun] debuff on 1 enemy, lasting 3 (5)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Accuracy required for: Stun #1 Damage: 85 (170)% ATK #2 Damage: 85 (170)% ATK #3 Damage: 85 (170)% ATK | Attacks all enemies in a 8m radius around Kollodon, from a distance of 4m, 3 times, dealing 64 (128) damage per hit. Each hit casts a [Stun] debuff on the targets, lasting 3 (5)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Accuracy required for: Stun #1 Damage: 85 (170)% ATK #2 Damage: 85 (170)% ATK #3 Damage: 85 (170)% ATK |
Astri | Skill 3 | Attacks 1 enemy 2 times, dealing 70 (140) damage per hit. Astri gains 5 (10) Ultimate Mana per debuff on the target, limited up to +50 (100) Ultimate Mana. #1 Damage: 132.5 (265)% ATK #2 Damage: 132.5 (265)% ATK | Attacks 1 enemy 2 times, dealing 70 (140) damage per hit. Astri gains 5 (10) Ultimate Mana on each hit per debuff on the target, limited up to +50 (100) Ultimate Mana. #1 Damage: 132.5 (265)% ATK #2 Damage: 132.5 (265)% ATK |
Sitri | Ultimate | Attacks 1 enemy, dealing 256 (512) damage. Damage increases by 10 (15)% for each 15 (10)% of Sitri's lost HP. If this attack kills the target, casts a [Block Revive] debuff on the target. Enemies killed under a [Block Revive] debuff cannot be revived. Accuracy required for: Block Revive #1 Damage: 465 (930)% * ATK | Attacks 1 enemy, dealing 256 (512) damage. Damage increases by 10 (15)% to the target for each 15 (10)% of the target's lost HP. If this attack kills the target, casts a [Block Revive] debuff on the target. Enemies killed under a [Block Revive] debuff cannot be revived. Accuracy required for: Block Revive #1 Damage: 465 (930)% * ATK |
Furnos the Iron Wall | Ultimate | Attacks 10 enemies in a 140°, 5m cone in front of Furnos, 8 times over 1s, dealing 21 (43) damage per hit. Heals Furnos 8 times, restoring (40 (70)% * Damage Dealt) HP per heal. #1 Damage: 13 (26)% ATK + 20.5 (41)% DEF #2 Heal: 40 (70)% * Damage Dealt | Attacks 10 enemies in a 140°, 5m cone in front of Furnos, 8 times over 1s, dealing 21 (43) damage per hit. Heals Furnos 8 times, restoring (40 (70)% * Damage Dealt) HP per heal for each target hit. #1 Damage: 13 (26)% ATK + 20.5 (41)% DEF #2 Heal: 40 (70)% * Damage Dealt |
Vorak the Soulguard | Skill 1 | Attacks 1 enemy, dealing 88 (177) damage. Damage increases by 1.5 (3.5)% per debuff on the target, limited up to +30 (60)% damage. #1 Damage: 142.5 (285)% ATK | Attacks 1 enemy, dealing 88 (177) damage. Damage increases by 5 (10)% per debuff on the target, limited up to +30 (60)% damage. #1 Damage: 142.5 (285)% ATK |
Durlag the Kingsbane | Ultimate | Attacks 10 enemies in a 9m radius around Durlag 8 times, dealing 24 (48) damage per hit, ignores 4 (6)% of the target's DEF per buff, up to 40 (60)%. #1 Damage: 32.5 (65)% ATK | Attacks 10 enemies in a 9m radius around Durlag 8 times, dealing 24 (48) damage per hit, ignores 4 (6)% of the target's DEF per buff, up to 40 (60)%. Ignores 20 (40)% of the target's DEF if the target has no buffs. #1 Damage: 32.5 (65)% ATK |
Klare the Ravager | Skill 3 | Attacks 8 enemies in a 5m semicircle in front of Klare, dealing 44 (88) damage. Damage increases by 3 (5)% per debuff on the target, limited up to +30 (50)% damage. #1 Damage: 125 (250)% ATK | Attacks 8 enemies in a 5m semicircle in front of Klare, dealing 45 (89) damage. Damage increases by 3 (5)% per debuff on the target, limited up to +30 (50)% damage. #1 Damage: 127.5 (255)% ATK |
Pyla the Fumebanner | Ultimate | Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Reduces the cooldown of a random Active Skill on Pyla by 5 (10)s. If the hit lands as a critical hit instead reduces the cooldown of a random Active Skill on Pyla by 7 (15)s. #1 Damage: 147.5 (295)% ATK #2 Damage: 147.5 (295)% ATK | Attacks 1 enemy 2 times, dealing 90 (180) damage per hit. Each hit reduces the cooldown of a random Active Skill on Pyla by 5 (10)s. If the hit lands as a critical hit instead reduces the cooldown of a random Active Skill on Pyla by 7 (15)s. #1 Damage: 147.5 (295)% ATK #2 Damage: 147.5 (295)% ATK |
Gurgos Ironchain | Skill 3 | Attacks the 10 enemies with the lowest current HP in a 7m radius around Gurgos, 5 times over 3s, dealing 24 (47) damage per hit. Each hit steals a random buff from the targets. Then, Gurgos gains 25 (40) Ultimate Mana. Heals Gurgos 5 times, restoring 7 (13) HP per heal. Accuracy required for: Buff Steal #1 Damage: 31 (62)% ATK #2 Heal: 1 (2)% * MAX HP | Attacks the 10 enemies with the lowest HP% in a 7m radius around Gurgos, 5 times over 3s, dealing 24 (47) damage per hit. Each hit steals a random buff from the targets. Then, Gurgos gains Ultimate Mana (25 (40) for each buff stolen). Heals Gurgos 5 times, restoring (1 (2)% * MAX HP for each buff stolen) HP per heal. Accuracy required for: Buff Steal #1 Damage: 31 (62)% ATK #2 Heal: 1 (2)% * MAX HP for each buff stolen |
Tuskax the Rampage | Skill 2 | Level 0: Attacks 1 enemy 2 times, dealing 115 damage per hit. Each hit Steals a random buff from the target. Tuskax gains 25 Ultimate Mana 2 times. Then, reduces the cooldown of Active Skill 3 on Tuskax by 2s 2 times if the target has no buffs. Accuracy required for: Buff Steal #1 Damage: 155% ATK #2 Damage: 155% ATK Level 10: Attacks 1 enemy 2 times, dealing 229 damage per hit. Each hit Steals 2 random buffs from the target. Tuskax gains 50 Ultimate Mana 2 times. Then, reduces the cooldown of Active Skill 3 on Tuskax by 4s 2 times if the target has no buffs. Accuracy required for: Buff Steal #1 Damage: 310% ATK #2 Damage: 310% ATK | Level 0: Attacks 1 enemy 2 times, dealing 115 damage per hit. Each hit steals a random buff from the target. Then, Tuskax gains 25 Ultimate Mana on each hit if the target has no buffs. Reduces the cooldown of Active Skill 3 on Tuskax by 2s 2 times if the target has no buffs. Accuracy required for: Buff Steal #1 Damage: 155% ATK #2 Damage: 155% ATK Level 10: Attacks 1 enemy 2 times, dealing 229 damage per hit. Each hit steals 2 random buffs from the target. Then, Tuskax gains 50 Ultimate Mana on each hit if the target has no buffs. Reduces the cooldown of Active Skill 3 on Tuskax by 4s 2 times if the target has no buffs. Accuracy required for: Buff Steal #1 Damage: 310% ATK #2 Damage: 310% ATK |
Tuskax the Rampage | Skill 3 | Hit 1: Attacks 1 enemy, dealing 74 (148) damage. Casts a [35 (45)% ATK Up] buff on Tuskax, lasting 12 (16)s. Hit 2: Attacks 1 enemy, dealing 74 (148) damage. Casts a [40 (60)% Crit DMG Up] buff on Tuskax, lasting 12 (16)s. Hit 3: Attacks 1 enemy, dealing 74 (148) damage. Casts an [Immunity] buff on Tuskax, lasting 12 (16)s, protecting the target against 1 (2) debuff. (debuffs.) Tuskax gains 15 (30) Ultimate Mana if the hit lands as a critical hit. #1 Damage: 100 (200)% ATK #2 Damage: 100 (200)% ATK #3 Damage: 100 (200)% ATK | Hit 1: Attacks 1 enemy, dealing 74 (148) damage. Casts a [35 (45)% ATK Up] buff on Tuskax, lasting 12 (16)s. Hit 2: Attacks 1 enemy, dealing 74 (148) damage. Casts a [40 (60)% Crit DMG Up] buff on Tuskax, lasting 12 (16)s. Hit 3: Attacks 1 enemy, dealing 74 (148) damage. Casts an [Immunity] buff on Tuskax, lasting 12 (16)s, protecting the target against 1 (2) debuff. (debuffs.) Tuskax gains 15 (30) Ultimate Mana for each critical hit. #1 Damage: 100 (200)% ATK #2 Damage: 100 (200)% ATK #3 Damage: 100 (200)% ATK |
Ozmol the Vulcanist | Combo 5 | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 39 (78) damage. Reduces the cooldown of a random Active Skill on Ozmol by (0.1 (0.35) per debuff on the target) seconds. Damage: 40 (80)% ATK | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 39 (78) damage. Reduces the cooldown of a random Active Skill on Ozmol by (0.1 (0.35) per debuff on the target) seconds for each target hit. Damage: 40 (80)% ATK |
Shadek the Soulreaper | Combo 5 | #5 Attacks 10 enemies in a 1m radius around Shadek, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Shadek by 0.5 (1.5)s. Damage: 39 (78)% ATK | #5 Attacks 10 enemies in a 1m radius around Shadek, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Shadek by 0.5 (1.5)s for each target hit. Damage: 39 (78)% ATK |
Shadek the Soulreaper | Skill 1 | Level 0: Attacks 1 enemy, dealing 116 damage. Reduces the cooldown of a random Active Skill on Shadek by 1s if this attack kills the target. #1 Damage: 155% ATK Level 4: Attacks 1 enemy, dealing 156 damage. Each hit Reduces the cooldown of a random Active Skill on Shadek by 1.75s if this attack kills the target. #1 Damage: 207.7% ATK Level 10: Attacks 1 enemy, dealing 232 damage. Reduces the cooldown of all Active Skills on Shadek by 3s if this attack kills the target. #1 Damage: 310% ATK | Level 0: Attacks 1 enemy, dealing 116 damage. Reduces the cooldown of a random Active Skill on Shadek by 1s if this attack kills the target. #1 Damage: 155% ATK Level 4: Attacks 1 enemy, dealing 156 damage. Reduces the cooldown of a random Active Skill on Shadek by 1.75s 2 times if this attack kills the target. #1 Damage: 207.7% ATK Level 10: Attacks 1 enemy, dealing 232 damage. Reduces the cooldown of all Active Skills on Shadek by 3s if this attack kills the target. #1 Damage: 310% ATK |
Shadek the Soulreaper | Ultimate | Attacks 10 enemies in a 9.5m radius around Shadek, dealing 201 (401) damage. Heals Shadek, restoring 7 (18) HP. Shadek gains 4 (6)% Ultimate Mana if this attack kills the target. #1 Damage: 267.5 (535)% ATK #2 Heal: 1 (2.5)% * MAX HP | Attacks 10 enemies in a 9.5m radius around Shadek, dealing 201 (401) damage. Heals Shadek, restoring 36 (72) HP, if this attack kills the target. Shadek gains 4 (6)% Ultimate Mana if this attack kills the target. #1 Damage: 267.5 (535)% ATK #2 Heal: 5 (10)% * MAX HP |
Sanctus the Valiant | Ultimate | Level 0: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 53 damage per hit. The first hit removes a random debuff from 9 allies in a 15m radius. Attacks 9 enemies in a 6m radius around Sanctus, dealing 53 damage. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 10s. The [Shield] is equal to (50% * Damage Dealt + 10% * MAX HP) on the second hit. Launches the targets for 4s on the third hit. Accuracy required for: Launch #1 Damage: 80% ATK #2 Damage: 80% ATK #3 Damage: 80% ATK #4 Damage: 80% ATK #5 Shield: 50% * Damage Dealt + 10% * MAX HP Level 10: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 106 damage per hit. The first hit removes 3 random debuffs from 9 allies in a 15m radius. Attacks 9 enemies in a 6m radius around Sanctus, dealing 106 damage. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 14s. The [Shield] is equal to (100% * Damage Dealt + 20% * MAX HP) on the second hit. Launches the targets for 7s on the third hit. Accuracy required for: Launch #1 Damage: 160% ATK #2 Damage: 160% ATK #3 Damage: 160% ATK #4 Damage: 160% ATK #5 Shield: 100% * Damage Dealt + 20% * MAX HP | Level 0: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 53 damage per hit. The first hit removes a random debuff from 9 allies in a 15m radius. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 10s. The [Shield] is equal to (50% * Damage Dealt + 10% * MAX HP) on the second hit. Launches the targets for 4s on the third hit. Accuracy required for: Launch #1 Damage: 80% ATK #2 Damage: 80% ATK #3 Damage: 80% ATK #4 Shield: 50% * Damage Dealt + 10% * MAX HP Level 10: Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 106 damage per hit. The first hit removes 3 random debuffs from 9 allies in a 15m radius. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 14s. The [Shield] is equal to (100% * Damage Dealt + 20% * MAX HP) on the second hit. Launches the targets for 7s on the third hit. Accuracy required for: Launch #1 Damage: 160% ATK #2 Damage: 160% ATK #3 Damage: 160% ATK #4 Shield: 100% * Damage Dealt + 20% * MAX HP |
Rynn | Ultimate | Attacks 8 enemies in a 7m radius around the closest enemy, dealing 128 (256) damage. Rynn gains 7 (15) Ultimate Mana. #1 Damage: 232.5 (465)% ATK | Attacks 8 enemies in a 7m radius around the closest enemy, dealing 128 (256) damage. Rynn gains 7 (15) Ultimate Mana for each target hit. #1 Damage: 232.5 (465)% ATK |
Tomeseeker Clarus | Skill 3 | Attacks 1 enemy, dealing 137 (274) damage, damage increases by 120 (140)% to the target against targets with HP above 80 (50)%. #1 Damage: 280 (560)% ATK | Attacks 1 enemy, dealing 137 (274) damage, damage increases by 20 (40)% to the target against targets with HP above 80 (50)%. #1 Damage: 280 (560)% ATK |
Tomeseeker Clarus | Ultimate | Attacks 1 enemy 3 times, dealing 75 (149) damage per hit. Clarus gains 20 (60) Titan Mana on the third hit on each hit if the hit lands as a critical hit. #1 Damage: 152.5 (305)% ATK #2 Damage: 152.5 (305)% ATK #3 Damage: 152.5 (305)% ATK | Attacks 1 enemy 3 times, dealing 75 (149) damage per hit. Clarus gains 20 (60) Titan Mana for each critical hit. #1 Damage: 152.5 (305)% ATK #2 Damage: 152.5 (305)% ATK #3 Damage: 152.5 (305)% ATK |
Hallea | Skill 2 | Heals the ally with the lowest current HP, restoring 209 (418) HP. #1 Heal: 75 (150)% * ATK + 175 (350) | Heals the ally with the lowest current HP, restoring 384 (418) HP. #1 Heal: 75 (150)% * ATK + 350 |
Dimistia | Ultimate | Attacks 7 enemies in a 5x11m area in front of Dimistia, from a distance of 9m, 3 times, dealing 34 (68) damage per hit. Each hit casts a [10 (12)% DEF Down] debuff on 1 enemy, lasting 8 (13)s. Accuracy required for: DEF Down #1 Damage: 72 (144)% ATK #2 Damage: 72 (144)% ATK #3 Damage: 72 (144)% ATK | Attacks 8 enemies in a 5x11m area in front of Dimistia, from a distance of 9m, 3 times, dealing 34 (68) damage per hit. Each hit casts a [10 (12)% DEF Down] debuff on the targets, lasting 8 (13)s. Accuracy required for: DEF Down #1 Damage: 72 (144)% ATK #2 Damage: 72 (144)% ATK #3 Damage: 72 (144)% ATK |
Renesse | Ultimate | Attacks 1 enemy 2 times, dealing 52 (104) damage per hit. Each hit each hit casts a [1 (1.5)% Bleed] debuff on the target, lasting 4 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 150 (300)% ATK). Accuracy required for: Bleed #1 Damage: 140 (280)% ATK #2 Bleed Damage Limit: 150 (300)% ATK per tick #3 Damage: 140 (280)% ATK #4 Bleed Damage Limit: 150 (300)% ATK per tick | Attacks 1 enemy 2 times, dealing 52 (104) damage per hit. Each hit casts a [1 (1.5)% Bleed] debuff on the target, lasting 4 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 150 (300)% ATK). Accuracy required for: Bleed #1 Damage: 140 (280)% ATK #2 Bleed Damage Limit: 150 (300)% ATK per tick #3 Damage: 140 (280)% ATK #4 Bleed Damage Limit: 150 (300)% ATK per tick |
Lithat | Ultimate | Attacks the 10 enemies with the lowest current HP in a 6m radius around Lithat, 5 times over 3.75s, dealing 26 (52) damage per hit. The first hit casts a [0.5 (1.5)% Burn] debuff on 1 enemy, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK). On the fifth hit casts a [0.5 (1.5)% Burn] debuff on 1 enemy, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK). Accuracy required for: Burn #1 Damage: 35 (70)% ATK #2 Burn Damage Limit: 200 (500)% ATK per tick #3 Burn Target Allies Damage Limit: 200 (500)% ATK per tick #4 Burn Damage Limit: 200 (500)% ATK per tick #5 Burn Target Allies Damage Limit: 200 (500)% ATK per tick | Attacks the 10 enemies with the lowest current HP in a 6m radius around Lithat, 5 times over 3.75s, dealing 26 (52) damage per hit. The first hit casts a [0.5 (1.5)% Burn] debuff on the 10 enemies with the lowest current HP, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK). On the fifth hit casts a [0.5 (1.5)% Burn] debuff on the 10 enemies with the lowest current HP, lasting 10 (14)s. The [Burn] ticks every 2s, damaging targets by 0.5 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Also damages all of the target's allies in a 6m radius by 0.25 (0.75)% of their MAX HP per tick (up to 200 (500)% ATK). Accuracy required for: Burn #1 Damage: 35 (70)% ATK #2 Burn Damage Limit: 200 (500)% ATK per tick #3 Burn Target Allies Damage Limit: 200 (500)% ATK per tick #4 Burn Damage Limit: 200 (500)% ATK per tick #5 Burn Target Allies Damage Limit: 200 (500)% ATK per tick |
Zirthia the Witness | Skill 2 | Attacks 1 enemy 2 times, dealing 59 (118) damage per hit. 2 random allies gain 10 (20) Ultimate Mana in a 15m radius. If the target has 3 or more buffs, 2 random allies gain 30 (50) Ultimate Mana in a 15m radius instead. #1 Damage: 100 (200)% ATK #2 Damage: 100 (200)% ATK | Attacks 1 enemy 2 times, dealing 59 (118) damage per hit. 2 random allies gain 10 (20) Ultimate Mana in a 15m radius each hit. If the target has 3 or more buffs, 2 random allies gain 30 (50) Ultimate Mana in a 15m radius instead. #1 Damage: 100 (200)% ATK #2 Damage: 100 (200)% ATK |
Quinnto the Proclaimer | Combo 5 | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 10 (20) damage. Shortens the duration of 1 random debuff on the 10 allies with the lowest current HP in a 15m radius around Quinnto by 1 (2)s per buff on Quinnto if Quinnto has 5 (3) or more buffs. Damage: 15.5 (31)% ATK | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 10 (20) damage. Shortens the duration of 1 random debuff on the 10 allies with the lowest current HP in a 15m radius around Quinnto by 1 (2)s each hit if Quinnto has 5 (3) or more buffs. Damage: 15.5 (31)% ATK |
Duchess Kanraku | Skill 2 | Attacks 1 enemy from a distance of 9m, 2 times, dealing 139 (277) damage per hit. Kanraku gains 70 (110) Ultimate Mana for each critical hit. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK | Attacks 1 enemy from a distance of 9m, 2 times, dealing 139 (277) damage per hit. Kanraku gains 45 (70) Ultimate Mana for each critical hit. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK |
Duchess Kanraku | Ultimate | Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Casts a [Stun] debuff on the target, lasting 8s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, casts a [14 (20)% Weaken] debuff on the target, lasting 15 (25)s, increasing all damage taken by 14 (20)% if the target is a Boss or if the target is a Miniboss. Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Pushes the target 10m away damage increases by 50% per debuff on the target, limited up to +150 (250)% damage. Accuracy required for: Stun, Weaken, Push #1 Damage: 262.5 (525)% ATK #2 Damage: 262.5 (525)% ATK | Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Casts a [Stun] debuff on the target, lasting 8s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, casts a [14 (20)% Weaken] debuff on the target, lasting 15 (25)s, increasing all damage taken by 14 (20)% if the target is a Boss or if the target is a Miniboss. Attacks 1 enemy from a distance of 9m, dealing 231 (462) damage. Pushes the target 10m away. Inflicts an extra hit for every debuff on the target, limited up to 3 (5), dealing 101 (202) damage. Accuracy required for: Stun, Weaken, Push #1 Damage: 262.5 (525)% ATK #2 Damage: 262.5 (525)% ATK #3 Damage: 115 (230)% ATK |
Azuma Thunderclap | Ultimate | Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Stun] debuff on the targets, lasting 4 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Hex] debuff on the targets, lasting 12 (16)s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit. Attacks the 10 enemies with the lowest current HP in a 7m radius around Azuma, dealing 59 (118) damage damage increases by 15 (30)% per debuff on the target, limited up to +250% damage, on the third hit. Accuracy required for: Stun, Hex #1 Damage: 84.5 (169)% ATK #2 Damage: 84.5 (169)% ATK #3 Damage: 84.5 (169)% ATK | Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Stun] debuff on the targets, lasting 4 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Casts a [Hex] debuff on the targets, lasting 12 (16)s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival on the second hit. Attacks the 10 enemies with the lowest HP% in a 7m radius around Azuma, dealing 59 (118) damage. Damage increases by 15 (30)% per debuff on the target, limited up to +150% damage, on the third hit. Accuracy required for: Stun, Hex #1 Damage: 84.5 (169)% ATK #2 Damage: 84.5 (169)% ATK #3 Damage: 84.5 (169)% ATK |
Akrila the Oathpainter | Ultimate | Attacks 1 enemy 3 times, dealing 68 (136) damage per hit. Removes 2 (4) random debuffs from the 10 allies with the lowest current HP in a 15m radius on the second hit. Then, casts a [Shield] buff on the targets, lasting 9 (13)s. The [Shield] is equal to (15% * Target's MAX HP). Heals the targets, restoring 83 (166) HP. #1 Damage: 110 (220)% ATK #2 Damage: 110 (220)% ATK #3 Shield: 15% * Target's MAX HP #4 Damage: 110 (220)% ATK #5 Heal: 10 (20)% * MAX HP | Attacks 1 enemy 3 times, dealing 68 (136) damage per hit. Removes 2 (4) random debuffs from the 10 allies with the lowest HP% in a 15m radius on the second hit. Then, casts a [Shield] buff on the targets, lasting 9 (13)s. The [Shield] is equal to (15% * Target's MAX HP). Heals the targets, restoring 83 (166) HP on the third hit. #1 Damage: 110 (220)% ATK #2 Damage: 110 (220)% ATK #3 Shield: 15% * Target's MAX HP #4 Damage: 110 (220)% ATK #5 Heal: 10 (20)% * MAX HP |
Yusasa | Ultimate | Attacks 1 random enemy in a 15m radius, from a distance of 9m, 10 times, dealing 18 (36) damage per hit. Heals the ally with the lowest current HP 10 times, restoring 21 (60) HP per heal. #1 Damage: 30 (60)% ATK #2 Heal: 35 (100)% * ATK | Attacks 1 random enemy in a 15m radius, from a distance of 9m, 10 times, dealing 18 (36) damage per hit. Each hit selects a random target. Heals the ally with the lowest HP% in a 15m radius 10 times, restoring 21 (60) HP per heal. #1 Damage: 30 (60)% ATK #2 Heal: 35 (100)% * ATK |
Jutsubo | Ultimate | Selects 1 enemy up to 14m away. Attacks 10 enemies in a 10m radius around the target, from a distance of 9m, dealing 102 (204) damage. Each hit Increases the cooldown of a random Active Skill on the targets by 15 (20)s. Casts a [45 (60)% DEF Up] buff on 10 allies in a 10m radius around the target, lasting 15 (18)s. Heals the 10 allies with the lowest MAX HP in a 15m radius, restoring 158 (276) HP. Accuracy required for: Cooldown Increase #1 Damage: 143.5 (287)% ATK #2 Heal: 20 (35)% * MAX HP | Selects 1 enemy up to 14m away. Attacks 10 enemies in a 10m radius around the target, from a distance of 9m, dealing 102 (204) damage. Each hit Increases the cooldown of a random Active Skill on the targets by 15 (20)s, 2 times. Casts a [45 (60)% DEF Up] buff on 10 allies in a 10m radius around the target, lasting 15 (18)s. Heals the 10 allies with the lowest current HP in a 15m radius, restoring 158 (276) HP. Accuracy required for: Cooldown Increase #1 Damage: 143.5 (287)% ATK #2 Heal: 20 (35)% * MAX HP |
Gohshu the Faceless | Skill 3 | Attacks 1 enemy, dealing 137 (274) damage. Heals Gohshu, restoring 85 (128) HP. Heals Gohshu, restoring ((2 (4)% * MAX HP) per debuff on the target) HP. #1 Damage: 152.5 (305)% ATK + 152.5 (305)% DEF #2 Heal: 10 (15)% * MAX HP #3 Heal: (2 (4)% * MAX HP) per debuff on the target | Attacks 1 enemy, dealing 137 (274) damage. Heals Gohshu, restoring 85 (128) HP. Heals Gohshu, restoring ((2 (4)% * MAX HP) per debuff on Gohshu) HP. #1 Damage: 152.5 (305)% ATK + 152.5 (305)% DEF #2 Heal: 10 (15)% * MAX HP #3 Heal: (2 (4)% * MAX HP) per debuff on Gohshu |
Dosoji | Ultimate | Attacks 1 enemy 2 times, dealing 111 (223) damage per hit. On critical hits, damage increases by 10 (15)% per buff on Dosoji, limited up to +50 (75)% damage. #1 Damage: 237 (474)% ATK #2 Damage: 237 (474)% ATK | Attacks 1 enemy 2 times, dealing 111 (223) damage per hit. Damage increases by 10 (15)% per buff on Dosoji, limited up to +50 (75)% damage. #1 Damage: 237 (474)% ATK #2 Damage: 237 (474)% ATK |
Arami | Skill 3 | Charges through a 5x6m path towards 1 enemy, damaging each enemy hit, dealing 33 (66) damage. Casts a [20 (30)% DEF Down] debuff on each target hit, lasting 9 (13)s. Heals Arami, restoring (15 (25)% * Damage Dealt) HP, if any hit lands as a critical hit. Attacks 8 enemies in a 6m radius around Arami, dealing 33 (66) damage. Reduces the cooldown of a random Active Skill on Arami by 1 (1.5)s, if any hit lands as a critical hit. Accuracy required for: DEF Down #1 Damage: 68.5 (137)% ATK #2 Heal: 15 (25)% * Damage Dealt #3 Damage: 68.5 (137)% ATK | Charges through a 5x6m path towards 1 enemy, damaging each enemy hit, dealing 33 (66) damage. Casts a [20 (30)% DEF Down] debuff on each target hit, lasting 9 (13)s. Heals Arami, restoring (15 (25)% * Damage Dealt) HP, for each critical hit. Attacks 8 enemies in a 6m radius around Arami, dealing 33 (66) damage. Reduces the cooldown of a random Active Skill on Arami by 1 (1.5)s, for each critical hit. Accuracy required for: DEF Down #1 Damage: 68.5 (137)% ATK #2 Heal: 15 (25)% * Damage Dealt #3 Damage: 68.5 (137)% ATK |
Misuke | Ultimate | Attacks 8 enemies in a 5m semicircle in front of Misuke, dealing 126 (252) damage. Reduces the cooldown of a random Active Skill on Misuke by 5 (7)s. #1 Damage: 233 (466)% ATK | Attacks 8 enemies in a 5m semicircle in front of Misuke, dealing 126 (252) damage. Reduces the cooldown of a random Active Skill on Misuke by 5 (7)s for each target hit. #1 Damage: 233 (466)% ATK |
Shibami | Ultimate | Attacks 1 enemy from a distance of 9m, 3 times, dealing 48 (96) damage per hit. The first hit casts a [1 (1.75)% Burn] debuff on the target, lasting 4 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 150 (300)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 150 (300)% ATK). Instantly ticks 1 (2) [Burn] debuff (debuffs) on the target. Accuracy required for: Burn, Debuff Instant Tick #1 Damage: 75 (150)% ATK #2 Burn Damage Limit: 150 (300)% ATK per tick #3 Burn Target Allies Damage Limit: 150 (300)% ATK per tick #4 Damage: 75 (150)% ATK #5 Damage: 75 (150)% ATK | Attacks 1 enemy from a distance of 9m, 3 times, dealing 48 (96) damage per hit. The first hit casts a [1 (1.75)% Burn] debuff on the target, lasting 4 (8)s. The [Burn] ticks every 2s, damaging targets by 1 (1.75)% of their MAX HP per tick (up to 150 (300)% ATK). Also damages all of the target's allies in a 6m radius by 0.5 (0.88)% of their MAX HP per tick (up to 150 (300)% ATK). Instantly ticks 1 (2) [Burn] debuff (debuffs) on the target after the second hit and after the third hit. Accuracy required for: Burn, Debuff Instant Tick #1 Damage: 75 (150)% ATK #2 Burn Damage Limit: 150 (300)% ATK per tick #3 Burn Target Allies Damage Limit: 150 (300)% ATK per tick #4 Damage: 75 (150)% ATK #5 Damage: 75 (150)% ATK |
Ganbuku of the Mask | Skill 3 | Attacks 1 enemy 2 times, dealing 58 (116) damage per hit. The first hit casts a [25 (45)% Heal Reduction] debuff on the target, lasting 8 (12)s, decreasing the size of all heals received by 25 (45)%. Removes a random debuff from 1 ally in a 15m radius on the second hit. Accuracy required for: Heal Reduction #1 Damage: 83 (166)% ATK + 56 (112)% DEF #2 Damage: 83 (166)% ATK + 56 (112)% DEF | Attacks 1 enemy 2 times, dealing 58 (116) damage per hit. The first hit casts a [25 (45)% Heal Reduction] debuff on the target, lasting 8 (12)s, decreasing the size of all heals received by 25 (45)%. Removes a random debuff from 1 ally in a 15m radius on the second hit if the hit lands as a critical hit. Accuracy required for: Heal Reduction #1 Damage: 83 (166)% ATK + 56 (112)% DEF #2 Damage: 83 (166)% ATK + 56 (112)% DEF |
Ganbuku of the Mask | Ultimate | Removes a (3) random debuff (debuffs) from 1 ally in a 10m radius. Then, the target gains 0.1% Ultimate Mana for each debuff removed. Attacks the 8 enemies with the lowest current HP in a 90°, 7m cone in front of CAM016, dealing 100 (199) damage. #1 Damage: 140 (280)% ATK + 97.5 (195)% DEF | Removes a (3) random debuff (debuffs) from 1 ally in a 10m radius. Then, the target gains 5 (10)% Ultimate Mana. Attacks the 8 enemies with the lowest HP% in a 90°, 7m cone in front of CAM016, dealing 100 (199) damage. #1 Damage: 140 (280)% ATK + 97.5 (195)% DEF |
Bonetaker Kotsuga | Ultimate | Level 0: Attacks 1 enemy 3 times, dealing 82 damage per hit. Extends the duration of 1 random [Burn] debuff on the target by 2s 3 times. Accuracy required for: Debuff Duration Extension #1 Damage: 160% ATK Level 10: Attacks 1 enemy 3 times, dealing 163 damage per hit. Extends the duration of up to 2 [Burn] debuffs on the target by 4s 3 times. Accuracy required for: Debuff Duration Extension #1 Damage: 320% ATK | Level 0: Attacks 1 enemy 3 times, dealing 82 damage per hit. Extends the duration of 1 random [Burn] debuff on the target by 2s for each critical hit. Accuracy required for: Debuff Duration Extension #1 Damage: 160% ATK Level 10: Attacks 1 enemy 3 times, dealing 163 damage per hit. Extends the duration of up to 2 [Burn] debuffs on the target by 4s for each critical hit. Accuracy required for: Debuff Duration Extension #1 Damage: 320% ATK |
Gawara the United | Skill 3 | Attacks 1 enemy 2 times, dealing 120 (240) damage per hit. Gawara gains 50 (100) Ultimate Mana. If the hit lands as a critical hit Gawara gains 50 (100) Titan Mana as well. #1 Damage: 160 (320)% ATK #2 Damage: 160 (320)% ATK | Attacks 1 enemy 2 times, dealing 120 (240) damage per hit. Gawara gains 50 (100) Ultimate Mana on each hit. If the hit lands as a critical hit Gawara gains 50 (100) Titan Mana as well. #1 Damage: 160 (320)% ATK #2 Damage: 160 (320)% ATK |
Gawara the United | Ultimate | Attacks 1 random enemy in a 15m radius, from a distance of 5m, 4 times, dealing 99 (199) damage per hit. Each hit reduces the cooldown of Active Skill 3 on Gawara by 3 (5)s. If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Gawara by 3 (5)s as well. #1 Damage: 132.5 (265)% ATK | Attacks 1 random enemy in a 15m radius, from a distance of 5m, 4 times, dealing 99 (199) damage per hit. Each hit selects a random target. Each hit reduces the cooldown of Active Skill 3 on Gawara by 3 (5)s. If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Gawara by 3 (5)s as well. #1 Damage: 132.5 (265)% ATK |
Prime Force Senhachi | Combo 5 | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 35 (71) damage. Reduces the cooldown of a random Active Skill on Senhachi by 0.25 (0.75)s. Damage: 39 (78)% ATK | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 35 (71) damage. Reduces the cooldown of a random Active Skill on Senhachi by 0.25 (0.75)s for each target hit. Damage: 39 (78)% ATK |
Prime Force Senhachi | Ultimate | Attacks 1 random enemy in a 15m radius, from a distance of 9m, 4 times, dealing 123 (246) damage per hit. Each hit launches the target, knocking them 7m away, for 3 (6)s. Each hit increases the cooldown of all Active Skills on the target by 5 (10)s. Senhachi gains 75 (150) Titan Mana. Accuracy required for: Launch, Cooldown Increase #1 Damage: 135 (270)% ATK | Attacks 1 random enemy in a 15m radius, from a distance of 9m, 4 times, dealing 123 (246) damage per hit. Each hit launches the target, knocking them 7m away, for 3 (6)s. Each hit increases the cooldown of all Active Skills on the target by 5 (10)s. Senhachi gains 75 (150) Titan Mana each hit. Each hit selects a random target. Accuracy required for: Launch, Cooldown Increase #1 Damage: 135 (270)% ATK |
Realm Wanderer Sakamoji | Ultimate | Attacks 1 enemy 3 times, dealing 133 (265) damage per hit. The first hit reduces the cooldown of Active Skill 1 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 0.5 (1.5) + 0.01) seconds. Then, reduces the cooldown of Active Skill 2 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3) + 0.01) seconds on the second hit. Then, reduces the cooldown of Active Skill 3 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3) + 0.01) seconds on the third hit. #1 Damage: 170 (340)% ATK #2 Damage: 170 (340)% ATK #3 Damage: 170 (340)% ATK | Attacks 1 enemy 3 times, dealing 133 (265) damage per hit. The first hit reduces the cooldown of Active Skill 1 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 0.5 (1.5)) seconds. Reduces the cooldown of Active Skill 2 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3)) seconds on the second hit. Reduces the cooldown of Active Skill 3 on Sakamoji by ((per debuff on the target + per buff on Sakamoji) * 1.5 (3)) seconds on the third hit. #1 Damage: 170 (340)% ATK #2 Damage: 170 (340)% ATK #3 Damage: 170 (340)% ATK |
Mistress Dusca | Skill 2 | Attacks 1 enemy, dealing 150 (301) damage. Casts 2 [0.75 (1.25)% Bleed] debuffs on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 0.75 (1.25)% of their MAX HP per tick (up to 200 (500)% ATK). Heals Dusca, restoring ((3 (5)% * MAX HP) per debuff on the target) HP per debuff on the target. Accuracy required for: Bleed #1 Damage: 155 (310)% ATK #2 Bleed Damage Limit: 200 (500)% ATK per tick #3 Heal: (3 (5)% * MAX HP) per debuff on the target | Attacks 1 enemy, dealing 150 (301) damage. Casts 2 [0.75 (1.25)% Bleed] debuffs on the target, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 0.75 (1.25)% of their MAX HP per tick (up to 200 (500)% ATK). Heals Dusca, restoring 16 (27) HP per debuff on the target. Accuracy required for: Bleed #1 Damage: 155 (310)% ATK #2 Bleed Damage Limit: 200 (500)% ATK per tick #3 Heal: 3 (5)% * MAX HP |
Mistress Dusca | Ultimate | Attacks 10 enemies in a 8m radius around Dusca 3 times, dealing 41 (82) damage per hit. Each hit casts a [1 (1.5)% Bleed] debuff on 1 enemy, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Reduces the cooldown of a random Active Skill on Dusca by 1 (2)s for each debuff landed. Accuracy required for: Bleed #1 Damage: 42.5 (85)% ATK #2 Damage: 42.5 (85)% ATK #3 Damage: 42.5 (85)% ATK #4 Bleed Damage Limit: 200 (500)% ATK per tick | Attacks 10 enemies in a 8m radius around Dusca 3 times, dealing 41 (82) damage per hit. Each hit casts a [1 (1.5)% Bleed] debuff on the targets, lasting 6 (8)s. The [Bleed] ticks every 2s, damaging targets by 1 (1.5)% of their MAX HP per tick (up to 200 (500)% ATK). Reduces the cooldown of a random Active Skill on Dusca by 1 (2)s for each debuff landed. Accuracy required for: Bleed #1 Damage: 42.5 (85)% ATK #2 Bleed Damage Limit: 200 (500)% ATK per tick |
Moros | Combo 5 | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 36 (73) damage. Reduces the cooldown of Active Skill 2 on Moros by 1 (2)s. Damage: 40 (80)% ATK | #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 36 (73) damage. Reduces the cooldown of Active Skill 2 on Moros by 1 (2)s if any hit lands as a critical hit. Damage: 40 (80)% ATK |
Moros | Skill 2 | Attacks 10 enemies in a 6x12m area in front of Moros, from a distance of 9m, 2 times, dealing 71 (141) damage per hit. Moros gains 50 (75) Ultimate Mana if any hit lands as a critical hit. #1 Damage: 77.5 (155)% ATK #2 Damage: 77.5 (155)% ATK | Attacks 10 enemies in a 6x12m area in front of Moros, from a distance of 9m, 2 times, dealing 71 (141) damage per hit. Moros gains 75 (100) Ultimate Mana if any hit lands as a critical hit. #1 Damage: 77.5 (155)% ATK #2 Damage: 77.5 (155)% ATK |
Netherweb Sildrea | Skill 2 | Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage. Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by (20 (40)% * Damage Dealt) of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%. Accuracy required for: Stun, Weaken #1 Damage: 150 (300)% ATK | Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage. Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by 20 (40)% of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%. Accuracy required for: Stun, Weaken #1 Damage: 150 (300)% ATK |
Netherweb Sildrea | Skill 2 | Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage. Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by (20 (40)% * Damage Dealt) of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%. Accuracy required for: Stun, Weaken #1 Damage: 150 (300)% ATK | Charges through a 15x6m path towards the furthest enemy, damaging each enemy hit, dealing 113 (225) damage. Casts a [Stun] debuff on the targets, lasting 3 (6)s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, destroys the targets' MAX HP by 20 (40)% of the damage dealt. Will not destroy the target’s HP below 1% of their initial MAX HP. Then, casts a [15 (30)% Weaken] debuff on the targets, lasting 10 (14)s, increasing all damage taken by 15 (30)%. Accuracy required for: Stun, Weaken #1 Damage: 150 (300)% ATK |
Netherweb Sildrea | Ultimate | Level 0: Attacks 1 enemy, dealing 29 damage. Launches the target for 5s. Attacks the target 12 times, dealing 69 damage per hit. Reduces the cooldown of a random Active Skill on Sildrea by 1s on critical hits. Accuracy required for: Launch #1 Damage: 39% ATK #2 Damage: 92.5% ATK Level 10: Attacks 1 enemy, dealing 58 damage. Launches the target for 9s. Attacks the target 12 times, dealing 139 damage per hit. Reduces the cooldown of a random Active Skill on Sildrea by 2s on critical hits. Sildrea gains 0.3% Ultimate Mana if this attack kills the target. Accuracy required for: Launch #1 Damage: 78% ATK #2 Damage: 185% ATK | Level 0: Attacks 1 enemy, dealing 29 damage. Launches the target for 5s. Attacks the target 12 times, dealing 69 damage per hit. Reduces the cooldown of a random Active Skill on Sildrea by 1s on critical hits. Accuracy required for: Launch #1 Damage: 39% ATK #2 Damage: 92.5% ATK Level 10: Attacks 1 enemy, dealing 58 damage. Launches the target for 9s. Attacks the target 12 times, dealing 139 damage per hit. Reduces the cooldown of a random Active Skill on Sildrea by 2s on critical hits. Sildrea gains 30% Ultimate Mana if this attack kills the target. Accuracy required for: Launch #1 Damage: 78% ATK #2 Damage: 185% ATK |
Raziel | Combo 5 | #5 Attacks 10 enemies in a 2m radius around Raziel, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Raziel by 0.4 (1)s if the target has 4 debuffs. Raziel gains 1 (2) Ultimate Mana per debuff on the target. | #5 Attacks 10 enemies in a 2m radius around Raziel, dealing 29 (58) damage. Reduces the cooldown of all Active Skills on Raziel by 0.4 (1)s if the target has 4 or more debuffs. Raziel gains 1 (2) Ultimate Mana per debuff on the target. |
Shredripper Matescu | Combo 5 | #5 Attacks 1 enemy, dealing 60 (121) damage. Reduces the cooldown of all Active Skills on Matescu by 0.5 (1)s. Damage: 77.5 (155)% ATK | #5 Attacks 1 enemy, dealing 60 (121) damage. Reduces the cooldown of all Active Skills on Matescu by 0.5 (1)s if the target has debuffs. Damage: 77.5 (155)% ATK |
Shredripper Matescu | Ultimate | Charges through a 15x5m path towards 1 enemy, damaging each enemy hit, dealing 205 (410) damage. Attacks 10 enemies in a 8.5m radius around Matescu, from a distance of 15m, dealing 205 (410) damage. Casts a [Shock] debuff on the targets, lasting 3 (7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by 15 (25)%, if is immune to Crowd Control debuffs. Accuracy required for: Shock, Weaken #1 Damage: 262.5 (525)% ATK #2 Damage: 262.5 (525)% ATK | Charges through a 9x5m path towards 1 enemy, damaging each enemy hit, dealing 205 (410) damage. Attacks 10 enemies in a 8.5m radius around Matescu, from a distance of 15m, dealing 205 (410) damage. Casts a [Shock] debuff on the targets, lasting 3 (7)s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by 15 (25)%, if the target is immune to Crowd Control debuffs. Accuracy required for: Shock, Weaken #1 Damage: 262.5 (525)% ATK #2 Damage: 262.5 (525)% ATK |
Ruesca | Skill 2 | Attacks 1 enemy, dealing 52 (105) damage. Damage increases by 5 (10)% against targets with HP above 80 (60)%. #1 Damage: 137.5 (275)% * ATK | Attacks 1 enemy, dealing 92 (184) damage. Damage increases by 5 (10)% against targets with HP above 80 (60)%. #1 Damage: 242.5 (485)% * ATK |
Tenso the Fixer | Ultimate | Attacks 8 enemies in a 7m radius around Tenso, over 0.45000002s, dealing 137 (274) damage. Damage increases by 20 (40)% per debuff on the target, limited up to +150 (300)% damage. #1 Damage: 245 (490)% ATK | Attacks 9 enemies in a 7m radius around Tenso, 3 times over 0.45s, dealing 46 (91) damage per hit. Damage increases by 20 (40)% per debuff on the target, limited up to +150 (300)% damage. #1 Damage: 81.5 (163)% ATK |
Kingpin Tatsulow | Combo 5 | #5 Attacks 1 enemy, dealing 66 (132) damage. Attacks the target, dealing (if the hit lands as a critical hit) damage Tatsulow gains 15 (25) Ultimate Mana. Damage: 77.5 (155)% DEF Damage: if the hit lands as a critical hit | #5 Attacks 1 enemy, dealing 66 (132) damage. Tatsulow gains 15 (25) Ultimate Mana if the hit lands as a critical hit. Damage: 77.5 (155)% DEF |
Marilla the Black Salvo | Combo 5 | #5 Attacks 1 enemy from a distance of 9m, dealing 65 (129) damage. Marilla gains 20 (60) Ultimate Mana. Damage: 78 (156)% ATK | #5 Attacks 1 enemy from a distance of 9m, dealing 65 (129) damage. Marilla gains 20 (60) Ultimate Mana if the hit lands as a critical hit. Damage: 78 (156)% ATK |
Marilla the Black Salvo | Skill 3 | Selects 1 enemy up to 14m away. Attacks 10 enemies in a 7m radius around the target, from a distance of 9m, 3 times over 3s, dealing 43 (86) damage per hit. Casts a [25 (60)% ATK Up] buff on Marilla, lasting 10 (16)s, if the first hit lands as a critical hit. Casts a [30 (80)% Crit DMG Up] buff on Marilla, lasting 10 (16)s, if the second hit lands as a critical hit. Casts a [10 (30)% Skill SPD Up] buff on Marilla, lasting 10 (16)s, if the third hit lands as a critical hit. #1 Damage: 52 (104)% ATK | Selects 1 enemy up to 14m away. Attacks 10 enemies in a 7m radius around the target, from a distance of 9m, 3 times, dealing 43 (86) damage per hit. Casts a [25 (60)% ATK Up] buff on Marilla, lasting 10 (16)s, if the first hit lands as a critical hit. Casts a [30 (80)% Crit DMG Up] buff on Marilla, lasting 10 (16)s, if the second hit lands as a critical hit. Casts a [10 (30)% Skill SPD Up] buff on Marilla, lasting 10 (16)s, if the third hit lands as a critical hit. #1 Damage: 52 (104)% ATK |
Marilla the Black Salvo | Ultimate | Level 0: Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 56 damage per hit. Damage increases by 10% per debuff on the target. #1 Damage: 67.5% ATK Level 10: Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 112 damage per hit. Damage increases by 20% per debuff on the target, limited up to +100% damage. #1 Damage: 135% ATK | Attacks 1 random enemy in a 15m radius, from a distance of 9m, 8 times, dealing 56 (112) damage per hit. Damage increases by 10 (20)% per debuff on the target, limited up to +100% damage. #1 Damage: 67.5 (135)% ATK |
Volgang | Ultimate | Attacks 1 enemy, dealing 202 (404) damage. Damage increases by 10 (20)% against targets with current HP lower than Volgang's current HP. Damage increases by 10 (20)% if the target has buffs. #1 Damage: 449 (898)% ATK | Attacks 1 enemy, dealing 202 (404) damage. Damage increases by 10 (20)% against targets with HP% lower than Volgang's HP%. Damage increases by 10 (20)% if the target has buffs. #1 Damage: 449 (898)% ATK |
Nirvelle the Soulraiser | Skill 3 | Attacks the 9 enemies with the lowest HP% from a distance of 3m, dealing 62 (124) damage. Casts a [35 (55)% ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10 (15)s, if this attack kills the target. Heals the 9 allies with the lowest HP% in a 15m radius, restoring 96 (160) HP. #1 Damage: 100 (200)% ATK #2 Heal: 15 (25)% * MAX HP | Attacks the 9 enemies with the lowest HP% in a 7m radius around Nirvelle, from a distance of 3m, dealing 62 (124) damage. Casts a [35 (55)% ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius around Nirvelle, lasting 10 (15)s, if this attack kills the target. Heals the 9 allies with the lowest HP% in a 15m radius, restoring 96 (160) HP. #1 Damage: 100 (200)% ATK #2 Heal: 15 (25)% * MAX HP |
Granus the Adamant | Skill 3 | Level 0: Removes a random debuff from Granus. Then, casts a [101 HP Shield] buff on Granus, lasting 8s. #1 Shield: 0.15 * MAX HP Level 10: Removes 2 random debuffs from Granus. Then, casts a [168 HP Shield] buff on Granus, lasting 12s. #1 Shield: 0.25 * MAX HP | Level 0: Removes a random debuff from Granus. Then, casts a [101 HP Shield] buff on Granus, lasting 8s. #1 Shield: 15% * MAX HP Level 10: Removes 2 random debuffs from Granus. Then, casts a [168 HP Shield] buff on Granus, lasting 12s. #1 Shield: 25% * MAX HP |
Granus the Adamant | Ultimate | Attacks 1 enemy 3 times, dealing 56 (112) damage per hit. Each hit heals Granus, restoring (10 (20)% * Damage Dealt) HP. Heal size increases by 5 (10)% on critical hits. Casts a [Taunt] debuff on the 8 enemies with the lowest current HP in a 10m radius, lasting 3 (6)s, forcing them to continuously attack Granus using only their Combo Attacks until the [Taunt] debuff expires. Accuracy required for: Taunt #1 Damage: 92.5 (185)% ATK + 64 (128)% DEF #2 Damage: 92.5 (185)% ATK + 64 (128)% DEF #3 Damage: 92.5 (185)% ATK + 64 (128)% DEF #4 Heal: 10 (20)% * Damage Dealt | Attacks 1 enemy 3 times, dealing 56 (112) damage per hit. Each hit heals Granus, restoring (10 (20)% * Damage Dealt) HP. If the hit lands as a critical hit instead heals Granus, restoring (15 (30)% * Damage Dealt) HP. Casts a [Taunt] debuff on the 8 enemies with the lowest HP% in a 10m radius, lasting 3 (6)s, forcing them to continuously attack Granus using only their Combo Attacks until the [Taunt] debuff expires. Accuracy required for: Taunt #1 Damage: 92.5 (185)% ATK + 64 (128)% DEF #2 Damage: 92.5 (185)% ATK + 64 (128)% DEF #3 Damage: 92.5 (185)% ATK + 64 (128)% DEF #4 Heal: 10 (20)% * Damage Dealt #5 Heal: 15 (30)% * Damage Dealt |
Nistoru the Bloodbought | Ultimate | Attacks 1 enemy 2 times, dealing 158 (315) damage per hit. Reduces the cooldown of a random Active Skill on Nistoru by 3 (8)s. If the hit lands as a critical hit reduces the cooldown of a random Active Skill on Nistoru by 6 (12)s instead. #1 Damage: 250 (500)% ATK #2 Damage: 250 (500)% ATK | Attacks 1 enemy 2 times, dealing 158 (315) damage per hit. Reduces the cooldown of a random Active Skill on Nistoru by 3 (8)s each hit. If the hit lands as a critical hit reduces the cooldown of a random Active Skill on Nistoru by 6 (12)s instead. #1 Damage: 250 (500)% ATK #2 Damage: 250 (500)% ATK |
Vagur the Tethered | Ultimate | Level 0: Attacks 1 enemy 2 times, dealing 171 damage per hit. Steals a random buff from the target. Accuracy required for: Buff Steal #1 Damage: 255% ATK #2 Damage: 255% ATK Level 10: Attacks 1 enemy 2 times, dealing 342 damage per hit. Steals 2 random buffs from the target. Inflicts an extra hit, dealing 348 damage if the target has no buffs after the second hit. Accuracy required for: Buff Steal #1 Damage: 510% ATK #2 Damage: 510% ATK #3 Damage: 520% ATK | Level 0: Attacks 1 enemy 2 times, dealing 171 damage per hit. Steals a random buff from the target each hit. Accuracy required for: Buff Steal #1 Damage: 255% ATK #2 Damage: 255% ATK Level 10: Attacks 1 enemy 2 times, dealing 342 damage per hit. Steals 2 random buffs from the target each hit. Inflicts an extra hit, dealing 348 damage if the target has no buffs after the second hit. Accuracy required for: Buff Steal #1 Damage: 510% ATK #2 Damage: 510% ATK #3 Damage: 520% ATK |
TITANS
Sionach, The Wildglaive | Combo 2 | Attacks the 8 enemies with the lowest current HP in a 5m radius around Sionach, from a distance of 2m, dealing 41 (83) damage. Casts a [35 (60)% Crit DMG Up] buff on Sionach, lasting 6 (8)s. Damage: 70 (140)% ATK | Attacks the 8 enemies with the lowest HP% in a 5m radius around Sionach, from a distance of 2m, dealing 41 (83) damage. If the hit lands as a critical hit casts a [35 (60)% Crit DMG Up] buff on Sionach, lasting 6 (8)s. Damage: 70 (140)% ATK |
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Sionach, The Wildglaive | Skill 1 | Attacks 1 enemy from a distance of 2m, dealing 86 (171) damage damage increases by 15 (25)% per buff on Sionach. #1 Damage: 145 (290)% * ATK | Attacks the 8 enemies with the lowest HP% in a 10m semicircle in front of Sionach, from a distance of 2m, dealing 86 (171) damage. Damage increases by 15 (25)% per buff on Sionach. #1 Damage: 145 (290)% * ATK |
Eldathir, the Royal Mandate | Combo 2 | Attacks the 9 enemies with the lowest current HP in a 5m radius around Eldathir, from a distance of 2m, dealing 36 (72) damage. Heals the ally with the lowest current HP in a 15m radius around Eldathir, restoring 11 (23) HP. Damage: 67.5 (135)% ATK Heal: 2 (4)% * MAX HP | Attacks the 9 enemies with the lowest HP% in a 5m radius around Eldathir, from a distance of 2m, dealing 36 (72) damage. Heals the ally with the lowest HP% in a 15m radius around Eldathir, restoring 11 (23) HP for each target hit. Damage: 67.5 (135)% ATK Heal: 2 (4)% * MAX HP |
Bragnott, The Eternal Judge | Combo 2 | Attacks 1 enemy from a distance of 2m, 2 times, dealing 52 (105) damage per hit. Reduces the cooldown of Active Skill 2 on Bragnott by 1 (2)s. If the hit lands as a critical hit reduces the cooldown of Active Skill 2 on Bragnott by 2 (3)s instead. #1 Damage: 70 (140)% ATK #2 Damage: 70 (140)% ATK | Attacks 1 enemy from a distance of 2m, 2 times, dealing 52 (105) damage per hit. Reduces the cooldown of Active Skill 2 on Bragnott by 1 (2)s. If the second hit lands as a critical hit reduces the cooldown of Active Skill 2 on Bragnott by 2 (3)s instead. #1 Damage: 70 (140)% ATK #2 Damage: 70 (140)% ATK |
Quelron, The Deep Scourge | Combo 1 | Attacks 1 enemy from a distance of 2m, 2 times, dealing 26 (53) damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (2.5)s in a 10m radius. Damage: 67.5 (135)% ATK | Attacks 1 enemy from a distance of 2m, 2 times, dealing 26 (53) damage per hit. Each hit reduces the cooldown of a random Active Skill on 1 random ally by 1 (2.5)s in a 10m radius if the hit lands as a critical hit. Damage: 67.5 (135)% ATK |
Quelron, The Deep Scourge | Skill 1 | Pushes 8 enemies in a 7m semicircle in front of Quelron 10m away. Then, casts a [15 (25)% Weaken] debuff on the targets, lasting 10 (18)s, increasing all damage taken by 15 (25)%. Attacks the targets from a distance of 2m, dealing 57 (113) damage. Accuracy required for: Push, Weaken #1 Damage: 145 (290)% ATK | Pushes 8 enemies in a 7m semicircle in front of Quelron 10m away. Attacks the targets from a distance of 2m, dealing 57 (113) damage. Casts a [15 (25)% Weaken] debuff on the targets, lasting 10 (18)s, increasing all damage taken by 15 (25)%. Accuracy required for: Push, Weaken #1 Damage: 145 (290)% ATK |
Radlath, Relic of the Red Mist | Invokation | Attacks 9 enemies in a 15m radius, from a distance of 4m, dealing 167 (333) damage. Casts a [1 (2)% Bleed] debuff on the targets, lasting 4 (6)s. The [Bleed] ticks every 2s, damaging targets by 1 (2)% of their MAX HP per tick (up to 200 (400)% ATK). Accuracy required for: Bleed #1 Damage: 245 (490)% ATK #2 Bleed Damage Limit: 200 (400)% ATK per tick | Attacks 9 enemies in a 15m radius, from a distance of 4m, dealing 167 (333) damage. If the hit lands as a critical hit casts a [1 (2)% Bleed] debuff on the targets, lasting 4 (6)s. The [Bleed] ticks every 2s, damaging targets by 1 (2)% of their MAX HP per tick (up to 200 (400)% ATK). Accuracy required for: Bleed #1 Damage: 245 (490)% ATK #2 Bleed Damage Limit: 200 (400)% ATK per tick |
Radlath, Relic of the Red Mist | Combo 2 | Attacks 1 enemy 3 times, dealing 31 (63) damage per hit. 1 random ally gains 2 (5)% Ultimate Mana in a 15m radius. Damage: 46 (92)% ATK | Attacks 1 enemy 3 times, dealing 31 (63) damage per hit. 1 random ally gains 2 (5)% Ultimate Mana in a 15m radius if the hit lands as a critical hit. Damage: 46 (92)% ATK |
Goros, Wrath of Ironfire | Combo 2 | Attacks 1 enemy from a distance of 2m, dealing 74 (149) damage. Extends the duration of all [Crit Rate Up] buffs on Goros by 2 (4)s. Then, extends the duration of all [Crit DMG Up] buffs on Goros by 2 (4)s. Damage: 135 (270)% ATK | Attacks 1 enemy from a distance of 2m, dealing 74 (149) damage. If the hit lands as a critical hit extends the duration of all [Crit Rate Up] buffs on Goros by 2 (4)s. Then, extends the duration of all [Crit DMG Up] buffs on Goros by 2 (4)s. Damage: 135 (270)% ATK |
Dathokal, Winter's Steel | Skill 2 | Attacks 1 enemy from a distance of 12m, dealing 85 (171) damage. Damage increases by 20 (50)% if the target has debuffs. #1 Damage: 142.5 (285)% * ATK | Attacks 1 enemy from a distance of 12m, 2 times, dealing 85 (171) damage each hit. Damage increases by 20 (50)% if the target has debuffs. #1 Damage: 142.5 (285)% * ATK #2 Damage: 142.5 (285)% * ATK |
Vulkoz, The Blazing Mortar | Combo 2 | Selects 1 enemy up to 14m away. Attacks the 10 enemies with the lowest current HP in a 7m radius around the target, from a distance of 12m, dealing 57 (113) damage. Reduces the cooldown of Active Skill 2 on Vulkoz by 0.5 (1.25)s if the hit lands as a critical hit. Damage: 72.5 (145)% ATK | Selects 1 enemy up to 14m away. Attacks the 10 enemies with the lowest HP% in a 7m radius around the target, from a distance of 12m, dealing 57 (113) damage. Reduces the cooldown of Active Skill 2 on Vulkoz by 0.5 (1.25)s for each critical hit. Damage: 72.5 (145)% ATK |
Hamaga, The Memory of Rage | Combo 2 | Attacks 1 enemy 2 times, dealing 41 (82) damage per hit. Reduces the cooldown of a random Active Skill on 2 random allies by 3 (6)s in a 15m radius 2 times. Damage: 77.5 (155)% ATK Damage: 77.5 (155)% ATK | Attacks 1 enemy 2 times, dealing 41 (82) damage per hit. Each hit reduces the cooldown of a random Active Skill on 2 random allies by 3 (6)s in a 15m radius if the hit lands as a critical hit. #1 Damage: 77.5 (155)% ATK |
Mekiddo, The Demon Bane | Skill 1 | Attacks 1 enemy from a distance of 12m, 2 times, dealing 134 (268) damage per hit. 1 random ally gains 10 (20)% Ultimate Mana in a 20m radius. If the hit lands as a critical hit 2 random allies gain 10 (20)% Ultimate Mana in a 20m radius instead. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK | Attacks 1 enemy from a distance of 12m, 2 times, dealing 134 (268) damage per hit. 1 random ally gains 10 (20)% Ultimate Mana in a 20m radius 2 times. If the hit lands as a critical hit 2 random allies gain 10 (20)% Ultimate Mana in a 20m radius instead. #1 Damage: 157.5 (315)% ATK #2 Damage: 157.5 (315)% ATK |
Honoshi, The Claws of Promise | Combo 2 | Level 0: Attacks 1 enemy, dealing 85 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.25s. #1 Damage: 137.5% ATK Level 10: Attacks 1 enemy, dealing 171 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.75s. Also reduces the cooldown of Active Skill 1 on 1 enemy by 0.5s if the hit lands as a critical hit. #1 Damage: 275% ATK | Level 0: Attacks 1 enemy, dealing 85 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.25s. #1 Damage: 137.5% ATK Level 10: Attacks 1 enemy, dealing 171 damage. Reduces the cooldown of Active Skill 2 on Honoshi by 0.75s. Also reduces the cooldown of Active Skill 1 on Honoshi by 0.5s if the hit lands as a critical hit. #1 Damage: 275% ATK |
Kuramitsuga, The Shattered Ghost | Combo 2 | Attacks 1 enemy 2 times, dealing 51 (103) damage per hit. Extends the duration of up to 2 (3) random debuffs on the target by 4 (6)s 2 times. Accuracy required for: Debuff Duration Extension Damage: 69.5 (139)% ATK | Attacks 1 enemy 2 times, dealing 51 (103) damage per hit. Extends the duration of up to 2 (3) random debuffs on the target by 4 (6)s 2 times if the hit lands as a critical hit. Accuracy required for: Debuff Duration Extension Damage: 69.5 (139)% ATK |
Kuramitsuga, The Shattered Ghost | Skill 1 | Attacks 1 enemy, dealing 204 (407) damage, damage increases by 15 (30)% per debuff on the target, limited up to +50 (200)% damage. #1 Damage: 275 (550)% ATK | Attacks 1 enemy, dealing 204 (407) damage, damage increases by 15 (30)% per debuff on the target, limited up to +150 (300)% damage. #1 Damage: 275 (550)% ATK |
Themista, The Exalted Blade | Skill 2 | Attacks 1 enemy 2 times, dealing 76 (151) damage per hit. 1 random ally in a 15m radius gains 25 (50) Ultimate Mana. Then, the target gains 20 (30) Ultimate Mana per debuff on the target. #1 Damage: 140 (280)% ATK #2 Damage: 140 (280)% ATK | Attacks 1 enemy 2 times, dealing 76 (151) damage per hit. 1 random ally gains Ultimate Mana (MIN(20 (30) per debuff on the target,100 (150)) + 25 (50)) in a 15m radius 2 times. #1 Damage: 140 (280)% ATK #2 Damage: 140 (280)% ATK |
Reltalis, The Angel's Sanction | Combo 2 | Attacks 1 enemy, dealing 64 (129) damage, damage increases by 20 (40)% per debuff on the target. #1 Damage: 70 (140)% ATK | Attacks 10 enemies in a 4m semicircle in front of Reltalis, dealing 64 (129) damage, damage increases by 20 (40)% per debuff on the target. #1 Damage: 70 (140)% ATK |