Update 0.61 is here! Create your own Clan, battle against our very first Clan Boss, Sorgott the Crypt King, earn precious Accessories and 6★ Relics, add 9 new Invokers to your Collection and more!
CLANS

Our headline feature and one that has been eagerly awaited by our community, Clans are finally here in Update 0.61!
Players can join a Clan as soon as they finish the in-game tutorial, or set up their own once they hit Player Level 10 and pay 100 Gems. If you want to join any Clan that’ll take you, hit the Quick Join button and you’ll instantly find yourself in one.

If you want to be a bit more discerning about the Clan you join, you can browse through the Clan List and find the one that’s right for you, or accept an invite to join a Clan.
As a Clan Leader, you can set specific parameters for players joining your Clan, such as a minimum Player Level or a minimum Power. You can also make it so any would-be Clan members have to submit an application before they are accepted. You only want the best of the best in your Clan!
When starting your own Clan, you get to decide your Clan Tag, write a Clan Bio that’ll give people an idea of what your Clan is all about, the desired language of your Clan, and even the design of your Clan banner!
You can have a maximum of 50 members in a Clan, with Clan Leaders being able to designate certain members with specific Roles – like Deputy or Captain. Clan Leaders can set what these Roles can and can’t do – like invite new players to join, change the Clan’s Name and Logo, and so on.
As a member of a Clan, you also gain access to a private, Clan-only chat, where you can talk tactics, discuss strategies, or just hang out!

Clan Members can also fulfil Clan Activity Quests each day, which will earn the Clan Activity Stars. Earning more Stars by completing Clan Activity Quests will upgrade the quality of the Clan Activity Chest that everyone receives. Every little helps!
These Clan Activity Quests may look familiar. It's because Bonus Quests have been moved and are now Clan Activity Quests. Nothing has been taken away on an individual basis, you still get the same rewards for the same activity – we just moved them to part of Clan Activity Quests, where you now get Activity Reward Chests in addition to those individual ones, if your Clan does well.
We know a lot of players have been eagerly awaiting the addition of Clans, and have already changed their in-game usernames to mark out their allegiance. As being a Clan Member will automatically add a Clan Tag to your username, we’re giving everyone a free Name Change Scroll with the release of 0.61, so you don’t end up with a double Clan Tag. You’ll receive this free Name Change Scroll as part of our standard Version Update Gift.

There is, of course, one other extra bonus of joining a Clan, and that’s to fight Clan Bosses!
SORGOTT THE CRYPT KING & ACCESSORIES
With the addition of Clans, Update 0.61 also unveils Invokers’ very first Clan Boss – Sorgott, the Crypt King!

To battle against Sorgott, all you need to do is be part of a Clan. There are no special keys required to enter Sorgott’s Crypt – you just need to be in a Clan, and have enough Energy. In terms of strategy, Sorgott requires you to be a master of micromanaging buffs and debuffs, as well as dealing with his hordes of ravenous rats. He also deals the majority of his damage via Corruptions, so Tolerances cannot be left as an afterthought!
In terms of loot, Sorgott drops two brand new items – Accessories and Rubies.

Let’s start with Accessories. They are a new type of Gear, and they broadly follow the same rules as Relics:
- Accessories are divided into 5 subcategories: Amulets, Earrings, Banners, Talismans, and Flasks
- Accessories have a Rank and Rarity which determine the Accessory’s base power and how main substats are unlocked from the start
- Accessories can be levelled up to Level 20, with every 5 levels either unlocking or upgrading a substat, and they can be sold or crushed
- Accessories are covered by the Gear Swap Pass, meaning they can be swapped out for free when a Pass is active
- Auto-Equipping handles available Accessories, along with Relics
- NOTE: It will only Auto-Equip Accessories for the Accessory Slots you have unlocked
However, there are some key differences to note when it comes to Accessories.
- Accessories can only be equipped by Invokers of the same Faction listed on the Accessory. For example, if you had a Lightseeker Amulet, it can only be equipped by Lightseeker Invokers.
- The ability to equip Accessories unlocks based on your Invoker’s Awakening ★s. The Amulet slot is available from the beginning, the Earring slot unlocks at Star 2, the Banner slot at Star 4, the Talisman slot at Star 5, and finally the Flasks slot at Star 6.
You will always receive 2 Accessories whenever you complete a Sorgott Stage.
Here’s what main stats and substats Accessories can have:
| Main Stats | ATK+ | DEF+ | HP+ | ATK% | DEF% | HP% | Crit RATE | Crit DMG | ACC | RES | Combo Speed | Skill Speed | Skill Recov | Mana Gen | Instinct | Move Spd |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amulet | ✔ | ✔ | ||||||||||||||
| Earrings | ✔ | |||||||||||||||
| Banner | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||
| Talisman | ✔ | ✔ | ✔ | ✔ | ||||||||||||
| Flasks | ✔ | ✔ | ✔ |
| Sub Stats | ATK+ | DEF+ | HP+ | ATK% | DEF% | HP% | Crit RATE | Crit DMG | ACC | RES | Combo Speed | Skill Speed | Skill Recov | Mana Gen | Instinct | Move Spd |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amulet | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
| Earrings | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
| Banner | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||
| Talisman | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
| Flasks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
As for Rubies, these drop from defeating Sorgott and get added to your Clan’s Ruby total. Depending on how many Rubies your Clan has collected during the day, your Clan will receive a Clan Boss Chest, containing all sorts of goodies.
You have to have contributed some Rubies to receive this Chest, and you’ll be able to see who has contributed the most when you’re challenging Sorgott yourself.
We plan to add our second Clan Boss, Sedula the Abyssal Tyrant, in our next update so stay tuned!
6★ RELICS & EXPANDED BOSS STAGES
With the release of Accessories, we’ve unlocked that final sixth star for our Relics! As a result, we’ve added up to Stage 20 on all existing Bosses (and Sorgott too!), with these later Stages being where you can earn 6★ Relics.

These final four Stages will provide a real challenge for those who want to push their Invokers to the next level. You’ll have the chance to earn 6★ Relics from Stage 13 onwards, with your chances slowly increasing from a 1% chance on Stage 13, to a 10% chance on Stage 20.
At Stage 20, you’ll only be able to earn 5★ and 6★ Relics. We’ve also reduced the Wild Star drop chance across all Boss Stages, down from 40% to 13% in Stages 1 to 16.
Corruptions & Tolerances are far, far more impactful from Stage 17 onwards. If you find yourself unable to survive fights, it might not be your stats or your team. Check your Battle Report and look at the Corruption damage taken.
The introduction of 6★ Relics and Accessories does represent a huge potential power jump for your Invokers, so expect those later Boss Stages to be a significant leap in difficulty to account for this boost. Grind out some Accessories from Sorgott, regear your teams, and delve into those later Stages!
PLAYER PROFILES

Wanted to see another player’s profile and their achievements? Well, now you can! You can now tap on a player’s name or Avatar anywhere you run into players – in the in-game Chat, in the Arena, on Tournament Leaderboards etc. – to see their stats.
The stats you can see are almost identical to the stats you can see if you tap on your own Avatar on the home screen, ranging from your total Power, to the highest Boss Stage you’ve cleared, the highest Spire floor you’ve made it to, and even your current Arena League.
For those content creators who are part of our Invokers Insiders Program, you can also see links to their social channels whenever you check out their profile. It also comes with an exclusive in-game Avatar Frame, so you can see if you’re up against one of our content creators in the Arena!

If you see a potential candidate to join your Clan while out on your travels, you can also send someone an invite to join directly through their player profile.
EVENTS & TOURNAMENTS
- Clan Boss Tournament: With Sorgott’s grand arrival, we’re adding a Tournament especially for him. The Sorgott Accessory Hunt will work similar to other Relic Hunt Tournaments, with players earning Points for earning Accessories. Higher Rank and Rarity Accessories will earn you more Points!
- This Tournament won’t go live until the Senhachi Chase concludes
- Tournament Divisions: Tournaments will now show which bracket, or “Division” you are competing in – and the Points required for that Division. There are three Divisions you can be filtered into: Beginner, Intermediate, and Veteran
- New Relic Sets: We’re adding three new Relic Sets to our Leaderboard Rewards pool, giving you another reason to climb the ranks!
- Bulwark – at 3 pieces, this Set grants +75 RES. At 5 pieces, it grants +30% HP
- Celerity – at 3 pieces, this Set grants +45 Mana Gen. At 5 pieces, it grants +45 Skill Recov
- Guardian – at 3 pieces, this Set grants +20% HP. At 5 pieces, it grants a Shield to all allies for 12 seconds, based on 20% of the wearer’s MAX HP
EXTENDED DAILY LOGIN PROGRAM & QUEST/ACHIEVEMENT UPDATES
- Day 300 and beyond: We’ve added another stage to the Daily Login Program, stretching to Day 300, which rewards you with a Divine Star instead of a select Invoker. Once you reach Day 300, you’ll begin a repeating 30 day cycle – meaning there are always daily rewards to collect!
- Updated Achievements: We’ve added a brand new Achievement for visiting the official Invokers website and removed the “Summon X Titans” Achievement. We’ve also added Achievements for defeating Sorgott – similar to the other Boss Achievements. There’s one Achievement dedicated to clearing a Stage for the first time, and another for clearing each Stage 20 times – complete with the same reward balance as the other Bosses
- Progress Quest Changes: We’ve removed the “Have X Level 17+ Invokers” Progress Quest from Pages 2 and 3
BATTLE
- PvE Ultimate Mana Changes: In previous updates, we increased Ultimate Mana Generation across all PvE and PvP content. In 0.61, this has now been reset to "normal" Mana Gen Rates (it will now be 1x rather than 2x Mana Gen) in the Spires and in Boss Mode (on Stages 13+). This means your Ultimates on higher Stages and Floors will effectively get charged half as often as they currently do. Here’s where the changes in Ultimate Mana Generation occur in the Spires and Boss Mode:
- Spires
- Floors 1-50: 2x (unchanged)
- Floors 50-75: 1.5x
- Floors 76+: 1x
- Boss Stages
- Stages 1-12: 2x (unchanged)
- Stage 13: 1.5x
- Stages 14+: 1x
- NOTE: Titan Mana Generation remains unchanged and the 2x boosted Ultimate Mana Generation is still present in Campaign and PvP
- DoT Effect Cap: There is now a universal cap of 15 DoT effects (Burn, Bleed etc.) that can stack on any character. At the cap, a new DoT replaces the weakest one already on the target – weakest by the total damage it still has left to deal, not by its damage per tick – but only if the incoming DoT is stronger than it. A weaker or equal DoT does not apply at all. Protected and endless effects like Corruptions can never be pushed out, though they still take up a slot, so if nothing on the target can be replaced, the new DoT does not apply
- Unblockable Skills: Skills that cannot be blocked by effects like Disable can no longer have their cooldowns extended either. This includes for enemies as well – enemies that try to stop unblockable Invoker or Titan Skills by extending their cooldowns will simply skip over those Skills
- Stolen Buff/Transferred Debuff Timers: Stolen buffs and transferred debuffs now keep the remaining timer they had when they were stolen/transferred, rather than being given a fixed duration on reaching their new target. Certain Skills may add onto the duration of a buff that has been stolen for example, but if a buff only has a second left when an Invoker stole it, don’t expect it to last much longer when it reaches you!
SPIRES & CAMPAIGN
- Spires Rebalance: Along with the above mentioned changes to Ultimate Mana Generation in the Spires, we rebalanced the difficulty of Floors 81 to 120 on all six Spires, with the Fire Spire also getting changes from Floor 56 – to account for the new burst in power players will get from 6★ Relics and Accessories. Expect enemies on these Floors to hit harder than they used to
- Spire Rewards Rework: Floor 105 of the Fire, Wind, Earth, and Water Spires now award players with 1 Rare Prism, instead of 130,000 Gold. Floor 70 of every Spire now awards a Rare Prism, instead of an Epic Prism
- Campaign Boss Retuning: We’ve upped the HP of the Totems Ulgorim summons in the Campaign version of his boss fight, as they were previously being destroyed without them getting a chance to heal or buff the Horde King!
- For the Campaign version of the Koltmos fight, we’ve made some changes to the fight on Hard and Brutal difficulties. On Hard, we’ve reduced both his ATK and DEF. On Brutal, we’ve slightly increased his ATK, but lowered his DEF and HP to make Koltmos that bit easier to take down
- Time Trial Campaign Star Rebalances: We’ve been looking at the average clear times of Campaign Levels across all difficulties and have made changes to around 194 Levels to closer match actual player clear times. We’ve increased the time you need to get the Star on 111 Levels, and reduced the time on 83 Levels
- For those interested, the biggest time changes were giving players 41(!) seconds extra time, and 12 seconds less time
ARENA
- Arena Matchmaking Improvements: We’ve made some improvements to Arena matchmaking to prevent those in higher Leagues only matching with the same opponents over and over. When reaching the upper echelons of Gold IV, players with over a certain number of Arena Points will all be treated as one matchmaking “block”, rather than as individuals, so all of that group will appear in matchmaking of the players below them
- Matchmaking will now start looking for players that are ranked 30% either side of you, with the search range then increasing gradually to find more opponents
- Daily Loss Protection Updates: Loss protection is now per League – with protection kicking in for Gold I and II after 15 losses, Gold III after 20 losses, and there being no loss protection for players in Gold IV. As a result, players in Gold can no longer fall more than two Leagues below the one they started the day in
- Bazaar Purchase Limits: Updated the purchase limit for Rare Prisms in the Bazaar – you can now purchase 7 Rare Prisms a week, instead of 5
- Arena Power: In Arena, you and your opponent’s Team Power now includes any Trophy Room bonuses
INVOKER, TITAN, & BOSS REBALANCES
- Gohshu the Faceless
- Skill 3, Drain Dishonour – changed the multiplier of this Skill from 294.5% ATK to 152.5% ATK + 152.5% DEF
- Ganbaku of the Mask
- Ultimate Skill, Benevolent Mask – changed the multiplier of this Skill from 232% ATK to 140% ATK + 97.5% DEF
- Princess Kaelis
- Ultimate Skill, High Decree – this second hit of this Skill no longer targets an enemy 14m away, but attacks the 9 enemies with the lowest current HP in a 10m radius around Kaelis herself
- Gyllad
- Ultimate Skill, Shining Dragoon – fixed an issue with his Ultimate, where the increased damage modifier he received from debuffs on the enemy weren’t being factored into his final damage calculation
- Kera Deathkiss
- Skill 1, Ultraviolence – increased the ATK Up buff applied by this Skill from 10% to 25%
- Lithat
- Ultimate Skill, Serenity’s Castigation – increased the duration of his AOE from 2.5s to 3.75s
- Judicator Kalistia
- Ultimate Skill, Divine Retribution – fixed a bug so now the heal from this Ultimate correctly applies, based on the number of Taunt debuffs Kalistia lands
- Zirthia the Witness
- Skill 2, Archivist’s Strike – changed this Skill so if the target has 3 or more buffs, 2 random allies in a 15m radius gain 30 Ultimate Mana
- Nightguard Aleksu
- Ultimate Skill, Make Peace – fixed a bug that allowed Aleksu to deal extra hits with his Ultimate under certain conditions
- Kingpin Tatsulow
- Updated Kingpin Tatsulow’s Soul Sign – he is now under the Soul Sign of Magnar, rather than Duthra, which is more fitting for his new defensive kit!
- Marilla the Black Salvo
- Skill 3, Dark Gambit – increased the length and duration of the buffs applied by this Skill. At Max Level, this now applies a 60% ATK Up buff, a 80% Crit DMG Up buff, and a 30% Skill SPD up buff for 16 seconds, assuming all three hits land as critical hits
- Rilven
- Ultimate Skill, Crack The Sky – increased the multiplier of this Skill from 146% ATK to 157.5% ATK
- Garnatt
- Skill 3, Stalagmite Crush – increased the multiple of this Skill from 132.5% ATK to 140% ATK
- Sgt. Slugg
- Skill 3, Voidstormer Lariat – fixed an animation bug so the Charge effect of this Skill better lines up with its animation
Zhine the Spark
Ultimate Skill, Hyper Mega Barrier – fixed an issue where the Shield buff and Shock debuffs from the Skill were being applied twice
- Carchus, the Wave Guardian
- Invokation End – fixed a bug where the Shield from his Invokation End effect would never apply to the Invoker who Invoked him
For Koltmos, we discovered that his Blood of Coldscale Passive was bugged, making him all but immune to damage from Bleed debuffs. We have corrected the Passive, so now Bleeds will deal 20% damage as intended. We also fixed a bug with Koltmos’ Deadsun Ritual Skill – successfully interrupting the channel will cause the counter to reset properly, rather than the remaining counter carrying over to the next cast of the Skill.
We have also updated the description of Koltmos’ Sacrifice the Worthy skill – it now correctly states that Koltmos gains 50% ATK for each Doomclaw he absorbs, rather than 20%.

We have also added a second tab to the Stage Selection window for Bosses, where players can now view the Boss Info section that was previously only available on the Pause Menu, before they enter a Battle. This now gives you the ability to double check your strategies and see what Skills the Boss can bring to bear, before selecting your team.
BUG FIXES AND MISC
- On the loading screen when you boot up Invokers, you might notice that the “Beta” logo has disappeared in the top-right hand corner. As we’re starting to move closer to our proper, global launch, we’ve thought it made sense to remove it. This doesn’t mean we’re at our full, global launch yet! Trust us, we’ll let everyone know when we do our full global launch, so stay tuned
- Fixed a bug where certain Invokers could continually extend the cooldown of Boss Skills, causing the Boss’s Skills to never be available
- You can now long-press on an Invoker in the Team Selection menu before a Battle to navigate directly to their current Gear setup. Tapping “Back” after viewing an Invoker’s Gear in this way will take you directly back to the Team Selection menu
- When Quick Ascending Invokers, Invokers to be used as Ascension material are now grouped by element, rather than in a random order
- Updated the Invoker filters to include a “Chroma” option – great for finding all the Chromas in your Collection
- Updated the way Invokers are ordered within a Tier List Tier. Invokers are now sorted by Rarity first, then their Element (with Light and Dark at the front), and then by their rating
- Updated in-battle popups – multiple popups of the same effect, like if multiple Invokers resisted a debuff, will appear as “Resisted x5”, rather than appearing 5 times in the Battle. Different effects stay separate – only repeated effects will show in this condensed form
- Updated character hashtags so that Invokers and Titans with two or more AoE Skills are given the #AoE hashtag. Hashtags are now also listed alphabetically
- Updated the reveal order when summoning 10 Stars or Orbs – we now show the rarest Invoker or Titan first, then any Chromas, and then all other Invokers or Titans after that
- Added a “Replay” button in the Index, allowing players to replay an Invoker or Titan’s intro animations without the game’s UI
- You can now view the post-battle report for Battle Replays you have saved – great for analyzing footage after tough Arena Battles
- We’ve added support for 5 more languages – Polish, Japanese, Korean, Simplified Chinese, and Traditional Chinese
- On desktop, we’ve changed the standard KB+M binding to make Space perform a Combo Attack, and Dash to be on the F key
NEW INVOKERS
9 new Invokers are joining the party in this update!
- Gurgos Ironchain. Legendary, Ironbands, Light, Melee Attacker.
- Ozmol the Vulcanist. Legendary, Ironbands, Fire, Ranged Attacker.

- Khrono the Timewinder. Legendary, Magi, Dark, Support.
- Stade the Shining. Legendary, Lightseekers, Light, Melee Attacker.
- Pit Boss Durboll. Legendary, Stonehearts, Earth, Melee Attacker.
- Crestelle Moonveil. Legendary, Eldrin, Light, Support.
- Syzoa Shockbubble. Legendary, Freeborn, Water, Support.
- Navigator Gillum. Epic, Freeborn, Water, Support.
- Tyxil the Adder. Rare, Eldrin, Wind, Melee Attacker.
UPDATE 0.61 - New Invokers (Teaser)
That’s everything coming in Update 0.61 – excited to start your very own Clan? Tell us what you think over on Discord, and we’ll see you in Sorgott’s crypt!