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Elements

Every Invoker, enemy and Boss in Invokers: Titan Legacy has an Element.

There are 6 Elements:

  • Water
  • Fire
  • Earth
  • Wind
  • Light
  • Dark

Water, Fire, Earth, Wind

The 4 basic Elements work in a rock-paper-scissors cycle:

Water ➜ Fire ➜ Earth ➜ Wind ➜ Water

For these 4 Elements:

  • If your element is strong against the enemy’s:
    • You have elemental advantage
    • You deal more damage
    • You have a higher chance to apply debuffs
  • If your element is weak against the enemy’s:
    • You have elemental disadvantage
    • You deal less damage
    • Enemies have a higher chance to apply debuffs
  • If there is no direct relation in the cycle, the interaction is neutral.
    • Water is neutral against Water or Earth
    • Fire is neutral against Fire or Wind
    • Earth is neutral against Earth or Water
    • Wind is neutral against Wind or Fire

Elemental Match-ups

  • Water
    • Strong vs: Fire
    • Weak vs: Wind
  • Fire
    • Strong vs: Earth
    • Weak vs: Water
  • Earth
    • Strong vs: Wind
    • Weak vs: Fire
  • Wind
    • Strong vs: Water
    • Weak vs: Earth

Light & Dark

PvP: Light vs Dark

In PvP battles, Light and Dark counter each other:

  • Light attacking Dark → Light has elemental advantage
  • Dark attacking Light → Dark has elemental advantage
  • When they get hit by their opposite Element, they are treated as having disadvantage

So in PvP:

  • Light and Dark hit each other harder...
  • …But are also more vulnerable to each other

PvE: opposing Element advantage

In PvE (against enemies/Bosses):

  • You get elemental advantage whenever you bring the opposing Element:

    • Light Invokers vs Dark enemies
    • Dark Invokers vs Light enemies

The enemies do not get advantage against Invokers with the opposing Element.


Water, Fire, Earth, Wind VS each other

Advantage

  • +30% damage
  • +20% debuff application chance

Disadvantage

  • -30% damage
  • -50% debuff application chance
  • -50% Crit Rate

Light vs Dark

Advantage

  • +30% damage
  • +20% debuff application chance

Disadvantage

  • -30% damage
  • -50% debuff application chance
  • -50% Crit Rate

Light and Dark vs Water, Fire, Earth, Wind

Light or Dark are an innate advantage against Water, Fire, Earth and Wind

Advantage

  • +15% damage
  • +10% debuff application chance

Disadvantage

  • -15% damage
  • -25% debuff application chance
  • -25% Crit Rate
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