
Every Invoker, enemy and Boss in Invokers: Titan Legacy has an Element.
There are 6 Elements:
- Water
- Fire
- Earth
- Wind
- Light
- Dark
Water, Fire, Earth, Wind
The 4 basic Elements work in a rock-paper-scissors cycle:
Water ➜ Fire ➜ Earth ➜ Wind ➜ Water
For these 4 Elements:
- If your element is strong against the enemy’s:
- You have elemental advantage
- You deal more damage
- You have a higher chance to apply debuffs
- If your element is weak against the enemy’s:
- You have elemental disadvantage
- You deal less damage
- Enemies have a higher chance to apply debuffs
- If there is no direct relation in the cycle, the interaction is neutral.
- Water is neutral against Water or Earth
- Fire is neutral against Fire or Wind
- Earth is neutral against Earth or Water
- Wind is neutral against Wind or Fire
Elemental Match-ups
- Water
- Strong vs: Fire
- Weak vs: Wind
- Fire
- Strong vs: Earth
- Weak vs: Water
- Earth
- Strong vs: Wind
- Weak vs: Fire
- Wind
- Strong vs: Water
- Weak vs: Earth
Light & Dark
PvP: Light vs Dark
In PvP battles, Light and Dark counter each other:
- Light attacking Dark → Light has elemental advantage
- Dark attacking Light → Dark has elemental advantage
- When they get hit by their opposite Element, they are treated as having disadvantage
So in PvP:
- Light and Dark hit each other harder...
- …But are also more vulnerable to each other
PvE: opposing Element advantage
In PvE (against enemies/Bosses):
You get elemental advantage whenever you bring the opposing Element:
- Light Invokers vs Dark enemies
- Dark Invokers vs Light enemies
The enemies do not get advantage against Invokers with the opposing Element.
Water, Fire, Earth, Wind VS each other
Advantage
- +30% damage
- +20% debuff application chance
Disadvantage
- -30% damage
- -50% debuff application chance
- -50% Crit Rate
Light vs Dark
Advantage
- +30% damage
- +20% debuff application chance
Disadvantage
- -30% damage
- -50% debuff application chance
- -50% Crit Rate
Light and Dark vs Water, Fire, Earth, Wind
Light or Dark are an innate advantage against Water, Fire, Earth and Wind
Advantage
- +15% damage
- +10% debuff application chance
Disadvantage
- -15% damage
- -25% debuff application chance
- -25% Crit Rate